1,002 research outputs found

    Toward a Platform for Service Discovery and Invocation in Disconnected Mobile Ad Hoc Networks

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    A Methodology for Engineering Collaborative and ad-hoc Mobile Applications using SyD Middleware

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    Today’s web applications are more collaborative and utilize standard and ubiquitous Internet protocols. We have earlier developed System on Mobile Devices (SyD) middleware to rapidly develop and deploy collaborative applications over heterogeneous and possibly mobile devices hosting web objects. In this paper, we present the software engineering methodology for developing SyD-enabled web applications and illustrate it through a case study on two representative applications: (i) a calendar of meeting application, which is a collaborative application and (ii) a travel application which is an ad-hoc collaborative application. SyD-enabled web objects allow us to create a collaborative application rapidly with limited coding effort. In this case study, the modular software architecture allowed us to hide the inherent heterogeneity among devices, data stores, and networks by presenting a uniform and persistent object view of mobile objects interacting through XML/SOAP requests and responses. The performance results we obtained show that the application scales well as we increase the group size and adapts well within the constraints of mobile devices

    A Taxonomy of Self-configuring Service Discovery Systems

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    We analyze the fundamental concepts and issues in service discovery. This analysis places service discovery in the context of distributed systems by describing service discovery as a third generation naming system. We also describe the essential architectures and the functionalities in service discovery. We then proceed to show how service discovery fits into a system, by characterizing operational aspects. Subsequently, we describe how existing state of the art performs service discovery, in relation to the operational aspects and functionalities, and identify areas for improvement

    Conception d’un support de communication opportuniste pour les services pervasifs

