55,605 research outputs found

    {WAVA}: a New Web Service for Automatic Video Data Flow Adaptation in Heterogeneous Collaborative Environments

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    International audienceThe progressive needs for using video streaming for different applications in varied domains have created a new set of heterogeneous environments. In order to get the best performance of such environments, video streaming has to be adapted to the different parameters that characterize these environments, namely: bandwidth, CPU, GPU, screen resolution, etc. In this paper, we define a new web service, named Wava (Web service for Automatic Video Data Flows Adaptation). Wava allows multimedia platform to adjust the adaptation at two levels: the static level during initialization and the dynamic level according to the fluctuation of the environment

    A Framework for Quality-Driven Delivery in Distributed Multimedia Systems

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    In this paper, we propose a framework for Quality-Driven Delivery (QDD) in distributed multimedia environments. Quality-driven delivery refers to the capacity of a system to deliver documents, or more generally objects, while considering the users expectations in terms of non-functional requirements. For this QDD framework, we propose a model-driven approach where we focus on QoS information modeling and transformation. QoS information models and meta-models are used during different QoS activities for mapping requirements to system constraints, for exchanging QoS information, for checking compatibility between QoS information and more generally for making QoS decisions. We also investigate which model transformation operators have to be implemented in order to support some QoS activities such as QoS mapping

    QoS adaptation in multimedia multicast conference applications for e-learning services

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    Tolerant real-time applications, such as video conferences, are in the frontline to benefit from QoS adaptation. However, not all include adaptive technology able to provide both end-system and network quality awareness. Adaptation, in these cases, can be achieved by introducing a multiplatform middleware layer responsible for tutoring the applications’ resources (enabling adjudication or limitation) based on the available processing and networking capabilities. Congregating these technological contributions, an adaptive platform has been developed integrating public domain multicast tools, applied to a Web-based distance learning system. The system is user-centered (estudent), aiming at good pedagogical practices and proactive usability for multimedia and networkresources. The services provided, including QoS adapted interactive multimedia multicast conferences (MMC), are fully integrated and transparent to end-users. QoS adaptation, when treated systematically in tolerant real-time applications, denotes advantages in group scalability and QoS sustainability in heterogeneous and unpredictable environments such as the Internet

    Sizing network buffers: an HTTP Adaptive Streaming perspective

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    HTTP Adaptive video Streaming (HAS) is the dominant traffic type on the Internet. When multiple video clients share a bottleneck link many problems arise, notably bandwidth underutilisation, unfairness and instability. Key findings from previous papers show that the "ON-OFF" behaviour of adaptive video clients is the main culprit. In this paper we focus on the network, and specifically the effects of network queue size when multiple video clients share network resources. We conducted experiments using the Mininet virtual network environment streaming real video content to open-source GPAC video clients. We explored how different network buffer sizes, ranging from 1xBDP to 30xBDP (bandwidth-delay-product), affect clients sharing a bottleneck link. Within GPAC, we implemented the published state-of-the-art adaptive video algorithms FESTIVE and BBA-2. We also evaluated impact of web cross-traffic. Our main findings indicate that the "rule-of-thumb" 1xBDP for network buffer sizing causes bandwidth underutilisation, limiting available bandwidth to 70% for all video clients across different round-trip-times (RTT). Interaction between web and HAS clients depends on multiple factors, including adaptation algorithm, bitrate distribution and offered web traffic load. Additionally, operating in an environment with heterogeneous RTTs causes unfairness among ompeting HAS clients. Based on our experimental results, we propose 2xBDP as a default network queue size in environments when multiple users share network resources with homogeneous RTTs. With heterogeneous RTTs, a BDP value based on the average RTTs for all clients improves fairness among competing clients by 60%

    Distributed storage manager system for synchronized and scalable AV services across networks

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    This article has been made available through the Brunel Open Access Publishing Fund - Copyright @ 2011 Hindawi Publishing CorporationThis paper provides an innovative solution, namely, the distributed storage manager that opens a new path for highly interactive and personalized services. The distributed storage manager provides an enhancement to the MHP storage management functionality acting as a value added middleware distributed across the network. The distributed storage manager system provides multiple protocol support for initializing and downloading both streamed and file-based content and provides optimum control mechanisms to organize the storing and retrieval of content that are remained accessible to other multiple heterogeneous devices

    A New Approach for Quality Management in Pervasive Computing Environments

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    This paper provides an extension of MDA called Context-aware Quality Model Driven Architecture (CQ-MDA) which can be used for quality control in pervasive computing environments. The proposed CQ-MDA approach based on ContextualArchRQMM (Contextual ARCHitecture Quality Requirement MetaModel), being an extension to the MDA, allows for considering quality and resources-awareness while conducting the design process. The contributions of this paper are a meta-model for architecture quality control of context-aware applications and a model driven approach to separate architecture concerns from context and quality concerns and to configure reconfigurable software architectures of distributed systems. To demonstrate the utility of our approach, we use a videoconference system.Comment: 10 pages, 10 Figures, Oral Presentation in ECSA 201

    3D video coding and transmission

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    The capture, transmission, and display of 3D content has gained a lot of attention in the last few years. 3D multimedia content is no longer con fined to cinema theatres but is being transmitted using stereoscopic video over satellite, shared on Blu-RayTMdisks, or sent over Internet technologies. Stereoscopic displays are needed at the receiving end and the viewer needs to wear special glasses to present the two versions of the video to the human vision system that then generates the 3D illusion. To be more e ffective and improve the immersive experience, more views are acquired from a larger number of cameras and presented on di fferent displays, such as autostereoscopic and light field displays. These multiple views, combined with depth data, also allow enhanced user experiences and new forms of interaction with the 3D content from virtual viewpoints. This type of audiovisual information is represented by a huge amount of data that needs to be compressed and transmitted over bandwidth-limited channels. Part of the COST Action IC1105 \3D Content Creation, Coding and Transmission over Future Media Networks" (3DConTourNet) focuses on this research challenge.peer-reviewe
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