2,263 research outputs found

    Fully-automatic inverse tone mapping algorithm based on dynamic mid-level tone mapping

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    High Dynamic Range (HDR) displays can show images with higher color contrast levels and peak luminosities than the common Low Dynamic Range (LDR) displays. However, most existing video content is recorded and/or graded in LDR format. To show LDR content on HDR displays, it needs to be up-scaled using a so-called inverse tone mapping algorithm. Several techniques for inverse tone mapping have been proposed in the last years, going from simple approaches based on global and local operators to more advanced algorithms such as neural networks. Some of the drawbacks of existing techniques for inverse tone mapping are the need for human intervention, the high computation time for more advanced algorithms, limited low peak brightness, and the lack of the preservation of the artistic intentions. In this paper, we propose a fully-automatic inverse tone mapping operator based on mid-level mapping capable of real-time video processing. Our proposed algorithm allows expanding LDR images into HDR images with peak brightness over 1000 nits, preserving the artistic intentions inherent to the HDR domain. We assessed our results using the full-reference objective quality metrics HDR-VDP-2.2 and DRIM, and carrying out a subjective pair-wise comparison experiment. We compared our results with those obtained with the most recent methods found in the literature. Experimental results demonstrate that our proposed method outperforms the current state-of-the-art of simple inverse tone mapping methods and its performance is similar to other more complex and time-consuming advanced techniques

    Saliency-based image enhancement

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    Ph.DDOCTOR OF PHILOSOPH

    TimeSets: timeline visualization with set relations

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    In this paper, we introduce a novel timeline visualization technique, TimeSets, that helps make sense of complex temporal datasets by showing the set relationships among individual events. TimeSets visually groups events that share a topic, such as a place or a person, while preserving their temporal order. It dynamically adjusts the level of detail for each event to suit the amount of information and display estate. Various design options were explored to address issues such as one event belonging to multiple topics. A controlled experiment was conducted to evaluate its effectiveness by comparing it to the KelpFusion method. The results showed significant advantage in accuracy and user preference

    An approach to display layout of dynamic windows

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    The development of windows based user interface has introduced a new dimension to the field of human computer interaction. Now a user is able to perform multiple tasks at a time, often switching from one task to another. However windows environment also imposes the burden of manual windows management on the user. Several studies have suggested that manual window management is an unproductive chore often resulting in clutter and confusion on the display screen. Therefore we need a automatic windows layout generator to free the user to perform other useful tasks. This thesis introduces SPORDAC {Shadow Propagation for Overlap Removal and Display Area Compaction) algorithm. This algorithm aims to remove overlap from the display layout and encapsulate the layout in the finite display area. The SPORDAC prototype integrates the SPORDAC algorithm with simulated annealing to optimise the display area usage. The usefulness and applicability of the SPORDAC approach are illustrated with the implementation of a prototype, samples of generated layouts and analysis of the collected dat

    Representations and representation learning for image aesthetics prediction and image enhancement

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    With the continual improvement in cell phone cameras and improvements in the connectivity of mobile devices, we have seen an exponential increase in the images that are captured, stored and shared on social media. For example, as of July 1st 2017 Instagram had over 715 million registered users which had posted just shy of 35 billion images. This represented approximately seven and nine-fold increase in the number of users and photos present on Instagram since 2012. Whether the images are stored on personal computers or reside on social networks (e.g. Instagram, Flickr), the sheer number of images calls for methods to determine various image properties, such as object presence or appeal, for the purpose of automatic image management and curation. One of the central problems in consumer photography centers around determining the aesthetic appeal of an image and motivates us to explore questions related to understanding aesthetic preferences, image enhancement and the possibility of using such models on devices with constrained resources. In this dissertation, we present our work on exploring representations and representation learning approaches for aesthetic inference, composition ranking and its application to image enhancement. Firstly, we discuss early representations that mainly consisted of expert features, and their possibility to enhance Convolutional Neural Networks (CNN). Secondly, we discuss the ability of resource-constrained CNNs, and the different architecture choices (inputs size and layer depth) in solving various aesthetic inference tasks: binary classification, regression, and image cropping. We show that if trained for solving fine-grained aesthetics inference, such models can rival the cropping performance of other aesthetics-based croppers, however they fall short in comparison to models trained for composition ranking. Lastly, we discuss our work on exploring and identifying the design choices in training composition ranking functions, with the goal of using them for image composition enhancement

