147 research outputs found

    Real-time Foreground Object Detection Combining the PBAS Background Modelling Algorithm and Feedback from Scene Analysis Module

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    The article presents a hardware implementation of the foreground object detection algorithm PBAS (Pixel-Based Adaptive Segmenter) with a scene analysis module. A mechanism for static object detection is proposed, which is based on consecutive frame differencing. The method allows to distinguish stopped foreground objects (e.g. a car at the intersection, abandoned luggage) from false detections (so-called ghosts) using edge similarity. The improved algorithm was compared with the original version on popular test sequences from the changedetection.net dataset. The obtained results indicate that the proposed approach allows to improve the performance of the method for sequences with the stopped objects. The algorithm has been implemented and successfully verified on a hardware platform with Virtex 7 FPGA device. The PBAS segmentation, consecutive frame differencing, Sobel edge detection and advanced one-pass connected component analysis modules were designed. The system is capable of processing 50 frames with a resolution of 720 × 576 pixels per second.

    Image Processing Using FPGAs

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    This book presents a selection of papers representing current research on using field programmable gate arrays (FPGAs) for realising image processing algorithms. These papers are reprints of papers selected for a Special Issue of the Journal of Imaging on image processing using FPGAs. A diverse range of topics is covered, including parallel soft processors, memory management, image filters, segmentation, clustering, image analysis, and image compression. Applications include traffic sign recognition for autonomous driving, cell detection for histopathology, and video compression. Collectively, they represent the current state-of-the-art on image processing using FPGAs

    Real time video pipeline for computer vision using embedded GPUs, A

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    2016 Fall.Includes bibliographical references.This thesis presents case study confirming the feasibility of real time Computer Vision applications on embedded GPUs. Applications that depend on video processing, such as security surveillance, can benefit from applying optimizations common in scientific computing. This thesis demonstrates the benefit of applying such optimizations to real time Computer Vision applications on embedded GPUs. The primary contribution of this thesis is an optimized implementation of ViBe targeting NVIDIA's Jetson TK1. ViBe is a commonly used background subtraction algorithm. Optimizing a background subtraction algorithm accelerates the task of reducing the field of view to only interesting patches of the frames of the video. Placing portable hardware close to capturing devices in the surveillance system reduces bandwidth requirements and cost. The goals of the optimizations proposed for this algorithm are to 1) reduce memory traffic 2) overlap CPU and GPU usage 3) reduce kernel overhead. The optimized implementation of ViBe achieves a frame rate of almost 55 FPS beating the real time goal standard of 30 FPS for real time video. This is a small portion of the real-time window leaving processing time for additional algorithms like object recognition

    Real-time people tracking in a camera network

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    Visual tracking is a fundamental key to the recognition and analysis of human behaviour. In this thesis we present an approach to track several subjects using multiple cameras in real time. The tracking framework employs a numerical Bayesian estimator, also known as a particle lter, which has been developed for parallel implementation on a Graphics Processing Unit (GPU). In order to integrate multiple cameras into a single tracking unit we represent the human body by a parametric ellipsoid in a 3D world. The elliptical boundary can be projected rapidly, several hundred times per subject per frame, onto any image for comparison with the image data within a likelihood model. Adding variables to encode visibility and persistence into the state vector, we tackle the problems of distraction and short-period occlusion. However, subjects may also disappear for longer periods due to blind spots between cameras elds of view. To recognise a desired subject after such a long-period, we add coloured texture to the ellipsoid surface, which is learnt and retained during the tracking process. This texture signature improves the recall rate from 60% to 70-80% when compared to state only data association. Compared to a standard Central Processing Unit (CPU) implementation, there is a signi cant speed-up ratio

