38 research outputs found

    Meta-raps: Parameter Setting And New Applications

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    Recently meta-heuristics have become a popular solution methodology, in terms of both research and application, for solving combinatorial optimization problems. Meta-heuristic methods guide simple heuristics or priority rules designed to solve a particular problem. Meta-heuristics enhance these simple heuristics by using a higher level strategy. The advantage of using meta-heuristics over conventional optimization methods is meta-heuristics are able to find good (near optimal) solutions within a reasonable computation time. Investigating this line of research is justified because in most practical cases with medium to large scale problems, the use of meta-heuristics is necessary to be able to find a solution in a reasonable time. The specific meta-heuristic studied in this research is, Meta-RaPS; Meta-heuristic for Randomized Priority Search which is developed by DePuy and Whitehouse in 2001. Meta-RaPS is a generic, high level strategy used to modify greedy algorithms based on the insertion of a random element (Moraga, 2002). To date, Meta-RaPS had been applied to different types of combinatorial optimization problems and achieved comparable solution performance to other meta-heuristic techniques. The specific problem studied in this dissertation is parameter setting of Meta-RaPS. The topic of parameter setting for meta-heuristics has not been extensively studied in the literature. Although the parameter setting method devised in this dissertation is used primarily on Meta-RaPS, it is applicable to any meta-heuristic\u27s parameter setting problem. This dissertation not only enhances the power of Meta-RaPS by parameter tuning but also it introduces a robust parameter selection technique with wide-spread utility for many meta-heuristics. Because the distribution of solution values generated by meta-heuristics for combinatorial optimization problems is not normal, the current parameter setting techniques which employ a parametric approach based on the assumption of normality may not be appropriate. The proposed method is Non-parametric Based Genetic Algorithms. Based on statistical tests, the Non-parametric Based Genetic Algorithms (NPGA) is able to enhance the solution quality of Meta-RaPS more than any other parameter setting procedures benchmarked in this research. NPGA sets the best parameter settings, of all the methods studied, for 38 of the 41 Early/Tardy Single Machine Scheduling with Common Due Date and Sequence-Dependent Setup Time (ETP) problems and 50 of the 54 0-1 Multidimensional Knapsack Problems (0-1 MKP). In addition to the parameter setting procedure discussed, this dissertation provides two Meta-RaPS combinatorial optimization problem applications, the 0-1 MKP, and the ETP. For the ETP problem, the Meta-RaPS application in this dissertation currently gives the best meta-heuristic solution performance so far in the literature for common ETP test sets. For the large ETP test set, Meta-RaPS provided better solution performance than Simulated Annealing (SA) for 55 of the 60 problems. For the small test set, in all four different small problem sets, the Meta-RaPS solution performance outperformed exiting algorithms in terms of average percent deviation from the optimal solution value. For the 0-1 MKP, the present Meta-RaPS application performs better than the earlier Meta-RaPS applications by other researchers on this problem. The Meta-RaPS 0-1 MKP application presented here has better solution quality than the existing Meta-RaPS application (Moraga, 2005) found in the literature. Meta-RaPS gives 0.75% average percent deviation, from the best known solutions, for the 270 0-1 MKP test problems

    Incorporating Memory and Learning Mechanisms Into Meta-RaPS

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    Due to the rapid increase of dimensions and complexity of real life problems, it has become more difficult to find optimal solutions using only exact mathematical methods. The need to find near-optimal solutions in an acceptable amount of time is a challenge when developing more sophisticated approaches. A proper answer to this challenge can be through the implementation of metaheuristic approaches. However, a more powerful answer might be reached by incorporating intelligence into metaheuristics. Meta-RaPS (Metaheuristic for Randomized Priority Search) is a metaheuristic that creates high quality solutions for discrete optimization problems. It is proposed that incorporating memory and learning mechanisms into Meta-RaPS, which is currently classified as a memoryless metaheuristic, can help the algorithm produce higher quality results. The proposed Meta-RaPS versions were created by taking different perspectives of learning. The first approach taken is Estimation of Distribution Algorithms (EDA), a stochastic learning technique that creates a probability distribution for each decision variable to generate new solutions. The second Meta-RaPS version was developed by utilizing a machine learning algorithm, Q Learning, which has been successfully applied to optimization problems whose output is a sequence of actions. In the third Meta-RaPS version, Path Relinking (PR) was implemented as a post-optimization method in which the new algorithm learns the good attributes by memorizing best solutions, and follows them to reach better solutions. The fourth proposed version of Meta-RaPS presented another form of learning with its ability to adaptively tune parameters. The efficiency of these approaches motivated us to redesign Meta-RaPS by removing the improvement phase and adding a more sophisticated Path Relinking method. The new Meta-RaPS could solve even the largest problems in much less time while keeping up the quality of its solutions. To evaluate their performance, all introduced versions were tested using the 0-1 Multidimensional Knapsack Problem (MKP). After comparing the proposed algorithms, Meta-RaPS PR and Meta-RaPS Q Learning appeared to be the algorithms with the best and worst performance, respectively. On the other hand, they could all show superior performance than other approaches to the 0-1 MKP in the literature

