57 research outputs found

    Intentions and perceptions : the emerging gaps between web system designers and users

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    In recent years, organisations have been increasingly developing web systems as portals through which B2C or B2B eCommerce is conducted. Many such systems suffer from inadequacy in function, form and quality. While such deficiencies are quite commonly encountered in traditional software systems, in the case of web systems, the problems are magnified by the emerging gaps in designers\u27 intentions and the expectation of a global, and frequently grossly misunderstood, user. In this paper we therefore present an approach to investigating the gaps in perceptions between web developer&rsquo;s intentions and end-users expectations and the subsequent use of web system features. Furthermore, we empirically investigated B2C web systems and determined several useful approaches to practical evaluation of the degree of cohesion between designer and user views of the system.<br /

    The Derivation of a pragmatic requirements framework for web development.

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    Web-based development is a relatively immature area of Software Engineering, producing often complex applications to many different types of end user and stakeholders. Web Engineering as a research area, was created to introduce processes that enable web based development to be repeatable and to avoid potential failure in the fast changing landscape that is the current ubiquitous Internet. A survey of existing perspectives from the literature highlights a number of points. Firstly, that web development has a number of subtle differences to Software Engineering and that many web development methods are not used. Further, that there has been little work done on what should be in a web development method. A full survey of 50 web development methods finds that they do not give enough detail to be used in their entirety; they are difficult for a non-computer scientist to understand in the techniques they use and most do not cover the lifecycle, particularly in the area of requirements, implementation and testing. This thesis introduces a requirements framework for novice web developers. It is created following an in-depth case study carried out over two years that investigates the use of web development methods by novice developers. The study finds that web development methods are not easy to understand, there is a lack of explanation as to how to use the techniques within the method and the language used is too complex. A high level method is derived with an iterative process and with the requirements phase in the form of a framework; it addresses the problems that are discussed and provides excellent support for a novice web developer in the requirements phase of the lifecycle. An evaluation of the method using a group of novice developers who reflect on the method and a group who use it for development finds that the method is both easy to understand and use

    Quality aspects of Internet telephony

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    Internet telephony has had a tremendous impact on how people communicate. Many now maintain contact using some form of Internet telephony. Therefore the motivation for this work has been to address the quality aspects of real-world Internet telephony for both fixed and wireless telecommunication. The focus has been on the quality aspects of voice communication, since poor quality leads often to user dissatisfaction. The scope of the work has been broad in order to address the main factors within IP-based voice communication. The first four chapters of this dissertation constitute the background material. The first chapter outlines where Internet telephony is deployed today. It also motivates the topics and techniques used in this research. The second chapter provides the background on Internet telephony including signalling, speech coding and voice Internetworking. The third chapter focuses solely on quality measures for packetised voice systems and finally the fourth chapter is devoted to the history of voice research. The appendix of this dissertation constitutes the research contributions. It includes an examination of the access network, focusing on how calls are multiplexed in wired and wireless systems. Subsequently in the wireless case, we consider how to handover calls from 802.11 networks to the cellular infrastructure. We then consider the Internet backbone where most of our work is devoted to measurements specifically for Internet telephony. The applications of these measurements have been estimating telephony arrival processes, measuring call quality, and quantifying the trend in Internet telephony quality over several years. We also consider the end systems, since they are responsible for reconstructing a voice stream given loss and delay constraints. Finally we estimate voice quality using the ITU proposal PESQ and the packet loss process. The main contribution of this work is a systematic examination of Internet telephony. We describe several methods to enable adaptable solutions for maintaining consistent voice quality. We have also found that relatively small technical changes can lead to substantial user quality improvements. A second contribution of this work is a suite of software tools designed to ascertain voice quality in IP networks. Some of these tools are in use within commercial systems today

    Multi-GPU support on the marrow algorithmic skeleton framework

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    Dissertação para obtenção do Grau de Mestre em Engenharia InformåticaWith the proliferation of general purpose GPUs, workload parallelization and datatransfer optimization became an increasing concern. The natural evolution from using a single GPU, is multiplying the amount of available processors, presenting new challenges, as tuning the workload decompositions and load balancing, when dealing with heterogeneous systems. Higher-level programming is a very important asset in a multi-GPU environment, due to the complexity inherent to the currently used GPGPU APIs (OpenCL and CUDA), because of their low-level and code overhead. This can be obtained by introducing an abstraction layer, which has the advantage of enabling implicit optimizations and orchestrations such as transparent load balancing mechanism and reduced explicit code overhead. Algorithmic Skeletons, previously used in cluster environments, have recently been adapted to the GPGPU context. Skeletons abstract most sources of code overhead, by defining computation patterns of commonly used algorithms. The Marrow algorithmic skeleton library is one of these, taking advantage of the abstractions to automate the orchestration needed for an efficient GPU execution. This thesis proposes the extension of Marrow to leverage the use of algorithmic skeletons in the modular and efficient programming of multiple heterogeneous GPUs, within a single machine. We were able to achieve a good balance between simplicity of the programming model and performance, obtaining good scalability when using multiple GPUs, with an efficient load distribution, although at the price of some overhead when using a single-GPU.projects PTDC/EIA-EIA/102579/2008 and PTDC/EIA-EIA/111518/200

    Proceedings of the Fifth Italian Conference on Computational Linguistics CLiC-it 2018 : 10-12 December 2018, Torino

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    On behalf of the Program Committee, a very warm welcome to the Fifth Italian Conference on Computational Linguistics (CLiC-­‐it 2018). This edition of the conference is held in Torino. The conference is locally organised by the University of Torino and hosted into its prestigious main lecture hall “Cavallerizza Reale”. The CLiC-­‐it conference series is an initiative of the Italian Association for Computational Linguistics (AILC) which, after five years of activity, has clearly established itself as the premier national forum for research and development in the fields of Computational Linguistics and Natural Language Processing, where leading researchers and practitioners from academia and industry meet to share their research results, experiences, and challenges

    The derivation of a pragmatic requirements framework for web development

    Get PDF
    Web-based development is a relatively immature area of Software Engineering, producing often complex applications to many different types of end user and stakeholders. Web Engineering as a research area, was created to introduce processes that enable web based development to be repeatable and to avoid potential failure in the fast changing landscape that is the current ubiquitous Internet. A survey of existing perspectives from the literature highlights a number of points. Firstly, that web development has a number of subtle differences to Software Engineering and that many web development methods are not used. Further, that there has been little work done on what should be in a web development method. A full survey of 50 web development methods finds that they do not give enough detail to be used in their entirety; they are difficult for a non-computer scientist to understand in the techniques they use and most do not cover the lifecycle, particularly in the area of requirements, implementation and testing. This thesis introduces a requirements framework for novice web developers. It is created following an in-depth case study carried out over two years that investigates the use of web development methods by novice developers. The study finds that web development methods are not easy to understand, there is a lack of explanation as to how to use the techniques within the method and the language used is too complex. A high level method is derived with an iterative process and with the requirements phase in the form of a framework; it addresses the problems that are discussed and provides excellent support for a novice web developer in the requirements phase of the lifecycle. An evaluation of the method using a group of novice developers who reflect on the method and a group who use it for development finds that the method is both easy to understand and use.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
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