324 research outputs found

    Unimanual versus bimanual motor imagery classifiers for assistive and rehabilitative brain computer interfaces

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    Bimanual movements are an integral part of everyday activities and are often included in rehabilitation therapies. Yet electroencephalography (EEG) based assistive and rehabilitative brain computer interface (BCI) systems typically rely on motor imagination (MI) of one limb at the time. In this study we present a classifier which discriminates between uni-and bimanual MI. Ten able bodied participants took part in cue based motor execution (ME) and MI tasks of the left (L), right (R) and both (B) hands. A 32 channel EEG was recorded. Three linear discriminant analysis classifiers, based on MI of L-B, B-R and B--L hands were created, with features based on wide band Common Spatial Patterns (CSP) 8-30 Hz, and band specifics Common Spatial Patterns (CSPb). Event related desynchronization (ERD) was significantly stronger during bimanual compared to unimanual ME on both hemispheres. Bimanual MI resulted in bilateral parietally shifted ERD of similar intensity to unimanual MI. The average classification accuracy for CSP and CSPb was comparable for L-R task (73±9% and 75±10% respectively) and for L-B task (73±11% and 70±9% respectively). However, for R-B task (67±3% and 72±6% respectively) it was significantly higher for CSPb (p=0.0351). Six participants whose L-R classification accuracy exceeded 70% were included in an on-line task a week later, using the unmodified offline CSPb classifier, achieving 69±3% and 66±3% accuracy for the L-R and R-B tasks respectively. Combined uni and bimanual BCI could be used for restoration of motor function of highly disabled patents and for motor rehabilitation of patients with motor deficits

    Intention Detection of Gait Adaptation in Natural Settings

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    Gait adaptation is an important part of gait analysis and its neuronal origin and dynamics has been studied extensively. In neurorehabilitation, it is important as it perturbs neuronal dynamics and allows patients to restore some of their motor function. Exoskeletons and robotics of the lower limbs are increasingly used to facilitate rehabilitation as well as supporting daily function. Their efficiency and safety depends on how well can sense the human intention to move and adapt the gait accordingly. This paper presents a gait adaptation scheme in natural settings. It allows monitoring of subjects in more realistic environment without the requirement of specialized equipment such as treadmill and foot pressure sensors. We extract gait characteristics based on a single RBG camera whereas wireless EEG signals are monitored simultaneously. We demonstrate that the method can not only successfully detect adaptation steps but also detect efficiently whether the subject adjust their pace to higher or lower speed

    Identification of Anisomerous Motor Imagery EEG Signals Based on Complex Algorithms

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    Motor imagery (MI) electroencephalograph (EEG) signals are widely applied in brain-computer interface (BCI). However, classified MI states are limited, and their classification accuracy rates are low because of the characteristics of nonlinearity and nonstationarity. This study proposes a novel MI pattern recognition system that is based on complex algorithms for classifying MI EEG signals. In electrooculogram (EOG) artifact preprocessing, band-pass filtering is performed to obtain the frequency band of MI-related signals, and then, canonical correlation analysis (CCA) combined with wavelet threshold denoising (WTD) is used for EOG artifact preprocessing. We propose a regularized common spatial pattern (R-CSP) algorithm for EEG feature extraction by incorporating the principle of generic learning. A new classifier combining the K-nearest neighbor (KNN) and support vector machine (SVM) approaches is used to classify four anisomerous states, namely, imaginary movements with the left hand, right foot, and right shoulder and the resting state. The highest classification accuracy rate is 92.5%, and the average classification accuracy rate is 87%. The proposed complex algorithm identification method can significantly improve the identification rate of the minority samples and the overall classification performance

    A Multi-Modal, Modified-Feedback and Self-Paced Brain-Computer Interface (BCI) to Control an Embodied Avatar's Gait

