696 research outputs found

    Optimizing Human Performance in Mobile Text Entry

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    Although text entry on mobile phones is abundant, research strives to achieve desktop typing performance "on the go". But how can researchers evaluate new and existing mobile text entry techniques? How can they ensure that evaluations are conducted in a consistent manner that facilitates comparison? What forms of input are possible on a mobile device? Do the audio and haptic feedback options with most touchscreen keyboards affect performance? What influences users' preference for one feedback or another? Can rearranging the characters and keys of a keyboard improve performance? This dissertation answers these questions and more. The developed TEMA software allows researchers to evaluate mobile text entry methods in an easy, detailed, and consistent manner. Many in academia and industry have adopted it. TEMA was used to evaluate a typical QWERTY keyboard with multiple options for audio and haptic feedback. Though feedback did not have a significant effect on performance, a survey revealed that users' choice of feedback is influenced by social and technical factors. Another study using TEMA showed that novice users entered text faster using a tapping technique than with a gesture or handwriting technique. This motivated rearranging the keys and characters to create a new keyboard, MIME, that would provide better performance for expert users. Data on character frequency and key selection times were gathered and used to design MIME. A longitudinal user study using TEMA revealed an entry speed of 17 wpm and a total error rate of 1.7% for MIME, compared to 23 wpm and 5.2% for QWERTY. Although MIME's entry speed did not surpass QWERTY's during the study, it is projected to do so after twelve hours of practice. MIME's error rate was consistently low and significantly lower than QWERTY's. In addition, participants found MIME more comfortable to use, with some reporting hand soreness after using QWERTY for extended periods