    Hardware dedicado para sistemas empotrados de visión

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    La constante evolución de las Tecnologías de la Información y las Comunicaciones no solo ha permitido que más de la mitad de la población mundial esté actualmente interconectada a través de Internet, sino que ha sido el caldo de cultivo en el que han surgido nuevos paradigmas, como el ‘Internet de las cosas’ (IoT) o la ‘Inteligencia ambiental’ (AmI), que plantean la necesidad de interconectar objetos con distintas funcionalidades para lograr un entorno digital, sensible y adaptativo, que proporcione servicios de muy distinta índole a sus usuarios. La consecución de este entorno requiere el desarrollo de dispositivos electrónicos de bajo coste que, con tamaño y peso reducido, sean capaces de interactuar con el medio que los rodea, operar con máxima autonomía y proporcionar un elevado nivel de inteligencia. La funcionalidad de muchos de estos dispositivos incluirá la capacidad para adquirir, procesar y transmitir imágenes, extrayendo, interpretando o modificando la información visual que resulte de interés para una determinada aplicación. En el marco de este desafío surge la presente Tesis Doctoral, cuyo eje central es el desarrollo de hardware dedicado para la implementación de algoritmos de procesamiento de imágenes y secuencias de vídeo usados en sistemas empotrados de visión. El trabajo persigue una doble finalidad. Por una parte, la búsqueda de soluciones que, por sus prestaciones y rendimiento, puedan ser incorporadas en sistemas que satisfagan las estrictas exigencias de funcionalidad, tamaño, consumo de energía y velocidad de operación demandadas por las nuevas aplicaciones. Por otra, el diseño de una serie de bloques funcionales implementados como módulos de propiedad intelectual, que permitan aliviar la carga computacional de las unidades de procesado de los sistemas en los que se integren. En la Tesis se proponen soluciones específicas para la implementación de dos tipos de operaciones habitualmente presentes en muchos sistemas de visión artificial: la sustracción de fondo y el etiquetado de componentes conexos. Las distintas alternativas surgen como consecuencia de aplicar una adecuada relación de compromiso entre funcionalidad y coste, entendiendo este último criterio en términos de recursos de cómputo, velocidad de operación y potencia consumida, lo que permite cubrir un amplio espectro de aplicaciones. En algunas de las soluciones propuestas se han utilizado además, técnicas de inferencia basadas en Lógica Difusa con idea de mejorar la calidad de los sistemas de visión resultantes. Para la realización de los diferentes bloques funcionales se ha seguido una metodología de diseño basada en modelos, que ha permitido la realización de todo el ciclo de desarrollo en un único entorno de trabajo. Dicho entorno combina herramientas informáticas que facilitan las etapas de codificación algorítmica, diseño de circuitos, implementación física y verificación funcional y temporal de las distintas alternativas, acelerando con ello todas las fases del flujo de diseño y posibilitando una exploración más eficiente del espacio de posibles soluciones. Asimismo, con el objetivo de demostrar la funcionalidad de las distintas aportaciones de esta Tesis Doctoral, algunas de las soluciones propuestas han sido integradas en sistemas de vídeo reales, que emplean buses estándares de uso común. Los dispositivos seleccionados para llevar a cabo estos demostradores han sido FPGAs y SoPCs de Xilinx, ya que sus excelentes propiedades para el prototipado y la construcción de sistemas que combinan componentes software y hardware, los convierten en candidatos ideales para dar soporte a la implementación de este tipo de sistemas.The continuous evolution of the Information and Communication Technologies (ICT), not only has allowed more than half of the global population to be currently interconnected through Internet, but it has also been the breeding ground for new paradigms such as Internet of Things (ioT) or Ambient Intelligence (AmI). These paradigms expose the need of interconnecting elements with different functionalities in order to achieve a digital, sensitive, adaptive and responsive environment that provides services of distinct nature to the users. The development of low cost devices, with small size, light weight and a high level of autonomy, processing power and ability for interaction is required to obtain this environment. Attending to this last feature, many of these devices will include the capacity to acquire, process and transmit images, extracting, interpreting and modifying the visual information that could be of interest for a certain application. This PhD Thesis, focused on the development of dedicated hardware for the implementation of image and video processing algorithms used in embedded systems, attempts to response to this challenge. The work has a two-fold purpose: on one hand, the search of solutions that, for its performance and properties, could be integrated on systems with strict requirements of functionality, size, power consumption and speed of operation; on the other hand, the design of a set of blocks that, packaged and implemented as IP-modules, allow to alleviate the computational load of the processing units of the systems where they could be integrated. In this Thesis, specific solutions for the implementation of two kinds of usual operations in many computer vision systems are provided. These operations are background subtraction and connected component labelling. Different solutions are created as the result of applying a good performance/cost trade-off (approaching this last criteria in terms of area, speed and consumed power), able to cover a wide range of applications. Inference techniques based on Fuzzy Logic have been applied to some of the proposed solutions in order to improve the quality of the resulting systems. To obtain the mentioned solutions, a model based-design methodology has been applied. This fact has allowed us to carry out all the design flow from a single work environment. That environment combines CAD tools that facilitate the stages of code programming, circuit design, physical implementation and functional and temporal verification of the different algorithms, thus accelerating the overall processes and making it possible to explore the space of solutions. Moreover, aiming to demonstrate the functionality of this PhD Thesis’s contributions, some of the proposed solutions have been integrated on real video systems that employ common and standard buses. The devices selected to perform these demonstrators have been FPGA and SoPCs (manufactured by Xilinx) since, due to their excellent properties for prototyping and creating systems that combine software and hardware components, they are ideal to develop these applications

