1,862 research outputs found

    Evolving Robots on Easy Mode: Towards a Variable Complexity Controller for Quadrupeds

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    The complexity of a legged robot's environment or task can inform how specialised its gait must be to ensure success. Evolving specialised robotic gaits demands many evaluations - acceptable for computer simulations, but not for physical robots. For some tasks, a more general gait, with lower optimization costs, could be satisfactory. In this paper, we introduce a new type of gait controller where complexity can be set by a single parameter, using a dynamic genotype-phenotype mapping. Low controller complexity leads to conservative gaits, while higher complexity allows more sophistication and high performance for demanding tasks, at the cost of optimization effort. We investigate the new controller on a virtual robot in simulations and do preliminary testing on a real-world robot. We show that having variable complexity allows us to adapt to different optimization budgets. With a high evaluation budget in simulation, a complex controller performs best. Moreover, real-world evolution with a limited evaluation budget indicates that a lower gait complexity is preferable for a relatively simple environment.Comment: Accepted to EvoApplications1

    Real-World Evolution Adapts Robot Morphology and Control to Hardware Limitations

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    For robots to handle the numerous factors that can affect them in the real world, they must adapt to changes and unexpected events. Evolutionary robotics tries to solve some of these issues by automatically optimizing a robot for a specific environment. Most of the research in this field, however, uses simplified representations of the robotic system in software simulations. The large gap between performance in simulation and the real world makes it challenging to transfer the resulting robots to the real world. In this paper, we apply real world multi-objective evolutionary optimization to optimize both control and morphology of a four-legged mammal-inspired robot. We change the supply voltage of the system, reducing the available torque and speed of all joints, and study how this affects both the fitness, as well as the morphology and control of the solutions. In addition to demonstrating that this real-world evolutionary scheme for morphology and control is indeed feasible with relatively few evaluations, we show that evolution under the different hardware limitations results in comparable performance for low and moderate speeds, and that the search achieves this by adapting both the control and the morphology of the robot.Comment: Accepted to the 2018 Genetic and Evolutionary Computation Conference (GECCO

    Improving Scalability of Evolutionary Robotics with Reformulation

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    Creating systems that can operate autonomously in complex environments is a challenge for contemporary engineering techniques. Automatic design methods offer a promising alternative, but so far they have not been able to produce agents that outperform manual designs. One such method is evolutionary robotics. It has been shown to be a robust and versatile tool for designing robots to perform simple tasks, but more challenging tasks at present remain out of reach of the method. In this thesis I discuss and attack some problems underlying the scalability issues associated with the method. I present a new technique for evolving modular networks. I show that the performance of modularity-biased evolution depends heavily on the morphology of the robot’s body and present a new method for co-evolving morphology and modular control. To be able to reason about the new technique I develop reformulation framework: a general way to describe and reason about metaoptimization approaches. Within this framework I describe a new heuristic for developing metaoptimization approaches that is based on the technique for co-evolving morphology and modularity. I validate the framework by applying it to a practical task of zero-g autonomous assembly of structures with a fleet of small robots. Although this work focuses on the evolutionary robotics, methods and approaches developed within it can be applied to optimization problems in any domain

    Novel approaches to cooperative coevolution of heterogeneous multiagent systems

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    Tese de doutoramento, Informática (Engenharia Informática), Universidade de Lisboa, Faculdade de Ciências, 2017Heterogeneous multirobot systems are characterised by the morphological and/or behavioural heterogeneity of their constituent robots. These systems have a number of advantages over the more common homogeneous multirobot systems: they can leverage specialisation for increased efficiency, and they can solve tasks that are beyond the reach of any single type of robot, by combining the capabilities of different robots. Manually designing control for heterogeneous systems is a challenging endeavour, since the desired system behaviour has to be decomposed into behavioural rules for the individual robots, in such a way that the team as a whole cooperates and takes advantage of specialisation. Evolutionary robotics is a promising alternative that can be used to automate the synthesis of controllers for multirobot systems, but so far, research in the field has been mostly focused on homogeneous systems, such as swarm robotics systems. Cooperative coevolutionary algorithms (CCEAs) are a type of evolutionary algorithm that facilitate the evolution of control for heterogeneous systems, by working over a decomposition of the problem. In a typical CCEA application, each agent evolves in a separate population, with the evaluation of each agent depending on the cooperation with agents from the other coevolving populations. A CCEA is thus capable of projecting the large search space into multiple smaller, and more manageable, search spaces. Unfortunately, the use of cooperative coevolutionary algorithms is associated with a number of challenges. Previous works have shown that CCEAs are not necessarily attracted to the global optimum, but often converge to mediocre stable states; they can be inefficient when applied to large teams; and they have not yet been demonstrated in real robotic systems, nor in morphologically heterogeneous multirobot systems. In this thesis, we propose novel methods for overcoming the fundamental challenges in cooperative coevolutionary algorithms mentioned above, and study them in multirobot domains: we propose novelty-driven cooperative coevolution, in which premature convergence is avoided by encouraging behavioural novelty; and we propose Hyb-CCEA, an extension of CCEAs that places the team heterogeneity under evolutionary control, significantly improving its scalability with respect to the team size. These two approaches have in common that they take into account the exploration of the behaviour space by the evolutionary process. Besides relying on the fitness function for the evaluation of the candidate solutions, the evolutionary process analyses the behaviour of the evolving agents to improve the effectiveness of the evolutionary search. The ultimate goal of our research is to achieve general methods that can effectively synthesise controllers for heterogeneous multirobot systems, and therefore help to realise the full potential of this type of systems. To this end, we demonstrate the proposed approaches in a variety of multirobot domains used in previous works, and we study the application of CCEAs to new robotics domains, including a morphological heterogeneous system and a real robotic system.Fundação para a Ciência e a Tecnologia (FCT, PEst-OE/EEI/LA0008/2011

