563,210 research outputs found
Cognition simulation and learning
The purpose of this paper is to describe new computer software that has been specifically developed to aid experiential learning in groups and with individuals. The software is designed to conduct a pseudosimula- tion involving ramifications and interaction of qualitative ideas, beliefs, attitudes, and values. It has been developed over the past four years through a continual interaction between the state of theory and software, and has been used with a variety of decision-making groups
Face Cognition: A Set of Distinct Mental Abilities
Perceiving, learning, and recognizing faces swiftly and accurately is of paramount importance to humans as a social species. Though established functional models of face cognition<sup>1,2</sup> suggest the existence of multiple abilities in face cognition, the number of such abilities and the relationships among them and to other cognitive abilities can only be determined by studying individual differences. Here we investigated individual differences in a broad variety of indicators of face cognition and identified for the first time three component abilities: face perception, face memory, and the speed of face cognition. These component abilities were replicated in an independent study and were found to be robustly separable from established cognitive abilities, specifically immediate and delayed memory, mental speed, general cognitive ability, and object cognition. The analysis of individual differences goes beyond functional and neurological models of face cognition by demonstrating the difference between face perception and face learning, and by making evident the distinction between speed and accuracy of face cognition. Our indicators also provide a means to develop tests and training programs for face cognition that are broader and more precise than those currently available).<sup>3,4</sup>
LIDA: A Working Model of Cognition
In this paper we present the LIDA architecture as a working model of cognition. We argue that such working models are broad in scope and address real world problems in comparison to experimentally based models which focus on specific pieces of cognition. While experimentally based models are useful, we need a working model of cognition that integrates what we know from neuroscience, cognitive science and AI. The LIDA architecture provides such a working model. A LIDA based cognitive robot or software agent will be capable of multiple learning mechanisms. With artificial feelings and emotions as primary motivators and learning facilitators, such systems will ‘live’ through a developmental period during which they will learn in multiple ways to act in an effective, human-like manner in complex, dynamic, and unpredictable environments. We discuss the integration of the learning mechanisms into the existing IDA architecture as a working model of cognition
Self-directedness, integration and higher cognition
In this paper I discuss connections between self-directedness, integration and higher cognition. I present a model of self-directedness as a basis for approaching higher cognition from a situated cognition perspective. According to this model increases in sensorimotor complexity create pressure for integrative higher order control and learning processes for acquiring information about the context in which action occurs. This generates complex articulated abstractive information processing, which forms the major basis for higher cognition. I present evidence that indicates that the same integrative characteristics found in lower cognitive process such as motor adaptation are present in a range of higher cognitive process, including conceptual learning. This account helps explain situated cognition phenomena in humans because the integrative processes by which the brain adapts to control interaction are relatively agnostic concerning the source of the structure participating in the process. Thus, from the perspective of the motor control system using a tool is not fundamentally different to simply controlling an arm
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Creativity and positive emotions in studying: Novel possibilities for improving students’ learning
Research on students’ learning identified that positive affect is a strong predictor of better academic performance even when statistically controlling for effects of prior academic performance and approaches to learning (e.g., Rogaten, Moneta & Spada, 2013). A variable that has been found to strongly link with positive affect in studying is use of creative cognition, which is the habit to deploy one’s own creative ability to an endeavour (Rogaten & Moneta, in press). Based on the broaden-and-build theory (Fredrickson, 1998), the mood-as-input model (Martin et al., 1993), the control-process model (Carver & Scheier, 2001), and self-determination theory (Deci & Ryan, 1985), it was hypothesised that positive affect will be both an antecedent and a consequence of use of creative cognition in studying.
130 university students completed the International Positive and Negative Affect Schedule - Short Form (I-PANAS-SF) and the Use of Creative Cognition Scale (UCCS) with reference to their overall studying experience in the first and second semesters of an academic year.
A comparison of alternative structural equation models showed clear support for the reciprocal relationship between positive affect in studying and use of creative cognition in studying.
This is the first study that found the longitudinal relationship between use of creative cognition in studying and subsequent positive affect in studying, which opens novel possibilities for interventions. Well-designed curricula, assessments and training programs that foster the use of creative cognition in studying may increase students’ positive affect and engagement in studying and, in turn, improve their learning and academic performance
Perception, cognition, and action in hyperspaces: implications on brain plasticity, learning, and cognition
We live in a three-dimensional (3D) spatial world; however, our retinas receive a pair of 2D projections of the 3D environment. By using multiple cues, such as disparity, motion parallax, perspective, our brains can construct 3D representations of the world from the 2D projections on our retinas. These 3D representations underlie our 3D perceptions of the world and are mapped into our motor systems to generate accurate sensorimotor behaviors. Three-dimensional perceptual and sensorimotor capabilities emerge during development: the physiology of the growing baby changes hence necessitating an ongoing re-adaptation of the mapping between 3D sensory representations and the motor coordinates. This adaptation continues in adulthood and is quite general to successfully deal with joint-space changes (longer arms due to growth), skull and eye size changes (and still being able of accurate eye movements), etc. A fundamental question is whether our brains are inherently limited to 3D representations of the environment because we are living in a 3D world, or alternatively, our brains may have the inherent capability and plasticity of representing arbitrary dimensions; however, 3D representations emerge from the fact that our development and learning take place in a 3D world. Here, we review research related to inherent capabilities and limitations of brain plasticity in terms of its spatial representations and discuss whether with appropriate training, humans can build perceptual and sensorimotor representations of spatial 4D environments, and how the presence or lack of ability of a solid and direct 4D representation can reveal underlying neural representations of space.Published versio
Situated cognition and the culture of learning
Includes bibliographical references (p. 16-17
Teacher cognition in language teaching: A review of research on what language teachers think, know, believe, and do
This paper reviews a selection of research from the field of foreign and second language teaching into what is referred to here as teacher cognition – what teachers think, know, and believe and the relationships of these mental constructs to what teachers do in the language teaching classroom. Within a framework suggested by more general mainstream educational research on teacher cognition, language teacher cognition is here discussed with reference to three main themes: (1) cognition and prior language learning experience, (2) cognition and teacher education, and (3) cognition and classroom practice. In addition, the findings of studies into two specific curricular areas in language teaching which have been examined by teacher cognition – grammar teaching and literacy – are discussed. This review indicates that, while the study of teacher cognition has established itself on the research agenda in the field of language teaching and provided valuable insight into the mental lives of language teachers, a clear sense of unity is lacking in the work and there are several major issues in language teaching which have yet to be explored from the perspective of teacher cognition
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