14,941 research outputs found

    A Decentralized Control Framework for Energy-Optimal Goal Assignment and Trajectory Generation

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    This paper proposes a decentralized approach for solving the problem of moving a swarm of agents into a desired formation. We propose a decentralized assignment algorithm which prescribes goals to each agent using only local information. The assignment results are then used to generate energy-optimal trajectories for each agent which have guaranteed collision avoidance through safety constraints. We present the conditions for optimality and discuss the robustness of the solution. The efficacy of the proposed approach is validated through a numerical case study to characterize the framework's performance on a set of dynamic goals.Comment: 6 pages, 3 figures, to appear at the 2019 Conference on Decision and Control, Nice, F

    Trajectory Deformations from Physical Human-Robot Interaction

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    Robots are finding new applications where physical interaction with a human is necessary: manufacturing, healthcare, and social tasks. Accordingly, the field of physical human-robot interaction (pHRI) has leveraged impedance control approaches, which support compliant interactions between human and robot. However, a limitation of traditional impedance control is that---despite provisions for the human to modify the robot's current trajectory---the human cannot affect the robot's future desired trajectory through pHRI. In this paper, we present an algorithm for physically interactive trajectory deformations which, when combined with impedance control, allows the human to modulate both the actual and desired trajectories of the robot. Unlike related works, our method explicitly deforms the future desired trajectory based on forces applied during pHRI, but does not require constant human guidance. We present our approach and verify that this method is compatible with traditional impedance control. Next, we use constrained optimization to derive the deformation shape. Finally, we describe an algorithm for real time implementation, and perform simulations to test the arbitration parameters. Experimental results demonstrate reduction in the human's effort and improvement in the movement quality when compared to pHRI with impedance control alone

    Limited Visibility and Uncertainty Aware Motion Planning for Automated Driving

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    Adverse weather conditions and occlusions in urban environments result in impaired perception. The uncertainties are handled in different modules of an automated vehicle, ranging from sensor level over situation prediction until motion planning. This paper focuses on motion planning given an uncertain environment model with occlusions. We present a method to remain collision free for the worst-case evolution of the given scene. We define criteria that measure the available margins to a collision while considering visibility and interactions, and consequently integrate conditions that apply these criteria into an optimization-based motion planner. We show the generality of our method by validating it in several distinct urban scenarios

    Human aware robot navigation

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    Abstract. Human aware robot navigation refers to the navigation of a robot in an environment shared with humans in such a way that the humans should feel comfortable, and natural with the presence of the robot. On top of that, the robot navigation should comply with the social norms of the environment. The robot can interact with humans in the environment, such as avoiding them, approaching them, or following them. In this thesis, we specifically focus on the approach behavior of the robot, keeping the other use cases still in mind. Studying and analyzing how humans move around other humans gives us the idea about the kind of navigation behaviors that we expect the robots to exhibit. Most of the previous research does not focus much on understanding such behavioral aspects while approaching people. On top of that, a straightforward mathematical modeling of complex human behaviors is very difficult. So, in this thesis, we proposed an Inverse Reinforcement Learning (IRL) framework based on Guided Cost Learning (GCL) to learn these behaviors from demonstration. After analyzing the CongreG8 dataset, we found that the incoming human tends to make an O-space (circle) with the rest of the group. Also, the approaching velocity slows down when the approaching human gets closer to the group. We utilized these findings in our framework that can learn the optimal reward and policy from the example demonstrations and imitate similar human motion

    Virtual Structure Based Formation Tracking of Multiple Wheeled Mobile Robots: An Optimization Perspective

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    Today, with the increasing development of science and technology, many systems need to be optimized to find the optimal solution of the system. this kind of problem is also called optimization problem. Especially in the formation problem of multi-wheeled mobile robots, the optimization algorithm can help us to find the optimal solution of the formation problem. In this paper, the formation problem of multi-wheeled mobile robots is studied from the point of view of optimization. In order to reduce the complexity of the formation problem, we first put the robots with the same requirements into a group. Then, by using the virtual structure method, the formation problem is reduced to a virtual WMR trajectory tracking problem with placeholders, which describes the expected position of each WMR formation. By using placeholders, you can get the desired track for each WMR. In addition, in order to avoid the collision between multiple WMR in the group, we add an attraction to the trajectory tracking method. Because MWMR in the same team have different attractions, collisions can be easily avoided. Through simulation analysis, it is proved that the optimization model is reasonable and correct. In the last part, the limitations of this model and corresponding suggestions are given

    Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control

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    Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ‘natural’) and allow interaction with the surroundings and other (virtual) humans. Current animation techniques differ in the trade-off they offer between motion naturalness and the control that can be exerted over the motion. We show mechanisms to parametrize, combine (on different body parts) and concatenate motions generated by different animation techniques. We discuss several aspects of motion naturalness and show how it can be evaluated. We conclude by showing the promise of combinations of different animation paradigms to enhance both naturalness and control

    On the Influence of Hand Dynamics on Motion Planning of Reaching Movements in Haptic Environments

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    The paper presents an analysis of human reaching movements in the manipulation of flexible objects. Two models, the minimum hand jerk and the minimum driving hand forcechange, are used for modelling and verification of experimental data. The data are collected with the haptic system supporting dynamic simulation of the flexible object in real time. We describe some initial experimental results and analyze the applicability of the models. It is found that even for short-term movements human motion planning strategy can depend on arm inertia and configuration. This conclusion is based on the experimental evidence of the multi-phased hand velocity profiles that can be well captured by the minimum driving hand force-change criterion. To support the latest observation, an experiment with reinforcement learning was conducted
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