61 research outputs found

    Desenvolvimento de um sistema robótico de dois braços para imitação gestual

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    Mestrado em Engenharia de Automação IndustrialA investigação dedicada à área de robótica tem vindo a desempenhar um papel fundamental no que diz respeito à interação humano-robot. Esta interação tem evoluído em aspetos como reconhecimento de voz, caminhar, imitação gestual, exploração e trabalho cooperativo. A aprendizagem por imitação traz várias vantagens em relação aos métodos de programação convencionais, pois possibilita a transferência de novas habilidades ao robot através de uma interação mais natural. O trabalho desenvolvido pretende a implementação de um sistema robótico para imitação gestual que sirva como base para o desenvolvimento de um sistema capaz de aprender recorrendo à imitação gestual de um humano. As demonstrações foram adquiridas recorrendo a um sistema de captura de movimento humano baseado no sensor Kinect. O sistema desenvolvido permite reproduzir os movimentos capturados num robot humanoide composto por dois braços Cyton Gamma 1500 em tempo real, respeitando as restrições físicas e de espaço de trabalho do robot bem como prevenindo possíveis colisões. Os braços robóticos foram fixados numa estrutura mecânica, similar à estrutura do torso humano, desenvolvida para o efeito. Foi estudada a cinemática do manipulador com o objetivo de desenvolver algoritmos base de controlo. Estes foram desenvolvidos de forma modular de modo a criar um sistema que permite vários modos de funcionamento independentes. Foram elaborados testes experimentais com o intuito de avaliar o desempenho do sistema em diferentes situações. Estas estão relacionadas com limitações físicas associadas à imitação, como por exemplo: limites físicos das juntas, limites de velocidade, limites do espaço de trabalho, configurações singulares e colisões. Foram assim estudadas e implementadas soluções que permitem resolver estas situações.Research in robotics has been playing an important role in human-robot interaction field. This interaction has evolved in several areas such as speech recognition, walking, gesture imitation, exploring and cooperative work. Imitation learning has several advantages over conventional programming methods because it allows the transfer of new skills to the robot through a more natural interaction. The work aims to implement a dual-arm manipulation system able to reproduce human gestures in real-time. The robotic arms are fixed to a mechanical structure similar to the human torso developed for this purpose. The demonstrations are obtained from a human motion capture system based on the Kinect sensor. The captured movements are reproduced in a two Cyton Gamma 1500 robotic arms assuming physical constraints and workspace limits, as well as avoiding self-collisions and singular configurations. The kinematics study of the robot arms provides the basis for the implementation of kinematics control algorithms. The software development is supported by the Robot Operating System (ROS) framework following the philosophy of modular and open-ended development. Several experimental tests are conducted to validate the proposed solutions and to evaluate the system’s performance in different situations, including those related with joints physical limits, workspace limits, collisions and singularity avoidance

    Real-time gestural control of robot manipulator through Deep Learning human-pose inference

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    International audienceWith the raise of collaborative robots, human-robot interaction needs to be as natural as possible. In this work, we present a framework for real-time continuous motion control of a real collabora-tive robot (cobot) from gestures captured by an RGB camera. Through deep learning existing techniques, we obtain human skeletal pose information both in 2D and 3D. We use it to design a controller that makes the robot mirror in real-time the movements of a human arm or hand

    Scaled Autonomy for Networked Humanoids

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    Humanoid robots have been developed with the intention of aiding in environments designed for humans. As such, the control of humanoid morphology and effectiveness of human robot interaction form the two principal research issues for deploying these robots in the real world. In this thesis work, the issue of humanoid control is coupled with human robot interaction under the framework of scaled autonomy, where the human and robot exchange levels of control depending on the environment and task at hand. This scaled autonomy is approached with control algorithms for reactive stabilization of human commands and planned trajectories that encode semantically meaningful motion preferences in a sequential convex optimization framework. The control and planning algorithms have been extensively tested in the field for robustness and system verification. The RoboCup competition provides a benchmark competition for autonomous agents that are trained with a human supervisor. The kid-sized and adult-sized humanoid robots coordinate over a noisy network in a known environment with adversarial opponents, and the software and routines in this work allowed for five consecutive championships. Furthermore, the motion planning and user interfaces developed in the work have been tested in the noisy network of the DARPA Robotics Challenge (DRC) Trials and Finals in an unknown environment. Overall, the ability to extend simplified locomotion models to aid in semi-autonomous manipulation allows untrained humans to operate complex, high dimensional robots. This represents another step in the path to deploying humanoids in the real world, based on the low dimensional motion abstractions and proven performance in real world tasks like RoboCup and the DRC