    Data Mining Based Hybridization of Meta-RaPS

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    Though metaheuristics have been frequently employed to improve the performance of data mining algorithms, the opposite is not true. This paper discusses the process of employing a data mining algorithm to improve the performance of a metaheuristic algorithm. The targeted algorithms to be hybridized are the Meta-heuristic for Randomized Priority Search (Meta-RaPS) and an algorithm used to create an Inductive Decision Tree. This hybridization focuses on using a decision tree to perform on-line tuning of the parameters in Meta-RaPS. The process makes use of the information collected during the iterative construction and improvement phases Meta-RaPS performs. The data mining algorithm is used to find a favorable parameter using the knowledge gained from previous Meta-RaPS iterations. This knowledge is then used in future Meta-RaPS iterations. The proposed concept is applied to benchmark instances of the Vehicle Routing Problem. 2014 The Authors

    New Heuristics For The 0-1 Multi-dimensional Knapsack Problems

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    This dissertation introduces new heuristic methods for the 0-1 multi-dimensional knapsack problem (0-1 MKP). 0-1 MKP can be informally stated as the problem of packing items into a knapsack while staying within the limits of different constraints (dimensions). Each item has a profit level assigned to it. They can be, for instance, the maximum weight that can be carried, the maximum available volume, or the maximum amount that can be afforded for the items. One main assumption is that we have only one item of each type, hence the problem is binary (0-1). The single dimensional version of the 0-1 MKP is the uni-dimensional single knapsack problem which can be solved in pseudo-polynomial time. However the 0-1 MKP is a strongly NP-Hard problem. Reduced cost values are rarely used resources in 0-1 MKP heuristics; using reduced cost information we introduce several new heuristics and also some improvements to past heuristics. We introduce two new ordering strategies, decision variable importance (DVI) and reduced cost based ordering (RCBO). We also introduce a new greedy heuristic concept which we call the sliding concept and a sub-branch of the sliding concept which we call sliding enumeration . We again use the reduced cost values within the sliding enumeration heuristic. RCBO is a brand new ordering strategy which proved useful in several methods such as improving Pirkul\u27s MKHEUR, a triangular distribution based probabilistic approach, and our own sliding enumeration. We show how Pirkul\u27s shadow price based ordering strategy fails to order the partial variables. We present a possible fix to this problem since there tends to be a high number of partial variables in hard problems. Therefore, this insight will help future researchers solve hard problems with more success. Even though sliding enumeration is a trivial method it found optima in less than a few seconds for most of our problems. We present different levels of sliding enumeration and discuss potential improvements to the method. Finally, we also show that in meta-heuristic approaches such as Drexl\u27s simulated annealing where random numbers are abundantly used, it would be better to use better designed probability distributions instead of random numbers

    Meta-raps: Un enfoque de solución eficaz para problemas combinatorios

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    Este artículo introduce una metaheurística denominada Meta-RaPS (Meta-heuristic for Randomized Priority Search) para problemas de optimización combinatoria. Meta-RaPS es un sistema de múltiples iteraciones que balancea el uso de heurísticas de construcción y mejoramiento de soluciones en cada iteración. Una de las características principales de Meta-RaPS es la dosificación del uso de aleatoriedad como mecanismo para mejorar heurísticas de construcción. En este artículo se presenta el enfoque y se entregan resultados de aplicaciones a cuatro problemas de optimización combinatoria. Este artículo es un extracto de la tesis doctoral titulada: “Meta-RaPS: An Effective Solution Approach for Combinatorial Problems” (Moraga, 2002). La tesis representa la culminación de una investigación desarrollada por las Universidades de Central Florida y Louisville en un esfuerzo por extender un enfoque heurístico clásico denominado COMSOAL a problemas combinatorios. (Nota: esta tesis doctoral es una de las tres tesis que recientemente obtuvieron el Premio “2003 Pritsker Doctoral Dissertation Award”, otorgado por el Institute of Industrial Engineering en la última Conferencia de Investigación en Ingeniería Industrial celebrada en Portland, Oregon, USA, Mayo 2003.