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    The vision of pervasive computing of building interactive smart spaces in the physical environment is gradually heading from the research domain to reality. Computing capacity is moving beyond personal computers to many day-to-day devices, and these devices become, thanks to multiple interfaces, capable of communicating directly with one another or of connecting to the Internet.In this thesis, we are interested in a kind of pervasive computing environment that forms what we call an Intermittently Connected Hybrid Network (ICHN). An ICHN is a network composed of two parts: a fixed and a mobile part. The fixed part is formed of some fixed infostations (potentially connected together with some fixed infrastructure, typically the Internet). The mobile part, on the other hand, is formed of smartphones carried by nomadic people. While the fixed part is mainly stable, the mobile part is considered challenging and form what is called an Opportunistic Network. Indeed, relying on short-range communication means coupled with the free movements of people and radio interferences lead to frequent disconnections. To perform a network-wide communication, the "store, carry and forward" approach is usually applied. With this approach, a message can be stored temporarily on a device, in order to be forwarded later when circumstances permit. Any device can opportunistically be used as an intermediate relay to facilitate the propagation of a message from one part of the network to another. In this context, the provisioning of pervasive services is particularly challenging, and requires revisiting important components of the provisioning process, such as performing pervasive service discovery and invocation with the presence of connectivity disruptions and absence of both end-to-end paths and access continuity due to user mobility. This thesis addresses the problems of providing network-wide service provisioning in ICHNs and proposes solutions for pervasive service discovery, invocation and access continuity. Concerning service discovery challenge, we propose TAO-DIS, a service discovery protocol that performs an automatic and fast service discovery mechanism. TAO-DIS takes into account the hybrid nature of an ICHN and that the majority of services are provided by infostations. It permits mobile users to discover all the services in the surrounding environment in order to identify and choose the most convenient ones. To allow users to interact with the discovered services, we introduce TAO-INV. TAO-INV is a service invocation protocol specifically designed for ICHNs. It relies on a set of heuristics and mechanisms that ensures performing efficient routing of messages (both service requests and responses) between fixed infostations and mobile clients while preserving both low values of overhead and round trip delays. Since some infostations in the network might be connected, we propose a soft handover mechanism that modifies the invocation process in order to reduce service delivery delays. This handover mechanism takes into consideration the opportunistic nature of the mobile part of the ICHN. We have performed various experiments to evaluate our solutions and compare them with other protocols designed for ad hoc and opportunistic networks. The obtained results tend to prove that our solutions outperform these protocols, namely thanks to the optimizations we have developed for ICHNs. In our opinion, building specialized protocols that benefit from techniques specifically designed for ICHNs is an approach that should be pursued, in complement with research works on general-purpose communication protocolsLa vision de l'informatique ubiquitaire permettant de construire des espaces intelligents interactifs dans l'environnement physique passe, peu Ă  peu, du domaine de la recherche Ă  la rĂ©alitĂ©. La capacitĂ© de calcul ne se limite plus Ă  l'ordinateur personnel mais s'intĂšgre dans de multiples appareils du quotidien, et ces appareils deviennent, grĂące Ă  plusieurs interfaces, capables de communiquer directement les uns avec les autres ou bien de se connecter Ă  Internet.Dans cette thĂšse, nous nous sommes intĂ©ressĂ©s Ă  un type d'environnement cible de l'informatique ubiquitaire qui forme ce que nous appelons un rĂ©seau hybride Ă  connexions intermittentes (ICHN). Un ICHN est un rĂ©seau composĂ© de deux parties : une partie fixe et une partie mobile. La partie fixe est constituĂ©e de plusieurs infostations fixes (potentiellement reliĂ©es entre elles avec une infrastructure fixe, typiquement l'Internet). La partie mobile, quant Ă  elle, est constituĂ©e de smartphones portĂ©s par des personnes nomades. Tandis que la partie fixe est principalement stable, la partie mobile pose un certain nombre de dĂ©fis propres aux rĂ©seaux opportunistes. En effet, l'utilisation de moyens de communication Ă  courte portĂ©e couplĂ©e Ă  des dĂ©placements de personnes non contraints et Ă  des interfĂ©rences radio induit des dĂ©connexions frĂ©quentes. Le concept du "store, carry and forward" est alors habituellement appliquĂ© pour permettre la communication sur l'ensemble du rĂ©seau. Avec cette approche, un message peut ĂȘtre stockĂ© temporairement sur un appareil avant d'ĂȘtre transfĂ©rĂ© plus tard quand les circonstances sont plus favorables. Ainsi, n'importe quel appareil devient un relai de transmission opportuniste qui permet de faciliter la propagation d'un message dans le rĂ©seau. Dans ce contexte, la fourniture de services est particuliĂšrement problĂ©matique, et exige de revisiter les composants principaux du processus de fourniture, tels que la dĂ©couverte et l'invocation de service, en prĂ©sence de ruptures de connectivitĂ© et en l'absence de chemins de bout en bout. Cette thĂšse aborde les problĂšmes de fourniture de service sur l'ensemble d'un ICHN et propose des solutions pour la dĂ©couverte de services, l'invocation et la continuitĂ© d'accĂšs. En ce qui concerne le dĂ©fi de la dĂ©couverte de services, nous proposons TAO-DIS, un protocole qui met en Ɠuvre un mĂ©canisme automatique et rapide de dĂ©couverte de services. TAO-DIS tient compte de la nature hybride d'un ICHN et du fait que la majoritĂ© des services sont fournis par des infostations. Il permet aux utilisateurs mobiles de dĂ©couvrir tous les services dans l'environnement afin d'identifier et de choisir les plus intĂ©ressants. Pour permettre aux utilisateurs d'interagir avec les services dĂ©couverts, nous introduisons TAO-INV. TAO-INV est un protocole d'invocation de service spĂ©cialement conçu pour les ICHN. Il se fonde sur un ensemble d'heuristiques et de mĂ©canismes qui assurent un acheminement efficace des messages (des requĂȘtes et des rĂ©ponses de services) entre les infostations fixes et les clients mobiles tout en conservant un surcoĂ»t et des temps de rĂ©ponses rĂ©duits. Puisque certaines infostations dans le rĂ©seau peuvent ĂȘtre reliĂ©es entre elles, nous proposons un mĂ©canisme de continuitĂ© d'accĂšs (handover) qui modifie le processus d'invocation pour rĂ©duire les dĂ©lais de dĂ©livrance. Dans sa dĂ©finition, il est tenu compte de la nature opportuniste de la partie mobile de l'ICHN. Nous avons menĂ© diverses expĂ©rimentations pour Ă©valuer nos solutions et les comparer Ă  d'autres protocoles conçus pour des rĂ©seaux ad hoc et des rĂ©seaux opportunistes. Les rĂ©sultats obtenus tendent Ă  montrer que nos solutions surpassent ces autres protocoles, notamment grĂące aux optimisations que nous avons dĂ©veloppĂ©es pour les ICHN. À notre avis, construire des protocoles spĂ©cialisĂ©s qui tirent parti des techniques spĂ©cifiquement conçues pour les ICHN est une approche Ă  poursuivre en complĂ©ment des recherches sur des protocoles de communication polyvalent

