441 research outputs found

    Cross-modal face identity aftereffects and their relation to priming

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    We tested the magnitude of the face identity aftereffect following adaptation to different modes of adaptors in four experiments. The perceptual midpoint between two morphed famous faces was measured pre- and post-adaptation. Significant aftereffects were observed for visual (faces) and non-visual adaptors (voices and names) but not non-specific semantic information (e.g., occupations). Aftereffects were also observed following imagination and adaptation to an associated person. The strongest aftereffects were found adapting to facial caricatures. These results are discussed in terms of cross-modal adaptation occurring at various loci within the face-recognition system analogous to priming

    Attractiveness is positively related to World Cup performance in male, but not female, biathletes

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    This is the author accepted manuscript. The final version is available from Oxford University Press via the DOI in this record.Whole-organism performance capacity is thought to play a key role in sexual selection,through its impacts on both intrasexual competition and intersexual mate choice. Based on data from elite sports, several studies have reported a positive association between facial attractiveness and athletic performance in humans, leading to claims that facial correlates of sporting prowess in men reveal heritable or non-heritable mate quality. However, for most of the sports studied (soccer, ice hockey, American football and cycling) it is not possible to separate individual performance from team performance. Here, using photographs of athletes who compete annually in a multi-event World Cup,we examine the relationship between facial attractiveness and individual career-best performance metrics in the biathlon, a multidisciplinary sport that combines target shooting and cross-country skiing. Unlike all previous studies, which considered only male athletes, we report relationships for both sportsmen and sportswomen. As predicted by evolutionary arguments, we found that male biathletes were judged more attractive if (unknown to the raters) they had achieved a higher peak performance (World Cup points score) in their career, whereas there was no significant relationship for female biathletes. Our findings show that elite male athletes display visible, attractive cues that reliably reflect their athletic performance

    Self priming in face recognition

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    Recently Burton, Bruce and Johnston (1990) have presented an interactive activation and competition model of face recognition. They have shown that this IAC model presents a parsimonious account of semantic and repetition priming effects with faces. In addition, a number of new predictions are evident from the model's structure. One such prediction is highlighted by Burton et al. themselves - that for short prime-target stimulus onset asynchronies (SOAs) a face should prime the recognition of a target name (or vice versa), 'self priming'. This thesis examined this prediction and found that it held for a design in which items were repeated across prime type conditions (same, associated, neutral and unrelated). Further, cross (face prime/name target) and within-domain (name prime/name target) designs were found to produce equivalent degrees of self and semantic priming (Experiments 1 and 2). Closer examination of the Burton et al. model suggested that the effect of domain equivalence for self priming should not hold for a design in which the stimulus items are not repeated across prime type conditions (i.e. subjects are presented with each item only once). This prediction was confirmed in Experiments 3, 4, 5 and 6.The time courses of self and semantic priming were investigated in two experiments where the interstimulus interval (ISI) between prime and target, and prime presentation times were varied. The results proved difficult to accommodate within the Burton et al. model, but it is argued that they did not provide a sufficient basis on which to reject the model. Finally, the self priming paradigm was applied to the study of distinctiveness effects. Faces judged to be distinctive in appearance were found to produce more facilitation than faces judged to be typical in appearance. Similarly, caricatured representation of faces were found to produce more facilitation than veridical or anticaricatured representations. The results of the distinctiveness studies are discussed in terms of the Valentine's (1991a; 1991b) exemplar-based coding model and Burton, Bruce and Johnston's (1990) IAC implementation. It is concluded that the results of these experiments lend support to the Burton et al. model

    Perception and recognition of computer-enhanced facial attributes and abstracted prototypes

