1,130 research outputs found

    Survey on Mobile Social Cloud Computing (MSCC)

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    Due to enhancement in technology the use of mobile devices increases with time. Now mobile devices (mobiles, PDA, Laptops etc.) became an essential part of mankind’s life. With the ease of Internet the popularity of Social Networking Services (SNS) among people increases. With the sharp drops in the prices, the working of mobile devices including smart phones and laptops is rising steadily. So due to this, mobile devices are now used as a provider of computing resources and services instead of requester. For this concept of Cloud Computing (CC) is merged with the mobile computing and SNS which is known as MSCC. MSCC is technology of future and it enables users/consumers to access the services in a fast and efficient manner. MSCC is the integration of three different technologies 1) Mobile Computing 2) SNS 3) Cloud Computing. Here mobile devices are (those have moments) using SNS (Both as a provider or requester) in Cloud Computing (CC) environment. In such environment, a user through mobile devices canparticipate in a social network through relationships which are based on trust. Units of the identical or alike social network can share services or data of cloud with other users of that social network without any authentication by using their mobile device as they be members of the identical social network. Various techniques are revised and improved to achieve good performance in a cloud computing network environment. In this work, there is a detailed survey of existing social cloud and mobile cloud techniques and their application areas. The comparative survey tables can be used as a guideline to select a technique suitable for different applications at hand. This survey paper reports the results of a survey of Mobile Social Cloud Computing (MSCC) regarding the importance of security of MSCC. Here we compare the works of different researcher in the field of MSCC on the basis of some essential features like security algorithm used, Qos and Fault tolerant strategy used, ease of proposed algorithm, space complexity etc. Considering all the limitations of the existing social cloud and mobile cloud techniques, an adaptive MSCC framework of Fault tolerance for future research is proposed

    Design and Implementation of a Communication Protocol to Improve Multimedia QoS and QoE in Wireless Ad Hoc Networks

