155,951 research outputs found

    Social Media and Collective Intelligence: Ongoing and Future Research Streams

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    The tremendous growth in the use of Social Media has led to radical paradigm shifts in the ways we communicate, collaborate, consume, and create information. Our focus in this special issue is on the reciprocal interplay of Social Media and Collective Intelligence. We therefore discuss constituting attributes of Social Media and Collective Intelligence, and we structure the rapidly growing body of literature including adjacent research streams such as Social Network Analysis, Web Science, and Computational Social Science. We conclude by making propositions for future research where in particular the disciplines of artificial intelligence, computer science, and information systems can substantially contribute to the interdisciplinary academic discourse

    Projecting the Community Pharmacy into Home Health Care: An IS Perspective

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    Community pharmacies deliver accessible and personalized health care to populations worldwide. Provision of medicine therapy is central to this business but the continuous interactions with clients in their homes is problematic. This paper models an ecosystem of wellness for community pharmacies and presents five generations of smart pharmaceutical care systems (SPCS) for home interventions. Our project follows the design science research paradigm and is supported in an extensive review of 56 recent information systems papers. Two key challenges of Health 5.0 are addressed: digital medication management and sustainable medicine use. SPCS reveal potential to change the business model of community pharmacies. However, spanning the pharmacy boundaries with digital technologies requires (1) socio-technical strategies to differentiate their offer, (2) technologies tailored to the needs of each client, (3) collective intelligence production in medicine supply chains, and (4) humanized telecare

    Harnessing the Power of Collective Intelligence: the Case Study of Voxel-based Soft Robots

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    The field of Evolutionary Robotics (ER) is concerned with the evolution of artificial agents---robots. Albeit groundbreaking, progress in the field has recently stagnated. In the research community, there is a strong feeling that a paradigm change has become necessary to disentangle ER. In particular, a solution has emerged from ideas from Collective Intelligence (CI). In CI---which has many relevant examples in nature---behavior emerges from the interaction between several components. In the absence of central intelligence, collective systems are usually more adaptable. In this thesis, we set out to harness the power of CI, focusing on the case study of simulated Voxel-based Soft Robots (VSRs): they are aggregations of homogeneous and soft cubic blocks that actuate by altering their volume. We investigate two axes. First, the morphologies of VSRs are intrinsically modular and an ideal substrate for CI; nevertheless, controllers employed until now do not take advantage of such modularity. Our results prove that VSRs can truly be controlled by the CI of their modules. Second, we investigate the spatial and time scales of CI. In particular, we evolve a robot to detect its global body properties given only local information processing, and, in a different study, generalize better to unseen environmental conditions through Hebbian learning. We also consider how evolution and learning interact in VSRs. Looking beyond VSRs, we propose a novel soft robot formalism that more closely resembles natural tissues and blends local with global actuation.The field of Evolutionary Robotics (ER) is concerned with the evolution of artificial agents---robots. Albeit groundbreaking, progress in the field has recently stagnated. In the research community, there is a strong feeling that a paradigm change has become necessary to disentangle ER. In particular, a solution has emerged from ideas from Collective Intelligence (CI). In CI---which has many relevant examples in nature---behavior emerges from the interaction between several components. In the absence of central intelligence, collective systems are usually more adaptable. In this thesis, we set out to harness the power of CI, focusing on the case study of simulated Voxel-based Soft Robots (VSRs): they are aggregations of homogeneous and soft cubic blocks that actuate by altering their volume. We investigate two axes. First, the morphologies of VSRs are intrinsically modular and an ideal substrate for CI; nevertheless, controllers employed until now do not take advantage of such modularity. Our results prove that VSRs can truly be controlled by the CI of their modules. Second, we investigate the spatial and time scales of CI. In particular, we evolve a robot to detect its global body properties given only local information processing, and, in a different study, generalize better to unseen environmental conditions through Hebbian learning. We also consider how evolution and learning interact in VSRs. Looking beyond VSRs, we propose a novel soft robot formalism that more closely resembles natural tissues and blends local with global actuation

