12,598 research outputs found

    Static single-arm force generation with kinematic constraints

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    Abstract This study investigates natural single-arm interac-tion with kinematic constraints. Smooth, frictionless, kinematic constraints reduce the degrees-of-freedom of motion at the hand, but add force freedoms. These force freedoms allow the hand to push and pull against the constraints with no effect on the task. Understanding how subjects take advantage of kinematic constraints will be useful in designing constraint surfaces for assisted manipulation. This paper reports the results of an experiment studying how subjects make use of the presence of a kinematic constraint in a static planar single-arm task. Subjects are asked to hold a handle that is free to slide on a linear rail, and to apply a force tangent to the rail to resist a pulling force. Thus the goal of the task is to hold the handle stationary. Subjects are also free to apply any force normal to the rail, as these forces have no effect on the task. This freedom does not exist without a kinematic constraint. We nd that subjects make use of the force freedom by applying signicant forces against the constraint in a consistent and constraint-conguration-dependent fashion. We show that the constraint forces can be predicted by a convex, scale-invariant objective function on the hand force space. The level curves of this objective function can be found directly from the experimental data without any biomechanical modeling. I

    Lower limb stiffness estimation during running: the effect of using kinematic constraints in muscle force optimization algorithms

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    The focus of this paper is on the effect of muscle force optimization algorithms on the human lower limb stiffness estimation. By using a forward dynamic neuromusculoskeletal model coupled with a muscle short-range stiffness model we computed the human joint stiffness of the lower limb during running. The joint stiffness values are calculated using two different muscle force optimization procedures, namely: Toque-based and Torque/Kinematic-based algorithm. A comparison between the processed EMG signal and the corresponding estimated muscle forces with the two optimization algorithms is provided. We found that the two stiffness estimates are strongly influenced by the adopted algorithm. We observed different magnitude and timing of both the estimated muscle forces and joint stiffness time profile with respect to each gait phase, as function of the optimization algorithm used

    Trajectory generation of space telerobots

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    The purpose is to review a variety of trajectory generation techniques which may be applied to space telerobots and to identify problems which need to be addressed in future telerobot motion control systems. As a starting point for the development of motion generation systems for space telerobots, the operation and limitations of traditional path-oriented trajectory generation approaches are discussed. This discussion leads to a description of more advanced techniques which have been demonstrated in research laboratories, and their potential applicability to space telerobots. Examples of this work include systems that incorporate sensory-interactive motion capability and optimal motion planning. Additional considerations which need to be addressed for motion control of a space telerobot are described, such as redundancy resolution and the description and generation of constrained and multi-armed cooperative motions. A task decomposition module for a hierarchical telerobot control system which will serve as a testbed for trajectory generation approaches which address these issues is also discussed briefly

    Cortical Networks for Control of Voluntary Arm Movements Under Variable Force Conditions

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    A neural model of voluntary movement and proprioception functionally interprets and simulates cell types in movement related areas of primate cortex. The model circuit maintains accurate proprioception while controlling voluntary reaches to spatial targets, exertion of force against obstacles, posture maintenance despite perturbations, compliance with an imposed movement, and static and inertial load compensations. Computer simulations show that model cell properties mimic cell properties in areas 4 and 5. These include delay period activation, response profiles during movement, kinematic and kinetic sensitivities, and latency of activity onset. Model area 4 phasic and tonic cells compute velocity and position commands which activate alpha and gamma motor neurons, thereby shifting the mechanical equilibrium point. Anterior area 5 cells compute limb position using corollary discharges from area 4 and muscle spindle feedback. Posterior area 5 cells use the perceived position and target position signals to compute a desired movement vector. The cortical loop is closed by a volition-gated projection of this movement vector to area 4 phasic cells. Phasic-tonic cells in area 4 incorporate force command components to compensate for static and inertial loads. Predictions are made for both motor and parietal cell types under novel experimental protocols.Office of Naval Research (N00014-92-J-1309, N00014-93-1-1364, N00014-95-l-0409, N00014-92-J-4015); National Science Foundation (IRI-90-24877, IRI-90-00530

    A finger mechanism for adaptive end effectors

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    This paper presents design and analysis of a rigid link finger, which may be suitable for a number of adaptive end effectors. The design has evolved from an industrial need for a tele-operated system to be used in nuclear environments. The end effector is designed to assist repair work in nuclear reactors during retrieval operation, particularly for the purpose of grasping objects of various shape, size and mass. The work is based on the University of Southampton's Whole Arm Manipulator, which has a special design consideration for safety and flexibility. The paper discusses kinematic issues associated with the finger design, and to the end of the paper specifies the limits of finger operating parameters for implementing control law

    Cortical Models for Movement Control

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    Defense Advanced Research Projects Agency and Office of Naval Research (N0014-95-l-0409)

    Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control

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    Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ‘natural’) and allow interaction with the surroundings and other (virtual) humans. Current animation techniques differ in the trade-off they offer between motion naturalness and the control that can be exerted over the motion. We show mechanisms to parametrize, combine (on different body parts) and concatenate motions generated by different animation techniques. We discuss several aspects of motion naturalness and show how it can be evaluated. We conclude by showing the promise of combinations of different animation paradigms to enhance both naturalness and control

    Dynamic Active Constraints for Surgical Robots using Vector Field Inequalities

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    Robotic assistance allows surgeons to perform dexterous and tremor-free procedures, but robotic aid is still underrepresented in procedures with constrained workspaces, such as deep brain neurosurgery and endonasal surgery. In these procedures, surgeons have restricted vision to areas near the surgical tooltips, which increases the risk of unexpected collisions between the shafts of the instruments and their surroundings. In this work, our vector-field-inequalities method is extended to provide dynamic active-constraints to any number of robots and moving objects sharing the same workspace. The method is evaluated with experiments and simulations in which robot tools have to avoid collisions autonomously and in real-time, in a constrained endonasal surgical environment. Simulations show that with our method the combined trajectory error of two robotic systems is optimal. Experiments using a real robotic system show that the method can autonomously prevent collisions between the moving robots themselves and between the robots and the environment. Moreover, the framework is also successfully verified under teleoperation with tool-tissue interactions.Comment: Accepted on T-RO 2019, 19 Page
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