    Skills management heuristics.

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    A common problem faced by most organizations in today\u27s world is one of worker-task assignments. Assigning a large number of complex tasks to workers at various training levels can be a complicated process which has the potential to cost or to save a company large sums of money. The aim of this project is to develop a heuristic tool designed to match tasks to workers given the workers skills proficiency profiles. This heuristic should also provide a training plan which will rectify current worker skills gaps while minimizing training costs. Prior research maintained a focus on utilizing mathematical models of this skills management problem. The main difficulty with these mathematical models is that they were unable to reach feasible solutions in a reasonable amount of time when the problem size became large. It is therefore wise to investigate possible heuristic solution techniques. This research will compare and contrast three specific heuristic techniques: a Greedy Assignment Algorithm, Meta-RaPS Greedy Heuristic, and Meta-RaPS Shortest Augmenting Path (SAP) Heuristic. Meta-RaPS is a meta-heuristic that is used to improve the performance of algorithms by strategically infusing randomness which allows the exploration of more of the solution space. The skills management heuristics developed in this research were tested using 47 randomly generated data sets generating results within 0.03% of optimal for the recommended Meta-RaPS SAP solution methodology

    Meta-RaPS Hybridization with Machine Learning Algorithms

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    This dissertation focuses on advancing the Metaheuristic for Randomized Priority Search algorithm, known as Meta-RaPS, by integrating it with machine learning algorithms. Introducing a new metaheuristic algorithm starts with demonstrating its performance. This is accomplished by using the new algorithm to solve various combinatorial optimization problems in their basic form. The next stage focuses on advancing the new algorithm by strengthening its relatively weaker characteristics. In the third traditional stage, the algorithms are exercised in solving more complex optimization problems. In the case of effective algorithms, the second and third stages can occur in parallel as researchers are eager to employ good algorithms to solve complex problems. The third stage can inadvertently strengthen the original algorithm. The simplicity and effectiveness Meta-RaPS enjoys places it in both second and third research stages concurrently. This dissertation explores strengthening Meta-RaPS by incorporating memory and learning features. The major conceptual frameworks that guided this work are the Adaptive Memory Programming framework (or AMP) and the metaheuristic hybridization taxonomy. The concepts from both frameworks are followed when identifying useful information that Meta-RaPS can collect during execution. Hybridizing Meta-RaPS with machine learning algorithms helped in transforming the collected information into knowledge. The learning concepts selected are supervised and unsupervised learning. The algorithms selected to achieve both types of learning are the Inductive Decision Tree (supervised learning) and Association Rules (unsupervised learning). The objective behind hybridizing Meta-RaPS with an Inductive Decision Tree algorithm is to perform online control for Meta-RaPS\u27 parameters. This Inductive Decision Tree algorithm is used to find favorable parameter values using knowledge gained from previous Meta-RaPS iterations. The values selected are used in future Meta-RaPS iterations. The objective behind hybridizing Meta-RaPS with an Association Rules algorithm is to identify patterns associated with good solutions. These patterns are considered knowledge and are inherited as starting points for in future Meta-RaPS iteration. The performance of the hybrid Meta-RaPS algorithms is demonstrated by solving the capacitated Vehicle Routing Problem with and without time windows

    The assignment problem with dependent costs.

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    Assigning workers, each with their own skill set, to tasks which demand different skills in an efficient manner is a challenging problem that often requires workers to receive additional training. The training of workers is very costly with Training Magazine’s Annual Industry Report stating 58.5 billion dollars were spent in 2007 on employee training in the United States. Therefore assigning workers to tasks in such a way as to minimize the overall training costs is an important problem in many organizations. In this research, the assignment problem with dependent cost is considered, i.e. the training cost associated with assigning a worker to a particular task depends on the training the worker receives for their other assigned tasks. Once a worker is trained in a skill that training will available for any additional tasks that may be assigned. The problem is formulated mathematically as an integer linear program. Based on past research, high quality solutions to large-size problems are difficult to obtain. This research develops and upper bound approach and three heuristic solution methodologies. The basic idea of the heuristics is to form groups of tasks which require similar skills, then assign a worker to the task group. The Shortest Augmenting Path (SAP) algorithm of Jonker and Volgenant is known to quickly find the optimal assignment of N workers to N tasks. This SAP algorithm will be used in this research after grouping the tasks into N groups which can then be assigned to the N workers. The task grouping heuristic methods developed in this research were tested for several randomly generated large-sized data sets. Results showed an average 7.34% improvement compared to previous solution methods. Additionally to consider workers’ preferences, a multiple-objective model is presented for the skills management problem to maximize workers’ preferences and aggregate training while minimizing training cost. The model is demonstrated for randomly generated data sets

