1,400 research outputs found
Unterstützung des Editierens von Graphen in Visuellen Repräsentationen
The goal of this thesis is to provide solutions for supporting the direct editing of graphs in visual representations for analyzing graphs. For that, a conceptual view on the user's tasks is established first. On this basis, several novel approaches to "visually edit" the different data aspects of graphs - the graph's structure and associated attribute values - are introduced. Thereby, different visual graph representations suitable for communicating the data are considered.Das Ziel der vorliegenden Dissertation ist, Lösungen zur Unterstützung des direkten Editierens von Graphen in visuellen Repräsentationen zur Analyse von Graphen bereitzustellen. Dafür wird zunächst eine konzeptuelle Sicht auf die Aufgaben des Nutzers entwickelt. Auf dieser Basis werden anschließend mehrere neue Verfahren eingeführt, welche das "visuelle Editieren" der verschiedenen Datenaspekte von Graphen - der Struktur sowie dazu assoziierte Attributwerte - ermöglichen. Dabei werden verschiedene visuelle Graphrepräsentationen berücksichtigt, welche die Daten in geeigneter Form kommunizieren
Contributions to the cornerstones of interaction in visualization: strengthening the interaction of visualization
Visualization has become an accepted means for data exploration and analysis. Although interaction is an important component of visualization approaches, current visualization research pays less attention to interaction than to aspects of the graphical representation. Therefore, the goal of this work is to strengthen the interaction side of visualization. To this end, we establish a unified view on interaction in visualization. This unified view covers four cornerstones: the data, the tasks, the technology, and the human.Visualisierung hat sich zu einem unverzichtbaren Werkzeug für die Exploration und Analyse von Daten entwickelt. Obwohl Interaktion ein wichtiger Bestandteil solcher Werkzeuge ist, wird der Interaktion in der aktuellen Visualisierungsforschung weniger Aufmerksamkeit gewidmet als Aspekten der graphischen Repräsentation. Daher ist es das Ziel dieser Arbeit, die Interaktion im Bereich der Visualisierung zu stärken. Hierzu wird eine einheitliche Sicht auf Interaktion in der Visualisierung entwickelt
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An Ontology-based Approach to Web Site Design and Development
Building a data-intensive web site is a complex task. Ad-hoc rapid prototyping approaches easily lead to unsatisfactory results, e. g. poor maintainability and extensibility. The situation becomes even more difficult when customization issues arise and web sites need to present customized views to individual users. To address this problem, a number of model-based approaches have been proposed, which attempt to simplify the design and development of data-intensive web sites. However these approaches suffer a number of limitations, such as relatively little support for the composition of sophisticated user interfaces and the specification of presentation styles and little support for customization design.
In this work we propose and implement an ontology-based approach, OntoWeaver, which provides comprehensive support for the design and development of data-intensive web sites. In particular, OntoWeaver provides a set of ontologies to represent all aspects of data-intensive web sites in a declarative and re-usable format. The declarative nature of the specification of web sites opens up a number of possibilities with respect to intelligent analysis and management. Moreover, OntoWeaver includes providing high level support for developing customized web sites. Finally, it offers a powerful tool suite to support the design and development of data-intensive web sites. In the course of this research, we have also extended OntoWeaver by addressing the issue of integrating web service technology into a high level web site design framework
Using graphical style and visibility constraints for a meaningful layout in visual programming interfaces
In the expanding field of visual applications, layout design and graphical editing tasks are crucial points. In this paper, we address the incorporation of AI aspects in the visual software design process and the automatic layout and beautification of informational graphics such as visual programs and chart diagrams. Since layout in dynamic settings frequently requires a direct manipulation responsiveness, an incremental redesign of the generated visual material is necessary. Following our previous work on constraint-based multimodal design, we show how powerful constraint processing techniques, such as constraint hierarchies and dynamic constraint satisfaction, can be applied to visual programming environments in order to maintain graphical style and consistency for a meaningful layout. We describe InLay, a system for constraint-based presenting and editing visual programs. Finally, we will have a short look at some extensions with regard to advanced interaction and visualization techniques
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Supporting Story Synthesis: Bridging the Gap between Visual Analytics and Storytelling
