76 research outputs found

    Local Equivalence and Intrinsic Metrics between Reeb Graphs

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    As graphical summaries for topological spaces and maps, Reeb graphs are common objects in the computer graphics or topological data analysis literature. Defining good metrics between these objects has become an important question for applications, where it matters to quantify the extent by which two given Reeb graphs differ. Recent contributions emphasize this aspect, proposing novel distances such as {\em functional distortion} or {\em interleaving} that are provably more discriminative than the so-called {\em bottleneck distance}, being true metrics whereas the latter is only a pseudo-metric. Their main drawback compared to the bottleneck distance is to be comparatively hard (if at all possible) to evaluate. Here we take the opposite view on the problem and show that the bottleneck distance is in fact good enough {\em locally}, in the sense that it is able to discriminate a Reeb graph from any other Reeb graph in a small enough neighborhood, as efficiently as the other metrics do. This suggests considering the {\em intrinsic metrics} induced by these distances, which turn out to be all {\em globally} equivalent. This novel viewpoint on the study of Reeb graphs has a potential impact on applications, where one may not only be interested in discriminating between data but also in interpolating between them

    Descriptor Based Analysis of Digital 3D Shapes

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    Medical Image Registration and 3D Object Matching

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    The great challenge in image registration and 3D object matching is to devise computationally efficient algorithms for aligning images so that their details overlap accurately and retrieving similar shapes from large databases of 3D models. The first problem addressed is this thesis is medical image registration, which we formulate as an optimization problem in the information-theoretic framework. We introduce a viable and practical image registration method by maximizing an entropic divergence measure using a modified simultaneous perturbation stochastic approximation algorithm. The feasibility of the proposed image registration approach is demonstrated through extensive experiments. The rest of the thesis is devoted to a joint exploitation of geometry and topology of 3D objects for as parsimonious as possible representation of models and its subsequent application in 3D object representation, matching, and retrieval problems. More precisely, we introduce a skeletal graph for topological 3D shape representation using Morse theory. The proposed skeletonization algorithm encodes a 3D shape into a topological Reeb graph using a normalized mixture distance function. We also propose a novel graph matching algorithm by comparing the relative shortest paths between the skeleton endpoints. Moreover, we describe a skeletal graph for 3D object matching and retrieval. This skeleton is constructed from the second eigenfunction of the Laplace-Beltrami operator defined on the surface of the 3D object. Using the generalized eigenvalue decomposition, a matrix computational framework based on the finite element method is presented to compute the spectrum of the Laplace-Beltrami operator. Illustrating experiments on two standard 3D shape benchmarks are provided to demonstrate the feasibility and the much improved performance of the proposed skeletal graphs as shape descriptors for 3D object matching and retrieval

    Geometric Approaches for 3D Shape Denoising and Retrieval

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    A key issue in developing an accurate 3D shape recognition system is to design an efficient shape descriptor for which an index can be built, and similarity queries can be answered efficiently. While the overwhelming majority of prior work on 3D shape analysis has concentrated primarily on rigid shape retrieval, many real objects such as articulated motions of humans are nonrigid and hence can exhibit a variety of poses and deformations. Motivated by the recent surge of interest in content-based analysis of 3D objects in computeraided design and multimedia computing, we develop in this thesis a unified theoretical and computational framework for 3D shape denoising and retrieval by incorporating insights gained from algebraic graph theory and spectral geometry. We first present a regularized kernel diffusion for 3D shape denoising by solving partial differential equations in the weighted graph-theoretic framework. Then, we introduce a computationally fast approach for surface denoising using the vertexcentered finite volume method coupled with the mesh covariance fractional anisotropy. Additionally, we propose a spectral-geometric shape skeleton for 3D object recognition based on the second eigenfunction of the Laplace-Beltrami operator in a bid to capture the global and local geometry of 3D shapes. To further enhance the 3D shape retrieval accuracy, we introduce a graph matching approach by assigning geometric features to each endpoint of the shape skeleton. Extensive experiments are carried out on two 3D shape benchmarks to assess the performance of the proposed shape retrieval framework in comparison with state-of-the-art methods. The experimental results show that the proposed shape descriptor delivers best-in-class shape retrieval performance

    Stability of Reeb graphs under function perturbations: the case of closed curves

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    Reeb graphs provide a method for studying the shape of a manifold by encoding the evolution and arrangement of level sets of a simple Morse function defined on the manifold. Since their introduction in computer graphics they have been gaining popularity as an effective tool for shape analysis and matching. In this context one question deserving attention is whether Reeb graphs are robust against function perturbations. Focusing on 1-dimensional manifolds, we define an editing distance between Reeb graphs of curves, in terms of the cost necessary to transform one graph into another. Our main result is that changes in Morse functions induce smaller changes in the editing distance between Reeb graphs of curves, implying stability of Reeb graphs under function perturbations.Comment: 23 pages, 12 figure