    TAO: A Time-Aware Opportunistic Routing Protocol for Service Invocation in Intermittently Connected Networks

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    International audienceHandheld devices owned by nomadic people can form intermittently connected mobile ad hoc networks spontaneously. Such networks appear as an attractive solution for service providers, such as local authorities, in order to extend a pre-existing infrastructure-based network composed of several infostations so as to provide nomadic people with application services in a large scale area (e.g., a city). In such hybrid networks, intermittent connections are prevalent, and end-toend paths between clients and providers cannot be maintained all the time. Service provisioning thus remains a challenging problem today in these networks. In this paper, we propose a new time-aware opportunistic routing protocol called TAO. TAO is designed for service invocation in intermittently connected hybrid networks. This protocol makes it possible to select the best next message forwarder(s) among a set of neighbor nodes based on the dates of contacts of these nodes with infostations, and tends to implicitly estimate the distance separating these mobile nodes and the infostations. This paper gives a detailed description of this protocol supported with some simulation results

    Service Oriented Computing Imperatives in Ad Hoc Wireless Settings

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    Service oriented computing is a new paradigm that is gaining popularity in dis-tributed computing environments due to its emphasis on highly specialized, modular and platform-agnostic code facilitating interoperability of systems. It borrows concepts from more mature paradigms such as object-oriented and component computing. This results in a progression from object-oriented computing to component computing and ïŹnally to service oriented computing, a new paradigm for designing and delivering software. Just as an object encapsulates state and behavior at a ïŹne level of granularity, a service oïŹ€ers similar encapsulation at a larger scale. This evolution raises the level of abstraction at which systems are engineered, while preserving beneïŹcial properties such as modularity, substitution and encapsulation. Every participant in a service oriented computing system is a provider or user of a service, or both. The service oriented computing paradigm is characterized by a minimalist philosophy, in that a user needs to carry only a small amount of code in its local storage, and exploits other services by discovering and using their capabilities to complete its assigned task. This chapter is the result of our experiences with designing and building service oriented computing frameworks for ad hoc wireless networks (Handorean & Roman, 2002). It examines the salient imperatives required to deliver a service oriented computing frame-work for ad hoc wireless networks. Ad hoc wireless networks are collections of hosts capable of wireless communication. Hosts within proximity of each other opportunistically form a network which changes due to host mobility. An ad hoc wireless network is a dynamic environment by necessity, which exhibits transient interactions, decoupled computing, physical mobility of hosts, and logical mobility of code. The network infrastructure is supported by the participating hosts themselves and there is no dependence on external, ïŹxed resources. Ad hoc wireless environments are especially challenging to program when compared against other classes of ïŹxed wireless environments because of the implications of mobility, i.e., frequent disconnections and inherent dynamism of the network on program execution. An important class of ad hoc mobile systems is based on small, portable devices, and this class of systems is the focus of this chapter. Such devices have limited storage capacity and battery power, which restricts the number of programs they can store and run locally. Service oriented computing oïŹ€ers a solution to this problem. By its very nature, service oriented computing is designed to facilitate sharing of capabilities while minimizing the amount of functionality a single host needs to maintain. Such a design is especially eïŹ€ective in ad hoc networks where storage space on individual hosts is at a premium, yet where the open environment allows a large number of hosts to contribute small functions resulting in a rich set of capabilities being available in the network as a whole. Service oriented computing has received much attention from researchers worldwide. However, most of this work has been focused on architectures and implementations for wired networks. Migrating service oriented computing to ad hoc networks is non-trivial and requires a systematic rethinking of core concepts. Many lessons have been learned from the work done in the wired setting, especially regarding description and matching of services. However, the more demanding environment of an ad hoc wireless network requires novel approaches to advertising, discovering and invoking services. We envision such ad hoc networks being used in a range of application domains, such as response coordination by ïŹremen and police at disaster sites, or command and control of military units in a battleïŹeld. Such scenarios demand reliability despite the dynamic nature of the underlying network. The motivation for this chapter is to understand the unique imperatives for a viable service oriented computing framework in ad hoc wireless settings, and to illustrate selected solution strategies. We begin by examining current technologies, algorithms and capabilities that have been implemented for use in wired networks as a baseline. We then extend these concepts to cater to the special challenges of service oriented computing in ad hoc networks and direct the reader’s attention to research issues in this area, presenting some of our own contributions in the process. The rest of the chapter is organized as follows. We describe existing service oriented computing architectures and the Semantic Web eïŹ€ort in the Background section. The section on Ad Hoc Wireless Network Perspective on Service Oriented Computing represents the main thrust of this chapter and discusses the elements of a service oriented computing framework, examining current technologies alongside our ideas on how these concepts may be applied to ad hoc networks. We cover potential areas of research in the Future Trends section. Finally, we summarize our ïŹndings in the Conclusion section

