1,704 research outputs found

    Rights in New Media

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    Flow Logic

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    Flow networks have attracted a lot of research in computer science. Indeed, many questions in numerous application areas can be reduced to questions about flow networks. Many of these applications would benefit from a framework in which one can formally reason about properties of flow networks that go beyond their maximal flow. We introduce Flow Logics: modal logics that treat flow functions as explicit first-order objects and enable the specification of rich properties of flow networks. The syntax of our logic BFL* (Branching Flow Logic) is similar to the syntax of the temporal logic CTL*, except that atomic assertions may be flow propositions, like >γ> \gamma or ≥γ\geq \gamma, for γ∈N\gamma \in \mathbb{N}, which refer to the value of the flow in a vertex, and that first-order quantification can be applied both to paths and to flow functions. We present an exhaustive study of the theoretical and practical aspects of BFL*, as well as extensions and fragments of it. Our extensions include flow quantifications that range over non-integral flow functions or over maximal flow functions, path quantification that ranges over paths along which non-zero flow travels, past operators, and first-order quantification of flow values. We focus on the model-checking problem and show that it is PSPACE-complete, as it is for CTL*. Handling of flow quantifiers, however, increases the complexity in terms of the network to PNP{\rm P}^{\rm NP}, even for the LFL and BFL fragments, which are the flow-counterparts of LTL and CTL. We are still able to point to a useful fragment of BFL* for which the model-checking problem can be solved in polynomial time. Finally, we introduce and study the query-checking problem for BFL*, where under-specified BFL* formulas are used for network exploration

    Coverage and Vacuity in Network Formation Games

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    The frameworks of coverage and vacuity in formal verification analyze the effect of mutations applied to systems or their specifications. We adopt these notions to network formation games, analyzing the effect of a change in the cost of a resource. We consider two measures to be affected: the cost of the Social Optimum and extremums of costs of Nash Equilibria. Our results offer a formal framework to the effect of mutations in network formation games and include a complexity analysis of related decision problems. They also tighten the relation between algorithmic game theory and formal verification, suggesting refined definitions of coverage and vacuity for the latter

    Black hole entropy divergence and the uncertainty principle

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    Black hole entropy has been shown by 't Hooft to diverge at the horizon. The region near the horizon is in a thermal state, so entropy is linear to energy which consequently also diverges. We find a similar divergence for the energy of the reduced density matrix of relativistic and non-relativistic field theories, extending previous results in quantum mechanics. This divergence is due to an infinitely sharp division between the observable and unobservable regions of space, and it stems from the position/momentum uncertainty relation in the same way that the momentum fluctuations of a precisely localized quantum particle diverge. We show that when the boundary between the observable and unobservable regions is smoothed the divergence is tamed. We argue that the divergence of black hole entropy can also be interpreted as a consequence of position/momentum uncertainty, and that 't Hooft's brick wall tames the divergence in the same way, by smoothing the boundary.Comment: Added clarifications and explanation
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