Visual analytics usually deals with complex data and uses sophisticated algorithmic, visual, and interactive techniques. Findings of the analysis often need to be communicated to an audience that lacks visual analytics expertise. This requires analysis outcomes to be presented in simpler ways than that are typically used in visual analytics systems. However, not only analytical visualizations may be too complex for target audience but also the information that needs to be presented. Hence, there exists a gap on the path from obtaining analysis findings to communicating them, which involves two aspects: information and display complexity. We propose a general framework where data analysis and result presentation are linked by story synthesis, in which the analyst creates and organizes story contents. Differently, from the previous research, where analytic findings are represented by stored display states, we treat findings as data constructs. In story synthesis, findings are selected, assembled, and arranged in views using meaningful layouts that take into account the structure of information and inherent properties of its components. We propose a workflow for applying the proposed framework in designing visual analytics systems and demonstrate the generality of the approach by applying it to two domains, social media, and movement analysis
Alternative shaper: a model for automatic design generation
This paper discusses the formalization of Alternative Shaper, a Spatial Grammar supplemented with procedural knowledge for supporting design generation. The nondeterministic process style perspective supports an exploratory and flexible specification of designs and the use of predicates relating shapes allow the confirmation of shape spatial restrictions on design processes. Although simple at this stage, Alternative Shaper actually offers interesting potentialities on design generation that may be improved soon with convenient abstractions.info:eu-repo/semantics/acceptedVersio
User Interfaces and Difference Visualizations for Alternatives
Designers often create multiple iterations to evaluate alternatives. Todays computer-based tools do not support such easy exploration of a design space, despite the fact that such support has been advocated. This dissertation is centered on this.
I begin by investigating the effectiveness of various forms of difference visualizations and support for merging changes within a system targeted at diagrams with node and edge attributes. I evaluated the benefits of the introduced difference visualization techniques in two user studies. I found that the basic side-by-side juxtaposition visualization was not effective and also not well received. For comparing diagrams with matching node positions, participants preferred the side-by-side option with a difference layer. For diagrams with non-matching positions animation was beneficial, but the combination with a difference layer was preferred. Thus, the difference layer technique was useful and a good complement to animation.
I continue by investigating if explicit support for design alternatives better supports exploration and creativity in a generative design system. To investigate the new techniques to better support exploration, I built a new system that supports parallel exploration of alternative designs and generation of new structural combinations. I investigate the usefulness of my prototype in two user studies and interviews. The results and feedback suggest and confirm that supporting design alternatives explicitly enables designers to work more creatively.
Generative models are often represented as DAGs (directed acyclic graphs) in a dataflow programming environment. Existing approaches to compare such DAGs do not generalize to multiple alternatives. Informed by and building on the first part of my dissertation, I introduce a novel user interface that enables visual differencing and editing alternative graphsspecifically more than two alternatives simultaneously, something that has not been presented before. I also explore multi-monitor support to demonstrate that the difference visualization technique scales well to up to 18 alternatives. The novel jamming space feature makes organizing alternatives on a 23 monitor system easier. To investigate the usability of the new difference visualization method I conducted an exploratory interview with three expert designers. The received comments confirmed that it meets their design goals
Semi-automatic enrichment of crowdsourced synonymy networks: the WISIGOTH system applied to Wiktionary
International audienceSemantic lexical resources are a mainstay of various Natural Language Processing applications. However, comprehensive and reliable resources are rare and not often freely available. Handcrafted resources are too costly for being a general solution while automatically-built resources need to be validated by experts or at least thoroughly evaluated. We propose in this paper a picture of the current situation with regard to lexical resources, their building and their evaluation. We give an in-depth description of Wiktionary, a freely available and collaboratively built multilingual dictionary. Wiktionary is presented here as a promising raw resource for NLP. We propose a semi-automatic approach based on random walks for enriching Wiktionary synonymy network that uses both endogenous and exogenous data. We take advantage of the wiki infrastructure to propose a validation "by crowds". Finally, we present an implementation called WISIGOTH, which supports our approach
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