    Universal Mobile Service Execution Framework for Device-To-Device Collaborations

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    There are high demands of effective and high-performance of collaborations between mobile devices in the places where traditional Internet connections are unavailable, unreliable, or significantly overburdened, such as on a battlefield, disaster zones, isolated rural areas, or crowded public venues. To enable collaboration among the devices in opportunistic networks, code offloading and Remote Method Invocation are the two major mechanisms to ensure code portions of applications are successfully transmitted to and executed on the remote platforms. Although these domains are highly enjoyed in research for a decade, the limitations of multi-device connectivity, system error handling or cross platform compatibility prohibit these technologies from being broadly applied in the mobile industry. To address the above problems, we designed and developed UMSEF - an Universal Mobile Service Execution Framework, which is an innovative and radical approach for mobile computing in opportunistic networks. Our solution is built as a component-based mobile middleware architecture that is flexible and adaptive with multiple network topologies, tolerant for network errors and compatible for multiple platforms. We provided an effective algorithm to estimate the resource availability of a device for higher performance and energy consumption and a novel platform for mobile remote method invocation based on declarative annotations over multi-group device networks. The experiments in reality exposes our approach not only achieve the better performance and energy consumption, but can be extended to large-scaled ubiquitous or IoT systems

    SPAWN: Service Provision in Ad-hoc Wireless Networks

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    The increasing ubiquity of wireless mobile computing platforms has opened up the potential for unprecedented levels of communication, coordination and collaboration among mobile computing devices, most of which will occur in an ad hoc, on-demand manner. This paper describes SPAWN, a middleware supporting service provision in ad-hoc wireless networks. The aim of SPAWN is to provide the software resources on mobile devices that facilitate electronic collaboration. This is achieved by applying the principles of service oriented computing (SOC), an emerging paradigm that has seen success in wired settings. SPAWN is an adaptation and extension of the Jini model of SOC to ad-hoc networks. The key contributions of SPAWN are (1) a completely decentralized service advertisement and request system that is geared towards handling the unpredictability and dynamism of mobile ad-hoc networks, (2) an automated code management system that can fetch, use and dispose of binaries on an on-demand basis, (3) a mechanism supporting the logical mobility of services, (4) an upgrade mechanism to extend the life cycle of services, and (5) a lightweight security model that secures all interactions, which is essential in an open environment. We discuss the software architecture, a Java implementation, sample applications and an empirical evaluation of the system