    FPGA based technical solutions for high throughput data processing and encryption for 5G communication: A review

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    The field programmable gate array (FPGA) devices are ideal solutions for high-speed processing applications, given their flexibility, parallel processing capability, and power efficiency. In this review paper, at first, an overview of the key applications of FPGA-based platforms in 5G networks/systems is presented, exploiting the improved performances offered by such devices. FPGA-based implementations of cloud radio access network (C-RAN) accelerators, network function virtualization (NFV)-based network slicers, cognitive radio systems, and multiple input multiple output (MIMO) channel characterizers are the main considered applications that can benefit from the high processing rate, power efficiency and flexibility of FPGAs. Furthermore, the implementations of encryption/decryption algorithms by employing the Xilinx Zynq Ultrascale+MPSoC ZCU102 FPGA platform are discussed, and then we introduce our high-speed and lightweight implementation of the well-known AES-128 algorithm, developed on the same FPGA platform, and comparing it with similar solutions already published in the literature. The comparison results indicate that our AES-128 implementation enables efficient hardware usage for a given data-rate (up to 28.16 Gbit/s), resulting in higher efficiency (8.64 Mbps/slice) than other considered solutions. Finally, the applications of the ZCU102 platform for high-speed processing are explored, such as image and signal processing, visual recognition, and hardware resource management

    Real-time video scene analysis with heterogeneous processors

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    Field-Programmable Gate Arrays (FPGAs) and General Purpose Graphics Processing Units (GPUs) allow acceleration and real-time processing of computationally intensive computer vision algorithms. The decision to use either architecture in any application is determined by task-specific priorities such as processing latency, power consumption and algorithm accuracy. This choice is normally made at design time on a heuristic or fixed algorithmic basis; here we propose an alternative method for automatic runtime selection. In this thesis, we describe our PC-based system architecture containing both platforms; this provides greater flexibility and allows dynamic selection of processing platforms to suit changing scene priorities. Using the Histograms of Oriented Gradients (HOG) algorithm for pedestrian detection, we comprehensively explore algorithm implementation on FPGA, GPU and a combination of both, and show that the effect of data transfer time on overall processing performance is significant. We also characterise performance of each implementation and quantify tradeoffs between power, time and accuracy when moving processing between architectures, then specify the optimal architecture to use when prioritising each of these. We apply this new knowledge to a real-time surveillance application representative of anomaly detection problems: detecting parked vehicles in videos. Using motion detection and car and pedestrian HOG detectors implemented across multiple architectures to generate detections, we use trajectory clustering and a Bayesian contextual motion algorithm to generate an overall scene anomaly level. This is in turn used to select the architectures to run the compute-intensive detectors for the next frame on, with higher anomalies selecting faster, higher-power implementations. Comparing dynamic context-driven prioritisation of system performance against a fixed mapping of algorithms to architectures shows that our dynamic mapping method is 10% more accurate at detecting events than the power-optimised version, at the cost of 12W higher power consumption

    Hardware architectures for infrared pedestrian detection systems

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    Infrared pedestrian detection systems struggle with real-time processing performance. Known solutions are limited to either low resolution systems with basic functionality running at full frame rate, or software based techniques featuring higher detection rates with full set of features, however running only in off-line mode for statistical analysis. Here, a comprehensive solution for real-time pedestrian detection is described. This research project includes investigation of possible solutions, design, development and implementation of a pedestrian detection system, processing data from infrared video source in real-time. Design requirements include processing at full frame rate as well as low memory and system resource consumption. The memory utilization is one of the major concerns since high demand for memory resources is a critical aspect in most image processing applications. For the purpose of this task, a number of general purpose image processing techniques were revised, taking into consideration the suitability for infrared pedestrian detection. These tasks include background separation, acquisition noise removal and object detection through connected component labelling. They are discussed and addressed in individual chapters. Various techniques for background segmentation are discussed. A chronological review of popular techniques is provided. The proposed architecture for background subtraction is based on selective running average for adaptive background model, supported by adaptive thresholding based on histogram calculation. In order to remove acquisition noise, a dual decomposed architecture was introduced, based on mathematical morphology and basic set theory definitions. It includes both erosion and dilation performed in a pipeline. For the purpose of object detection and feature extraction, a connected component labelling technique was employed, based on a single pass approach to fulfil real-time processing requirement. The system was implemented, verified and tested on XUP FPGA Development Board with Virtex-II Pro XC2VP30 chip from Xilinx. Details and limitation of the specific implementation are discussed. An overview of experimental pedestrian detection results is provided. The thesis concludes with system analysis and suggestions for future work
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