557 research outputs found

    Evaluation of cross-layer reliability mechanisms for satellite digital multimedia broadcast

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    This paper presents a study of some reliability mechanisms which may be put at work in the context of Satellite Digital Multimedia Broadcasting (SDMB) to mobile devices such as handheld phones. These mechanisms include error correcting codes, interleaving at the physical layer, erasure codes at intermediate layers and error concealment on the video decoder. The evaluation is made on a realistic satellite channel and takes into account practical constraints such as the maximum zapping time and the user mobility at several speeds. The evaluation is done by simulating different scenarii with complete protocol stacks. The simulations indicate that, under the assumptions taken here, the scenario using highly compressed video protected by erasure codes at intermediate layers seems to be the best solution on this kind of channel

    Multiple description video coding for stereoscopic 3D

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    In this paper, we propose an MDC schemes for stereoscopic 3D video. In the literature, MDC has previously been applied in 2D video but not so much in 3D video. The proposed algorithm enhances the error resilience of the 3D video using the combination of even and odd frame based MDC while retaining good temporal prediction efficiency for video over error-prone networks. Improvements are made to the original even and odd frame MDC scheme by adding a controllable amount of side information to improve frame interpolation at the decoder. The side information is also sent according to the video sequence motion for further improvement. The performance of the proposed algorithms is evaluated in error free and error prone environments especially for wireless channels. Simulation results show improved performance using the proposed MDC at high error rates compared to the single description coding (SDC) and the original even and odd frame MDC

    ChitChat: Making Video Chat Robust to Packet Loss

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    Video chat is increasingly popular among Internet users. Often, however, chatting sessions suffer from packet loss, which causes video outage and poor quality. Existing solutions however are unsatisfying. Retransmissions increase the delay and hence can interact negatively with the strict timing requirements of interactive video. FEC codes introduce extra overhead and hence reduce the bandwidth available for video data even in the absence of packet loss. This paper presents ChitChat, a new approach for reliable video chat that neither delays frames nor introduces bandwidth overhead. The key idea is to ensure that the information in each packet describes the whole frame. As a result, even when some packets are lost, the receiver can still use the received packets to decode a smooth version of the original frame. This reduces frame loss and the resulting video freezes and improves the perceived video quality. We have implemented ChitChat and evaluated it over multiple Internet paths. In comparison to Windows Live Messenger 2009, our method reduces the occurrences of video outage events by more than an order of magnitude

    Adaptive protection scheme for MVC-encoded stereoscopic video streaming in IP-based networks

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    We present an adaptive unequal error protection (UEP) strategy built on the 1-D interleaved parity Application Layer Forward Error Correction (AL-FEC) code for protecting the transmission of stereoscopic 3D video content encoded with Multiview Video Coding (MVC) through IP-based networks. Our scheme targets the minimization of quality degradation produced by packet losses during video transmission in time-sensitive application scenarios. To that end, based on a novel packet-level distortion model, it selects in real time the most suitable packets within each Group of Pictures (GOP) to be protected and the most convenient FEC technique parameters, i.e., the size of the FEC generator matrix. In order to make these decisions, it considers the relevance of the packet, the behavior of the channel, and the available bitrate for protection purposes. Simulation results validate both the distortion model introduced to estimate the importance of packets and the optimization of the FEC technique parameter values

    Making video chat robust to packet loss

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010.Cataloged from PDF version of thesis.Includes bibliographical references (p. 77-83).Video chat is increasingly popular among Internet users (e.g. Skype, Windows Live Messenger, Google Talk). Often, however, chatting sessions suffer from packet loss, which causes video outage and poor quality. Existing solutions however are unsatisfying. Retransmissions increase the delay and hence can interact negatively with the strict timing requirements of interactive video. FEC codes introduce extra overhead and hence reduce the bandwidth available for video data even in the absence of packet loss. In this thesis, we present ChitChat, a new approach for reliable video chat that neither delays frames nor introduces bandwidth overhead. The key idea is to ensure that the information in each packet describes the whole frame. As a result, even when some packets are lost, the receiver can still use the received packets to decode a smooth version of the original frame. This reduces frame loss and the resulting video freezes and improves the perceived video quality. We have implemented ChitChat and evaluated it over multiple Internet paths. In comparison to Windows Live Messenger 2009, our method reduces the occurrences of video outage events by more than an order of magnitude.by Jue Wang.S.M