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    [EN] This dissertation addresses the problem of multimedia delivery over multi-hop ad hoc wireless networks, and especially over wireless sensor networks. Due to their characteristics of low power consumption, low processing capacity and low memory capacity, they have major difficulties in achieving optimal quality levels demanded by end users in such communications. In the first part of this work, it has been carried out a study to determine the behavior of a variety of multimedia streams and how they are affected by the network conditions when they are transmitted over topologies formed by devices of different technologies in multi hop wireless ad hoc mode. To achieve this goal, we have performed experimental tests using a test bench, which combine the main codecs used in audio and video streaming over IP networks with different sound and video captures representing the characteristic patterns of multimedia services such as phone calls, video communications, IPTV and video on demand (VOD). With the information gathered in the laboratory, we have been able to establish the correlation between the induced changes in the physical and logical topology and the network parameters that measure the quality of service (QoS) of a multimedia transmission, such as latency, jitter or packet loss. At this stage of the investigation, a study was performed to determine the state of the art of the proposed protocols, algorithms, and practical implementations that have been explicitly developed to optimize the multimedia transmission over wireless ad hoc networks, especially in ad hoc networks using clusters of nodes distributed over a geographic area and wireless sensor networks. Next step of this research was the development of an algorithm focused on the logical organization of clusters formed by nodes capable of adapting to the circumstances of real-time traffic. The stated goal was to achieve the maximum utilization of the resources offered by the set of nodes that forms the network, allowing simultaneously sending reliably and efficiently all types of content through them, and mixing conventional IP data traffic with multimedia traffic with stringent QoS and QoE requirements. Using the information gathered in the previous phase, we have developed a network architecture that improves overall network performance and multimedia streaming. In parallel, it has been designed and programmed a communication protocol that allows implementing the proposal and testing its operation on real network infrastructures. In the last phase of this thesis we have focused our work on sending multimedia in wireless sensor networks (WSN). Based on the above results, we have adapted both the architecture and the communication protocol for this particular type of network, whose use has been growing hugely in recent years.[ES] Esta tesis doctoral aborda el problema de la distribución de contenidos multimedia a través de redes inalámbricas ad hoc multisalto, especialmente las redes inalámbricas de sensores que, debido a sus características de bajo consumo energético, baja capacidad de procesamiento y baja capacidad de memoria, plantean grandes dificultades para alcanzar los niveles de calidad óptimos que exigen los usuarios finales en dicho tipo de comunicaciones. En la primera parte de este trabajo se ha llevado a cabo un estudio para determinar el comportamiento de una gran variedad de flujos multimedia y como se ven afectados por las condiciones de la red cuando son transmitidos a través topologías formadas por dispositivos de diferentes tecnologías que se comunican en modo ad hoc multisalto inalámbrico. Para ello, se han realizado pruebas experimentales sobre una maqueta de laboratorio, combinando los principales códecs empleados en la transmisión de audio y video a través de redes IP con diversas capturas de sonido y video que representan patrones característicos de servicios multimedia tales como las llamadas telefónicas, videoconferencias, IPTV o video bajo demanda (VOD). Con la información reunida en el laboratorio se ha podido establecer la correlación entre los cambios inducidos en la topología física y lógica de la red con los parámetros que miden la calidad de servicio (QoS) de una transmisión multimedia, tales como la latencia el jitter o la pérdida de paquetes. En esta fase de la investigación se realiza un estudio para determinar el estado del arte de las propuestas de desarrollo e implementación de protocolos y algoritmos que se han generado de forma explícita para optimizar la transmisión de tráfico multimedia sobre redes ad hoc inalámbricas, especialmente en las redes inalámbricas de sensores y redes ad hoc utilizando clústeres de nodos distribuidos en un espacio geográfico. El siguiente paso en la investigación ha consistido en el desarrollo de un algoritmo propio para la organización lógica de clústeres formados por nodos capaces de adaptarse a las circunstancias del tráfico en tiempo real. El objetivo planteado es conseguir un aprovechamiento máximo de los recursos ofrecidos por el conjunto de nodos que forman la red, permitiendo de forma simultánea el envío de todo tipo de contenidos a través de ellos de forma confiable y eficiente, permitiendo la convivencia de tráfico de datos IP convencional con tráfico multimedia con requisitos exigentes de QoS y QoE. A partir de la información conseguida en la fase anterior, se ha desarrollado una arquitectura de red que mejora el rendimiento general de la red y el de las transmisiones multimedia de audio y video en particular. De forma paralela, se ha diseñado y programado un protocolo de comunicación que permite implementar el modelo y testear su funcionamiento sobre infraestructuras de red reales. En la última fase de esta tesis se ha dirigido la atención hacia la transmisión multimedia en las redes de sensores inalámbricos (WSN). Partiendo de los resultados anteriores, se ha adaptado tanto la arquitectura como el protocolo de comunicaciones para este tipo concreto de red, cuyo uso se ha extendido en los últimos años de forma considerable[CA] Esta tesi doctoral aborda el problema de la distribució de continguts multimèdia a través de xarxes sense fil ad hoc multi salt, especialment les xarxes sense fil de sensors que, a causa de les seues característiques de baix consum energètic, baixa capacitat de processament i baixa capacitat de memòria, plantegen grans dificultats per a aconseguir els nivells de qualitat òptims que exigixen els usuaris finals en eixos tipus de comunicacions. En la primera part d'este treball s'ha dut a terme un estudi per a determinar el comportament d'una gran varietat de fluxos multimèdia i com es veuen afectats per les condicions de la xarxa quan són transmesos a través topologies formades per dispositius de diferents tecnologies que es comuniquen en mode ad hoc multi salt sense fil. Per a això, s'han realitzat proves experimentals sobre una maqueta de laboratori, combinant els principals códecs empleats en la transmissió d'àudio i vídeo a través de xarxes IP amb diverses captures de so i vídeo que representen patrons característics de serveis multimèdia com son les cridades telefòniques, videoconferències, IPTV o vídeo baix demanda (VOD). Amb la informació reunida en el laboratori s'ha pogut establir la correlació entre els canvis induïts en la topologia física i lògica de la xarxa amb els paràmetres que mesuren la qualitat de servei (QoS) d'una transmissió multimèdia, com la latència el jitter o la pèrdua de paquets. En esta fase de la investigació es realitza un estudi per a determinar l'estat de l'art de les propostes de desenvolupament i implementació de protocols i algoritmes que s'han generat de forma explícita per a optimitzar la transmissió de tràfic multimèdia sobre xarxes ad hoc sense fil, especialment en les xarxes sense fil de sensors and xarxes ad hoc utilitzant clusters de nodes distribuïts en un espai geogràfic. El següent pas en la investigació ha consistit en el desenvolupament d'un algoritme propi per a l'organització lògica de clusters formats per nodes capaços d'adaptar-se a les circumstàncies del tràfic en temps real. L'objectiu plantejat és aconseguir un aprofitament màxim dels recursos oferits pel conjunt de nodes que formen la xarxa, permetent de forma simultània l'enviament de qualsevol tipus de continguts a través d'ells de forma confiable i eficient, permetent la convivència de tràfic de dades IP convencional amb tràfic multimèdia amb requisits exigents de QoS i QoE. A partir de la informació aconseguida en la fase anterior, s'ha desenvolupat una arquitectura de xarxa que millora el rendiment general de la xarxa i el de les transmissions multimèdia d'àudio i vídeo en particular. De forma paral¿lela, s'ha dissenyat i programat un protocol de comunicació que permet implementar el model i testejar el seu funcionament sobre infraestructures de xarxa reals. En l'última fase d'esta tesi s'ha dirigit l'atenció cap a la transmissió multimèdia en les xarxes de sensors sense fil (WSN). Partint dels resultats anteriors, s'ha adaptat tant l'arquitectura com el protocol de comunicacions per a aquest tipus concret de xarxa, l'ús del qual s'ha estés en els últims anys de forma considerable.Díaz Santos, JR. (2016). Design and Implementation of a Communication Protocol to Improve Multimedia QoS and QoE in Wireless Ad Hoc Networks [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/62162TESI

