315 research outputs found

    Adaptive pocket SCORM reader

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    [[abstract]]Pocket devices are dominated in size which makes them the perfect platform for mobile learning. Several researches propose how distance education can be realized on pocket devices. We demonstrate the implementation of the adaptive pocket SCORM (scalable content object reference model) reader. Our proposed pocket SCORM reader is able to load SCORM compatible courseware. Furthermore, we introduce our ideal pocket SCORM architecture. With the proposed architecture, we hope to realize SCORM compliant mobile learning.[[conferencetype]]國際[[conferencedate]]20040627~20040630[[conferencelocation]]Taipei, Taiwa

    mLearning, development and delivery : creating opportunity and enterprise within the HE in FE context

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    This research project was funded by ESCalate in 2006-7 to support Somerset College in developing the curriculum, as well as widening participation via the use of mobile communications technologies such as mp3 players and mobile phones. The Project represents a highly topical and timely engagement with the opportunities for learning provided by the burgeoning use of mobile computing/ communications devices. Activities bring together colleagues from Teacher Education and Multimedia Computing in an innovative approach to designing for and delivering the curriculum. The Project addresses pedagogic issues and also vitally involves current and future learners, providing them with a new context for skills development and entrepreneurship. Anticipated outcomes include informed development of new HE modules and professional CPD activities which address the skills and context of this emerging approach to delivering the curriculum. The Project also intends to trial and evaluate the use of mobile technologies to support a blended learning approach to programme delivery and the development of a FD module which could be delivered via a mobile computing device. An interim report and a final project report are available as Word and PDF file

    Mi-Learn : an evaluation of an m-learning management system

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    M-Learning is a novel concept concerned with delivering learning content over mobile devices, which today is being seen as a way to support for conventional and collaborative learning as well as for extending the scope of e-learning. This paper presents the work carried out on a research project named Mi-Learn, whose goal is that of gathering background knowledge within the field of m-learning, identification of related research problems, and creating an environment where solutions to these problems can be identified and evaluated. Pocket SCORM initiatives such as [ADL04] that are working towards a set of standards for m-learning have identified the restricted user interface and the requirement for offline learning sessions as the two major challenges in this area. The work presented in this paper forms part of the first phase of an m- learning research project and concentrates on the first of these challenges. By means of a pilot m-learning management system, an evaluation exercise was carried out in order to assess the impact of a restricted user interface on the learning experience. The evaluation carried out takes both the pedagogical and user interface aspects as the evaluation criteria. Evaluation results show that currently there seems to be a value for m-learning, but more as an extension for exiting e-learning programmes rather than a complete learning management system on its own. The results also helped in clarifying the research area and setting a direction for further research work.peer-reviewe

    Ubiquitous e-learning System for dynamic mini-courseware assembling and delivering to mobile terminals

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    From 2000, mobile Learning (m-Learning) and ubiquitous Learning (u-Learning) has been the hottest research topic in e-learning, and now, integrating ubiquitous learning into mainstream of education and train has been the direction in the area, which demand new generational e-learning system. The paper introduces our research efforts in this direction. Based on the key concepts, such as ubiquitous learning object, mini-courseware, a new generational ubiquitous e-learning system is designed, which can be used for new requirements in m-Learning and u-Learning environments. In the system, learning resource related to a course is encapsulated into different ubiquitous learning objects, and mini-courseware can be assembled dynamically with learning resource extracted from these ubiquitous learning objects, accordingly, a mini-courseware player is designed for the situation. Based on these work, a resource based ubiquitous e-Learning system is designed considering pedagogical requirements under m-Learning and u-Learning environment

    Developing a SCORM-based U-Learning LMS System

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    An integrated content and learning management system (LMSs) which has the characteristic of being ubiquitous is the most essential component of U-Learning. However, most modern learning management systems have different architectures, which makes it’s difficult to integrate the numerous learning resources, and reusability is hard to achieve. Otherwise, most learning resources read on mobile platforms are still restricted to electric books or digital learning materials. So, it’s not easy to manage the learning progress and immediately information providing or interactions between learners and instructors are impossible. A research is proposed in this paper to develop a SCORM compliant blended U-Learning LMS system, which emphasizes the content compilation, content packaging and the implement of SCORM run-time environment to have learning materials being reusable and interoperable

