4,640 research outputs found

    Design of a High-Speed Architecture for Stabilization of Video Captured Under Non-Uniform Lighting Conditions

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    Video captured in shaky conditions may lead to vibrations. A robust algorithm to immobilize the video by compensating for the vibrations from physical settings of the camera is presented in this dissertation. A very high performance hardware architecture on Field Programmable Gate Array (FPGA) technology is also developed for the implementation of the stabilization system. Stabilization of video sequences captured under non-uniform lighting conditions begins with a nonlinear enhancement process. This improves the visibility of the scene captured from physical sensing devices which have limited dynamic range. This physical limitation causes the saturated region of the image to shadow out the rest of the scene. It is therefore desirable to bring back a more uniform scene which eliminates the shadows to a certain extent. Stabilization of video requires the estimation of global motion parameters. By obtaining reliable background motion, the video can be spatially transformed to the reference sequence thereby eliminating the unintended motion of the camera. A reflectance-illuminance model for video enhancement is used in this research work to improve the visibility and quality of the scene. With fast color space conversion, the computational complexity is reduced to a minimum. The basic video stabilization model is formulated and configured for hardware implementation. Such a model involves evaluation of reliable features for tracking, motion estimation, and affine transformation to map the display coordinates of a stabilized sequence. The multiplications, divisions and exponentiations are replaced by simple arithmetic and logic operations using improved log-domain computations in the hardware modules. On Xilinx\u27s Virtex II 2V8000-5 FPGA platform, the prototype system consumes 59% logic slices, 30% flip-flops, 34% lookup tables, 35% embedded RAMs and two ZBT frame buffers. The system is capable of rendering 180.9 million pixels per second (mpps) and consumes approximately 30.6 watts of power at 1.5 volts. With a 1024×1024 frame, the throughput is equivalent to 172 frames per second (fps). Future work will optimize the performance-resource trade-off to meet the specific needs of the applications. It further extends the model for extraction and tracking of moving objects as our model inherently encapsulates the attributes of spatial distortion and motion prediction to reduce complexity. With these parameters to narrow down the processing range, it is possible to achieve a minimum of 20 fps on desktop computers with Intel Core 2 Duo or Quad Core CPUs and 2GB DDR2 memory without a dedicated hardware

    DIGITAL INPAINTING ALGORITHMS AND EVALUATION

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    Digital inpainting is the technique of filling in the missing regions of an image or a video using information from surrounding area. This technique has found widespread use in applications such as restoration, error recovery, multimedia editing, and video privacy protection. This dissertation addresses three significant challenges associated with the existing and emerging inpainting algorithms and applications. The three key areas of impact are 1) Structure completion for image inpainting algorithms, 2) Fast and efficient object based video inpainting framework and 3) Perceptual evaluation of large area image inpainting algorithms. One of the main approach of existing image inpainting algorithms in completing the missing information is to follow a two stage process. A structure completion step, to complete the boundaries of regions in the hole area, followed by texture completion process using advanced texture synthesis methods. While the texture synthesis stage is important, it can be argued that structure completion aspect is a vital component in improving the perceptual image inpainting quality. To this end, we introduce a global structure completion algorithm for completion of missing boundaries using symmetry as the key feature. While existing methods for symmetry completion require a-priori information, our method takes a non-parametric approach by utilizing the invariant nature of curvature to complete missing boundaries. Turning our attention from image to video inpainting, we readily observe that existing video inpainting techniques have evolved as an extension of image inpainting techniques. As a result, they suffer from various shortcoming including, among others, inability to handle large missing spatio-temporal regions, significantly slow execution time making it impractical for interactive use and presence of temporal and spatial artifacts. To address these major challenges, we propose a fundamentally different method based on object based framework for improving the performance of video inpainting algorithms. We introduce a modular inpainting scheme in which we first segment the video into constituent objects by using acquired background models followed by inpainting of static background regions and dynamic foreground regions. For static background region inpainting, we use a simple background replacement and occasional image inpainting. To inpaint dynamic moving foreground regions, we introduce a novel sliding-window based dissimilarity measure in a dynamic programming framework. This technique can effectively inpaint large regions of occlusions, inpaint objects that are completely missing for several frames, change in size and pose and has minimal blurring and motion artifacts. Finally we direct our focus on experimental studies related to perceptual quality evaluation of large area image inpainting algorithms. The perceptual quality of large area inpainting technique is inherently a subjective process and yet no previous research has been carried out by taking the subjective nature of the Human Visual System (HVS). We perform subjective experiments using eye-tracking device involving 24 subjects to analyze the effect of inpainting on human gaze. We experimentally show that the presence of inpainting artifacts directly impacts the gaze of an unbiased observer and this in effect has a direct bearing on the subjective rating of the observer. Specifically, we show that the gaze energy in the hole regions of an inpainted image show marked deviations from normal behavior when the inpainting artifacts are readily apparent