    Chinese Text Entry with Mobile Devices

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    Tietokoneiden ja nykyaikaisten matkapuhelimien käytön kannalta on olennaista, että niihin voidaan syöttää tekstiä tehokkaasti. Kiinan kielen eri murteita puhuu äidinkielenään noin viidesosa maailman väestöstä eli yli miljardi ihmistä. Kiinan kielen merkki- ja tavuperustaisuus tekee siitä tekstinsyötön kannalta ainutlaatuisen haastavan. Monet kiinalaisista merkeistä ovat rakenteeltaan monimutkaisia ja homofonisia (ääntyvät samalla tavoin) joidenkin muiden merkkien kanssa. Syötettäessä tekstiä näppäimistöltä tavallinen tapa on käyttää ns. pinyin-koodeja, joiden avulla kukin kiinan merkki voidaan esittää useasta latinalaisen aakkoston merkistä koostuvana koodina. Homofoniasta johtuen tarkoitettu kiinan kielen merkki joudutaan tämän jälkeen vielä valitsemaan usean vaihtoehdon joukosta, mikä tekee tekstinsyöttöprosessista vaikeampaa kuin romaanisten kielten tapauksessa. Lisäksi on otettava huomioon Kiinan eri osissa puhutut useat murteet. Kaikki nämä tekijät yhdessä tekevät kiinankielisen tekstin syötöstä tietokoneille haastavaa. Tämän väitöskirjan tavoitteena on parantaa kiinankielisen tekstin syöttötapojen käyttäjäkokemusta käytettäessä matkapuhelimia ja muita mobiililaitteita. Väitöskirjassa tutkitaan empiiristen kokeiden ja mallinnuksen avulla uusia tekstinsyöttötapoja ja niiden käyttöä. Tutkimuksen kohteena on neljä erilaista tekstinsyöttötapaa: kiinankielen käsinkirjoituksen tunnistus, pyörivän kiekon avulla tapahtuva tekstinsyöttö, mandariinikiinaan perustuva sanelu, ja numeronäppäinten avulla tapahtuva pinyin-koodien syöttö. Työssä ehdotetaan uusia tekniikoita sekä käsinkirjoituksen tunnistukseen että kiekkoa käyttävään pinyin-koodien syöttöön. Empiirisissä kokeissa osoittautui että käyttäjät pitivät uusista tekniikoista. Mandariinikiinalle on suunniteltu lyhytviestien sanelusovellus, josta on tehty kaksi käyttäjäkoetta. Myös numeronäppäinten avulla tapahtuvaa pinyin-koodien syöttöä on tutkittu kahdessa kokeessa. Ensimmäisessä kokeessa vertailtiin viittä eri menetelmää. Se tuotti suunnitteluohjeita etenkin koskien fraasien (useamman merkin kokonaisuuksien) syöttöä, tekniikkaa joka voi nopeuttaa tekstinsyöttöä. Toisen osatutkimuksen tuloksena on tekstinsyöttöä kuvaava malli, jonka avulla voidaan ennustaa menetelmän nopeutta kun syötettäessä ei tehdä virheitä. Tutkimus johti myös useisiin jatkotutkimuskysymyksiin. On tarpeen kehittää tehokkaampia menetelmiä tilanteeseen, jossa merkki joudutaan valitsemaan useista vaihtoehdoista. Kehityspotentiaalia on myös merkkien perustana olevien viivojen tunnistustavoissa sekä kosketusnäytöllä esitettyjen näppäimistöjen paremmassa hyödyntämisessä.For using computers and modern mobile phones it is essential that there are efficient methods for providing textual input. About one fifth of the world´s population, or over one billion people, speaks some variety of Chinese as their native language. Chinese has unique characteristics as a logosyllabic language. For example, many Chinese characters are complex in structure and normally homophonic with some others. With keyboards and other key-based input devices the normal approach is to use so-called pinyin input, where the Chinese characters are entered using their pinyin mark that consists of several characters in the Roman alphabet. Because of homophony this technique requires choosing the correct Chinese character from a list of posssible choices, making the input process more complicated than in Roman languages. Moreover, the many varieties of the language in different parts of China have to be taken into account as well. All above factors bring new challenges to the design and evaluation of Chinese text entry methods in computing systems. The overall objective of this dissertation is to improve user experience of Chinese text entry on mobile devices. To achieve the goal, the author explores new interaction solutions and patterns of user behavior in the Chinese text entry process with various approaches including empirical studies and performance modeling. The work covers four means of Chinese text entry on mobile devices: Chinese handwriting recognition, Chinese indirect text entry with a rotator, Mandarin dictation, and Chinese pinyin input methods with a 12-key keypad. New design solutions for Chinese handwriting recognition and pinyin methods utilizing a rotator are proposed and proved being well accepted by users with empirical studies. A Mandarin short message dictation application for mobile phones is also presented , with two associated studies on human factors. Two studies were also carried out on Chinese pinyin input methods that are based on the 12-key keypad. The comparative study of five phrasal pinyin input methods led to design guidelines for the advanced feature of phrasal input. The second study of pinyin input methods produced a predictive model addressing users´ error-free speeds. Based on the conclusions from studies in this thesis, several additional research questions were identified for the future. For example, improvements are necessary to promote user performance on target selection process in Chinese text entry on mobile devices. Moreover, design and studies on stroke methods and Chinese specific soft keyboards are also required

    BRAILLESHAPES : efficient text input on smartwatches for blind people

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    Tese de Mestrado, Engenharia Informática, 2023, Universidade de Lisboa, Faculdade de CiênciasMobile touchscreen devices like smartphones or smartwatches are a predominant part of our lives. They have evolved, and so have their applications. Due to the constant growth and advancements in technology, using such devices as a means to accomplish a vast amount of tasks has become common practice. Nonetheless, relying on touch-based interactions, requiring good spatial ability and memorization inherent to mobile devices, and lacking sufficient tactile cues, makes these devices visually demanding, thus providing a strenuous interaction modality for visually impaired people. In scenarios occurring in movement-based contexts or where onehanded use is required, it is even more apparent. We believe devices like smartwatches can provide numerous advantages when addressing such topics. However, they lack accessible solutions for several tasks, with most of the existing ones for mobile touchscreen devices targeting smartphones. With communication being of the utmost importance and intrinsic to humankind, one task, in particular, for which it is imperative to provide solutions addressing its surrounding accessibility concerns is text entry. Since Braille is a reading standard for blind people and provided positive results in prior work regarding accessible text entry approaches, we believe using it as the basis for an accessible text entry solution can help solidify a standardization for this type of interaction modality. It can also allow users to leverage previous knowledge, reducing possible extra cognitive load. Yet, even though Braille-based chording solutions achieved good results, due to the reduced space of the smartwatch’s touchscreen, a tapping approach is not the most feasible. Hence, we found the best option to be a gesture-based solution. Therefore, with this thesis, we explored and validated the concept and feasibility of Braille-based shapes as the foundation for an accessible gesture-based smartwatch text entry method for visually impaired people