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    Brain-computer interfaces (BCI) have been used to control the gait of a virtual self-avatar with the aim of being used in gait rehabilitation. A BCI decodes the brain signals representing a desire to do something and transforms them into a control command for controlling external devices. The feelings described by the participants when they control a self-avatar in an immersive virtual environment (VE) demonstrate that humans can be embodied in the surrogate body of an avatar (ownership illusion). It has recently been shown that inducing the ownership illusion and then manipulating the movements of one’s self-avatar can lead to compensatory motor control strategies. In order to maximize this effect, there is a need for a method that measures and monitors embodiment levels of participants immersed in virtual reality (VR) to induce and maintain a strong ownership illusion. This is particularly true given that reaching a high level of both BCI performance and embodiment are inter-connected. To reach one of them, the second must be reached as well. Some limitations of many existing systems hinder their adoption for neurorehabilitation: 1- some use motor imagery (MI) of movements other than gait; 2- most systems allow the user to take single steps or to walk but do not allow both, which prevents users from progressing from steps to gait; 3- most of them function in a single BCI mode (cue-paced or self-paced), which prevents users from progressing from machine-dependent to machine-independent walking. Overcoming the aforementioned limitations can be done by combining different control modes and options in one single system. However, this would have a negative impact on BCI performance, therefore diminishing its usefulness as a potential rehabilitation tool. In this case, there will be a need to enhance BCI performance. For such purpose, many techniques have been used in the literature, such as providing modified feedback (whereby the presented feedback is not consistent with the user’s MI), sequential training (recalibrating the classifier as more data becomes available). This thesis was developed over 3 studies. The objective in study 1 was to investigate the possibility of measuring the level of embodiment of an immersive self-avatar, during the performing, observing and imagining of gait, using electroencephalogram (EEG) techniques, by presenting visual feedback that conflicts with the desired movement of embodied participants. The objective of study 2 was to develop and validate a BCI to control single steps and forward walking of an immersive virtual reality (VR) self-avatar, using mental imagery of these actions, in cue-paced and self-paced modes. Different performance enhancement strategies were implemented to increase BCI performance. The data of these two studies were then used in study 3 to construct a generic classifier that could eliminate offline calibration for future users and shorten training time. Twenty different healthy participants took part in studies 1 and 2. In study 1, participants wore an EEG cap and motion capture markers, with an avatar displayed in a head-mounted display (HMD) from a first-person perspective (1PP). They were cued to either perform, watch or imagine a single step forward or to initiate walking on a treadmill. For some of the trials, the avatar took a step with the contralateral limb or stopped walking before the participant stopped (modified feedback). In study 2, participants completed a 4-day sequential training to control the gait of an avatar in both BCI modes. In cue-paced mode, they were cued to imagine a single step forward, using their right or left foot, or to walk forward. In the self-paced mode, they were instructed to reach a target using the MI of multiple steps (switch control mode) or maintaining the MI of forward walking (continuous control mode). The avatar moved as a response to two calibrated regularized linear discriminant analysis (RLDA) classifiers that used the μ power spectral density (PSD) over the foot area of the motor cortex as features. The classifiers were retrained after every session. During the training, and for some of the trials, positive modified feedback was presented to half of the participants, where the avatar moved correctly regardless of the participant’s real performance. In both studies, the participants’ subjective experience was analyzed using a questionnaire. Results of study 1 show that subjective levels of embodiment correlate strongly with the power differences of the event-related synchronization (ERS) within the μ frequency band, and over the motor and pre-motor cortices between the modified and regular feedback trials. Results of study 2 show that all participants were able to operate the cued-paced BCI and the selfpaced BCI in both modes. For the cue-paced BCI, the average offline performance (classification rate) on day 1 was 67±6.1% and 86±6.1% on day 3, showing that the recalibration of the classifiers enhanced the offline performance of the BCI (p < 0.01). The average online performance was 85.9±8.4% for the modified feedback group (77-97%) versus 75% for the non-modified feedback group. For self-paced BCI, the average performance was 83% at switch control and 92% at continuous control mode, with a maximum of 12 seconds of control. Modified feedback enhanced BCI performances (p =0.001). Finally, results of study 3 show that the constructed generic models performed as well as models obtained from participant-specific offline data. The results show that there it is possible to design a participant-independent zero-training BCI.Les interfaces cerveau-ordinateur (ICO) ont été utilisées pour contrôler la marche d'un égo-avatar virtuel dans le but d'être utilisées dans la réadaptation de la marche. Une ICO décode les signaux du cerveau représentant un désir de faire produire un mouvement et les transforme en une commande de contrôle pour contrôler des appareils externes. Les