230 research outputs found

    Use of antitranspirants to improve water relations of Senecio cruentus DC. H̓ansaℓ̓

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    The antltranspirant chemicals Clear Spray and Vapor Card significantly increased stomatal diffusive resistance in cineraria by reducing transpiration on hot days. Foliar applications of the antitranspirant chemicals to both the upper and lower epidermal surfaces of the leaves were effective in reducing plant water stresses for a period of four weeks, after which time the benefits of the antltranspirant chemicals were greatly reduced. Clear Spray and Vapor Card did not have a significant effect on stomatal diffusive resistance when no water stresses existed on the plants. Leaf and ambient air temperatures significantly increased stomatal diffusive resistance and transpiration. Phytotoxic damage caused by Vapor Card was associated with high green-house temperatures. Transpiration losses measured gravimetrically over a four-day period confirmed that the benefits from the antitranspirant chemicals lasted only four weeks. Foliage sprayed with Clear Spray and Vapor Card was shiny due to the chemical film covering the entire leaf surfaces. As a result of this added benefit, the plants were more attractive than usual when in bloom

    Research and comparative analysis of methods linear interpolation trajectory of the working tool of a two-tier mechanism

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    In this paper the comparative analysis of the interpolation methods (Bresenham’s method and the least distance method) of the linear interpolation trajectory of the working tool of a two-tier mechanism is performed and its error is examined. The kinematic diagram of the two-tier mechanism is studied; the direct and inverse kinematics are determined. To perform the comparative analysis, the method of the mechanism’s interpolation grid construction is studied

    Feature-Aware Pixel Art Animation

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    Pixel art is a modern digital art in which high resolution images are abstracted into low resolution pixelated outputs using concise outlines and reduced color palettes. Creating pixel art is a labor intensive and skill-demanding process due to the challenge of using limited pixels to represent complicated shapes. Not surprisingly, generating pixel art animation is even harder given the additional constraints imposed in the temporal domain. Although many powerful editors have been Designed to facilitate the creation of still pixel art images, the extension to pixel art animation remains an unexplored direction. Existing systems typically request users to craft individual pixels frame by frame, which is a tedious and error-prone process. In this work, we present a novel animation framework tailored to pixel art images. Our system bases on conventional key-frame animation framework and state-of-the-art image warping techniques to generate an initial animation sequence. The system then jointly optimizes the prominent feature lines of individual frames respecting three metrics that capture the quality of the animation sequence in both spatial and temporal domains. We demonstrate our system by generating visually pleasing animations on a variety of pixel art images, which would otherwise be difficult by applying state-of-the-art techniques due to severe artifacts

    Lattice approach to high-energy hadron-hadron scattering

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    We discuss the non perturbative approach to the problem of high-energy hadron-hadron (dipole-dipole) scattering at low momentum transfer by means of numerical simulations in Lattice Gauge Theory.Comment: 4 pages, 5 figures, LaTeX with espcrc2.sty (v. 2.7). To appear in the proceedings of the 14th International QCD Conference (QCD 08), Montpellier, France, 7-12 July 200

    Automatic generation of synthetic retinal fundus images:Vascular network

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    AbstractThis work is part of an ongoing project aimed to generate synthetic retinal fundus images. This paper concentrates on the generation of synthetic vascular networks with realistic shape and texture characteristics. An example-based method, the Active Shape Model, is used to synthesize reliable vessels’ shapes. An approach based on Kalman Filtering combined with an extension of the Multiresolution Hermite vascular cross-section model has been developed for the simulation of vessels’ textures. The proposed method is able to generate realistic synthetic vascular networks with morphological properties that guarantee the correct flow of the blood and the oxygenation of the retinal surface observed by fundus cameras. The validity of our synthetic retinal images is demonstrated by qualitative assessment and quantitative analysis

    Vertical Scan-Conversion for Filling Purposes

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    High-energy hadron-hadron (dipole-dipole) scattering from lattice QCD

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    In this paper the problem of high-energy hadron-hadron (dipole-dipole) scattering is approached (for the first time) from the point of view of lattice QCD, by means of Monte Carlo numerical simulations. In the first part, we give a brief review of how high-energy scattering amplitudes can be reconstructed, using a functional-integral approach, in terms of certain correlation functions of two Wilson loops and we also briefly recall some relevant analyticity and crossing-symmetry properties of these loop-loop correlation functions, when going from Euclidean to Minkowskian theory. In the second part, we shall see how these (Euclidean) loop-loop correlation functions can be evaluated in lattice QCD and we shall compare our numerical results with some nonperturbative analytical estimates that appeared in the literature, discussing in particular the question of the analytic continuation from Euclidean to Minkowskian theory and its relation to the still unsolved problem of the asymptotic s-dependence of the hadron-hadron total cross sections.Comment: Revised version (to be published in Phys. Rev. D) with new comments in section 4, a new figure [Fig. 6], two new references in Refs. [3] and [34], and some other minor changes; 27 pages, 17 figure

    A Study on Software-based Sensing Technology for Multiple Object Control in AR Video

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    Researches on Augmented Reality (AR) have recently received attention. With these, the Machine-to-Machine (M2M) market has started to be active and there are numerous efforts to apply this to real life in all sectors of society. To date, the M2M market has applied the existing marker-based AR technology in entertainment, business and other industries. With the existing marker-based AR technology, a designated object can only be loaded on the screen from one marker and a marker has to be added to load on the screen the same object again. This situation creates a problem where the relevant marker’should be extracted and printed in screen so that loading of the multiple objects is enabled. However, since the distance between markers will not be measured in the process of detecting and copying markers, the markers can be overlapped and thus the objects would not be augmented. To solve this problem, a circle having the longest radius needs to be created from a focal point of a marker to be copied, so that no object is copied within the confines of the circle. In this paper, software-based sensing technology for multiple object detection and loading using PPHT has been developed and overlapping marker control according to multiple object control has been studied using the Bresenham and Mean Shift algorithms

    Seamless, Static Multi-Texturing of 3D Meshes

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    In the context of 3D reconstruction, we present a static multi-texturing system yielding a seamless texture atlas calculated by combining the colour information from several photos from the same subject covering most of its surface. These pictures can be provided by shooting just one camera several times when reconstructing a static object, or a set of synchronized cameras, when dealing with a human or any other moving object. We suppress the colour seams due to image misalignments and irregular lighting conditions that multi-texturing approaches typically suffer from, while minimizing the blurring effect introduced by colour blending techniques. Our system is robust enough to compensate for the almost inevitable inaccuracies of 3D meshes obtained with visual hull–based techniques: errors in silhouette segmentation, inherently bad handling of concavities, etc

    Ω-Arithmetization of Ellipses

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    International audienceMulti-resolution analysis and numerical precision problems are very important subjects in fields like image analysis or geometrical modeling. In the continuation of our previous works, we propose to apply the method of Ω-arithmetization to ellipses. We obtain a discrete multi-resolution representation of arcs of ellipses. The corresponding algorithms are completely constructive and thus, can be exactly translated into functional computer programs. Moreover, we give a global condition for the connectivity of the discrete curves generated by the method at every scale
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