220 research outputs found
Robust surface modelling of visual hull from multiple silhouettes
Reconstructing depth information from images is one of the actively researched themes
in computer vision and its application involves most vision research areas from object
recognition to realistic visualisation. Amongst other useful vision-based reconstruction
techniques, this thesis extensively investigates the visual hull (VH) concept for volume
approximation and its robust surface modelling when various views of an object are
available. Assuming that multiple images are captured from a circular motion, projection
matrices are generally parameterised in terms of a rotation angle from a reference position
in order to facilitate the multi-camera calibration. However, this assumption is often
violated in practice, i.e., a pure rotation in a planar motion with accurate rotation angle
is hardly realisable. To address this problem, at first, this thesis proposes a calibration
method associated with the approximate circular motion.
With these modified projection matrices, a resulting VH is represented by a hierarchical
tree structure of voxels from which surfaces are extracted by the Marching
cubes (MC) algorithm. However, the surfaces may have unexpected artefacts caused by
a coarser volume reconstruction, the topological ambiguity of the MC algorithm, and
imperfect image processing or calibration result. To avoid this sensitivity, this thesis
proposes a robust surface construction algorithm which initially classifies local convex
regions from imperfect MC vertices and then aggregates local surfaces constructed by the
3D convex hull algorithm. Furthermore, this thesis also explores the use of wide baseline
images to refine a coarse VH using an affine invariant region descriptor. This improves
the quality of VH when a small number of initial views is given.
In conclusion, the proposed methods achieve a 3D model with enhanced accuracy.
Also, robust surface modelling is retained when silhouette images are degraded by
practical noise
Robust recovery of shapes with unknown topology from the dual space
In this paper, we address the problem of reconstructing an object surface from silhouettes. Previous works by other authors have shown that, based on the principle of duality, surface points can be recovered, theoretically, as the dual to the tangent plane space of the object. In practice, however, the identification of tangent basis in the tangent plane space is not trivial given a set of discretely sampled data. This problem is further complicated by the existence of bi-tangents to the object surface. The key contribution of this paper is the introduction of epipolar parameterization in identifying a well-defined local tangent basis. This extends the applicability of existing dual space reconstruction methods to fairly complicated shapes, without making any explicit assumption on the object topology. We verify our approach with both synthetic and real-world data, and compare it both qualitatively and quantitatively with other popular reconstruction algorithms. Experimental results demonstrate that our proposed approach produces more accurate estimation, whilst maintaining reasonable robustness towards shapes with complex topologies. © 2007 IEEE.published_or_final_versio
Reconstruction of sculpture from its profiles with unknown camera positions
Profiles of a sculpture provide rich information about its geometry, and can be used for shape recovery under known camera motion. By exploiting correspondences induced by epipolar tangents on the profiles, a successful solution to motion estimation from profiles has been developed in the special case of circular motion. The main drawbacks of using circular motion alone, namely the difficulty in adding new views and part of the object always being invisible, can be overcome by incorporating arbitrary general views of the object and registering its new profiles with the set of profiles resulted from the circular motion. In this paper, we describe a complete and practical system for producing a three-dimensional (3-D) model from uncalibrated images of an arbitrary object using its profiles alone. Experimental results on various objects are presented, demonstrating the quality of the reconstructions using the estimated motion.published_or_final_versio
Marching Intersections: An Efficient Approach to Shape-from-Silhouette
A new shape-from-silhouette algorithm for the creation of 3D digital models is presented. The algorithm is based on the use of the Marching Intersection (MI) data structure, a volumetric scheme which allows ef\ufb01cient representation of 3D polyhedra and reduces the boolean operations between them to simple boolean operations on linear intervals. MI supports the de\ufb01nition of a direct shape-from-silhouette approach: the 3D conoids built from the silhouettes extracted from the images of the object are directly intersected to form the resulting 3D digital model. Compared to existing methods, our approach allows high quality models to be obtained in an ef\ufb01cient way. Examples on synthetic objects together with quantitative and qualitative evaluations are given