sentiments décrits par les participants lorsqu'ils contrôlent un égo-avatar dans un environnement virtuel immersif démontrent que les humains peuvent être incarnés dans un corps d'un avatar (illusion de propriété). Il a été récemment démontré que provoquer l’illusion de propriété puis manipuler les mouvements de l’égo-avatar peut conduire à des stratégies de contrôle moteur compensatoire. Afin de maximiser cet effet, il existe un besoin d'une méthode qui mesure et surveille les niveaux d’incarnation des participants immergés dans la réalité virtuelle (RV) pour induire et maintenir une forte illusion de propriété. D'autre part, atteindre un niveau élevé de performances (taux de classification) ICO et d’incarnation est interconnecté. Pour atteindre l'un d'eux, le second doit également être atteint. Certaines limitations de plusieurs de ces systèmes entravent leur adoption pour la neuroréhabilitation: 1- certains utilisent l'imagerie motrice (IM) des mouvements autres que la marche; 2- la plupart des systèmes permettent à l'utilisateur de faire des pas simples ou de marcher mais pas les deux, ce qui ne permet pas à un utilisateur de passer des pas à la marche; 3- la plupart fonctionnent en un seul mode d’ICO, rythmé (cue-paced) ou auto-rythmé (self-paced). Surmonter les limitations susmentionnées peut être fait en combinant différents modes et options de commande dans un seul système. Cependant, cela aurait un impact négatif sur les performances de l’ICO, diminuant ainsi son utilité en tant qu'outil potentiel de réhabilitation. Dans ce cas, il sera nécessaire d'améliorer les performances des ICO. À cette fin, de nombreuses techniques ont été utilisées dans la littérature, telles que la rétroaction modifiée, le recalibrage du classificateur et l'utilisation d'un classificateur générique. Le projet de cette thèse a été réalisé en 3 études, avec objectif d'étudier dans l'étude 1, la possibilité de mesurer le niveau d'incarnation d'un égo-avatar immersif, lors de l'exécution, de l'observation et de l'imagination de la marche, à l'aide des techniques encéphalogramme (EEG), en présentant une rétroaction visuelle qui entre en conflit avec la commande du contrôle moteur des sujets incarnés. L'objectif de l'étude 2 était de développer un BCI pour contrôler les pas et la marche vers l’avant d'un égo-avatar dans la réalité virtuelle immersive, en utilisant l'imagerie motrice de ces actions, dans des modes rythmés et auto-rythmés. Différentes stratégies d'amélioration des performances ont été mises en œuvre pour augmenter la performance (taux de classification) de l’ICO. Les données de ces deux études ont ensuite été utilisées dans l'étude 3 pour construire des classificateurs génériques qui pourraient éliminer la calibration hors ligne pour les futurs utilisateurs et raccourcir le temps de formation. Vingt participants sains différents ont participé aux études 1 et 2. Dans l'étude 1, les participants portaient un casque EEG et des marqueurs de capture de mouvement, avec un avatar affiché dans un casque de RV du point de vue de la première personne (1PP). Ils ont été invités à performer, à regarder ou à imaginer un seul pas en avant ou la marche vers l’avant (pour quelques secondes) sur le tapis roulant. Pour certains essais, l'avatar a fait un pas avec le membre controlatéral ou a arrêté de marcher avant que le participant ne s'arrête (rétroaction modifiée). Dans l'étude 2, les participants ont participé à un entrainement séquentiel de 4 jours pour contrôler la marche d'un avatar dans les deux modes de l’ICO. En mode rythmé, ils ont imaginé un seul pas en avant, en utilisant leur pied droit ou gauche, ou la marche vers l’avant . En mode auto-rythmé, il leur a été demandé d'atteindre une cible en utilisant l'imagerie motrice (IM) de plusieurs pas (mode de contrôle intermittent) ou en maintenir l'IM de marche vers l’avant (mode de contrôle continu). L'avatar s'est déplacé en réponse à deux classificateurs ‘Regularized Linear Discriminant Analysis’ (RLDA) calibrés qui utilisaient comme caractéristiques la densité spectrale de puissance (Power Spectral Density; PSD) des bandes de fréquences µ (8-12 Hz) sur la zone du pied du cortex moteur. Les classificateurs ont été recalibrés après chaque session. Au cours de l’entrainement et pour certains des essais, une rétroaction modifiée positive a été présentée à la moitié des participants, où l'avatar s'est déplacé correctement quelle que soit la performance réelle du participant. Dans les deux études, l'expérience subjective des participants a été analysée à l'aide d'un questionnaire. Les résultats de l'étude 1 montrent que les niveaux subjectifs d’incarnation sont fortement corrélés à la différence de la puissance de la synchronisation liée à l’événement (Event-Related Synchronization; ERS) sur la bande de fréquence μ et sur le cortex moteur et prémoteur entre les essais de rétroaction modifiés et réguliers. L'étude 2 a montré que tous les participants étaient capables d’utiliser le BCI rythmé et auto-rythmé dans les deux modes. Pour le BCI rythmé, la performance hors ligne moyenne au jour 1 était de 67±6,1% et 86±6,1% au jour 3, ce qui montre que le recalibrage des classificateurs a amélioré la performance hors ligne du BCI (p <0,01). La performance en ligne moyenne était de 85,9±8,4% pour le groupe de rétroaction modifié (77-97%) contre 75% pour le groupe de rétroaction non modifié. Pour le BCI auto-rythmé, la performance moyenne était de 83% en commande de commutateur et de 92% en mode de commande continue, avec un maximum de 12 secondes de commande. Les performances de l’ICO ont été améliorées par la rétroaction modifiée (p = 0,001). Enfin, les résultats de l'étude 3 montrent que pour la classification des initialisations des pas et de la marche, il a été possible de construire des modèles génériques à partir de données hors ligne spécifiques aux participants. Les résultats montrent la possibilité de concevoir une ICO ne nécessitant aucun entraînement spécifique au participant

