12 research outputs found

    The need for speed: global optic flow speed influences steering

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    How do animals follow demarcated paths? Different species are sensitive to optic flow and one control solution is to maintain the balance of flow symmetry across visual fields; however, it is unclear whether animals are sensitive to changes in asymmetries when steering along curved paths. Flow asymmetries can alter the global properties of flow (i.e. flow speed) which may also influence steering control. We tested humans steering curved paths in a virtual environment. The scene was manipulated so that the ground plane to either side of the demarcated path produced larger or smaller asymmetries in optic flow. Independent of asymmetries and the locomotor speed, the scene properties were altered to produce either faster or slower globally averaged flow speeds. Results showed that rather than being influenced by changes in flow asymmetry, steering responded to global flow speed. We conclude that the human brain performs global averaging of flow speed from across the scene and uses this signal as an input for steering control. This finding is surprising since the demarcated path provided sufficient information to steer, whereas global flow speed (by itself) did not. To explain these findings, existing models of steering must be modified to include a new perceptual variable: namely global optic flow speed

    Binocular Perception of 2D Lateral Motion and Guidance of Coordinated Motor Behavior.

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    Zannoli, Cass, Alais, and Mamassian (2012) found greater audiovisual lag between a tone and disparity-defined stimuli moving laterally (90-170 ms) than for disparity-defined stimuli moving in depth or luminance-defined stimuli moving laterally or in depth (50-60 ms). We tested if this increased lag presents an impediment to visually guided coordination with laterally moving objects. Participants used a joystick to move a virtual object in several constant relative phases with a laterally oscillating stimulus. Both the participant-controlled object and the target object were presented using a disparity-defined display that yielded information through changes in disparity over time (CDOT) or using a luminance-defined display that additionally provided information through monocular motion and interocular velocity differences (IOVD). Performance was comparable for both disparity-defined and luminance-defined displays in all relative phases. This suggests that, despite lag, perception of lateral motion through CDOT is generally sufficient to guide coordinated motor behavior

    The influence of visual flow and perceptual load on locomotion speed

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    Visual flow is used to perceive and regulate movement speed during locomotion. We assessed the extent to which variation in flow from the ground plane, arising from static visual textures, influences locomotion speed under conditions of concurrent perceptual load. In two experiments, participants walked over a 12-m projected walkway that consisted of stripes that were oriented orthogonal to the walking direction. In the critical conditions, the frequency of the stripes increased or decreased. We observed small, but consistent effects on walking speed, so that participants were walking slower when the frequency increased compared to when the frequency decreased. This basic effect suggests that participants interpreted the change in visual flow in these conditions as at least partly due to a change in their own movement speed, and counteracted such a change by speeding up or slowing down. Critically, these effects were magnified under conditions of low perceptual load and a locus of attention near the ground plane. Our findings suggest that the contribution of vision in the control of ongoing locomotion is relatively fluid and dependent on ongoing perceptual (and perhaps more generally cognitive) task demands

    Movement control in older adults: Does old age mean middle of the road?

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    Old age is associated with poorer movement skill, as indexed by reduced speed and accuracy. Nevertheless, reductions in speed and accuracy can also reflect compensation as well as deficit. We used a manual tracing and a driving task to identify generalized spatial and temporal compensations and deficits associated with old age. In Experiment 1, participants used a hand-held stylus to trace a path. In Experiment 2, participants steered along paths in a virtual reality driving simulator. In both experiments, participants were required to stay within the boundaries while we manipulated task difficulty by changing path width or movement speed. The older group showed worse performance in the highly constrained conditions. Corner cutting effectively reduces the curvature of bends but yields a greater risk of error (i.e., clipping the path or road edge). Corner cutting is thus less risky on wider paths, and we found that corner cutting increased for both age groups in both tasks when paths were wider. Crucially, we observed a greater degree of corner cutting in the young group compared with the old, suggesting the old group compensated for decreased motor skill with “middle-of-the-road” behavior. Enforcing increased speed caused all participants to increase corner cutting. Thus, older participants showed spatial compensation for decreased skill by biasing their position toward the middle of the path in both a manual and steering task. External constraints (narrow paths and fast speeds) prevented this strategy and revealed age-related declines in skills central to manual control and driving

    Affine operations plus symmetry yield perception of metric shape with large perspective changes (≥ 45°): data and model.

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    G. P. Bingham and M. Lind (2008, Large continuous perspective transformations are necessary and sufficient for accurate perception of metric shape, Perception & Psychophysics, Vol. 70, pp. 524–540) showed that observers could perceive metric shape, given perspective changes ≥45° relative to a principal axis of elliptical cylinders. In this article, we tested (a) arbitrary perspective changes of 45°, (b) whether perception gradually improves with more perspective change, (c) speed of rotation, (d) whether this works with other shapes (asymmetric polyhedrons), (e) different slants, and (f) perspective changes >45°. Experiment 1 compared 45° perspective change away from, versus centered on, a principal axis. Observers adjusted an ellipse to match the cross-section of an elliptical cylinder viewed in a stereo-motion display. Experiment 2 tested whether performance would improve gradually with increases in perspective change, or suddenly with a 45° change. We also tested speed of rotation. Experiment 3 tested (a) asymmetric polyhedrons, (b) perspective change beyond 45°, and (c) the effect of slant. The results showed (a) a particular perspective was not required, (b) judgments only improved with ≥45° change, (c) speed was not relevant, (d) it worked with asymmetric polyhedrons, (e) slant was not relevant, and (f) judgments remained accurate beyond 45° of change. A model shows how affine operations, together with a symmetry yielded by 45° perspective change, bootstrap perception of metric shape