    Discovery and Push Notification Mechanisms for Mobile Cloud Services

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    Viimase viie aasta jooksul on mobiilsed seadmed nagu sĂŒlearvutid, pihuarvutid, nutitelefonid jmt. tunginud peaaegu kĂ”igisse inimeste igapĂ€evaelu tegevustesse. Samuti on pĂ”hjalik teadus- ja arendustegevus mobiilsete tehnoloogiate vallas viinud mĂ€rkimisvÀÀrsete tĂ€iustusteni riistvara, tarkvara ja andmeedastuse alal. TĂ€napĂ€eval on mobiilsed seadmed varustatud sisseehitatud sensorite, kaamera, puutetundliku ekraani, suurema hulga mĂ€luga, kuid ka tĂ”husamate energiatarbemehhanismidega. Lisaks on iOS ja Android operatsioonisĂŒsteemide vĂ€ljalaske tĂ”ttu suurenenud nii mobiilirakenduste arv kui keerukus, pakkudes arvukamalt kĂ”rgetasemelisi rakendusi. Sarnaselt on toimunud olulised arengud ja standardiseerimisele suunatud jĂ”upingutused veebiteenusete valdkonnas ja elementaarsetele veebiteenuste ligipÀÀsu kasutatakse laialdaselt nutitelefonidest. See on viinud loogilise jĂ€rgmise sammuna veebiteenuste pakkumiseni nutitelefonidest. Telefonidest veebiteenuste pakkumise kontseptsioon ei ole uus ning seda on pĂ”hjalikult uurinud Srirama, kes pakkus vĂ€lja Mobile Host (Mobiilne Veebiteenuse Pakkuja) kontseptsiooni. Algne realisatsioon kasutas aga aegunud tehnoloogiaid nagu JMEE, PersonalJava, SOAP arhitektuur jne. See töö uuendab Mobile Host'i kasutades uusimaid tehnoloogiad, nagu Android OS ja REST arhitektuur, ning pakub vĂ€lja teenusemootori, mis pĂ”hineb Apache Felix'il - OSGi platvormi realisatsioonil piiratud ressurssidega seadmetele. HĂ€mmastava kiirusega toimunud arengud mobiilsete arvutuste vallas vĂ”imaldavad uue pĂ”lvkonna veebirakenduste loomist valdkondades nagu keskkonnateadlikkus, sotsiaalvĂ”rgustikud, koostöövahendid, asukohapĂ”hised teenused jne. Sellised rakendused saavad Ă€ra kasutada Mobile Host'i vĂ”imalusi. Selle tulemusena on klientidel ligipÀÀs vĂ€ga suurele hulgale teenustele, mistĂ”ttu tekib vajadus efektiivse teenuste avastamise mehhanismi jĂ€rele. See töö pakub vĂ€lja kataloogipĂ”hise avastusmehhanismi vĂ”rgu ĂŒlekatte toega suurtele, kĂ”rge liikuvusega vĂ”rgustikele. See mehhanism toetub OWL-S'le, mis on ontoloogia veebiteenuseid pakkuvate ressursside avastamiseks, vĂ€ljakutseks, koostamiseks ja jĂ€lgimiseks. Töö kirjeldab ka Srirama vĂ€lja pakutud algupĂ€rast teenuste avastamise mehhanismi, mis toetub peer-to-peer vĂ”rkudele ja Apache Lucene vĂ”tmesĂ”na otsingumootorile. Uurimuse kĂ€igus uuendatakse teenuseotsing kasutama Apache Solr'i, Apache Lucene'i viimast versiooni. Teenuste avastust testiti pĂ”hjalikult ja tulemused on töös kokkuvĂ”tvalt vĂ€lja toodud. Mobiilsete tehnoloogiate vallas uuritakse ka vĂ”imalust kasutada pilvetehnolologiat laiendamaks mobiilseadmete salvestusmahtu ja töökoormust edastades pilve andme- ja arvutusmahukad ĂŒlesanded. See soodustab keerulisemate ja vĂ”imalusrohkemate mobiilirakenduste arendust. Pilve delegeeritavate toimingute aeganĂ”udva iseloomu tĂ”ttu aga on vajalik asĂŒnkroonne mehhanism teavitamaks kasutajat, millal töömahukad tegevused on lĂ”petatud. Mobiilsete pilveteenuste pakkujad ja vahevara lahendused vĂ”ivad kasu saada Mobile Host'ist ja selle asĂŒnkroonsete teavituste vĂ”imekusest. Uurimus esitleb nelja teavitusmehhanismi: AC2DM, APNS, IBM MQTT ja Mobile Host'i pĂ”hine teavitus. Töö vĂ”tab kokku kvantitatiivse analĂŒĂŒsi tulemused ja toob vĂ€lja nelja teavitamise lĂ€henemise tugevused ja nĂ”rkused. Lisaks kirjeldatakse CroudSTag rakenduse realisatsiooni - CroudSTag on mobiilirakendus, mille eesmĂ€rgiks on sotsiaalsete gruppide moodustamine kasutades nĂ€otuvastustehnoloogiat. CroudSTag-i realisatsioon kasutab mobiilseid pilveteenuseid ja Mobile Host'i, et pakkuda oma funktsionaalsust kasutajale.In the last lustrum the mobile devices such as laptops, PDAs, smart phones, tablets, etc. have pervaded almost all the environments where people perform their day-to-day activities. Further, the extensive Research and Development in mobile technologies has led to significant improvements in hardware, software and transmission. Similarly, there are significant developments and standardization efforts in web services domain and basic web services have been widely accessed from smart phones. This has lead to the logical next step of providing web services from the smart phones. The concept of the web service provisioning from smart phones is not new and has been extensively explored by Srirama who proposed the concept of Mobile Host. However, the original implementation considered aged technologies such as JMEE, PersonalJava, SOAP architecture among others. This work updates the Mobile Host to the latest technologies like Android OS and REST architecture and proposes a service engine based on Apache Felix, and OSGI implementation for resource constraint devices. Moreover, the astonishing speed in developments in mobile computing enable the new generation of applications from domains such as context-awareness, social network, collaborative tools, location based services, etc., which benefit from the Mobile Host service provisioning capabilities. As a result the clients have access to a huge number of services available; therefore, an efficient and effective service discovery mechanism is required. The thesis proposes a directory-based with network overlay support discovery mechanism for large networks with high mobility. The proposed discovery mechanism relies in OWL-S, an ontology for service discovery, invocation, composition, and monitoring of web resources. The work also considers the original service discovery mechanism proposed by Srirama relying in peer-to-peer networks and Apache Lucene, a keyword search engine. The study updates the service search to Apache Solr, the latest development for Apache Lucene. The service discovery was extensively tested and the results are summarized in this work. Mobile technologies are looking into the clouds for extending their capabilities in storage and processing by offloading data and process intensive tasks. This fosters the development of more complex and rich mobile applications. However, due to the time-consuming nature of the tasks delegated to the clouds, an asynchronous mechanism is necessary for notifying the user when the intensive tasks are completed. Mobile cloud service providers and Middleware solutions might benefit from Mobile Host and its asynchronous notification capabilities. The study presents four push notification mechanisms being AC2DM, APNS, IBM MQTT and Mobile Host based push notification. The work summarizes the results of a quantitative analysis and highlights the strengths and weakness of the four notifications approaches. In addition, it explains CroudSTag realization, a mobile application that aims the social group formation by means of facial recognition that relies in mobile cloud services and Mobile Host to provide its functionality to the user