Structure and motion estimation from apparent contours under circular motion
In this paper, we address the problem of recovering structure and motion from the apparent contours of a smooth surface. Fixed image features under circular motion and their relationships with the intrinsic parameters of the camera are exploited to provide a simple parameterization of the fundamental matrix relating any pair of views in the sequence. Such a parameterization allows a trivial initialization of the motion parameters, which all bear physical meaning. It also greatly reduces the dimension of the search space for the optimization problem, which can now be solved using only two epipolar tangents. In contrast to previous methods, the motion estimation algorithm introduced here can cope with incomplete circular motion and more widely spaced images. Existing techniques for model reconstruction from apparent contours are then reviewed and compared. Experiment on real data has been carried out and the 3D model reconstructed from the estimated motion is presented. © 2002 Elsevier Science B.V. All rights reserved.postprin
Robust surface modelling of visual hull from multiple silhouettes
Reconstructing depth information from images is one of the actively researched themes
in computer vision and its application involves most vision research areas from object
recognition to realistic visualisation. Amongst other useful vision-based reconstruction
techniques, this thesis extensively investigates the visual hull (VH) concept for volume
approximation and its robust surface modelling when various views of an object are
available. Assuming that multiple images are captured from a circular motion, projection
matrices are generally parameterised in terms of a rotation angle from a reference position
in order to facilitate the multi-camera calibration. However, this assumption is often
violated in practice, i.e., a pure rotation in a planar motion with accurate rotation angle
is hardly realisable. To address this problem, at first, this thesis proposes a calibration
method associated with the approximate circular motion.
With these modified projection matrices, a resulting VH is represented by a hierarchical
tree structure of voxels from which surfaces are extracted by the Marching
cubes (MC) algorithm. However, the surfaces may have unexpected artefacts caused by
a coarser volume reconstruction, the topological ambiguity of the MC algorithm, and
imperfect image processing or calibration result. To avoid this sensitivity, this thesis
proposes a robust surface construction algorithm which initially classifies local convex
regions from imperfect MC vertices and then aggregates local surfaces constructed by the
3D convex hull algorithm. Furthermore, this thesis also explores the use of wide baseline
images to refine a coarse VH using an affine invariant region descriptor. This improves
the quality of VH when a small number of initial views is given.
In conclusion, the proposed methods achieve a 3D model with enhanced accuracy.
Also, robust surface modelling is retained when silhouette images are degraded by
practical noise
3D object reconstruction using computer vision : reconstruction and characterization applications for external human anatomical structures
Tese de doutoramento. Engenharia InformĂĄtica. Faculdade de Engenharia. Universidade do Porto. 201
A Survey of Methods for Volumetric Scene Reconstruction from Photographs
Scene reconstruction, the task of generating a 3D model of a scene given multiple 2D photographs taken of the scene, is an old and difficult problem in computer vision. Since its introduction, scene reconstruction has found application in many fields, including robotics, virtual reality, and entertainment. Volumetric models are a natural choice for scene reconstruction. Three broad classes of volumetric reconstruction techniques have been developed based on geometric intersections, color consistency, and pair-wise matching. Some of these techniques have spawned a number of variations and undergone considerable refinement. This paper is a survey of techniques for volumetric scene reconstruction
Robot Assisted 3D Shape Acquisition Optical Systems
In this chapter, a short description of the basic concepts about optical methods for the
acquisition of three-dimensional shapes is first presented. Then two applications of the
surface reconstruction are presented: the passive technique Shape from Silhouettes and the
active technique Laser Triangolation. With both these techniques the sensors (telecameras
and laser beam) were moved and oriented by means of a robot arm. In fact, for complex
objects, it is important that the measuring device can move along arbitrary paths and make
its measurements from suitable directions. This chapter shows how a standard industrial
robot with a laser profile scanner can be used to achieve the desired d-o-f.
Finally some experimental results of shape acquisition by means of the Laser Triangolation
technique are reported
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