    Shallow convolutional network excel for classifying motor imagery EEG in BCI applications

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    Many studies applying Brain-Computer Interfaces (BCIs) based on Motor Imagery (MI) tasks for rehabilitation have demonstrated the important role of detecting the Event-Related Desynchronization (ERD) to recognize the user’s motor intention. Nowadays, the development of MI-based BCI approaches without or with very few calibration stages session-by-session for different days or weeks is still an open and emergent scope. In this work, a new scheme is proposed by applying Convolutional Neural Networks (CNN) for MI classification, using an end-to-end Shallow architecture that contains two convolutional layers for temporal and spatial feature extraction. We hypothesize that a BCI designed for capturing event-related desynchronization/synchronization (ERD/ERS) at the CNN input, with an adequate network design, may enhance the MI classification with fewer calibration stages. The proposed system using the same architecture was tested on three public datasets through multiple experiments, including both subject-specific and non-subject-specific training. Comparable and also superior results with respect to the state-of-the-art were obtained. On subjects whose EEG data were never used in the training process, our scheme also achieved promising results with respect to existing non-subject-specific BCIs, which shows greater progress in facilitating clinical applications

    Brain-Computer Interface Based on Unsupervised Methods to Recognize Motor Intention for Command of a Robotic Exoskeleton

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    Stroke and road traffic injuries may severely affect movements of lower-limbs in humans, and consequently the locomotion, which plays an important role in daily activities, and the quality of life. Robotic exoskeleton is an emerging alternative, which may be used on patients with motor deficits in the lower extremities to provide motor rehabilitation and gait assistance. However, the effectiveness of robotic exoskeletons may be reduced by the autonomous ability of the robot to complete the movement without the patient involvement. Then, electroencephalography signals (EEG) have been addressed to design brain-computer interfaces (BCIs), in order to provide a communication pathway for patients perform a direct control on the exoskeleton using the motor intention, and thus increase their participation during the rehabilitation. Specially, activations related to motor planning may help to improve the close loop between user and exoskeleton, enhancing the cortical neuroplasticity. Motor planning begins before movement onset, thus, the training stage of BCIs may be affected by the intuitive labeling process, as it is not possible to use reference signals, such as goniometer or footswitch, to select those time periods really related to motor planning. Therefore, the gait planning recognition is a challenge, due to the high uncertainty of selected patterns, However, few BCIs based on unsupervised methods to recognize gait planning/stopping have been explored. This Doctoral Thesis presents unsupervised methods to improve the performance of BCIs during gait planning/ stopping recognition. At this context, an adaptive spatial filter for on-line processing based on the Concordance Correlation Coefficient (CCC) was addressed to preserve the useful information on EEG signals, while rejecting neighbor electrodes around the electrode of interest. Here, two methods for electrode selection were proposed. First, both standard deviation and CCC between target electrodes and their correspondent neighbor electrodes are analyzed on sliding windows to select those neighbors that are highly correlated. Second, Zscore analysis is performed to reject those neighbor electrodes whose amplitude values presented significant difference in relation to other neighbors. Furthermore, another method that uses the representation entropy and the maximal information compression index (MICI) was proposed for feature selection, which may be robust to select patterns, as only it depends on cluster distribution. In addition, a statistical analysis was introduced here to adjust, in the training stage of BCIs, regularized classifiers, such as support vector machine (SVM) and regularized discriminant analysis (RDA). Six subjects were adopted to evaluate the performance of different BCIs based on the proposed viii methods, during gait planning/stopping recognition. The unsupervised approach for feature selection showed similar performance to other methods based on linear discriminant analysis (LDA), when it was applied in a BCI based on the traditional Weighted Average to recognize gait planning. Additionally, the proposed adaptive filter improved the performance of BCIs based on traditional spatial filters, such as Local Average Reference (LAR) and WAR, as well as others BCIs based on powerful methods, such as Common Spatial Pattern (CSP), Filter Bank Common Spatial Pattern (FBCSP) and Riemannian kernel (RK). RK presented the best performance in comparison to CSP and FBCSP, which agrees with the hypothesis that unsupervised methods may be more appropriate to analyze clusters of high uncertainty, as those formed by motor planning. BCIs using adaptive filter based on Zscore analysis, with an unsupervised approach for feature selection and RDA showed promising results to recognize both gait planning and gait stopping, achieving for three subjects, good values of true positive rate (>70%) and false positive (<16%). Thus, the proposed methods may be used to obtain an optimized BCI that preserves the useful information, enhancing the gait planning/stopping recognition. In addition, the method for feature selection has low computational cost, which may be suitable for applications that demand short time of training, such as clinical application time

