1,537 research outputs found
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A classification of emerging and traditional grid systems
The grid has evolved in numerous distinct phases. It started in the early ’90s as a model of metacomputing in which supercomputers share resources; subsequently, researchers added the ability to share data. This is usually referred to as the first-generation grid. By the late ’90s, researchers had outlined the framework for second-generation grids, characterized by their use of grid middleware systems to “glue” different grid technologies together. Third-generation grids originated in the early millennium when Web technology was combined with second-generation grids. As a result, the invisible grid, in which grid complexity is fully hidden through resource virtualization, started receiving attention. Subsequently, grid researchers identified the requirement for semantically rich knowledge grids, in which middleware technologies are more intelligent and autonomic. Recently, the necessity for grids to support and extend the ambient intelligence vision has emerged. In AmI, humans are surrounded by computing technologies that are unobtrusively embedded in their surroundings.
However, third-generation grids’ current architecture doesn’t meet the requirements of next-generation grids (NGG) and service-oriented knowledge utility (SOKU).4 A few years ago, a group of independent experts, arranged by the European Commission, identified these shortcomings as a way to identify potential European grid research priorities for 2010 and beyond. The experts envision grid systems’ information, knowledge, and processing capabilities as a set of utility services.3 Consequently, new grid systems are emerging to materialize these visions. Here, we review emerging grids and classify them to motivate further research and help establish a solid foundation in this rapidly evolving area
Dynamic Reconfiguration in Modular Self-Reconfigurable Robots Using Multi-Agent Coalition Games
In this thesis, we consider the problem of autonomous self-reconfiguration by modular self-reconfigurable robots (MSRs). MSRs are composed of small units or modules that can be dynamically configured to form different structures, such as a lattice or a chain. The main problem in maneuvering MSRs is to enable them to autonomously reconfigure their structure depending on the operational conditions in the environment. We first discuss limitations of previous approaches to solve the MSR self-reconfiguration problem. We will then present a novel framework that uses a layered architecture comprising a conventional gait table-based maneuver to move the robot in a fixed configuration, but using a more complex coalition game-based technique for autonomously reconfiguring the robot. We discuss the complexity of solving the reconfiguration problem within the coalition game-based framework and propose a stochastic planning and pruning based approach to solve the coalition-game based MSR reconfiguration problem. We tested our MSR self-reconfiguration algorithm using an accurately simulated model of an MSR called ModRED (Modular Robot for Exploration and Discovery) within the Webots robot simulator. Our results show that using our coalition formation algorithm, MSRs are able to reconfigure efficiently after encountering an obstacle. The average “reward” or efficiency obtained by an MSR also improves by 2-10% while using our coalition formation algorithm as compared to a previously existing multi-agent coalition formation algorithm. To the best of our knowledge, this work represents two novel contributions in the field of modular robots. First, ours is one of the first research techniques that has combined principles from human team formation techniques from the area of computational economics with dynamic self-reconfiguration in modular self-reconfigurable robots. Secondly, the modeling of uncertainty in coalition games using Markov Decision Processes is a novel and previously unexplored problem in the area of coalition formation. Overall, this thesis addresses a challenging research problem at the intersection of artificial intelligence, game theory and robotics and opens up several new directions for further research to improve the control and reconfiguration of modular robots
From supply chains to demand networks. Agents in retailing: the electrical bazaar
A paradigm shift is taking place in logistics. The focus is changing from operational effectiveness to adaptation. Supply Chains will develop into networks that will adapt to consumer demand in almost real time. Time to market, capacity of adaptation and enrichment of customer experience seem to be the key elements of this new paradigm. In this environment emerging technologies like RFID (Radio Frequency ID), Intelligent Products and the Internet, are triggering a reconsideration of methods, procedures and goals. We present a Multiagent System framework specialized in retail that addresses these changes with the use of rational agents and takes advantages of the new market opportunities. Like in an old bazaar, agents able to learn, cooperate, take advantage of gossip and distinguish between collaborators and competitors, have the ability to adapt, learn and react to a changing environment better than any other structure. Keywords: Supply Chains, Distributed Artificial Intelligence, Multiagent System.Postprint (published version
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A multi-agent architecture for plug and produce on an industrial assembly platform
YesModern manufacturing companies face increased pressures to adapt to shorter product life cycles and the need to reconfigure more frequently their production systems to offer new product variants. This paper proposes a new multi-agent architecture utilising “plug and produce” principles for configuration and reconfiguration of production systems with minimum human intervention. A new decision-making approach for system reconfiguration based on tasks re-allocation is presented using goal driven methods. The application of the proposed architecture is described with a number of architectural views and its deployment is illustrated using a validation scenario implemented on an industrial assembly platform. The proposed methodology provides an innovative application of a multi-agent control environment and architecture with the objective of significantly reducing the time for deployment and ramp-up of small footprint assembly systems.The reported research has been part of the EU FP7 research project “PRIME
Cooperation in self-organized heterogeneous swarms
Cooperation in self-organized heterogeneous swarms is a phenomenon from nature with many applications in autonomous robots. I specifically analyzed the problem of auto-regulated team formation in multi-agent systems and several strategies to learn socially how to make multi-objective decisions. To this end I proposed new multi-objective ranking relations and analyzed their properties theoretically and within multi-objective metaheuristics. The results showed that simple decision mechanism suffice to build effective teams of heterogeneous agents and that diversity in groups is not a problem but can increase the efficiency of multi-agent systems
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