4,048 research outputs found

    Optimization of morphological data in numerical taxonomy analysis using genetic algorithms feature selection method

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    Studies in Numerical Taxonomy are carried out by measuring characters as much as possible. The workload over scientists and labor to perform measurements will increase proportionally with the number of variables (or characters) to be used in the study. However, some part of the data may be irrelevant or sometimes meaningless. Here in this study, we introduce an algorithm to obtain a subset of data with minimum characters that can represent original data. Morphological characters were used in optimization of data by Genetic Algorithms Feature Selection method. The analyses were performed on an 18 character*11 taxa data matrix with standardized continuous characters. The analyses resulted in a minimum set of 2 characters, which means the original tree based on the complete data can also be constructed by those two characters

    An empirical study on the various stock market prediction methods

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    Investment in the stock market is one of the much-admired investment actions. However, prediction of the stock market has remained a hard task because of the non-linearity exhibited. The non-linearity is due to multiple affecting factors such as global economy, political situations, sector performance, economic numbers, foreign institution investment, domestic institution investment, and so on. A proper set of such representative factors must be analyzed to make an efficient prediction model. Marginal improvement of prediction accuracy can be gainful for investors. This review provides a detailed analysis of research papers presenting stock market prediction techniques. These techniques are assessed in the time series analysis and sentiment analysis section. A detailed discussion on research gaps and issues is presented. The reviewed articles are analyzed based on the use of prediction techniques, optimization algorithms, feature selection methods, datasets, toolset, evaluation matrices, and input parameters. The techniques are further investigated to analyze relations of prediction methods with feature selection algorithm, datasets, feature selection methods, and input parameters. In addition, major problems raised in the present techniques are also discussed. This survey will provide researchers with deeper insight into various aspects of current stock market prediction methods

    A Hybrid Environment for Syntax-Semantic Tagging

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    The thesis describes the application of the relaxation labelling algorithm to NLP disambiguation. Language is modelled through context constraint inspired on Constraint Grammars. The constraints enable the use of a real value statind "compatibility". The technique is applied to POS tagging, Shallow Parsing and Word Sense Disambigation. Experiments and results are reported. The proposed approach enables the use of multi-feature constraint models, the simultaneous resolution of several NL disambiguation tasks, and the collaboration of linguistic and statistical models.Comment: PhD Thesis. 120 page

    Uncovering latent structure in valued graphs: A variational approach

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    As more and more network-structured data sets are available, the statistical analysis of valued graphs has become common place. Looking for a latent structure is one of the many strategies used to better understand the behavior of a network. Several methods already exist for the binary case. We present a model-based strategy to uncover groups of nodes in valued graphs. This framework can be used for a wide span of parametric random graphs models and allows to include covariates. Variational tools allow us to achieve approximate maximum likelihood estimation of the parameters of these models. We provide a simulation study showing that our estimation method performs well over a broad range of situations. We apply this method to analyze host--parasite interaction networks in forest ecosystems.Comment: Published in at http://dx.doi.org/10.1214/10-AOAS361 the Annals of Applied Statistics (http://www.imstat.org/aoas/) by the Institute of Mathematical Statistics (http://www.imstat.org

    An Alignment-Free Approach for Eukaryotic ITS2 Annotation and Phylogenetic Inference

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    The ITS2 gene class shows a high sequence divergence among its members that have complicated its annotation and its use for reconstructing phylogenies at a higher taxonomical level (beyond species and genus). Several alignment strategies have been implemented to improve the ITS2 annotation quality and its use for phylogenetic inferences. Although, alignment based methods have been exploited to the top of its complexity to tackle both issues, no alignment-free approaches have been able to successfully address both topics. By contrast, the use of simple alignment-free classifiers, like the topological indices (TIs) containing information about the sequence and structure of ITS2, may reveal to be a useful approach for the gene prediction and for assessing the phylogenetic relationships of the ITS2 class in eukaryotes. Thus, we used the TI2BioP (Topological Indices to BioPolymers) methodology [1], [2], freely available at http://ti2biop.sourceforge.net/ to calculate two different TIs. One class was derived from the ITS2 artificial 2D structures generated from DNA strings and the other from the secondary structure inferred from RNA folding algorithms. Two alignment-free models based on Artificial Neural Networks were developed for the ITS2 class prediction using the two classes of TIs referred above. Both models showed similar performances on the training and the test sets reaching values above 95% in the overall classification. Due to the importance of the ITS2 region for fungi identification, a novel ITS2 genomic sequence was isolated from Petrakia sp. This sequence and the test set were used to comparatively evaluate the conventional classification models based on multiple sequence alignments like Hidden Markov based approaches, revealing the success of our models to identify novel ITS2 members. The isolated sequence was assessed using traditional and alignment-free based techniques applied to phylogenetic inference to complement the taxonomy of the Petrakia sp. fungal isolate

