Geometric Approaches for 3D Shape Denoising and Retrieval

Abstract

A key issue in developing an accurate 3D shape recognition system is to design an efficient shape descriptor for which an index can be built, and similarity queries can be answered efficiently. While the overwhelming majority of prior work on 3D shape analysis has concentrated primarily on rigid shape retrieval, many real objects such as articulated motions of humans are nonrigid and hence can exhibit a variety of poses and deformations. Motivated by the recent surge of interest in content-based analysis of 3D objects in computeraided design and multimedia computing, we develop in this thesis a unified theoretical and computational framework for 3D shape denoising and retrieval by incorporating insights gained from algebraic graph theory and spectral geometry. We first present a regularized kernel diffusion for 3D shape denoising by solving partial differential equations in the weighted graph-theoretic framework. Then, we introduce a computationally fast approach for surface denoising using the vertexcentered finite volume method coupled with the mesh covariance fractional anisotropy. Additionally, we propose a spectral-geometric shape skeleton for 3D object recognition based on the second eigenfunction of the Laplace-Beltrami operator in a bid to capture the global and local geometry of 3D shapes. To further enhance the 3D shape retrieval accuracy, we introduce a graph matching approach by assigning geometric features to each endpoint of the shape skeleton. Extensive experiments are carried out on two 3D shape benchmarks to assess the performance of the proposed shape retrieval framework in comparison with state-of-the-art methods. The experimental results show that the proposed shape descriptor delivers best-in-class shape retrieval performance

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