    Representation, Recognition and Collaboration with Digital Ink

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    Pen input for computing devices is now widespread, providing a promising interaction mechanism for many purposes. Nevertheless, the diverse nature of digital ink and varied application domains still present many challenges. First, the sampling rate and resolution of pen-based devices keep improving, making input data more costly to process and store. At the same time, existing applications typically record digital ink either in proprietary formats, which are restricted to single platforms and consequently lack portability, or simply as images, which lose important information. Moreover, in certain domains such as mathematics, current systems are now achieving good recognition rates on individual symbols, in general recognition of complete expressions remains a problem due to the absence of an effective method that can reliably identify the spatial relationships among symbols. Last, but not least, existing digital ink collaboration tools are platform-dependent and typically allow only one input method to be used at a time. Together with the absence of recognition, this has placed significant limitations on what can be done. In this thesis, we investigate these issues and make contributions to each. We first present an algorithm that can accurately approximate a digital ink curve by selecting a certain subset of points from the original trace. This allows a compact representation of digital ink for efficient processing and storage. We then describe an algorithm that can automatically identify certain important features in handwritten symbols. Identifying the features can help us solve a number of problems such as improving two-dimensional mathematical recognition. Last, we present a framework for multi-user online collaboration in a pen-based and graphical environment. This framework is portable across multiple platforms and allows multimodal interactions in collaborative sessions. To demonstrate our ideas, we present InkChat, a whiteboard application, which can be used to conduct collaborative sessions on a shared canvas. It allows participants to use voice and digital ink independently and simultaneously, which has been found useful in remote collaboration

    Touch-screen Behavioural Biometrics on Mobile Devices

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    Robust user verification on mobile devices is one of the top priorities globally from a financial security and privacy viewpoint and has led to biometric verification complementing or replacing PIN and password methods. Research has shown that behavioural biometric methods, with their promise of improved security due to inimitable nature and the lure of unintrusive, implicit, continuous verification, could define the future of privacy and cyber security in an increasingly mobile world. Considering the real-life nature of problems relating to mobility, this study aims to determine the impact of user interaction factors that affect verification performance and usability for behavioural biometric modalities on mobile devices. Building on existing work on biometric performance assessments, it asks: To what extent does the biometric performance remain stable when faced with movements or change of environment, over time and other device related factors influencing usage of mobile devices in real-life applications? Further it seeks to provide answers to: What could further improve the performance for behavioural biometric modalities? Based on a review of the literature, a series of experiments were executed to collect a dataset consisting of touch dynamics based behavioural data mirroring various real-life usage scenarios of a mobile device. Responses were analysed using various uni-modal and multi-modal frameworks. Analysis demonstrated that existing verification methods using touch modalities of swipes, signatures and keystroke dynamics adapt poorly when faced with a variety of usage scenarios and have challenges related to time persistence. The results indicate that a multi-modal solution does have a positive impact towards improving the verification performance. On this basis, it is recommended to explore alternatives in the form of dynamic, variable thresholds and smarter template selection strategy which hold promise. We believe that the evaluation results presented in this thesis will streamline development of future solutions for improving the security of behavioural-based modalities on mobile biometrics

    Proceedings of the 2nd IUI Workshop on Interacting with Smart Objects

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    These are the Proceedings of the 2nd IUI Workshop on Interacting with Smart Objects. Objects that we use in our everyday life are expanding their restricted interaction capabilities and provide functionalities that go far beyond their original functionality. They feature computing capabilities and are thus able to capture information, process and store it and interact with their environments, turning them into smart objects

    Proceedings from NordiCHI 2008 Workshop Sunday October 19, 2008

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    This paper raises themes that are seen as some of the challenges facing the emerging practice and research field of Human Work Interaction Design. The paper has its offset in the discussions and writings that have been dominant within the IFIP Working Group on Human Work Interaction Design (name HWID) through the last two and half years since the commencement of this Working Group. The paper thus provides an introduction to the theory and empirical evidence that lie behind the combination of empirical work studies and interaction design. It also recommends key topics for future research in Human Work Interaction Design
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