    Towards Visual Localization, Mapping and Moving Objects Tracking by a Mobile Robot: a Geometric and Probabilistic Approach

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    Dans cette thèse, nous résolvons le problème de reconstruire simultanément une représentation de la géométrie du monde, de la trajectoire de l'observateur, et de la trajectoire des objets mobiles, à l'aide de la vision. Nous divisons le problème en trois étapes : D'abord, nous donnons une solution au problème de la cartographie et localisation simultanées pour la vision monoculaire qui fonctionne dans les situations les moins bien conditionnées géométriquement. Ensuite, nous incorporons l'observabilité 3D instantanée en dupliquant le matériel de vision avec traitement monoculaire. Ceci élimine les inconvénients inhérents aux systèmes stéréo classiques. Nous ajoutons enfin la détection et suivi des objets mobiles proches en nous servant de cette observabilité 3D. Nous choisissons une représentation éparse et ponctuelle du monde et ses objets. La charge calculatoire des algorithmes de perception est allégée en focalisant activement l'attention aux régions de l'image avec plus d'intérêt. ABSTRACT : In this thesis we give new means for a machine to understand complex and dynamic visual scenes in real time. In particular, we solve the problem of simultaneously reconstructing a certain representation of the world's geometry, the observer's trajectory, and the moving objects' structures and trajectories, with the aid of vision exteroceptive sensors. We proceeded by dividing the problem into three main steps: First, we give a solution to the Simultaneous Localization And Mapping problem (SLAM) for monocular vision that is able to adequately perform in the most ill-conditioned situations: those where the observer approaches the scene in straight line. Second, we incorporate full 3D instantaneous observability by duplicating vision hardware with monocular algorithms. This permits us to avoid some of the inherent drawbacks of classic stereo systems, notably their limited range of 3D observability and the necessity of frequent mechanical calibration. Third, we add detection and tracking of moving objects by making use of this full 3D observability, whose necessity we judge almost inevitable. We choose a sparse, punctual representation of both the world and the moving objects in order to alleviate the computational payload of the image processing algorithms, which are required to extract the necessary geometrical information out of the images. This alleviation is additionally supported by active feature detection and search mechanisms which focus the attention to those image regions with the highest interest. This focusing is achieved by an extensive exploitation of the current knowledge available on the system (all the mapped information), something that we finally highlight to be the ultimate key to success