    Evolvability signatures of generative encodings: beyond standard performance benchmarks

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    Evolutionary robotics is a promising approach to autonomously synthesize machines with abilities that resemble those of animals, but the field suffers from a lack of strong foundations. In particular, evolutionary systems are currently assessed solely by the fitness score their evolved artifacts can achieve for a specific task, whereas such fitness-based comparisons provide limited insights about how the same system would evaluate on different tasks, and its adaptive capabilities to respond to changes in fitness (e.g., from damages to the machine, or in new situations). To counter these limitations, we introduce the concept of "evolvability signatures", which picture the post-mutation statistical distribution of both behavior diversity (how different are the robot behaviors after a mutation?) and fitness values (how different is the fitness after a mutation?). We tested the relevance of this concept by evolving controllers for hexapod robot locomotion using five different genotype-to-phenotype mappings (direct encoding, generative encoding of open-loop and closed-loop central pattern generators, generative encoding of neural networks, and single-unit pattern generators (SUPG)). We observed a predictive relationship between the evolvability signature of each encoding and the number of generations required by hexapods to adapt from incurred damages. Our study also reveals that, across the five investigated encodings, the SUPG scheme achieved the best evolvability signature, and was always foremost in recovering an effective gait following robot damages. Overall, our evolvability signatures neatly complement existing task-performance benchmarks, and pave the way for stronger foundations for research in evolutionary robotics.Comment: 24 pages with 12 figures in the main text, and 4 supplementary figures. Accepted at Information Sciences journal (in press). Supplemental videos are available online at, see http://goo.gl/uyY1R

    A system for modeling social traits in realistic faces with artificial intelligence