    Control evaluation in a LVoD system based on a peer-to-peer multicast scheme

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    Providing Quality of Service (QoS) in video on demand systems (VoD) is a challenging problem. In this paper, we analyse the fault tolerance on a P2P multicast delivery scheme, called Patch Collaboration Manager / Multicast Channel Distributed Branching (PCM/MCDB) [13]. This scheme decentralizes the delivery process between clients and scales the VoD server performance. PCM/MCDB synchronizes a group of clients in order to create local network channels to replace on-going multicast channels from the VoD server. Using the P2P paradigm supposes facing the challenge of how often peers connect and disconnect from the system. To address this problem, a centralized mechanism is able to replace the failed client. We evaluate the failure management process of the centralized scheme in terms of the overhead injected into the network and analyse the applicability of a distributed approach to managing the process. Analytical models are developed for centralized and distributed approaches. Their behaviour are compared in order to evaluate whether the distributed scheme can improve the fault management process, in terms of reducing server load and generating better scalability.Proporcionar Calidad de Servicio (QoS) en sistemas de Vídeo bajo Demanda (VoD) es un problema desafiador. En este artículo, analizamos la tolerancia a fallos en un esquema de envío de informaciones, basado en comunicaciones multicast y colaboraciones P2P, denominado PCM/MCDB [13]. El esquema descentraliza el proceso de envío de información entre los clientes y escala las prestaciones del servidor de VoD. PCM/MCDB sincroniza un grupo de clientes con objeto de crear canales de redes locales para reemplazar canales multicast en curso del servidor. La aplicación del paradigma P2P supone cómo afrontar el problema de la conexión y desconexión de clientes del sistema. Para resolver este problema, un mecanismo centralizado es capaz de reemplazar el cliente fallido. En el trabajo evaluamos el proceso de gestión de fallos del esquema centralizado en términos del flujo de informaciones insertado en la red y analizamos la aplicabilidad de un esquema distribuido para el proceso de gestión. Modelos analíticos son desarrollados para las aproximaciones centralizada y distribuida. Sus comportamientos son comparados con objeto de evaluar si un esquema distribuido puede mejorar el proceso de gestión de fallos desde el punto de vista de reducir la carga del servidor y proporcionar mejor escalabilidad.VIII Workshop de Procesamiento Distribuido y ParaleloRed de Universidades con Carreras en Informática (RedUNCI