    Adaptive Middleware for Resource-Constrained Mobile Ad Hoc and Wireless Sensor Networks

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    Mobile ad hoc networks: MANETs) and wireless sensor networks: WSNs) are two recently-developed technologies that uniquely function without fixed infrastructure support, and sense at scales, resolutions, and durations previously not possible. While both offer great potential in many applications, developing software for these types of networks is extremely difficult, preventing their wide-spread use. Three primary challenges are: 1) the high level of dynamics within the network in terms of changing wireless links and node hardware configurations,: 2) the wide variety of hardware present in these networks, and: 3) the extremely limited computational and energy resources available. Until now, the burden of handling these issues was put on the software application developer. This dissertation presents three novel programming models and middleware systems that address these challenges: Limone, Agilla, and Servilla. Limone reliably handles high levels of dynamics within MANETs. It does this through lightweight coordination primitives that make minimal assumptions about network connectivity. Agilla enables self-adaptive WSN applications via the integration of mobile agent and tuple space programming models, which is critical given the continuously changing network. It is the first system to successfully demonstrate the feasibility of using mobile agents and tuple spaces within WSNs. Servilla addresses the challenges that arise from WSN hardware heterogeneity using principles of Service-Oriented Computing: SOC). It is the first system to successfully implement the entire SOC model within WSNs and uniquely tailors it to the WSN domain by making it energy-aware and adaptive. The efficacies of the above three systems are demonstrated through implementation, micro-benchmarks, and the evaluation of several real-world applications including Universal Remote, Fire Detection and Tracking, Structural Health Monitoring, and Medical Patient Monitoring
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