    Local Equivalence and Intrinsic Metrics between Reeb Graphs

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    As graphical summaries for topological spaces and maps, Reeb graphs are common objects in the computer graphics or topological data analysis literature. Defining good metrics between these objects has become an important question for applications, where it matters to quantify the extent by which two given Reeb graphs differ. Recent contributions emphasize this aspect, proposing novel distances such as functional distortion or interleaving that are provably more discriminative than the so-called bottleneck distance, being true metrics whereas the latter is only a pseudo-metric. Their main drawback compared to the bottleneck distance is to be comparatively hard (if at all possible) to evaluate. Here we take the opposite view on the problem and show that the bottleneck distance is in fact good enough locally, in the sense that it is able to discriminate a Reeb graph from any other Reeb graph in a small enough neighborhood, as efficiently as the other metrics do. This suggests considering the intrinsic metrics induced by these distances, which turn out to be all globally equivalent. This novel viewpoint on the study of Reeb graphs has a potential impact on applications, where one may not only be interested in discriminating between data but also in interpolating between them

    3D Shape Similarity Through Structural Descriptors

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    Due to the recent improvements to 3D object acquisition, visualization and modeling techniques, the number of 3D models available is more and more growing, and there is an increasing demand for tools supporting the automatic search for 3D objects and their sub-parts in digital archives. Whilst there are already techniques for rapidly extracting knowledge from massive volumes of texts (like Google [htt]) it is harder to structure, filter, organize, retrieve and maintain archives of digital shapes like images, 3D objects, 3D animations and virtual or augmented reality. This situations suggests that in the future a primary challenge in computer graphics will be how to find models having a similar global and/or local appearance. Shape descriptors and the methodologies used to compare them, occupy an important role for achieving this task. For this reason a first contribution of this thesis is to provide a critical analysis of the most representative geometric and structural shape descriptors with respect to a set of properties that shape descriptors should have. This analysis is targeted at highlighting the differences between descriptors in order to better understand where a descriptor fails and another succeed. As a second contribution, the thesis investigates the problem of using a structural descriptor for shape comparison purposes. A large class of structural shape descriptors can be easily encoded as directed, a-cyclic and attributed graphs, thus the problem of comparing structural descriptors is approached as a graph matching problem. The techniques used for graph comparison have an exponential computational complexity and it is therefore necessary to define an algorithmic approximation of the optimal solution. The methods for structural descriptors comparison, commonly used in the computer graphics community, consist of heuristic graph matching algorithms for specific application tasks, while it is lacking a general approach suitable for incorporating different heuristics applicable in different application tasks. The second contribution presented in this thesis is aimed at defining a framework for expressing the optimal algorithm for the computation of the maximal common subgraph in a formalization which makes it straightforward usable for plugging heuristics in it, in order to achieving different approximations of the optimal solution according to the specific case. Implemented heuristics for robust graph matching with respect to graph structural noise are discussed and experimented on sub-part correspondence between similar 3D objects, and shape retrieval application with respect to different structural graph descriptors

    A K-MEANS CLUSTERING BASED SHAPE RETRIEVAL TECHNIQUE FOR 3D MESH MODELS

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    Due to the large size of shape databases, importance of effective and robust method in shape retrieval has been increased. Researchers mainly focus on finding descriptors which is suitable for rigid models. Retrieval of non-rigid models is a still challenging field which needs to be studied more. For non-rigid models, descriptors that are designed should be insensitive to different poses. For non-rigid model retrieval, we propose a new method which first divides a model into clusters using geodesic distance metric and then computes the descriptor using these clusters. Mesh segmentation is performed using a skeleton-based K-means clustering method.  Each cluster is represented by an area based descriptor which is invariant to scale and orientation. Finally, similar objects for the input model are retrieved. Articulated objects from human to animals are used for this study’s experiments for the validation of the proposed retrieval algorithm