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    Los seres humanos han desarrollado especialmente su capacidad perceptiva para procesar caras y extraer información de las características faciales. Usando nuestra capacidad conductual para percibir rostros, hacemos atribuciones tales como personalidad, inteligencia o confiabilidad basadas en la apariencia facial que a menudo tienen un fuerte impacto en el comportamiento social en diferentes dominios. Por lo tanto, las caras desempeñan un papel fundamental en nuestras relaciones con otras personas y en nuestras decisiones cotidianas. Con la popularización de Internet, las personas participan en muchos tipos de interacciones virtuales, desde experiencias sociales, como juegos, citas o comunidades, hasta actividades profesionales, como e-commerce, e-learning, e-therapy o e-health. Estas interacciones virtuales manifiestan la necesidad de caras que representen a las personas reales que interactúan en el mundo digital: así surgió el concepto de avatar. Los avatares se utilizan para representar a los usuarios en diferentes escenarios y ámbitos, desde la vida personal hasta situaciones profesionales. En todos estos casos, la aparición del avatar puede tener un efecto no solo en la opinión y percepción de otra persona, sino en la autopercepción, que influye en la actitud y el comportamiento del sujeto. De hecho, los avatares a menudo se emplean para obtener impresiones o emociones a través de expresiones no verbales, y pueden mejorar las interacciones en línea o incluso son útiles para fines educativos o terapéuticos. Por lo tanto, la posibilidad de generar avatares de aspecto realista que provoquen un determinado conjunto de impresiones sociales supone una herramienta muy interesante y novedosa, útil en un amplio abanico de campos. Esta tesis propone un método novedoso para generar caras de aspecto realistas con un perfil social asociado que comprende 15 impresiones diferentes. Para este propósito, se completaron varios objetivos parciales. En primer lugar, las características faciales se extrajeron de una base de datos de caras reales y se agruparon por aspecto de una manera automática y objetiva empleando técnicas de reducción de dimensionalidad y agrupamiento. Esto produjo una taxonomía que permite codificar de manera sistemática y objetiva las caras de acuerdo con los grupos obtenidos previamente. Además, el uso del método propuesto no se limita a las características faciales, y se podría extender su uso para agrupar automáticamente cualquier otro tipo de imágenes por apariencia. En segundo lugar, se encontraron las relaciones existentes entre las diferentes características faciales y las impresiones sociales. Esto ayuda a saber en qué medida una determinada característica facial influye en la percepción de una determinada impresión social, lo que permite centrarse en la característica o características más importantes al diseñar rostros con una percepción social deseada. En tercer lugar, se implementó un método de edición de imágenes para generar una cara totalmente nueva y realista a partir de una definición de rostro utilizando la taxonomía de rasgos faciales antes mencionada. Finalmente, se desarrolló un sistema para generar caras realistas con un perfil de rasgo social asociado, lo cual cumple el objetivo principal de la presente tesis. La principal novedad de este trabajo reside en la capacidad de trabajar con varias dimensiones de rasgos a la vez en caras realistas. Por lo tanto, en contraste con los trabajos anteriores que usan imágenes con ruido, o caras de dibujos animados o sintéticas, el sistema desarrollado en esta tesis permite generar caras de aspecto realista eligiendo los niveles deseados de quince impresiones: Miedo, Enfado, Atractivo, Cara de niño, Disgustado, Dominante, Femenino, Feliz, Masculino, Prototípico, Triste, Sorprendido, Amenazante, Confiable e Inusual. Los prometedores resultados obtenidos permitirán investigar más a fondo cómo modelar lHumans have specially developed their perceptual capacity to process faces and to extract information from facial features. Using our behavioral capacity to perceive faces, we make attributions such as personality, intelligence or trustworthiness based on facial appearance that often have a strong impact on social behavior in different domains. Therefore, faces play a central role in our relationships with other people and in our everyday decisions. With the popularization of the Internet, people participate in many kinds of virtual interactions, from social experiences, such as games, dating or communities, to professional activities, such as e-commerce, e-learning, e-therapy or e-health. These virtual interactions manifest the need for faces that represent the actual people interacting in the digital world: thus the concept of avatar emerged. Avatars are used to represent users in different scenarios and scopes, from personal life to professional situations. In all these cases, the appearance of the avatar may have an effect not only on other person's opinion and perception but on self-perception, influencing the subject's own attitude and behavior. In fact, avatars are often employed to elicit impressions or emotions through non-verbal expressions, and are able to improve online interactions or even useful for education purposes or therapy. Then, being able to generate realistic looking avatars which elicit a certain set of desired social impressions poses a very interesting and novel tool, useful in a wide range of fields. This thesis proposes a novel method for generating realistic looking faces with an associated social profile comprising 15 different impressions. For this purpose, several partial objectives were accomplished. First, facial features were extracted from a database of real faces and grouped by appearance in an automatic and objective manner employing dimensionality reduction and clustering techniques. This yielded a taxonomy which allows to systematically and objectively codify faces according to the previously obtained clusters. Furthermore, the use of the proposed method is not restricted to facial features, and it should be possible to extend its use to automatically group any other kind of images by appearance. Second, the existing relationships among the different facial features and the social impressions were found. This helps to know how much a certain facial feature influences the perception of a given social impression, allowing to focus on the most important feature or features when designing faces with a sought social perception. Third, an image editing method was implemented to generate a completely new, realistic face from just a face definition using the aforementioned facial feature taxonomy. Finally, a system to generate realistic faces with an associated social trait profile was developed, which fulfills the main objective of the present thesis. The main novelty of this work resides in the ability to work with several trait dimensions at a time on realistic faces. Thus, in contrast with the previous works that use noisy images, or cartoon-like or synthetic faces, the system developed in this thesis allows to generate realistic looking faces choosing the desired levels of fifteen impressions, namely Afraid, Angry, Attractive, Babyface, Disgusted, Dominant, Feminine, Happy, Masculine, Prototypical, Sad, Surprised, Threatening, Trustworthy and Unusual. The promising results obtained in this thesis will allow to further investigate how to model social perception in faces using a completely new approach.Els sers humans han desenvolupat especialment la seua capacitat perceptiva per a processar cares i extraure informació de les característiques facials. Usant la nostra capacitat conductual per a percebre rostres, fem atribucions com ara personalitat, intel·ligència o confiabilitat basades en l'aparença facial que sovint tenen un fort impacte en el comportament social en diferents dominis. Per tant, les cares exercixen un paper fonamental en les nostres relacions amb altres persones i en les nostres decisions quotidianes. Amb la popularització d'Internet, les persones participen en molts tipus d'inter- accions virtuals, des d'experiències socials, com a jocs, cites o comunitats, fins a activitats professionals, com e-commerce, e-learning, e-therapy o e-health. Estes interaccions virtuals manifesten la necessitat de cares que representen a les persones reals que interactuen en el món digital: així va sorgir el concepte d'avatar. Els avatars s'utilitzen per a representar als usuaris en diferents escenaris i àmbits, des de la vida personal fins a situacions professionals. En tots estos casos, l'aparició de l'avatar pot tindre un efecte no sols en l'opinió i percepció d'una altra persona, sinó en l'autopercepció, que influïx en l'actitud i el comportament del subjecte. De fet, els avatars sovint s'empren per a obtindre impressions o emocions a través d'expressions no verbals, i poden millorar les interaccions en línia o inclús són útils per a fins educatius o terapèutics. Per tant, la possibilitat de generar avatars d'aspecte realista que provoquen un determinat conjunt d'impressions socials planteja una ferramenta molt interessant i nova, útil en un ampla varietat de camps. Esta tesi proposa un mètode nou per a generar cares d'aspecte realistes amb un perfil social associat que comprén 15 impressions diferents. Per a este propòsit, es van completar diversos objectius parcials. En primer lloc, les característiques facials es van extraure d'una base de dades de cares reals i es van agrupar per aspecte d'una manera automàtica i objectiva emprant tècniques de reducció de dimensionalidad i agrupament. Açò va produir una taxonomia que permet codificar de manera sistemàtica i objectiva les cares d'acord amb els grups obtinguts prèviament. A més, l'ús del mètode proposat no es limita a les característiques facials, i es podria estendre el seu ús per a agrupar automàticament qualsevol altre tipus d'imatges per aparença. En segon lloc, es van trobar les relacions existents entre les diferents característiques facials i les impressions socials. Açò ajuda a saber en quina mesura una determinada característica facial influïx en la percepció d'una determinada impressió social, la qual cosa permet centrar-se en la característica o característiques més importants al dissenyar rostres amb una percepció social desitjada. En tercer lloc, es va implementar un mètode d'edició d'imatges per a generar una cara totalment nova i realista a partir d'una definició de rostre utilitzant la taxonomia de trets facials abans mencionada. Finalment, es va desenrotllar un sistema per a generar cares realistes amb un perfil de tret social associat, la qual cosa complix l'objectiu principal de la present tesi. La principal novetat d'este treball residix en la capacitat de treballar amb diverses dimensions de trets al mateix temps en cares realistes. Per tant, en contrast amb els treballs anteriors que usen imatges amb soroll, o cares de dibuixos animats o sintètiques, el sistema desenrotllat en esta tesi permet generar cares d'aspecte realista triant els nivells desitjats de quinze impressions: Por, Enuig, Atractiu, Cara de xiquet, Disgustat, Dominant, Femení, Feliç, Masculí, Prototípic, Trist, Sorprés, Amenaçador, Confiable i Inusual. Els prometedors resultats obtinguts en esta tesi permetran investigar més a fons com modelar la percepció social en les cares utilitzant un enfocament completFuentes Hurtado, FJ. (2018). A system for modeling social traits in realistic faces with artificial intelligence [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/101943TESI