    Perception in statistical graphics

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    There has been quite a bit of research on statistical graphics and visualization, generally focused on new types of graphics, new software to create graphics, interactivity, and usability studies. Our ability to interpret and use statistical graphics hinges on the interface between the graph itself and the brain that perceives and interprets it, and there is substantially less research on the interplay between graph, eye, brain, and mind than is sufficient to understand the nature of these relationships. The goal of the work presented here is to further explore the interplay between a static graph, the translation of that graph from paper to mental representation (the journey from eye to brain), and the mental processes that operate on that graph once it is transferred into memory (mind). Understanding the perception of statistical graphics should allow researchers to create more effective graphs which produce fewer distortions and viewer errors while reducing the cognitive load necessary to understand the information presented in the graph. Taken together, these experiments should lay a foundation for exploring the perception of statistical graphics. There has been considerable research into the accuracy of numerical judgments viewers make from graphs, and these studies are useful, but it is more effective to understand how errors in these judgments occur so that the root cause of the error can be addressed directly. Understanding how visual reasoning relates to the ability to make judgments from graphs allows us to tailor graphics to particular target audiences. In addition, understanding the hierarchy of salient features in statistical graphics allows us to clearly communicate the important message from data or statistical models by constructing graphics which are designed specifically for the perceptual system

    Media aesthetics based multimedia storytelling.

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    Since the earliest of times, humans have been interested in recording their life experiences, for future reference and for storytelling purposes. This task of recording experiences --i.e., both image and video capture-- has never before in history been as easy as it is today. This is creating a digital information overload that is becoming a great concern for the people that are trying to preserve their life experiences. As high-resolution digital still and video cameras become increasingly pervasive, unprecedented amounts of multimedia, are being downloaded to personal hard drives, and also uploaded to online social networks on a daily basis. The work presented in this dissertation is a contribution in the area of multimedia organization, as well as automatic selection of media for storytelling purposes, which eases the human task of summarizing a collection of images or videos in order to be shared with other people. As opposed to some prior art in this area, we have taken an approach in which neither user generated tags nor comments --that describe the photographs, either in their local or on-line repositories-- are taken into account, and also no user interaction with the algorithms is expected. We take an image analysis approach where both the context images --e.g. images from online social networks to which the image stories are going to be uploaded--, and the collection images --i.e., the collection of images or videos that needs to be summarized into a story--, are analyzed using image processing algorithms. This allows us to extract relevant metadata that can be used in the summarization process. Multimedia-storytellers usually follow three main steps when preparing their stories: first they choose the main story characters, the main events to describe, and finally from these media sub-groups, they choose the media based on their relevance to the story as well as based on their aesthetic value. Therefore, one of the main contributions of our work has been the design of computational models --both regression based, as well as classification based-- that correlate well with human perception of the aesthetic value of images and videos. These computational aesthetics models have been integrated into automatic selection algorithms for multimedia storytelling, which are another important contribution of our work. A human centric approach has been used in all experiments where it was feasible, and also in order to assess the final summarization results, i.e., humans are always the final judges of our algorithms, either by inspecting the aesthetic quality of the media, or by inspecting the final story generated by our algorithms. We are aware that a perfect automatically generated story summary is very hard to obtain, given the many subjective factors that play a role in such a creative process; rather, the presented approach should be seen as a first step in the storytelling creative process which removes some of the ground work that would be tedious and time consuming for the user. Overall, the main contributions of this work can be capitalized in three: (1) new media aesthetics models for both images and videos that correlate with human perception, (2) new scalable multimedia collection structures that ease the process of media summarization, and finally, (3) new media selection algorithms that are optimized for multimedia storytelling purposes.Postprint (published version

    Data comparison schemes for Pattern Recognition in Digital Images using Fractals

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    Pattern recognition in digital images is a common problem with application in remote sensing, electron microscopy, medical imaging, seismic imaging and astrophysics for example. Although this subject has been researched for over twenty years there is still no general solution which can be compared with the human cognitive system in which a pattern can be recognised subject to arbitrary orientation and scale. The application of Artificial Neural Networks can in principle provide a very general solution providing suitable training schemes are implemented. However, this approach raises some major issues in practice. First, the CPU time required to train an ANN for a grey level or colour image can be very large especially if the object has a complex structure with no clear geometrical features such as those that arise in remote sensing applications. Secondly, both the core and file space memory required to represent large images and their associated data tasks leads to a number of problems in which the use of virtual memory is paramount. The primary goal of this research has been to assess methods of image data compression for pattern recognition using a range of different compression methods. In particular, this research has resulted in the design and implementation of a new algorithm for general pattern recognition based on the use of fractal image compression. This approach has for the first time allowed the pattern recognition problem to be solved in a way that is invariant of rotation and scale. It allows both ANNs and correlation to be used subject to appropriate pre-and post-processing techniques for digital image processing on aspect for which a dedicated programmer's work bench has been developed using X-Designer
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