    Исследование электрической активности мозга, связанной с движениями: обзор

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    Робота присвячена розгляду проблем, що виникають при дослідженні діяльності мозку, пов'язаної з рухами. Зміни в корі головного мозку під час виконання руху, а також його уявлення, відображають нейронні мережі, сформовані для планування і реалізації конкретного руху. Наведено огляд методів первинної обробки зареєстрованої активності головного мозку, які можуть бути використані для підвищення значимості виділених ознак. Описано закономірності, які мають місце до початку руху і після нього. Представлені методи, які підходять для оцінки зв'язку як між активністю мозку і активністю м'язів, так і між активністю областей головного мозку. Крім того, розглянута можливість класифікації та прогнозування рухів разом з реконструкцією кінематичних властивостей.The work is devoted to consideration of different problems which arise in studying of the movement-related brain activity. Changes in the cortex activity during performing of the movement both real and imagery represent neural networks formed for planning and performing of the particular motion. The review of possible preprocessing methods of the registered brain activity for increasing significance of extracted features are shown. Regularities and patterns which take place before and after movement onset are described. The methods that suitable for connectivity estimations in case of cortico-muscular relationships and in case of evaluations between brain regions are shown. In addition, possibility of movement classification and prediction together with reconstruction of kinematics features of the motion are considered.Работа посвящена рассмотрению проблем, возникающих при изучении деятельности мозга, связанной с движениями. Изменения в коре головного мозга во время выполнения движения, а также его представления, отображают нейронные сети, сформированные для планирования и реализации конкретного движения. Приведен обзор методов первичной обработки зарегистрированной активности головного мозга, которые могут быть использованы для повышения значимости выделенных признаков. Описаны закономерности, которые имеют место до начала движения и после него. Представлены методы, подходящие для оценки связи как между активностью мозга и активностью мышц, так и между активностью областей головного мозга. Кроме того, рассмотрена возможность классификации и прогнозирования движений вместе с реконструкцией кинематических свойств