    Control evaluation in a LVoD system based on a peer-to-peer multicast scheme

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    Providing Quality of Service (QoS) in video on demand systems (VoD) is a challenging problem. In this paper, we analyse the fault tolerance on a P2P multicast delivery scheme, called Patch Collaboration Manager / Multicast Channel Distributed Branching (PCM/MCDB) [13]. This scheme decentralizes the delivery process between clients and scales the VoD server performance. PCM/MCDB synchronizes a group of clients in order to create local network channels to replace on-going multicast channels from the VoD server. Using the P2P paradigm supposes facing the challenge of how often peers connect and disconnect from the system. To address this problem, a centralized mechanism is able to replace the failed client. We evaluate the failure management process of the centralized scheme in terms of the overhead injected into the network and analyse the applicability of a distributed approach to managing the process. Analytical models are developed for centralized and distributed approaches. Their behaviour are compared in order to evaluate whether the distributed scheme can improve the fault management process, in terms of reducing server load and generating better scalability.Proporcionar Calidad de Servicio (QoS) en sistemas de Vídeo bajo Demanda (VoD) es un problema desafiador. En este artículo, analizamos la tolerancia a fallos en un esquema de envío de informaciones, basado en comunicaciones multicast y colaboraciones P2P, denominado PCM/MCDB [13]. El esquema descentraliza el proceso de envío de información entre los clientes y escala las prestaciones del servidor de VoD. PCM/MCDB sincroniza un grupo de clientes con objeto de crear canales de redes locales para reemplazar canales multicast en curso del servidor. La aplicación del paradigma P2P supone cómo afrontar el problema de la conexión y desconexión de clientes del sistema. Para resolver este problema, un mecanismo centralizado es capaz de reemplazar el cliente fallido. En el trabajo evaluamos el proceso de gestión de fallos del esquema centralizado en términos del flujo de informaciones insertado en la red y analizamos la aplicabilidad de un esquema distribuido para el proceso de gestión. Modelos analíticos son desarrollados para las aproximaciones centralizada y distribuida. Sus comportamientos son comparados con objeto de evaluar si un esquema distribuido puede mejorar el proceso de gestión de fallos desde el punto de vista de reducir la carga del servidor y proporcionar mejor escalabilidad.VIII Workshop de Procesamiento Distribuido y ParaleloRed de Universidades con Carreras en Informática (RedUNCI

