300 research outputs found
On discriminating temporal relations: Is it relational?
Pigeons were presented on each trial with a pair of keylight stimuli that varied in duration. One of two subsequent choices was reinforced, depending on which of the two stimuli was longer. For some pairs, the duration of one stimulus was predictive of relative duration, but for other pairs, absolute duration was unpredictive. Choice responses depended on relative differences between the stimuli, but were also controlled to some degree by absolute duration of the second member of the pair. Individual differences in control by absolute and relative duration were evident. Those pigeons whose behavior was most influenced by absolute duration showed poorer transfer to a different set of duration pairs
Active versus passive acquisition of spatial knowledge while controlling a vehicle in a virtual urban space in drivers and non-drivers
Historically real world studies have indicated a spatial learning advantage for active explorers of environments over those whose experience is more passive; a common contrast is made between car drivers and passengers. An experiment was conducted to explore the dual hypotheses that active explorers learn more about the layout of a virtual environment than passive observers and that real world car drivers will learn more regardless of their experimental Active/Passive status. Consistent with earlier studies in VEs, there was no benefit from activity (controlling exploration/movement), arguably because input control competes with spatial information acquisition. However, the results showed that Drivers were more accurate than Non-Drivers at indicating the positions of target locations on a map, in both active and passive conditions and had better route scores than Non-Drivers in the passive condition. It is argued that driving experience may convey a spatial learning advantage over and above activity per se
Light Quality Effects on Germination and Conversion of Southern Pine Somatic Embryos
Papers and abstracts from the 27th Southern Forest Tree Improvement Conference held at Oklahoma State University in Stillwater, Oklahoma on June 24-27, 2003
Where Snow is a Landmark: Route Direction Elements in Alpine Contexts
Route directions research has mostly focused on urban space so far, highlighting human concepts of street networks based on a range of recurring elements such as route segments, decision points, landmarks and actions. We explored the way route directions reflect the features of space and activity in the context of mountaineering. Alpine route directions are only rarely segmented through decision points related to reorientation; instead, segmentation is based on changing topography. Segments are described with various degrees of detail, depending on difficulty. For landmark description, direction givers refer to properties such as type of surface, dimension, colour of landscape features; terrain properties (such as snow) can also serve as landmarks. Action descriptions reflect the geometrical conceptualization of landscape features and dimensionality of space. Further, they are very rich in the semantics of manner of motion
SOWL QL: Querying Spatio - Temporal Ontologies in OWL
We introduce SOWL QL, a query language for spatio-temporal information in ontologies. Buildingupon
SOWL (Spatio-Temporal OWL), an ontology for handling spatio-temporal information in OWL, SOWL QL supports querying over qualitative spatio-temporal information (expressed using natural language expressions such as “before”, “after”, “north of”, “south of”) rather than merely quantitative information (exact dates,
times, locations). SOWL QL extends SPARQL with a powerful set of temporal and spatial operators, including temporal Allen topological, spatial directional and topological operations or combinations of the above.
SOWL QL maintains simplicity of expression and also, upward and downward compatibility with SPARQL. Query translation in SOWL QL yields SPARQL queries implying that, querying spatio-temporal ontologies using SPARQL is still feasible but suffers from several drawbacks the most important of them being that, queries in SPARQL become particularly complicated and users must be familiar with the underlying spatio-temporal representation (the “N-ary relations” or the “4D-fluents” approach in this work). Finally, querying in SOWL QL is supported by the SOWL reasoner which is not part of the standard SPARQL translation. The run-time performance of SOWL QL has been assessed experimentally in a real data setting. A critical analysis of its performance is also presented
Exploring an absent presence: Wayfinding as an embodied sociocultural experience
Wayfinding has often been seen as being about the quickest or shortest possible route between two points (Hölscher et al 2011; Tam 2011; Haque et al 2006). Moreover, this process has very often been seen as a cognitive one, with the experiential nature of wayfinding and with the embodied, emotional and sociocultural aspects of this experience conspicuously absent. We argue that wayfinding is rarely a purely cognitive process that involves an individual person, who is entirely instrumental in navigating a direct and precise route, but instead that this is a process almost always directed according to embodied and sociocultural needs. We propose a reassessment of present wayfinding definitions and suggest an alternative understanding that includes sociocultural elements, embodied individuals and experience through their embodied senses, as crucial elements of the concept. Seeing wayfinding from this different sociocultural ontological viewpoint, opens up new ways of understanding and planning wayfinding systems
The process of spatial knowledge acquisition in a square and a circular virtual environment
This study investigated the effect of the environmental structure (circular vs.
square environment) on spatial knowledge acquisition in a desktop virtual
situation in which self-determined movement was allowed with a total of 120
participants: 7-, 8-year-old children; 11, 12-year-old children, and adults. In
all measurements of spatial knowledge acquisition an overall developmental
performance increase from younger children to adults was found. In contrast to
that, the exploration and learning behavior did not differ between adults and
children. Furthermore, the environmental structure influencedthenumber of trials
needed to learn the two routes used and the distance walked to the determined
landmarks. All these tasks were easier in a circular than in a square
environment. This influenceofthe environmental structure was absent in the
direction estimations task. The advantage of spatial knowledge acquisition in a
circular environment in three of four tasks is discussed
Projeto cartográfico para representação tridimensional de redes de energia
Neste artigo apresenta-se um projeto cartográfico para representação tridimensional de redes de energia elétrica. Até o momento existem poucas pesquisas relacionadas ao projeto de mapas tridimensionais, considerando principalmente a adequação da simbologia ao propósito do mapa. Grande parte dos mapas tridimensionais é produzida considerando os mesmos aspectos utilizados para os mapas bidimensionais, o que muitas vezes, pode ocasionar problemas no resultado final, e consequentemente, na forma de uso. Deste modo, a partir das etapas descritas por Sluter (2008) e por Haeberling (2008) para projetos cartográficos bi e tridimensionais, respectivamente, foi realizada uma análise das diferenças entre ambos. A partir desta análise, verificou-se que a principal mudança está relacionada à proposição da simbologia. Considerando este aspecto, neste trabalho apresenta-se o projeto cartográfico realizado para geração de uma representação tridimensional para redes de energia elétrica. Foram propostas duas simbologias distintas - realística e geométrica - que foram aplicadas ao modelo tridimensional da área de estudo e como resultado obteve-se a melhor adequação dos símbolos geométricos na diferenciação dos elementos das redes
No advantage for remembering horizontal over vertical spatial locations learned from a single viewpoint
Previous behavioral and neurophysiological research has shown better memory for horizontal than for vertical locations. In these studies, participants navigated toward these locations. In the present study we investigated whether the orientation of the spatial plane per se was responsible for this difference. We thus had participants learn locations visually from a single perspective and retrieve them from multiple viewpoints. In three experiments, participants studied colored tags on a horizontally or vertically oriented board within a virtual room and recalled these locations with different layout orientations (Exp. 1) or from different room-based perspectives (Exps. 2 and 3). All experiments revealed evidence for equal recall performance in horizontal and vertical memory. In addition, the patterns for recall from different test orientations were rather similar. Consequently, our results suggest that memory is qualitatively similar for both vertical and horizontal two-dimensional locations, given that these locations are learned from a single viewpoint. Thus, prior differences in spatial memory may have originated from the structure of the space or the fact that participants navigated through it. Additionally, the strong performance advantages for perspective shifts (Exps. 2 and 3) relative to layout rotations (Exp. 1) suggest that configurational judgments are not only based on memory of the relations between target objects, but also encompass the relations between target objects and the surrounding room—for example, in the form of a memorized view
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