    A Posture Sequence Learning System for an Anthropomorphic Robotic Hand

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    The paper presents a cognitive architecture for posture learning of an anthropomorphic robotic hand. Our approach is aimed to allow the robotic system to perform complex perceptual operations, to interact with a human user and to integrate the perceptions by a cognitive representation of the scene and the observed actions. The anthropomorphic robotic hand imitates the gestures acquired by the vision system in order to learn meaningful movements, to build its knowledge by different conceptual spaces and to perform complex interaction with the human operator

    Programming by Demonstration on Riemannian Manifolds

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    This thesis presents a Riemannian approach to Programming by Demonstration (PbD). It generalizes an existing PbD method from Euclidean manifolds to Riemannian manifolds. In this abstract, we review the objectives, methods and contributions of the presented approach. OBJECTIVES PbD aims at providing a user-friendly method for skill transfer between human and robot. It enables a user to teach a robot new tasks using few demonstrations. In order to surpass simple record-and-replay, methods for PbD need to \u2018understand\u2019 what to imitate; they need to extract the functional goals of a task from the demonstration data. This is typically achieved through the application of statisticalmethods. The variety of data encountered in robotics is large. Typical manipulation tasks involve position, orientation, stiffness, force and torque data. These data are not solely Euclidean. Instead, they originate from a variety of manifolds, curved spaces that are only locally Euclidean. Elementary operations, such as summation, are not defined on manifolds. Consequently, standard statistical methods are not well suited to analyze demonstration data that originate fromnon-Euclidean manifolds. In order to effectively extract what-to-imitate, methods for PbD should take into account the underlying geometry of the demonstration manifold; they should be geometry-aware. Successful task execution does not solely depend on the control of individual task variables. By controlling variables individually, a task might fail when one is perturbed and the others do not respond. Task execution also relies on couplings among task variables. These couplings describe functional relations which are often called synergies. In order to understand what-to-imitate, PbDmethods should be able to extract and encode synergies; they should be synergetic. In unstructured environments, it is unlikely that tasks are found in the same scenario twice. The circumstances under which a task is executed\u2014the task context\u2014are more likely to differ each time it is executed. Task context does not only vary during task execution, it also varies while learning and recognizing tasks. To be effective, a robot should be able to learn, recognize and synthesize skills in a variety of familiar and unfamiliar contexts; this can be achieved when its skill representation is context-adaptive. THE RIEMANNIAN APPROACH In this thesis, we present a skill representation that is geometry-aware, synergetic and context-adaptive. The presented method is probabilistic; it assumes that demonstrations are samples from an unknown probability distribution. This distribution is approximated using a Riemannian GaussianMixtureModel (GMM). Instead of using the \u2018standard\u2019 Euclidean Gaussian, we rely on the Riemannian Gaussian\u2014 a distribution akin the Gaussian, but defined on a Riemannian manifold. A Riev mannian manifold is a manifold\u2014a curved space which is locally Euclidean\u2014that provides a notion of distance. This notion is essential for statistical methods as such methods rely on a distance measure. Examples of Riemannian manifolds in robotics are: the Euclidean spacewhich is used for spatial data, forces or torques; the spherical manifolds, which can be used for orientation data defined as unit quaternions; and Symmetric Positive Definite (SPD) manifolds, which can be used to represent stiffness and manipulability. The Riemannian Gaussian is intrinsically geometry-aware. Its definition is based on the geometry of the manifold, and therefore takes into account the manifold curvature. In robotics, the manifold structure is often known beforehand. In the case of PbD, it follows from the structure of the demonstration data. Like the Gaussian distribution, the Riemannian Gaussian is defined by a mean and covariance. The covariance describes the variance and correlation among the state variables. These can be interpreted as local functional couplings among state variables: synergies. This makes the Riemannian Gaussian synergetic. Furthermore, information encoded in multiple Riemannian Gaussians can be fused using the Riemannian product of Gaussians. This feature allows us to construct a probabilistic context-adaptive task representation. CONTRIBUTIONS In particular, this thesis presents a generalization of existing methods of PbD, namely GMM-GMR and TP-GMM. This generalization involves the definition ofMaximum Likelihood Estimate (MLE), Gaussian conditioning and Gaussian product for the Riemannian Gaussian, and the definition of ExpectationMaximization (EM) and GaussianMixture Regression (GMR) for the Riemannian GMM. In this generalization, we contributed by proposing to use parallel transport for Gaussian conditioning. Furthermore, we presented a unified approach to solve the aforementioned operations using aGauss-Newton algorithm. We demonstrated how synergies, encoded in a Riemannian Gaussian, can be transformed into synergetic control policies using standard methods for LinearQuadratic Regulator (LQR). This is achieved by formulating the LQR problem in a (Euclidean) tangent space of the Riemannian manifold. Finally, we demonstrated how the contextadaptive Task-Parameterized Gaussian Mixture Model (TP-GMM) can be used for context inference\u2014the ability to extract context from demonstration data of known tasks. Our approach is the first attempt of context inference in the light of TP-GMM. Although effective, we showed that it requires further improvements in terms of speed and reliability. The efficacy of the Riemannian approach is demonstrated in a variety of scenarios. In shared control, the Riemannian Gaussian is used to represent control intentions of a human operator and an assistive system. Doing so, the properties of the Gaussian can be employed to mix their control intentions. This yields shared-control systems that continuously re-evaluate and assign control authority based on input confidence. The context-adaptive TP-GMMis demonstrated in a Pick & Place task with changing pick and place locations, a box-taping task with changing box sizes, and a trajectory tracking task typically found in industr