    Fail Over Strategy for Fault Tolerance in Cloud Computing Environment

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    YesCloud fault tolerance is an important issue in cloud computing platforms and applications. In the event of an unexpected system failure or malfunction, a robust fault-tolerant design may allow the cloud to continue functioning correctly possibly at a reduced level instead of failing completely. To ensure high availability of critical cloud services, the application execution and hardware performance, various fault tolerant techniques exist for building self-autonomous cloud systems. In comparison to current approaches, this paper proposes a more robust and reliable architecture using optimal checkpointing strategy to ensure high system availability and reduced system task service finish time. Using pass rates and virtualised mechanisms, the proposed Smart Failover Strategy (SFS) scheme uses components such as Cloud fault manager, Cloud controller, Cloud load balancer and a selection mechanism, providing fault tolerance via redundancy, optimized selection and checkpointing. In our approach, the Cloud fault manager repairs faults generated before the task time deadline is reached, blocking unrecoverable faulty nodes as well as their virtual nodes. This scheme is also able to remove temporary software faults from recoverable faulty nodes, thereby making them available for future request. We argue that the proposed SFS algorithm makes the system highly fault tolerant by considering forward and backward recovery using diverse software tools. Compared to existing approaches, preliminary experiment of the SFS algorithm indicate an increase in pass rates and a consequent decrease in failure rates, showing an overall good performance in task allocations. We present these results using experimental validation tools with comparison to other techniques, laying a foundation for a fully fault tolerant IaaS Cloud environment

    Computer Science and Technology Series : XV Argentine Congress of Computer Science. Selected papers

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    CACIC'09 was the fifteenth Congress in the CACIC series. It was organized by the School of Engineering of the National University of Jujuy. The Congress included 9 Workshops with 130 accepted papers, 1 main Conference, 4 invited tutorials, different meetings related with Computer Science Education (Professors, PhD students, Curricula) and an International School with 5 courses. CACIC 2009 was organized following the traditional Congress format, with 9 Workshops covering a diversity of dimensions of Computer Science Research. Each topic was supervised by a committee of three chairs of different Universities. The call for papers attracted a total of 267 submissions. An average of 2.7 review reports were collected for each paper, for a grand total of 720 review reports that involved about 300 different reviewers. A total of 130 full papers were accepted and 20 of them were selected for this book.Red de Universidades con Carreras en Informática (RedUNCI

    Effective and Economical Content Delivery and Storage Strategies for Cloud Systems

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    Cloud computing has proved to be an effective infrastructure to host various applications and provide reliable and stable services. Content delivery and storage are two main services provided by the cloud. A high-performance cloud can reduce the cost of both cloud providers and customers, while providing high application performance to cloud clients. Thus, the performance of such cloud-based services is closely related to three issues. First, when delivering contents from the cloud to users or transferring contents between cloud datacenters, it is important to reduce the payment costs and transmission time. Second, when transferring contents between cloud datacenters, it is important to reduce the payment costs to the internet service providers (ISPs). Third, when storing contents in the datacenters, it is crucial to reduce the file read latency and power consumption of the datacenters. In this dissertation, we study how to effectively deliver and store contents on the cloud, with a focus on cloud gaming and video streaming services. In particular, we aim to address three problems. i) Cost-efficient cloud computing system to support thin-client Massively Multiplayer Online Game (MMOG): how to achieve high Quality of Service (QoS) in cloud gaming and reduce the cloud bandwidth consumption; ii) Cost-efficient inter-datacenter video scheduling: how to reduce the bandwidth payment cost by fully utilizing link bandwidth when cloud providers transfer videos between datacenters; iii) Energy-efficient adaptive file replication: how to adapt to time-varying file popularities to achieve a good tradeoff between data availability and efficiency, as well as reduce the power consumption of the datacenters. In this dissertation, we propose methods to solve each of aforementioned challenges on the cloud. As a result, we build a cloud system that has a cost-efficient system to support cloud clients, an inter-datacenter video scheduling algorithm for video transmission on the cloud and an adaptive file replication algorithm for cloud storage system. As a result, the cloud system not only benefits the cloud providers in reducing the cloud cost, but also benefits the cloud customers in reducing their payment cost and improving high cloud application performance (i.e., user experience). Finally, we conducted extensive experiments on many testbeds, including PeerSim, PlanetLab, EC2 and a real-world cluster, which demonstrate the efficiency and effectiveness of our proposed methods. In our future work, we will further study how to further improve user experience in receiving contents and reduce the cost due to content transfer

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u
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