    Metadata enrichment for digital heritage: users as co-creators

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    This paper espouses the concept of metadata enrichment through an expert and user-focused approach to metadata creation and management. To this end, it is argued the Web 2.0 paradigm enables users to be proactive metadata creators. As Shirky (2008, p.47) argues Web 2.0’s social tools enable “action by loosely structured groups, operating without managerial direction and outside the profit motive”. Lagoze (2010, p. 37) advises, “the participatory nature of Web 2.0 should not be dismissed as just a popular phenomenon [or fad]”. Carletti (2016) proposes a participatory digital cultural heritage approach where Web 2.0 approaches such as crowdsourcing can be sued to enrich digital cultural objects. It is argued that “heritage crowdsourcing, community-centred projects or other forms of public participation”. On the other hand, the new collaborative approaches of Web 2.0 neither negate nor replace contemporary standards-based metadata approaches. Hence, this paper proposes a mixed metadata approach where user created metadata augments expert-created metadata and vice versa. The metadata creation process no longer remains to be the sole prerogative of the metadata expert. The Web 2.0 collaborative environment would now allow users to participate in both adding and re-using metadata. The case of expert-created (standards-based, top-down) and user-generated metadata (socially-constructed, bottom-up) approach to metadata are complementary rather than mutually-exclusive. The two approaches are often mistakenly considered as dichotomies, albeit incorrectly (Gruber, 2007; Wright, 2007) . This paper espouses the importance of enriching digital information objects with descriptions pertaining the about-ness of information objects. Such richness and diversity of description, it is argued, could chiefly be achieved by involving users in the metadata creation process. This paper presents the importance of the paradigm of metadata enriching and metadata filtering for the cultural heritage domain. Metadata enriching states that a priori metadata that is instantiated and granularly structured by metadata experts is continually enriched through socially-constructed (post-hoc) metadata, whereby users are pro-actively engaged in co-creating metadata. The principle also states that metadata that is enriched is also contextually and semantically linked and openly accessible. In addition, metadata filtering states that metadata resulting from implementing the principle of enriching should be displayed for users in line with their needs and convenience. In both enriching and filtering, users should be considered as prosumers, resulting in what is called collective metadata intelligence

    Embodied Evolution in Collective Robotics: A Review

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    This paper provides an overview of evolutionary robotics techniques applied to on-line distributed evolution for robot collectives -- namely, embodied evolution. It provides a definition of embodied evolution as well as a thorough description of the underlying concepts and mechanisms. The paper also presents a comprehensive summary of research published in the field since its inception (1999-2017), providing various perspectives to identify the major trends. In particular, we identify a shift from considering embodied evolution as a parallel search method within small robot collectives (fewer than 10 robots) to embodied evolution as an on-line distributed learning method for designing collective behaviours in swarm-like collectives. The paper concludes with a discussion of applications and open questions, providing a milestone for past and an inspiration for future research.Comment: 23 pages, 1 figure, 1 tabl

    Self-organization in Communicating Groups: the emergence of coordination, shared references and collective intelligence\ud

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    The present paper will sketch the basic ideas of the complexity paradigm, and then apply them to social systems, and in particular to groups of communicating individuals who together need to agree about how to tackle some problem or how to coordinate their actions. I will elaborate these concepts to provide an integrated foundation for a theory of self-organization, to be understood as a non-linear process of spontaneous coordination between actions. Such coordination will be shown to consist of the following components: alignment, division of labor, workflow and aggregation. I will then review some paradigmatic simulations and experiments that illustrate the alignment of references and communicative conventions between communicating agents. Finally, the paper will summarize the preliminary results of a series of experiments that I devised in order to observe the emergence of collective intelligence within a communicating group, and interpret these observations in terms of alignment, division of labor and workflow

    A new model for solution of complex distributed constrained problems

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    In this paper we describe an original computational model for solving different types of Distributed Constraint Satisfaction Problems (DCSP). The proposed model is called Controller-Agents for Constraints Solving (CACS). This model is intended to be used which is an emerged field from the integration between two paradigms of different nature: Multi-Agent Systems (MAS) and the Constraint Satisfaction Problem paradigm (CSP) where all constraints are treated in central manner as a black-box. This model allows grouping constraints to form a subset that will be treated together as a local problem inside the controller. Using this model allows also handling non-binary constraints easily and directly so that no translating of constraints into binary ones is needed. This paper presents the implementation outlines of a prototype of DCSP solver, its usage methodology and overview of the CACS application for timetabling problems
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