    Сучасні системи мобільної освіти та технічні засоби для них

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    В статті сформульовані критерії для порівняння систем електронного та мобільного дистанційного навчання, виконано порівняльний аналіз по деяким із систем мобільної освіти. Розглянуто технічні засоби для систем мобільної освіти, висвітлено найбільш актуальні проблеми, що можуть виникнути при роботі з мобільними пристроями і запропоновано шляхи їх вирішення. Дана порівняльна характеристика комунікаційних технологій для систем мобільної освіти.In this article criteria for comparing systems of electronic and mobile distance education are formulated, also comparative analysis of some systems of mobile education is given. Technical devices for mobile educational systems are considered, the most urgent problems of using mobile devices and ways of their removing are described. Comparative characteristic of communication technologies for mobile educational systems is given

    Applying adaptive course caching and presentation strategies in M-learning environment

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    [[abstract]]The use of portable device like pocket PCs and smart phone to support teaching and learning is not a new concept. Although the variety of mobile platforms provide more flexible and extendable learning experience, the various hardware restrictions consequently become the unavoidable challenges and barriers we need to overcome. In this paper we focus on: (1) improving the learning performance by prefetching the upcoming learning content; (2) improving the reading experience on small screen by adaptive content presentation; (3) distributing the well presentation learning content corresponding to user's specific mobile platforms by multi-presentation course package. There are four Web Service based modules proposed to carry out the above ideas.[[conferencetype]]國際[[conferencedate]]20101207~20101210[[iscallforpapers]]Y[[conferencelocation]]Macao, Chin

    Sistema de transformación de contenidos a medida

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    A partir de los estándares y especialmente de XML, se dispone hoy de una suficiente normativa para la construcción y definición de contenidos de aprendizaje. Dublín Core, IMS y SCORM, definen los metadatos necesarios para la correcta descripción de un contenido de formación. Concretamente, existen sistemas de descripción altamente voluminosos como LOM de IEEE. A su vez, hay soluciones para el empaquetado de los distintos LO (Learning Objects) descritos, usando la estandarización manifest SCORM. Por otra parte, actualmente las metodologías de usabilidad y de Diseño centrado en el Usuario (DCU) están ya suficientemente maduras y con resultados contrastados para aplicarlas a la construcción de las interfaces de los contenidos. Así se obtienen, a partir de los estándares de e-learning, contenidos usables, es decir eficientes, eficaces y satisfactorios para el usuario. A la vez existen ya disponibles normativas de accesibilidad tanto a nivel general como a nivel de e-learning. Encontramos las normas de la “section 508” promovidas en USA o las normas WAI A, AA y AAA del W3C. Así pues, es posible desarrollar un sistema de transformación para convertir contenidos definidos en los estándares de e-learning a formatos usables y adaptados a los estándares y necesidades del acceso de discapacitados.This experience report presents how we developed a solution to easily publish learning contents in the formats that best fulfill students’ needs at each specific moment of their learning process. The basis is an XML standard file from which different format outputs are generated automatically. The output interface is designed using human‐computer interaction (HCI) methodologies and following e‐learning and accessibility standards. We describe here the process of creation of three different formats: a paper format generated in two sizes (pocket and folio), a Web format based on standards of e‐learning and an accessible Digital Talking Book (DTB) format. This experience was done with a 1000 learning materials from the Universitat Oberta de Catalunya (UOC). The materials were used by more than 25000 students from September 2004 to July 2005. This adaptation of the output format to meet students’ needs resulted in an increase of their satisfaction, not only regarding the interface but also the overall materials service. Therefore, by solely changing the output of the contents, students’ perception ‐ as shown by satisfaction surveys ‐ was that the quality of the contents had increase

    The hard SCORM LMS: reading SCORM courseware on hardcopy textbooks

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    [[abstract]]The sharable content object reference model (SCORM) includes a representation of distance learning contents and a behavior definition of how users should interact with the contents. Usually, SCORM-compliant systems are developed based on Web browsers or Java program. We developed a system which allows users to read SCORM-compliant course materials on hardcopy papers while an OCR-like pen device is used as an interaction mechanism. A computer, a PDA, or a cellular phone can be used in conjunction with the pen device for multimedia presentations. Our project is called the hard SCORM. Therefore, users can read textbooks in a traditional manner while behavior of reading is incorporated with the SCORM specification.[[conferencetype]]國際[[conferencedate]]20050705~20050708[[booktype]]紙本[[conferencelocation]]Kaohsiung, Taiwa
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