12 research outputs found
On-line Ramsey numbers
Consider the following game between two players, Builder and Painter. Builder
draws edges one at a time and Painter colours them, in either red or blue, as
each appears. Builder's aim is to force Painter to draw a monochromatic copy of
a fixed graph G. The minimum number of edges which Builder must draw,
regardless of Painter's strategy, in order to guarantee that this happens is
known as the on-line Ramsey number \tilde{r}(G) of G. Our main result, relating
to the conjecture that \tilde{r}(K_t) = o(\binom{r(t)}{2}), is that there
exists a constant c > 1 such that \tilde{r}(K_t) \leq c^{-t} \binom{r(t)}{2}
for infinitely many values of t. We also prove a more specific upper bound for
this number, showing that there exists a constant c such that \tilde{r}(K_t)
\leq t^{-c \frac{\log t}{\log \log t}} 4^t. Finally, we prove a new upper bound
for the on-line Ramsey number of the complete bipartite graph K_{t,t}.Comment: 11 page
Bounds on the Game Transversal Number in Hypergraphs
Let be a hypergraph with vertex set and edge set of order
\nH = |V| and size \mH = |E|. A transversal in is a subset of vertices
in that has a nonempty intersection with every edge of . A vertex hits
an edge if it belongs to that edge. The transversal game played on involves
of two players, \emph{Edge-hitter} and \emph{Staller}, who take turns choosing
a vertex from . Each vertex chosen must hit at least one edge not hit by the
vertices previously chosen. The game ends when the set of vertices chosen
becomes a transversal in . Edge-hitter wishes to minimize the number of
vertices chosen in the game, while Staller wishes to maximize it. The
\emph{game transversal number}, , of is the number of vertices
chosen when Edge-hitter starts the game and both players play optimally. We
compare the game transversal number of a hypergraph with its transversal
number, and also present an important fact concerning the monotonicity of
, that we call the Transversal Continuation Principle. It is known that
if is a hypergraph with all edges of size at least~, and is not a
-cycle, then \tau_g(H) \le \frac{4}{11}(\nH+\mH); and if is a
(loopless) graph, then \tau_g(H) \le \frac{1}{3}(\nH + \mH + 1). We prove
that if is a -uniform hypergraph, then \tau_g(H) \le \frac{5}{16}(\nH +
\mH), and if is -uniform, then \tau_g(H) \le \frac{71}{252}(\nH +
\mH).Comment: 23 pages
Short proofs of some extremal results
We prove several results from different areas of extremal combinatorics,
giving complete or partial solutions to a number of open problems. These
results, coming from areas such as extremal graph theory, Ramsey theory and
additive combinatorics, have been collected together because in each case the
relevant proofs are quite short.Comment: 19 page
Paired-Domination Game Played in Graphs\u3csup\u3e∗\u3c/sup\u3e
In this paper, we continue the study of the domination game in graphs introduced by Brešar, Klavžar, and Rall [SIAM J. Discrete Math. 24 (2010) 979-991]. We study the paired-domination version of the domination game which adds a matching dimension to the game. This game is played on a graph G by two players, named Dominator and Pairer. They alternately take turns choosing vertices of G such that each vertex chosen by Dominator dominates at least one vertex not dominated by the vertices previously chosen, while each vertex chosen by Pairer is a vertex not previously chosen that is a neighbor of the vertex played by Dominator on his previous move. This process eventually produces a paired-dominating set of vertices of G; that is, a dominating set in G that induces a subgraph that contains a perfect matching. Dominator wishes to minimize the number of vertices chosen, while Pairer wishes to maximize it. The game paired-domination number γgpr(G) of G is the number of vertices chosen when Dominator starts the game and both players play optimally. Let G be a graph on n vertices with minimum degree at least 2. We show that γgpr(G) ≤ 45 n, and this bound is tight. Further we show that if G is (C4, C5)-free, then γgpr(G) ≤ 43 n, where a graph is (C4, C5)-free if it has no induced 4-cycle or 5-cycle. If G is 2-connected and bipartite or if G is 2-connected and the sum of every two adjacent vertices in G is at least 5, then we show that γgpr(G) ≤ 34 n
Trees with an On-Line Degree Ramsey Number of Four
On-line Ramsey theory studies a graph-building game between two players. The player called Builder builds edges one at a time, and the player called Painter paints each new edge red or blue after it is built. The graph constructed is called the background graph. Builder's goal is to cause the background graph to contain a monochromatic copy of a given goal graph, and Painter's goal is to prevent this. In the S[subscript k]-game variant of the typical game, the background graph is constrained to have maximum degree no greater than k. The on-line degree Ramsey number [˚over R][subscript Δ](G) of a graph G is the minimum k such that Builder wins an S[subscript k]-game in which G is the goal graph. Butterfield et al. previously determined all graphs G satisfying [˚ over R][subscript Δ](G)≤3. We provide a complete classification of trees T satisfying [˚ over R][subscript Δ](T)=4.National Science Foundation (U.S.) (Grant DMS-0754106)United States. National Security Agency (Grant H98230-06-1-0013
Online Ramsey theory for a triangle on -free graphs
Given a class of graphs and a fixed graph , the online
Ramsey game for on is a game between two players Builder and
Painter as follows: an unbounded set of vertices is given as an initial state,
and on each turn Builder introduces a new edge with the constraint that the
resulting graph must be in , and Painter colors the new edge either
red or blue. Builder wins the game if Painter is forced to make a monochromatic
copy of at some point in the game. Otherwise, Painter can avoid creating a
monochromatic copy of forever, and we say Painter wins the game.
We initiate the study of characterizing the graphs such that for a given
graph , Painter wins the online Ramsey game for on -free graphs. We
characterize all graphs such that Painter wins the online Ramsey game for
on the class of -free graphs, except when is one particular graph.
We also show that Painter wins the online Ramsey game for on the class of
-minor-free graphs, extending a result by Grytczuk, Ha{\l}uszczak, and
Kierstead.Comment: 20 pages, 10 page
Coloring random graphs online without creating monochromatic subgraphs
Consider the following random process: The vertices of a binomial random
graph are revealed one by one, and at each step only the edges
induced by the already revealed vertices are visible. Our goal is to assign to
each vertex one from a fixed number of available colors immediately and
irrevocably without creating a monochromatic copy of some fixed graph in
the process. Our first main result is that for any and , the threshold
function for this problem is given by , where
denotes the so-called \emph{online vertex-Ramsey density} of
and . This parameter is defined via a purely deterministic two-player game,
in which the random process is replaced by an adversary that is subject to
certain restrictions inherited from the random setting. Our second main result
states that for any and , the online vertex-Ramsey density
is a computable rational number. Our lower bound proof is algorithmic, i.e., we
obtain polynomial-time online algorithms that succeed in coloring as
desired with probability for any .Comment: some minor addition
Recent developments in graph Ramsey theory
Given a graph H, the Ramsey number r(H) is the smallest natural number N such that any two-colouring of the edges of K_N contains a monochromatic copy of H. The existence of these numbers has been known since 1930 but their quantitative behaviour is still not well understood. Even so, there has been a great deal of recent progress on the study of Ramsey numbers and their variants, spurred on by the many advances across extremal combinatorics. In this survey, we will describe some of this progress