    Smart Camera Robotic Assistant for Laparoscopic Surgery

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    The cognitive architecture also includes learning mechanisms to adapt the behavior of the robot to the different ways of working of surgeons, and to improve the robot behavior through experience, in a similar way as a human assistant would do. The theoretical concepts of this dissertation have been validated both through in-vitro experimentation in the labs of medical robotics of the University of Malaga and through in-vivo experimentation with pigs in the IACE Center (Instituto Andaluz de Cirugía Experimental), performed by expert surgeons.In the last decades, laparoscopic surgery has become a daily practice in operating rooms worldwide, which evolution is tending towards less invasive techniques. In this scenario, robotics has found a wide field of application, from slave robotic systems that replicate the movements of the surgeon to autonomous robots able to assist the surgeon in certain maneuvers or to perform autonomous surgical tasks. However, these systems require the direct supervision of the surgeon, and its capacity of making decisions and adapting to dynamic environments is very limited. This PhD dissertation presents the design and implementation of a smart camera robotic assistant to collaborate with the surgeon in a real surgical environment. First, it presents the design of a novel camera robotic assistant able to augment the capacities of current vision systems. This robotic assistant is based on an intra-abdominal camera robot, which is completely inserted into the patient’s abdomen and it can be freely moved along the abdominal cavity by means of magnetic interaction with an external magnet. To provide the camera with the autonomy of motion, the external magnet is coupled to the end effector of a robotic arm, which controls the shift of the camera robot along the abdominal wall. This way, the robotic assistant proposed in this dissertation has six degrees of freedom, which allow providing a wider field of view compared to the traditional vision systems, and also to have different perspectives of the operating area. On the other hand, the intelligence of the system is based on a cognitive architecture specially designed for autonomous collaboration with the surgeon in real surgical environments. The proposed architecture simulates the behavior of a human assistant, with a natural and intuitive human-robot interface for the communication between the robot and the surgeon

    Design, modeling and implementation of a soft robotic neck for humanoid robots

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    Mención Internacional en el título de doctorSoft humanoid robotics is an emerging field that combines the flexibility and safety of soft robotics with the form and functionality of humanoid robotics. This thesis explores the potential for collaboration between these two fields with a focus on the development of soft joints for the humanoid robot TEO. The aim is to improve the robot’s adaptability and movement, which are essential for an efficient interaction with its environment. The research described in this thesis involves the development of a simple and easily transportable soft robotic neck for the robot, based on a 2 Degree of Freedom (DOF) Cable Driven Parallel Mechanism (CDPM). For its final integration into TEO, the proposed design is later refined, resulting in an efficiently scaled prototype able to face significant payloads. The nonlinear behaviour of the joints, due mainly to the elastic nature of their soft links, makes their modeling a challenging issue, which is addressed in this thesis from two perspectives: first, the direct and inverse kinematic models of the soft joints are analytically studied, based on CDPM mathematical models; second, a data-driven system identification is performed based on machine learning techniques. Both approaches are deeply studied and compared, both in simulation and experimentally. In addition to the soft neck, this thesis also addresses the design and prototyping of a soft arm capable of handling external loads. The proposed design is also tendon-driven and has a morphology with two main bending configurations, which provides more versatility compared to the soft neck. In summary, this work contributes to the growing field of soft humanoid robotics through the development of soft joints and their application to the humanoid robot TEO, showcasing the potential of soft robotics to improve the adaptability, flexibility, and safety of humanoid robots. The development of these soft joints is a significant achievement and the research presented in this thesis paves the way for further exploration and development in this field.La robótica humanoide blanda es un campo emergente que combina la flexibilidad y seguridad de la robótica blanda con la forma y funcionalidad de la robótica humanoide. Esta tesis explora el potencial de colaboración entre estos dos campos centrándose en el desarrollo de una articulación blanda para el cuello del robot humanoide TEO. El objetivo es mejorar la adaptabilidad y el movimiento del robot, esenciales para una interacción eficaz con su entorno. La investigación descrita en esta tesis consiste en el desarrollo de un prototipo sencillo y fácilmente transportable de cuello blando para el robot, basado en un mecanismo paralelo actuado por cable de 2 grados de libertad. Para su integración final en TEO, el diseño propuesto es posteriormente refinado, resultando en un prototipo eficientemente escalado capaz de manejar cargas significativas. El comportamiemto no lineal de estas articulaciones, debido fundamentalmente a la naturaleza elástica de sus eslabones blandos, hacen de su modelado un gran reto, que en esta tesis se aborda desde dos perspectivas diferentes: primero, los modelos cinemáticos directo e inverso de las articulaciones blandas se estudian analíticamente, basándose en modelos matemáticos de mecanismos paralelos actuados por cable; segundo, se aborda el problema de la identificación del sistema mediante técnicas basadas en machine learning. Ambas propuestas se estudian y comparan en profundidad, tanto en simulación como experimentalmente. Además del cuello blando, esta tesis también aborda el diseño de un brazo robótico blando capaz de manejar cargas externas. El diseño propuesto está igualmente basado en accionamiento por tendones y tiene una morfología con dos configuraciones principales de flexión, lo que proporciona una mayor versatilidad en comparación con el cuello robótico blando. En resumen, este trabajo contribuye al creciente campo de la robótica humanoide blanda mediante el desarrollo de articulaciones blandas y su aplicación al robot humanoide TEO, mostrando el potencial de la robótica blanda para mejorar la adaptabilidad, flexibilidad y seguridad de los robots humanoides. El desarrollo de estas articulaciones es una contribución significativa y la investigación presentada en esta tesis allana el camino hacia nuevos desarrollos y retos en este campo.Programa de Doctorado en Ingeniería Eléctrica, Electrónica y Automática por la Universidad Carlos III de MadridPresidenta: Cecilia Elisabet García Cena.- Secretario: Dorin Sabin Copaci.- Vocal: Martin Fodstad Stole