    Metacognitive judgements of perceptual-motor steering performance

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    Control of skilled actions requires rapid information sampling and processing, which may largely be carried out subconsciously. However, individuals often need to make conscious strategic decisions that ideally would be based upon accurate knowledge of performance. Here, we determined the extent to which individuals have explicit awareness of their steering performance (conceptualised as “metacognition”). Participants steered in a virtual environment along a bending road while attempting to keep within a central demarcated target zone. Task demands were altered by manipulating locomotor speed (fast/slow) and the target zone (narrow/wide). All participants received continuous visual feedback about position in zone, and one sub-group was given additional auditory warnings when exiting/entering the zone. At the end of each trial, participants made a metacognitive evaluation: the proportion of the trial they believed was spent in the zone. Overall, although evaluations broadly shifted in line with task demands, participants showed limited calibration to performance. Regression analysis showed that evaluations were influenced by two components: (a) direct monitoring of performance and (b) indirect task heuristics estimating performance based on salient cues (e.g., speed). Evaluations often weighted indirect task heuristics inappropriately, but the additional auditory feedback improved evaluations seemingly by reducing this weighting. These results have important implications for all motor tasks where conscious cognitive control can be used to influence action selection

    Optic flow asymmetries bias high-speed steering along roads

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    How do animals and insects use visual information to move through the world successfully? Optic flow, the pattern of motion at the eye, is a powerful source of information about self-motion. Insects and humans are sensitive to the global pattern of optic flow and try to maintain flow symmetry when flying or walking. The environments humans encounter, however, often contain demarcated paths that constrain future trajectories (e.g., roads), and steering has been successfully modeled using only road edge information. Here we examine whether flow asymmetries from a textured ground plane influences humans steering along demarcated paths. Using a virtual reality simulator we observed that different textures on either side of the path caused predictable biases to steering trajectories, consistent with participants reducing flow asymmetries. We also generated conditions where one textured region had no flow (either the texture was removed or the textured region was static). Despite the presence of visible path information, participants were biased toward the no-flow region consistent with reducing flow asymmetries. We conclude that optic flow asymmetries can lead to biased locomotor steering even when traveling along demarcated paths

    Driving with homonymous visual field loss: does visual search performance predict hazard detection?

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    Introduction: Stroke often causes homonymous visual field loss, which can lead to exclusion from driving. Retention of a driving licence is sometimes possible by completing an on-road assessment, but this is not practical for all. It is important to find simple tests that can inform the assessment and rehabilitation of driving-related visual-motor function. Method: We developed novel computerised assessments: visual search; simple reaction and decision reaction to appearing pedestrians; and pedestrian detection during simulated driving.We tested 12 patients with stroke (7 left, 5 right field loss) and 12 controls. Results: The homonymous visual field defect group was split into Adequately Compensated or Inadequately Compensated groups based on visual search performance.The Inadequately Compensated group had problems with stimuli in their affected field: they tended to react more slowly than controls and in the driving task they failed to detect a number of pedestrians. In contrast the Adequately Compensated group were better at detecting pedestrians, though reaction times were slightly slower than controls. Conclusion:We suggest that our search task can predict, to a limited extent, whether a person with stroke compensates for visual field loss, andmay potentially identify suitability for specific rehabilitation to promote return to driving. (i) Key findings: 1. Visual search can, to a limited extent, identify people with stroke who have compensated for visual field loss 2. Inadequate compensation leads to poor hazard detection in the affected field. 3. Adequate compensation leads to hazard detection performance similar to controls,with slightly slower reaction times. (ii)What the study has added:This study demonstrates that after stroke, a fairly simple visual search taskmay be a useful way of determining the likelihood of successfully detecting hazards in a realistic driving scenario

    Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments

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    International audienceThe perception of rotation gain, defined as a modification of the virtual rotation with respect to the real rotation, has been widely studied to determine detection thresholds and widely applied to redirected navigation techniques. In contrast, Field of View (FoV) restrictions have been explored in virtual reality as a mitigation strategy for motion sickness, although they can alter user's perception and navigation performance in virtual environments. This paper explores whether the use of dynamic FoV manipulations, referred also as vignetting, could alter the perception of rotation gains during virtual rotations in virtual environments (VEs). We conducted a study to estimate and compare perceptual thresholds of rotation gains while varying the vignetting type (no vignetting, horizontal and global vignetting) and the vignetting effect (luminance or blur). 24 Participants performed 60 or 90 degrees virtual rotations in a virtual forest, with different rotation gains applied. Participants have to choose whether or not the virtual rotation was greater than the physical one. Results showed that the point of subjective equality was different across the vignetting types, but not across the vignetting effect or the turns. Subjective questionnaires indicated that vignetting seems less comfortable than the baseline condition to perform the task. We discuss the applications of such results to improve the design of vignetting for redirection techniques
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