    Providing 3D video services: the challenge from 2D to 3DTV quality of experience

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    Recently, three-dimensional (3D) video has decisively burst onto the entertainment industry scene, and has arrived in households even before the standardization process has been completed. 3D television (3DTV) adoption and deployment can be seen as a major leap in television history, similar to previous transitions from black and white (B&W) to color, from analog to digital television (TV), and from standard definition to high definition. In this paper, we analyze current 3D video technology trends in order to define a taxonomy of the availability and possible introduction of 3D-based services. We also propose an audiovisual network services architecture which provides a smooth transition from two-dimensional (2D) to 3DTV in an Internet Protocol (IP)-based scenario. Based on subjective assessment tests, we also analyze those factors which will influence the quality of experience in those 3D video services, focusing on effects of both coding and transmission errors. In addition, examples of the application of the architecture and results of assessment tests are provided

    Robust and efficient video/image transmission

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    The Internet has become a primary medium for information transmission. The unreliability of channel conditions, limited channel bandwidth and explosive growth of information transmission requests, however, hinder its further development. Hence, research on robust and efficient delivery of video/image content is demanding nowadays. Three aspects of this task, error burst correction, efficient rate allocation and random error protection are investigated in this dissertation. A novel technique, called successive packing, is proposed for combating multi-dimensional (M-D) bursts of errors. A new concept of basis interleaving array is introduced. By combining different basis arrays, effective M-D interleaving can be realized. It has been shown that this algorithm can be implemented only once and yet optimal for a set of error bursts having different sizes for a given two-dimensional (2-D) array. To adapt to variable channel conditions, a novel rate allocation technique is proposed for FineGranular Scalability (FGS) coded video, in which real data based rate-distortion modeling is developed, constant quality constraint is adopted and sliding window approach is proposed to adapt to the variable channel conditions. By using the proposed technique, constant quality is realized among frames by solving a set of linear functions. Thus, significant computational simplification is achieved compared with the state-of-the-art techniques. The reduction of the overall distortion is obtained at the same time. To combat the random error during the transmission, an unequal error protection (UEP) method and a robust error-concealment strategy are proposed for scalable coded video bitstreams

    DVB-NGH: the Next Generation of Digital Broadcast Services to Handheld Devices

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    This paper reviews the main technical solutions adopted by the next-generation mobile broadcasting standard DVB-NGH, the handheld evolution of the second-generation digital terrestrial TV standard DVB-T2. The main new technical elements introduced with respect to DVB-T2 are: layered video coding with multiple physical layer pipes, time-frequency slicing, full support of an IP transport layer with a dedicated protocol stack, header compression mechanisms for both IP and MPEG-2 TS packets, new low-density parity check coding rates for the data path (down to 1/5), nonuniform constellations for 64 Quadrature Amplitude Modulation (QAM) and 256QAM, 4-D rotated constellations for Quadrature Phase Shift Keying (QPSK), improved time interleaving in terms of zapping time, end-to-end latency and memory consumption, improved physical layer signaling in terms of robustness, capacity and overhead, a novel distributed multiple input single output transmit diversity scheme for single-frequency networks (SFNs), and efficient provisioning of local content in SFNs. All these technological solutions, together with the high performance of DVB-T2, make DVB-NGH a real next-generation mobile multimedia broadcasting technology. In fact, DVB-NGH can be regarded the first third-generation broadcasting system because it allows for the possibility of using multiple input multiple output antenna schemes to overcome the Shannon limit of single antenna wireless communications. Furthermore, DVB-NGH also allows the deployment of an optional satellite component forming a hybrid terrestrial-satellite network topology to improve the coverage in rural areas where the installation of terrestrial networks could be uneconomical.GĂłmez Barquero, D.; Douillard, C.; Moss, P.; Mignone, V. (2014). DVB-NGH: the Next Generation of Digital Broadcast Services to Handheld Devices. IEEE Transactions on Broadcasting. 60(2):246-257. doi:10.1109/TBC.2014.2313073S24625760

    New Network and ATM Adaptation Layers for Real-Time Multimedia Applications: A Performance Study Based on Psychophysics

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    We present in this paper Network and ATM Adaptation Layers for real-time multimedia applications. These layers provide a robust transmission by applying per-cell sequence numbering combined with a selective Forward Error Correction (FEC) mechanism based on Burst Erasure codes. We compare their performance against a transmission over AAL5 by simulating the transport of an MPEG-2 sequence over an ATM network. Performance is measured in terms of Cell Loss Ratio (CLR) and user perceived quality. The proposed layers achieve an improvement on the cell loss figures obtained for AAL5 of about one order of magnitude under the same traffic conditions. To evaluate the impact of cell losses at the application level, we apply a perceptual quality measure to the decoded MPEG-2 sequences. From a perceptual point of view, the proposed AAL achieves a graceful quality degradation compared to AAL5 which shows a critical CLR value beyond which quality drops very fast. The application of a selective FEC achieves an even smoother image quality degradation with a small overhead
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