    Study of Control Strategies for Robot Ball Catching

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    La tesi riguarda lo studio di un possibile scenario per la cattura di una palla con un braccio robotico usando tecnologie disponibili e considerando due problemi principali: studiare differenti strategie di controllo per il braccio robotico al fine di catturare la palla (controllo predittivo e prospettivo); implementare un simulatore in ROS che simula il robot reale, includendo un sistema di visione per riconoscere e tracciare la palla usando il sensore Microsoft Kinect, con diverse simulazion

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Reasoning about space for human-robot interaction

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    L'interaction Homme-Robot est un domaine de recherche qui se développe de manière exponentielle durant ces dernières années, ceci nous procure de nouveaux défis au raisonnement géométrique du robot et au partage d'espace. Le robot pour accomplir une tâche, doit non seulement raisonner sur ses propres capacités, mais également prendre en considération la perception humaine, c'est à dire "Le robot doit se placer du point de vue de l'humain". Chez l'homme, la capacité de prise de perspective visuelle commence à se manifester à partir du 24ème mois. Cette capacité est utilisée pour déterminer si une autre personne peut voir un objet ou pas. La mise en place de ce genre de capacités sociales améliorera les capacités cognitives du robot et aidera le robot pour une meilleure interaction avec les hommes. Dans ce travail, nous présentons un mécanisme de raisonnement spatial de point de vue géométrique qui utilise des concepts psychologiques de la "prise de perspective" et "de la rotation mentale" dans deux cadres généraux: - La planification de mouvement pour l'interaction homme-robot: le robot utilise "la prise de perspective égocentrique" pour évaluer plusieurs configurations où le robot peut effectuer différentes tâches d'interaction. - Une interaction face à face entre l'homme et le robot : le robot emploie la prise de point de vue de l'humain comme un outil géométrique pour comprendre l'attention et l'intention humaine afin d'effectuer des tâches coopératives.Human Robot Interaction is a research area that is growing exponentially in last years. This fact brings new challenges to the robot's geometric reasoning and space sharing abilities. The robot should not only reason on its own capacities but also consider the actual situation by looking from human's eyes, thus "putting itself into human's perspective". In humans, the "visual perspective taking" ability begins to appear by 24 months of age and is used to determine if another person can see an object or not. The implementation of this kind of social abilities will improve the robot's cognitive capabilities and will help the robot to perform a better interaction with human beings. In this work, we present a geometric spatial reasoning mechanism that employs psychological concepts of "perspective taking" and "mental rotation" in two general frameworks: - Motion planning for human-robot interaction: where the robot uses "egocentric perspective taking" to evaluate several configurations where the robot is able to perform different tasks of interaction. - A face-to-face human-robot interaction: where the robot uses perspective taking of the human as a geometric tool to understand the human attention and intention in order to perform cooperative tasks
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