    Exploring 3D Shapes through Real Functions

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    This thesis lays in the context of research on representation, modelling and coding knowledge related to digital shapes, where by shape it is meant any individual object having a visual appareance which exists in some two-, three- or higher dimensional space. Digital shapes are digital representations of either physically existing or virtual objects that can be processed by computer applications. While the technological advances in terms of hardware and software have made available plenty of tools for using and interacting with the geometry of shapes, to manipulate and retrieve huge amount of data it is necessary to define methods able to effectively code them. In this thesis a conceptual model is proposed which represents a given 3D object through the coding of its salient features and defines an abstraction of the object, discarding irrelevant details. The approach is based on the shape descriptors defined with respect to real functions, which provide a very useful shape abstraction method for the analysis and structuring of the information contained in the discrete shape model. A distinctive feature of these shape descriptors is their capability of combining topological and geometrical information properties of the shape, giving an abstraction of the main shape features. To fully develop this conceptual model, both theoretical and computational aspects have been considered, related to the definition and the extension of the different shape descriptors to the computational domain. Main emphasis is devoted to the application of these shape descriptors in computational settings; to this aim we display a number of application domains that span from shape retrieval, to shape classification and to best view selection.Questa tesi si colloca nell\u27ambito di ricerca riguardante la rappresentazione, la modellazione e la codifica della conoscenza connessa a forme digitali, dove per forma si intende l\u27aspetto visuale di ogni oggetto che esiste in due, tre o pi? dimensioni. Le forme digitali sono rappresentazioni di oggetti sia reali che virtuali, che possono essere manipolate da un calcolatore. Lo sviluppo tecnologico degli ultimi anni in materia di hardware e software ha messo a disposizione una grande quantit? di strumenti per acquisire, rappresentare e processare la geometria degli oggetti; tuttavia per gestire questa grande mole di dati ? necessario sviluppare metodi in grado di fornirne una codifica efficiente. In questa tesi si propone un modello concettuale che descrive un oggetto 3D attraverso la codifica delle caratteristiche salienti e ne definisce una bozza ad alto livello, tralasciando dettagli irrilevanti. Alla base di questo approccio ? l\u27utilizzo di descrittori basati su funzioni reali in quanto forniscono un\u27astrazione della forma molto utile per analizzare e strutturare l\u27informazione contenuta nel modello discreto della forma. Una peculiarit? di tali descrittori di forma ? la capacit? di combinare propriet? topologiche e geometriche consentendo di astrarne le principali caratteristiche. Per sviluppare questo modello concettuale, ? stato necessario considerare gli aspetti sia teorici che computazionali relativi alla definizione e all\u27estensione in ambito discreto di vari descrittori di forma. Particolare attenzione ? stata rivolta all\u27applicazione dei descrittori studiati in ambito computazionale; a questo scopo sono stati considerati numerosi contesti applicativi, che variano dal riconoscimento alla classificazione di forme, all\u27individuazione della posizione pi? significativa di un oggetto

    Indexing and Retrieval of 3D Articulated Geometry Models

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    In this PhD research study, we focus on building a content-based search engine for 3D articulated geometry models. 3D models are essential components in nowadays graphic applications, and are widely used in the game, animation and movies production industry. With the increasing number of these models, a search engine not only provides an entrance to explore such a huge dataset, it also facilitates sharing and reusing among different users. In general, it reduces production costs and time to develop these 3D models. Though a lot of retrieval systems have been proposed in recent years, search engines for 3D articulated geometry models are still in their infancies. Among all the works that we have surveyed, reliability and efficiency are the two main issues that hinder the popularity of such systems. In this research, we have focused our attention mainly to address these two issues. We have discovered that most existing works design features and matching algorithms in order to reflect the intrinsic properties of these 3D models. For instance, to handle 3D articulated geometry models, it is common to extract skeletons and use graph matching algorithms to compute the similarity. However, since this kind of feature representation is complex, it leads to high complexity of the matching algorithms. As an example, sub-graph isomorphism can be NP-hard for model graph matching. Our solution is based on the understanding that skeletal matching seeks correspondences between the two comparing models. If we can define descriptive features, the correspondence problem can be solved by bag-based matching where fast algorithms are available. In the first part of the research, we propose a feature extraction algorithm to extract such descriptive features. We then convert the skeletal matching problems into bag-based matching. We further define metric similarity measure so as to support fast search. We demonstrate the advantages of this idea in our experiments. The improvement on precision is 12\% better at high recall. The indexing search of 3D model is 24 times faster than the state of the art if only the first relevant result is returned. However, improving the quality of descriptive features pays the price of high dimensionality. Curse of dimensionality is a notorious problem on large multimedia databases. The computation time scales exponentially as the dimension increases, and indexing techniques may not be useful in such situation. In the second part of the research, we focus ourselves on developing an embedding retrieval framework to solve the high dimensionality problem. We first argue that our proposed matching method projects 3D models on manifolds. We then use manifold learning technique to reduce dimensionality and maximize intra-class distances. We further propose a numerical method to sub-sample and fast search databases. To preserve retrieval accuracy using fewer landmark objects, we propose an alignment method which is also beneficial to existing works for fast search. The advantages of the retrieval framework are demonstrated in our experiments that it alleviates the problem of curse of dimensionality. It also improves the efficiency (3.4 times faster) and accuracy (30\% more accurate) of our matching algorithm proposed above. In the third part of the research, we also study a closely related area, 3D motions. 3D motions are captured by sticking sensor on human beings. These captured data are real human motions that are used to animate 3D articulated geometry models. Creating realistic 3D motions is an expensive and tedious task. Although 3D motions are very different from 3D articulated geometry models, we observe that existing works also suffer from the problem of temporal structure matching. This also leads to low efficiency in the matching algorithms. We apply the same idea of bag-based matching into the work of 3D motions. From our experiments, the proposed method has a 13\% improvement on precision at high recall and is 12 times faster than existing works. As a summary, we have developed algorithms for 3D articulated geometry models and 3D motions, covering feature extraction, feature matching, indexing and fast search methods. Through various experiments, our idea of converting restricted matching to bag-based matching improves matching efficiency and reliability. These have been shown in both 3D articulated geometry models and 3D motions. We have also connected 3D matching to the area of manifold learning. The embedding retrieval framework not only improves efficiency and accuracy, but has also opened a new area of research
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