    MEG:hen perustuvan aivo-tietokone -käyttöliittymän kehitys

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    Brain–computer interfaces (BCI) have recently gained interest both in basic neuroscience and clinical interventions. The majority of noninvasive BCIs measure brain activity with electroencephalography (EEG). However, the real-time signal analysis and decoding of brain activity suffer from low signal-to-noise ratio and poor spatial resolution of EEG. These limitations could be overcome by using magnetoencephalography (MEG) as an alternative measurement modality. The aim of this thesis is to develop an MEG-based BCI for decoding hand motor imagery, which could eventually serve as a therapeutic method for patients recovering from e.g. cerebral stroke. Here, machine learning methods for decoding motor imagery -related brain activity are validated with healthy subjects’ MEG measurements. The first part of the thesis (Study I) involves a comparison of feature extraction methods for classifying left- vs right-hand motor imagery (MI), and MI vs rest. It was found that spatial filtering and further extraction of bandpower features yield better classification accuracy than time–frequency features extracted from parietal gradiometers. Furthermore, prior spatial filtering improved the discrimination capability of time–frequency features. The training data for a BCI is typically collected in the beginning of each measurement session. However, as this can be time-consuming and exhausting for the subject, the training data from other subjects’ measurements could be used as well. In the second part of the thesis (Study II), methods for across-subject classification of MI were compared. The results showed that a classifier based on multi-task learning with a l2,1-norm regularized logistic regression was the best method for across-subject decoding for both MEG and EEG. In Study II, we also compared the decoding results of simultaneously measured EEG and MEG data, and investigated whether the MEG responses to passive hand movements could be used to train a classifier to detect MI. MEG yielded altogether slightly, but not significantly, better results than EEG. Training the classifiers with subject’s own or other subjects’ passive movements did not result in high accuracy, which indicates that passive movements should not be used for calibrating an MI-BCI. The methods presented in this thesis are suitable for a real-time MEG-based BCI. The decoding results can be used as a benchmark when developing other classifiers specifically for motor imagery -related MEG data.Aivo-tietokone -käyttöliittymät (brain–computer interface; BCI) ovat viime aikoina herättäneet kiinnostusta niin neurotieteen perustutkimuksessa kuin kliinisissä interventioissakin. Suurin osa ei-invasiivisista BCI:stä mittaa aivotoimintaa elektroenkefalografialla (EEG). EEG:n matala signaali-kohinasuhde ja huono avaruudellinen resoluutio kuitenkin hankaloittavat reaaliaikais-ta signaalianalyysia ja aivotoiminnan luokittelua. Nämä rajoitteet voidaan kiertää käyttämällä magnetoenkefalografiaa (MEG) vaihtoehtoisena mittausmenetelmänä. Tämän työn tavoitteena on kehittää käden liikkeen kuvittelua luokitteleva, MEG:hen perustuva BCI, jota voidaan myöhemmin käyttää terapeuttisena menetelmänä esimerkiksi aivoinfarktista toipuvien potilaiden kuntoutuk-sessa. Tutkimuksessa validoidaan terveillä koehenkilöillä tehtyjen MEG-mittausten perusteella koneoppimismenetelmiä, joilla luokitellaan liikkeen kuvittelun aiheuttamaa aivotoimintaa. Ensimmäisessä osatyössä (Tutkimus I) vertailtiin piirteenirrotusmenetelmiä, joita käytetään erottamaan toisistaan vasemman ja oikean käden kuvittelu sekä liikkeen kuvittelu ja lepotila. Ha-vaittiin, että avaruudellisesti suodatettujen signaalien taajuuskaistan teho luokittelupiirteenä tuotti parempia luokittelutarkkuuksia kuin parietaalisista gradiometreistä mitatut aika-taajuuspiirteet. Lisäksi edeltävä avaruudellinen suodatus paransi aika-taajuuspiirteiden erottelukykyä luokittelu-tehtävissä.BCI:n opetusdata kerätään yleensä kunkin mittauskerran alussa. Koska tämä voi kuitenkin olla aikaavievää ja uuvuttavaa koehenkilölle, opetusdatana voidaan käyttää myös muilta koehenkilöiltä kerättyjä mittaussignaaleja. Toisessa osatyössä (Tutkimus II) vertailtiin koehenkilöiden väliseen luo-kitteluun soveltuvia menetelmiä. Tulosten perusteella monitehtäväoppimista ja l2,1-regularisoitua logistista regressiota käyttävä luokittelija oli paras menetelmä koehenkilöiden väliseen luokitteluun sekä MEG:llä että EEG:llä. Toisessa osatyössä vertailtiin myös samanaikaisesti mitattujen MEG:n ja EEG:n tuottamia luokit-telutuloksia, sekä tutkittiin voidaanko passiivisten kädenliikkeiden aikaansaamia MEG-vasteita käyttää liikkeen kuvittelua tunnistavien luokittelijoiden opetukseen. MEG tuotti hieman, muttei merkittävästi, parempia tuloksia kuin EEG. Luokittelijoiden opetus koehenkilöiden omilla tai mui-den koehenkilöiden passiiviliikkeillä ei tuottanut hyviä luokittelutarkkuuksia, mikä osoittaa että passiiviliikkeitä ei tulisi käyttää liikkeen kuvittelua tunnistavan BCI:n kalibrointiin. Työssä esitettyjä menetelmiä voidaan käyttää reaaliaikaisessa MEG-BCI:ssä. Luokittelutuloksia voidaan käyttää vertailukohtana kehitettäessä muita liikkeen kuvitteluun liittyvän MEG-datan luokittelijoita
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