    Leveraging Image Analysis for High-Throughput Plant Phenotyping

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    The complex interaction between a genotype and its environment controls the biophysical properties of a plant, manifested in observable traits, i.e., plant’s phenome, which influences resources acquisition, performance, and yield. High-throughput automated image-based plant phenotyping refers to the sensing and quantifying plant traits non-destructively by analyzing images captured at regular intervals and with precision. While phenomic research has drawn significant attention in the last decade, extracting meaningful and reliable numerical phenotypes from plant images especially by considering its individual components, e.g., leaves, stem, fruit, and flower, remains a critical bottleneck to the translation of advances of phenotyping technology into genetic insights due to various challenges including lighting variations, plant rotations, and self-occlusions. The paper provides (1) a framework for plant phenotyping in a multimodal, multi-view, time-lapsed, high-throughput imaging system; (2) a taxonomy of phenotypes that may be derived by image analysis for better understanding of morphological structure and functional processes in plants; (3) a brief discussion on publicly available datasets to encourage algorithm development and uniform comparison with the state-of-the-art methods; (4) an overview of the state-of-the-art image-based high-throughput plant phenotyping methods; and (5) open problems for the advancement of this research field

    A GROUP TECHNOLOGY BASED REPRESENTATION FOR PRODUCT PORTFOLIOS

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    ABSTRACT Repository based applications for portfolio design offer the potential for leveraging archived design data with computational searches. Toward the development of such search tools, we present a representation for product portfolios that is an extension of an existing Group Technology (GT) coding scheme. Relevance to portfolio design is treated with a case study example of a hand held grinder design. Results of this work provide a numerical coding representation that captures function, form, material and manufacturing data for systems. This extends the current GT line work by combining these four types of design data and clarifying the use of the functional basis in a GT code. The results serve as a useful starting point for the development of portfolio design algorithms, such as genetic algorithms, that account for this combination of design information
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