938 research outputs found

    The Rabin index of parity games

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    We study the descriptive complexity of parity games by taking into account the coloring of their game graphs whilst ignoring their ownership structure. Colored game graphs are identified if they determine the same winning regions and strategies, for all ownership structures of nodes. The Rabin index of a parity game is the minimum of the maximal color taken over all equivalent coloring functions. We show that deciding whether the Rabin index is at least k is in PTIME for k=1 but NP-hard for all fixed k > 1. We present an EXPTIME algorithm that computes the Rabin index by simplifying its input coloring function. When replacing simple cycle with cycle detection in that algorithm, its output over-approximates the Rabin index in polynomial time. Experimental results show that this approximation yields good values in practice.Comment: In Proceedings GandALF 2013, arXiv:1307.416

    Determinising Parity Automata

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    Parity word automata and their determinisation play an important role in automata and game theory. We discuss a determinisation procedure for nondeterministic parity automata through deterministic Rabin to deterministic parity automata. We prove that the intermediate determinisation to Rabin automata is optimal. We show that the resulting determinisation to parity automata is optimal up to a small constant. Moreover, the lower bound refers to the more liberal Streett acceptance. We thus show that determinisation to Streett would not lead to better bounds than determinisation to parity. As a side-result, this optimality extends to the determinisation of B\"uchi automata

    Unambiguous Languages Exhaust the Index Hierarchy

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    This work is a study of the expressive power of unambiguity in the case of automata over infinite trees. An automaton is called unambiguous if it has at most one accepting run on every input, the language of such an automaton is called an unambiguous language. It is known that not every regular language of infinite trees is unambiguous. Except that, very little is known about which regular tree languages are unambiguous. This paper answers the question whether unambiguous languages are of bounded complexity among all regular tree languages. The notion of complexity is the canonical one, called the (parity or Rabin/Mostowski) index hierarchy. The answer is negative, as exhibited by a family of examples of unambiguous languages the cannot be recognised by any alternating parity tree automata of bounded range of priorities. Hardness of the examples is based on the theory of signatures, previously studied by Walukiewicz. The technical core of the article is a definition of the canonical signatures together with a parity game that compares signatures of a given pair of parity games (of the same index)

    Can Nondeterminism Help Complementation?

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    Complementation and determinization are two fundamental notions in automata theory. The close relationship between the two has been well observed in the literature. In the case of nondeterministic finite automata on finite words (NFA), complementation and determinization have the same state complexity, namely Theta(2^n) where n is the state size. The same similarity between determinization and complementation was found for Buchi automata, where both operations were shown to have 2^\Theta(n lg n) state complexity. An intriguing question is whether there exists a type of omega-automata whose determinization is considerably harder than its complementation. In this paper, we show that for all common types of omega-automata, the determinization problem has the same state complexity as the corresponding complementation problem at the granularity of 2^\Theta(.).Comment: In Proceedings GandALF 2012, arXiv:1210.202

    On the Borel Inseparability of Game Tree Languages

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    The game tree languages can be viewed as an automata-theoretic counterpart of parity games on graphs. They witness the strictness of the index hierarchy of alternating tree automata, as well as the fixed-point hierarchy over binary trees. We consider a game tree language of the first non-trivial level, where Eve can force that 0 repeats from some moment on, and its dual, where Adam can force that 1 repeats from some moment on. Both these sets (which amount to one up to an obvious renaming) are complete in the class of co-analytic sets. We show that they cannot be separated by any Borel set, hence {\em a fortiori} by any weakly definable set of trees. This settles a case left open by L.Santocanale and A.Arnold, who have thoroughly investigated the separation property within the μ\mu -calculus and the automata index hierarchies. They showed that separability fails in general for non-deterministic automata of type Σnμ\Sigma^{\mu}_{n} , starting from level n=3n=3, while our result settles the missing case n=2n=2

    Pure Nash Equilibria in Concurrent Deterministic Games

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    We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety of preference relations. We provide a novel construction, called the suspect game, which transforms a multi-player concurrent game into a two-player turn-based game which turns Nash equilibria into winning strategies (for some objective that depends on the preference relations of the players in the original game). We use that transformation to design algorithms for computing Nash equilibria in finite games, which in most cases have optimal worst-case complexity, for large classes of preference relations. This includes the purely qualitative framework, where each player has a single omega-regular objective that she wants to satisfy, but also the larger class of semi-quantitative objectives, where each player has several omega-regular objectives equipped with a preorder (for instance, a player may want to satisfy all her objectives, or to maximise the number of objectives that she achieves.)Comment: 72 page

    Disjunctive form and the modal μ\mu alternation hierarchy

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    This paper studies the relationship between disjunctive form, a syntactic normal form for the modal mu calculus, and the alternation hierarchy. First it shows that all disjunctive formulas which have equivalent tableau have the same syntactic alternation depth. However, tableau equivalence only preserves alternation depth for the disjunctive fragment: there are disjunctive formulas with arbitrarily high alternation depth that are tableau equivalent to alternation-free non-disjunctive formulas. Conversely, there are non-disjunctive formulas of arbitrarily high alternation depth that are tableau equivalent to disjunctive formulas without alternations. This answers negatively the so far open question of whether disjunctive form preserves alternation depth. The classes of formulas studied here illustrate a previously undocumented type of avoidable syntactic complexity which may contribute to our understanding of why deciding the alternation hierarchy is still an open problem.Comment: In Proceedings FICS 2015, arXiv:1509.0282
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