5,220 research outputs found

    Faster than a speeding bullet, more powerful than a locomotive, able to rule by sense of smell! Superhuman Kingship in the Prophetic Books

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    An exploration of the Hebrew Bible's prophetic literature vis-à-vis Science Fiction and Science Fiction theor

    The same distant places: Bob Dylan's poetics of place and displacement

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    This article explores the emphasis in Bob Dylan's work on memory, place, and displacement. It rehearses some key issues raised by recent theorists who have been interested in the connections between these themes before proceeding to discuss tropes of displacement in Dylan's work. Topics covered include the importance of the city and its projection of the rural, the theme of moving on and its association with accumulated experience, and the ability of Dylan continually to reinvent himself. The article closes with a reflection on the album Time Out of Mind as a distillation of themes of place and displacement that can be found throughout Dylan's work and argues that the work presents a poetics of displacement that cannot shed the pull of place and the desire for homely permanence

    On the Matter of Robot Minds

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    The view that phenomenally conscious robots are on the horizon often rests on a certain philosophical view about consciousness, one we call “nomological behaviorism.” The view entails that, as a matter of nomological necessity, if a robot had exactly the same patterns of dispositions to peripheral behavior as a phenomenally conscious being, then the robot would be phenomenally conscious; indeed it would have all and only the states of phenomenal consciousness that the phenomenally conscious being in question has. We experimentally investigate whether the folk think that certain (hypothetical) robots made of silicon and steel would have the same conscious states as certain familiar biological beings with the same patterns of dispositions to peripheral behavior as the robots. Our findings provide evidence that the folk largely reject the view that silicon-based robots would have the sensations that they, the folk, attribute to the biological beings in question

    Martha Ostenso, literary history, and the Scandinavian diaspora

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    Through a case study of Martha Ostenso, this essay explores the exclusionary practices of literary history, and the ability of migrant writers to destabilise constructs of nation and region. Ostenso's career has been presented in strikingly different ways by Canadian and American literary historians, and she is inscribed into a variety of incompatible narratives of immigrant assimilation or regional literary development. Neither American nor Canadian critics, however, pay attention to Ostenso's use of Scandinavian material, perhaps because the Scandinavian diaspora disrupts nationalist literary histories by crossing political and cultural boundaries between America and Canada. This essay revises accepted views of Ostenso's reputation by concentrating on her multiple ethnic, national and regional identification, and it also initiates critical recuperation of some of Ostenso's neglected novels, The Young May Moon (1929), The White Reef (1934) and Prologue To Love (1932)

    Circling Around the Uncanny Valley: Design Principles for Research Into the Relation Between Human Likeness and Eeriness

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    The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entities that appear almost human. Research on the UVE typically investigates individual, or collections of, near human entities but may be prone to methodological circularity unless the properties that give rise to the emotional response are appropriately defined and quantified. In addition, many studies do not sufficiently control the variation in human likeness portrayed in stimulus images, meaning that the nature of stimuli that elicit the UVE is also not well defined or quantified. This article describes design criteria for UVE research to overcome the above problems by measuring three variables (human likeness, eeriness, and emotional response) and by using stimuli spanning the artificial to human continuum. These criteria allow results to be plotted and compared with the hypothesized uncanny valley curve and any effect observed can be quantified. The above criteria were applied to the methods used in a subset of existing UVE studies. Although many studies made use of some of the necessary measurements and controls, few used them all. The UVE is discussed in relation to this result and research methodology more broadly

    What's up prof? Current issues in the visual effects & post-production industry

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    We interviewed creative professionals at a number of London visual effects and post-production houses. We report on the key issues raised in those interviews: desirable new technologies, infrastructure challenges, personnel and process management

    Persistence of the uncanny valley: the influence of repeated interactions and a robot's attitude on its perception

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    Zlotowski J, Sumioka H, Nishio S, Glas DF, Bartneck C, Ishiguro H. Persistence of the uncanny valley: the influence of repeated interactions and a robot's attitude on its perception. Frontiers in Psychology. 2015;6:883

    7 An Interactive Installation: Explorations In The Digital, The Spiritual, And The Uncanny

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    This thesis explores the application of digital technologies in the creation of visionary or transformative artwork. The installation emphasizes number, color, symmetry, and the human form to create symbolic compositions patterned after ancient archetypes. Background research was done to inform the work through studies of the principles of visionary and transformative artwork as practiced by Ernst Fuchs, De Es Schwertberger, and Alex Grey. Connections between art and spirituality as explained by Kandinsky were studied to augment these principles. The sequence of artwork within the installation is comprised of both digital paintings and interactive triptych panels. To convey a sense of the mystical or sacred, the Rothko Chapel was used to inform the installation and serve as an artistic precedent. As the interactive work is created using realistically-modeled, computer generated characters, special consideration was given to understanding the uncanny valley and its potential effect in the interpretation of the installation. Interactivity is achieved through the use of ultrasonic sensors and Arduino prototyping boards
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