    Morpho-evolution with learning using a controller archive as an inheritance mechanism

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    Most work in evolutionary robotics centres on evolving a controller for a fixed body-plan. However, previous studiessuggest that simultaneously evolving both controller and body-plan could open up many interesting possibilities. However, thejoint optimisation of body-plan and control via evolutionaryprocesses can be challenging in rich morphological spaces. Thisis because offspring can have body-plans that are very differentfrom either of their parents, leading to a potential mismatchbetween the structure of an inherited neural controller and thenew body. To address this, we propose a framework that combinesan evolutionary algorithm to generate body-plans and a learning algorithm to optimise the parameters of a neural controller. The topology of this controller is created once the body-plan of each offspring has been generated. The key novelty of the approach is to add an external archive for storing learned controllers that map to explicit ‘types’ of robots (where this is defined with respect to the features of the body-plan). By initiating learning froma controller with an appropriate structure inherited from thearchive, rather than from a randomly initialised one, we show that both the speed and magnitude of learning increases over time when compared to an approach that starts from scratch, using two tasks and three environments. The framework also provides new insights into the complex interactions between evolution and learnin

    Evolutionary Robotics

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    info:eu-repo/semantics/publishedVersio

    Scalable Transfer Evolutionary Optimization: Coping with Big Task Instances

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    In today's digital world, we are confronted with an explosion of data and models produced and manipulated by numerous large-scale IoT/cloud-based applications. Under such settings, existing transfer evolutionary optimization frameworks grapple with satisfying two important quality attributes, namely scalability against a growing number of source tasks and online learning agility against sparsity of relevant sources to the target task of interest. Satisfying these attributes shall facilitate practical deployment of transfer optimization to big source instances as well as simultaneously curbing the threat of negative transfer. While applications of existing algorithms are limited to tens of source tasks, in this paper, we take a quantum leap forward in enabling two orders of magnitude scale-up in the number of tasks; i.e., we efficiently handle scenarios with up to thousands of source problem instances. We devise a novel transfer evolutionary optimization framework comprising two co-evolving species for joint evolutions in the space of source knowledge and in the search space of solutions to the target problem. In particular, co-evolution enables the learned knowledge to be orchestrated on the fly, expediting convergence in the target optimization task. We have conducted an extensive series of experiments across a set of practically motivated discrete and continuous optimization examples comprising a large number of source problem instances, of which only a small fraction show source-target relatedness. The experimental results strongly validate the efficacy of our proposed framework with two salient features of scalability and online learning agility.Comment: 12 pages, 5 figures, 2 tables, 2 algorithm pseudocode

    Morpho-evolution with learning using a controller archive as an inheritance mechanism

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    Most work in evolutionary robotics centres on evolving a controller for a fixed body-plan. However, previous studiessuggest that simultaneously evolving both controller and body-plan could open up many interesting possibilities. However, thejoint optimisation of body-plan and control via evolutionaryprocesses can be challenging in rich morphological spaces. Thisis because offspring can have body-plans that are very differentfrom either of their parents, leading to a potential mismatchbetween the structure of an inherited neural controller and thenew body. To address this, we propose a framework that combinesan evolutionary algorithm to generate body-plans and a learning algorithm to optimise the parameters of a neural controller. The topology of this controller is created once the body-plan of each offspring has been generated. The key novelty of the approach is to add an external archive for storing learned controllers that map to explicit ‘types’ of robots (where this is defined with respect to the features of the body-plan). By initiating learning froma controller with an appropriate structure inherited from thearchive, rather than from a randomly initialised one, we show that both the speed and magnitude of learning increases over time when compared to an approach that starts from scratch, using two tasks and three environments. The framework also provides new insights into the complex interactions between evolution and learnin

    Contributions to the Modelling of Auditory Hallucinations, Social robotics, and Multiagent Systems

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    165 p.The Thesis covers three diverse lines of work that have been tackled with the central endeavor of modeling and understanding the phenomena under consideration. Firstly, the Thesis works on the problem of finding brain connectivity biomarkers of auditory hallucinations, a rather frequent phenomena that can be related some pathologies, but which is also present in healthy population. We apply machine learning techniques to assess the significance of effective brain connections extracted by either dynamical causal modeling or Granger causality. Secondly, the Thesis deals with the usefulness of social robotics strorytelling as a therapeutic tools for children at risk of exclussion. The Thesis reports on the observations gathered in several therapeutic sessions carried out in Spain and Bulgaria, under the supervision of tutors and caregivers. Thirdly, the Thesis deals with the spatio-temporal dynamic modeling of social agents trying to explain the phenomena of opinion survival of the social minorities. The Thesis proposes a eco-social model endowed with spatial mobility of the agents. Such mobility and the spatial perception of the agents are found to be strong mechanisms explaining opinion propagation and survival
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