    Improvement of the branch and bound algorithm for solving the knapsack linear integer problem

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    The paper presents a new reformulation approach to reduce the complexity of a branch and bound algorithm for solving the knapsack linear integer problem. The branch and bound algorithm in general relies on the usual strategy of first relaxing the integer problem into a linear programing (LP) model. If the linear programming optimal solution is integer then, the optimal solution to the integer problem is available. If the linear programming optimal solution is not integer, then a variable with a fractional value is selected to create two sub-problems such that part of the feasible region is discarded without eliminating any of the feasible integer solutions. The process is repeated on all variables with fractional values until an integer solution is found. In this approach variable sum and additional constraints are generated and added to the original problem before solving. In order to do this the objective bound of knapsack problem is quickly determined. The bound is then used to generate a set of variable sum limits and four additional constraints. From the variable sum limits, initial sub-problems are constructed and solved. The optimal solution is then obtained as the best solution from all the sub-problems in terms of the objective value. The proposed procedure results in sub-problems that have reduced complexity and easier to solve than the original problem in terms of numbers of branch and bound iterations or sub-problems.The knapsack problem is a special form of the general linear integer problem. There are so many types of knapsack problems. These include the zero-one, multiple, multiple-choice, bounded, unbounded, quadratic, multi-objective, multi-dimensional, collapsing zero-one and set union knapsack problems. The zero-one knapsack problem is one in which the variables assume 0 s and 1 s only. The reason is that an item can be chosen or not chosen. In other words there is no way it is possible to have fractional amounts or items. This is the easiest class of the knapsack problems and is the only one that can be solved in polynomial by interior point algorithms and in pseudo-polynomial time by dynamic programming approaches. The multiple-choice knapsack problem is a generalization of the ordinary knapsack problem, where the set of items is partitioned into classes. The zero-one choice of taking an item is replaced by the selection of exactly one item out of each class of item

    Improvement of the branch and bound algorithm for solving the knapsack linear integer problem

    Get PDF
    The paper presents a new reformulation approach to reduce the complexity of a branch and bound algorithm for solving the knapsack linear integer problem. The branch and bound algorithm in general relies on the usual strategy of first relaxing the integer problem into a linear programing (LP) model. If the linear programming optimal solution is integer then, the optimal solution to the integer problem is available. If the linear programming optimal solution is not integer, then a variable with a fractional value is selected to create two sub-problems such that part of the feasible region is discarded without eliminating any of the feasible integer solutions. The process is repeated on all variables with fractional values until an integer solution is found. In this approach variable sum and additional constraints are generated and added to the original problem before solving. In order to do this the objective bound of knapsack problem is quickly determined. The bound is then used to generate a set of variable sum limits and four additional constraints. From the variable sum limits, initial sub-problems are constructed and solved. The optimal solution is then obtained as the best solution from all the sub-problems in terms of the objective value. The proposed procedure results in sub-problems that have reduced complexity and easier to solve than the original problem in terms of numbers of branch and bound iterations or sub-problems.The knapsack problem is a special form of the general linear integer problem. There are so many types of knapsack problems. These include the zero-one, multiple, multiple-choice, bounded, unbounded, quadratic, multi-objective, multi-dimensional, collapsing zero-one and set union knapsack problems. The zero-one knapsack problem is one in which the variables assume 0 s and 1 s only. The reason is that an item can be chosen or not chosen. In other words there is no way it is possible to have fractional amounts or items. This is the easiest class of the knapsack problems and is the only one that can be solved in polynomial by interior point algorithms and in pseudo-polynomial time by dynamic programming approaches. The multiple-choice knapsack problem is a generalization of the ordinary knapsack problem, where the set of items is partitioned into classes. The zero-one choice of taking an item is replaced by the selection of exactly one item out of each class of item
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