    Motion estimation for H.264/AVC on multiple GPUs using NVIDIA CUDA

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    To achieve the high coding efficiency the H.264/AVC standard offers, the encoding process quickly becomes computationally demanding. One of the most intensive encoding phases is motion estimation. Even modern CPUs struggle to process high-definition video sequences in real-time. While personal computers are typically equipped with powerful Graphics Processing Units (GPUs) to accelerate graphics operations, these GPUs lie dormant when encoding a video sequence. Furthermore, recent developments show more and more computer configurations come with multiple GPUs. However, no existing GPU-enabled motion estimation architectures target multiple GPUs. In addition, these architectures provide no early-out behavior nor can they enforce a specific processing order. We developed a motion search architecture, capable of executing motion estimation and partitioning for an H.264/AVC sequence entirely on the GPU using the NVIDIA CUDA (Compute Unified Device Architecture) platform. This paper describes our architecture and presents a novel job scheduling system we designed, making it possible to control the GPU in a flexible way. This job scheduling system can enforce real-time demands of the video encoder by prioritizing calculations and providing an early-out mode. Furthermore, the job scheduling system allows the use of multiple GPUs in one computer system and efficient load balancing of the motion search over these GPUs. This paper focuses on the execution speed of the novel job scheduling system on both single and multi-GPU systems. Initial results show that real-time full motion search of 720p high-definition content is possible with a 32 by 32 search window running on a system with four GPUs

    Visual Odometry Estimation Using Selective Features

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    The rapid growth in computational power and technology has enabled the automotive industry to do extensive research into autonomous vehicles. So called self- driven cars are seen everywhere, being developed from many companies like, Google, Mercedes Benz, Delphi, Tesla, Uber and many others. One of the challenging tasks for these vehicles is to track incremental motion in runtime and to analyze surroundings for accurate localization. This crucial information is used by many internal systems like active suspension control, autonomous steering, lane change assist and many such applications. All these systems rely on incremental motion to infer logical conclusions. Measurement of incremental change in pose or perspective, in other words, changes in motion, measured using visual only information is called Visual Odometry. This thesis proposes an approach to solve the Visual Odometry problem by using stereo-camera vision to incrementally estimate the pose of a vehicle by examining changes that motion induces on the background in the frame captured from stereo cameras. The approach in this thesis research uses a selective feature based motion tracking method to track the motion of the vehicle by analyzing the motion of its static surroundings and discarding the motion induced by dynamic background (outliers). The proposed approach considers that the surrounding may have moving objects like a truck, a car or a pedestrian body which has its own motion which may be different with respect to the vehicle. Use of stereo camera adds depth information which provides more crucial information necessary for detecting and rejecting outliers. Refining the interest point location using sinusoidal interpolation further increases the accuracy of the motion estimation results. The results show that by using a process that chooses features only on the static background and by tracking these features accurately, robust semantic information can be obtained

    Side information exploitation, quality control and low complexity implementation for distributed video coding

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    Distributed video coding (DVC) is a new video coding methodology that shifts the highly complex motion search components from the encoder to the decoder, such a video coder would have a great advantage in encoding speed and it is still able to achieve similar rate-distortion performance as the conventional coding solutions. Applications include wireless video sensor networks, mobile video cameras and wireless video surveillance, etc. Although many progresses have been made in DVC over the past ten years, there is still a gap in RD performance between conventional video coding solutions and DVC. The latest development of DVC is still far from standardization and practical use. The key problems remain in the areas such as accurate and efficient side information generation and refinement, quality control between Wyner-Ziv frames and key frames, correlation noise modelling and decoder complexity, etc. Under this context, this thesis proposes solutions to improve the state-of-the-art side information refinement schemes, enable consistent quality control over decoded frames during coding process and implement highly efficient DVC codec. This thesis investigates the impact of reference frames on side information generation and reveals that reference frames have the potential to be better side information than the extensively used interpolated frames. Based on this investigation, we also propose a motion range prediction (MRP) method to exploit reference frames and precisely guide the statistical motion learning process. Extensive simulation results show that choosing reference frames as SI performs competitively, and sometimes even better than interpolated frames. Furthermore, the proposed MRP method is shown to significantly reduce the decoding complexity without degrading any RD performance. To minimize the block artifacts and achieve consistent improvement in both subjective and objective quality of side information, we propose a novel side information synthesis framework working on pixel granularity. We synthesize the SI at pixel level to minimize the block artifacts and adaptively change the correlation noise model according to the new SI. Furthermore, we have fully implemented a state-of-the-art DVC decoder with the proposed framework using serial and parallel processing technologies to identify bottlenecks and areas to further reduce the decoding complexity, which is another major challenge for future practical DVC system deployments. The performance is evaluated based on the latest transform domain DVC codec and compared with different standard codecs. Extensive experimental results show substantial and consistent rate-distortion gains over standard video codecs and significant speedup over serial implementation. In order to bring the state-of-the-art DVC one step closer to practical use, we address the problem of distortion variation introduced by typical rate control algorithms, especially in a variable bit rate environment. Simulation results show that the proposed quality control algorithm is capable to meet user defined target distortion and maintain a rather small variation for sequence with slow motion and performs similar to fixed quantization for fast motion sequence at the cost of some RD performance. Finally, we propose the first implementation of a distributed video encoder on a Texas Instruments TMS320DM6437 digital signal processor. The WZ encoder is efficiently implemented, using rate adaptive low-density-parity-check accumulative (LDPCA) codes, exploiting the hardware features and optimization techniques to improve the overall performance. Implementation results show that the WZ encoder is able to encode at 134M instruction cycles per QCIF frame on a TMS320DM6437 DSP running at 700MHz. This results in encoder speed 29 times faster than non-optimized encoder implementation. We also implemented a highly efficient DVC decoder using both serial and parallel technology based on a PC-HPC (high performance cluster) architecture, where the encoder is running in a general purpose PC and the decoder is running in a multicore HPC. The experimental results show that the parallelized decoder can achieve about 10 times speedup under various bit-rates and GOP sizes compared to the serial implementation and significant RD gains with regards to the state-of-the-art DISCOVER codec

