39,185 research outputs found

    Run-time Support for Real-Time Multimedia in the Cloud

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    REACTION 2013. 2nd International Workshop on Real-time and distributed computing in emerging applications. December 3rd, 2013, Vancouver, Canada.This paper summarizes key research findings in the area of real-time performance and predictabil- ity of multimedia applications in cloud infrastruc- tures, namely: outcomes of the IRMOS European Project, addressing predictability of standard vir- tualized infrastructures; Osprey, an Operating Sys- tem with a novel design suitable for a multitude of heterogeneous workloads including real-time soft- ware; MediaCloud, a novel run-time architecture for offering on-demand multimedia processing facil- ities with unprecedented dynamism and flexibility in resource management. The paper highlights key research challenges ad- dressed by these projects and shortly presents ad- ditional questions lying ahead in this area

    Service Migration from Cloud to Multi-tier Fog Nodes for Multimedia Dissemination with QoE Support.

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    A wide range of multimedia services is expected to be offered for mobile users via various wireless access networks. Even the integration of Cloud Computing in such networks does not support an adequate Quality of Experience (QoE) in areas with high demands for multimedia contents. Fog computing has been conceptualized to facilitate the deployment of new services that cloud computing cannot provide, particularly those demanding QoE guarantees. These services are provided using fog nodes located at the network edge, which is capable of virtualizing their functions/applications. Service migration from the cloud to fog nodes can be actuated by request patterns and the timing issues. To the best of our knowledge, existing works on fog computing focus on architecture and fog node deployment issues. In this article, we describe the operational impacts and benefits associated with service migration from the cloud to multi-tier fog computing for video distribution with QoE support. Besides that, we perform the evaluation of such service migration of video services. Finally, we present potential research challenges and trends

    Semantic multimedia remote display for mobile thin clients

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    Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE

    Towards critical event monitoring, detection and prediction for self-adaptive future Internet applications

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    The Future Internet (FI) will be composed of a multitude of diverse types of services that offer flexible, remote access to software features, content, computing resources, and middleware solutions through different cloud delivery models, such as IaaS, PaaS and SaaS. Ultimately, this means that loosely coupled Internet services will form a comprehensive base for developing value added applications in an agile way. Unlike traditional application development, which uses computing resources and software components under local administrative control, FI applications will thus strongly depend on third-party services. To maintain their quality of service, those applications therefore need to dynamically and autonomously adapt to an unprecedented level of changes that may occur during runtime. In this paper, we present our recent experiences on monitoring, detection, and prediction of critical events for both software services and multimedia applications. Based on these findings we introduce potential directions for future research on self-adaptive FI applications, bringing together those research directions

    Big Data Model Simulation on a Graph Database for Surveillance in Wireless Multimedia Sensor Networks

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    Sensors are present in various forms all around the world such as mobile phones, surveillance cameras, smart televisions, intelligent refrigerators and blood pressure monitors. Usually, most of the sensors are a part of some other system with similar sensors that compose a network. One of such networks is composed of millions of sensors connect to the Internet which is called Internet of things (IoT). With the advances in wireless communication technologies, multimedia sensors and their networks are expected to be major components in IoT. Many studies have already been done on wireless multimedia sensor networks in diverse domains like fire detection, city surveillance, early warning systems, etc. All those applications position sensor nodes and collect their data for a long time period with real-time data flow, which is considered as big data. Big data may be structured or unstructured and needs to be stored for further processing and analyzing. Analyzing multimedia big data is a challenging task requiring a high-level modeling to efficiently extract valuable information/knowledge from data. In this study, we propose a big database model based on graph database model for handling data generated by wireless multimedia sensor networks. We introduce a simulator to generate synthetic data and store and query big data using graph model as a big database. For this purpose, we evaluate the well-known graph-based NoSQL databases, Neo4j and OrientDB, and a relational database, MySQL.We have run a number of query experiments on our implemented simulator to show that which database system(s) for surveillance in wireless multimedia sensor networks is efficient and scalable
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