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    The influence of the human facial image was surveyed and the nature of its many interpretations were examined. The role of distinctiveness was considered particularly relevant as it accounted for many of the impressions of character and identity ascribed to individuals. The notion of structural differences with respect to some selective essence of normality is especially important as it allows a wide range of complex facial types to be considered and understood in an objective manner. A software tool was developed which permitted the manipulation of facial images. Quantitative distortions of digital images were examined using perceptual and recognition memory paradigms. Seven experiments investigated the role of distinctiveness in memory for faces using synthesised caricatures. The results showed that caricatures, both photographic and line-drawing, improved recognition speed and accuracy, indicating that both veridical and distinctiveness information are coded for familiar faces in long-term memory. The impact of feature metrics on perceptual estimates of facial age was examined using 'age-caricatured' images and were found to be in relative accordance with the 'intended' computed age. Further modifying the semantics permitted the differences between individual faces to be visualised in terms of facial structure and skin texture patterns. Transformations of identity between two, or more, faces established the necessary matrices which can offer an understanding of facial expression in a categorical manner and the inherent interactions. A procedural extension allowed generation of composite images in which all features are perfectly aligned. Prototypical facial types specified in this manner enabled high-level manipulations to be made of gender and attractiveness; two experiments corroborated previously speculative material and thus gave credence to the prototype model. In summary, psychological assessment of computer-manipulated facial images demonstrated the validity of the objective techniques and highlighted particular parameters which contribute to our perception and recognition of the individual and of underlying facial types

    Sonic stuff : objects and objectiles

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    PhD ThesisThis thesis investigates the role of objects in creative practice as alluring and evocative materials that disrupt compositional intentions and trajectories. This research does not begin from music as a cultural text but rather from the deeper experiences of sound as resistant materials that animate experiential space with their own styles of atmosphere, ambience and inaudible-audible signatures. Working across and often at the peripheries of the theoretical disciplines of object orientated ontology and process philosophy I address the philosophical issue of how sounds and objects possess the potential to unsettle, agitate and reconfigure networks of relation. Practice has informed a hybridisation of concepts derived from various disciplines, which are held together by threads of fictionalised prose that contribute alternative insights into the field of studio-based composition. This research employs a phenomenological method of reduction and at times an object orientated approach in theorising the autonomous life of sounds and objects. Dense descriptions of experiences, observations, thoughts and poetics form the basis for developing an informed creative treatise. Deviating descriptions of sensuous experiences are deployed throughout this research in order to find personal and meaningful ways of articulating sonic encounter. What are the multiple contours of Sonic Stuff? Is there an identity of sonic potential? What tensions/relations occur between the composer, studio and sonic object? In what form does Sonic Stuff reveal and characterise experiential time and space? What do the concepts of the withdrawn and revealed afford an understanding of sonic objects and sound in-itself

    EigenFIT : a statistical learning approach to facial composites

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    EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Masculinity, authority, and the illusion of objectivity in academic discourse

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    Spatial auditory display for acoustics and music collections

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    PhDThis thesis explores how audio can be better incorporated into how people access information and does so by developing approaches for creating three-dimensional audio environments with low processing demands. This is done by investigating three research questions. Mobile applications have processor and memory requirements that restrict the number of concurrent static or moving sound sources that can be rendered with binaural audio. Is there a more e cient approach that is as perceptually accurate as the traditional method? This thesis concludes that virtual Ambisonics is an ef cient and accurate means to render a binaural auditory display consisting of noise signals placed on the horizontal plane without head tracking. Virtual Ambisonics is then more e cient than convolution of HRTFs if more than two sound sources are concurrently rendered or if movement of the sources or head tracking is implemented. Complex acoustics models require signi cant amounts of memory and processing. If the memory and processor loads for a model are too large for a particular device, that model cannot be interactive in real-time. What steps can be taken to allow a complex room model to be interactive by using less memory and decreasing the computational load? This thesis presents a new reverberation model based on hybrid reverberation which uses a collection of B-format IRs. A new metric for determining the mixing time of a room is developed and interpolation between early re ections is investigated. Though hybrid reverberation typically uses a recursive lter such as a FDN for the late reverberation, an average late reverberation tail is instead synthesised for convolution reverberation. Commercial interfaces for music search and discovery use little aural information even though the information being sought is audio. How can audio be used in interfaces for music search and discovery? This thesis looks at 20 interfaces and determines that several themes emerge from past interfaces. These include using a two or three-dimensional space to explore a music collection, allowing concurrent playback of multiple sources, and tools such as auras to control how much information is presented. A new interface, the amblr, is developed because virtual two-dimensional spaces populated by music have been a common approach, but not yet a perfected one. The amblr is also interpreted as an art installation which was visited by approximately 1000 people over 5 days. The installation maps the virtual space created by the amblr to a physical space

    Depraved Borderlands:Encounters With Muslims in Dutch Literature and the Public Space

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