    Data Hiding in Digital Video

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    With the rapid development of digital multimedia technologies, an old method which is called steganography has been sought to be a solution for data hiding applications such as digital watermarking and covert communication. Steganography is the art of secret communication using a cover signal, e.g., video, audio, image etc., whereas the counter-technique, detecting the existence of such as a channel through a statistically trained classifier, is called steganalysis. The state-of-the art data hiding algorithms utilize features; such as Discrete Cosine Transform (DCT) coefficients, pixel values, motion vectors etc., of the cover signal to convey the message to the receiver side. The goal of embedding algorithm is to maximize the number of bits sent to the decoder side (embedding capacity) with maximum robustness against attacks while keeping the perceptual and statistical distortions (security) low. Data Hiding schemes are characterized by these three conflicting requirements: security against steganalysis, robustness against channel associated and/or intentional distortions, and the capacity in terms of the embedded payload. Depending upon the application it is the designer\u27s task to find an optimum solution amongst them. The goal of this thesis is to develop a novel data hiding scheme to establish a covert channel satisfying statistical and perceptual invisibility with moderate rate capacity and robustness to combat steganalysis based detection. The idea behind the proposed method is the alteration of Video Object (VO) trajectory coordinates to convey the message to the receiver side by perturbing the centroid coordinates of the VO. Firstly, the VO is selected by the user and tracked through the frames by using a simple region based search strategy and morphological operations. After the trajectory coordinates are obtained, the perturbation of the coordinates implemented through the usage of a non-linear embedding function, such as a polar quantizer where both the magnitude and phase of the motion is used. However, the perturbations made to the motion magnitude and phase were kept small to preserve the semantic meaning of the object motion trajectory. The proposed method is well suited to the video sequences in which VOs have smooth motion trajectories. Examples of these types could be found in sports videos in which the ball is the focus of attention and exhibits various motion types, e.g., rolling on the ground, flying in the air, being possessed by a player, etc. Different sports video sequences have been tested by using the proposed method. Through the experimental results, it is shown that the proposed method achieved the goal of both statistical and perceptual invisibility with moderate rate embedding capacity under AWGN channel with varying noise variances. This achievement is important as the first step for both active and passive steganalysis is the detection of the existence of covert channel. This work has multiple contributions in the field of data hiding. Firstly, it is the first example of a data hiding method in which the trajectory of a VO is used. Secondly, this work has contributed towards improving steganographic security by providing new features: the coordinate location and semantic meaning of the object
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