176 research outputs found

    Narrowband IoT: from the end device to the cloud. An experimental end-to-end study

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    This thesis is about a novel study and experimentation of a Cloud IoT application, communicating over a NB-IoT Italian network. So far there no been presented studies, which are about the interactions between the NB-IoT network and the cloud. This thesis not only fill this gap but also shows the use of Cognitive Services to interact, through the human voice, with the IoT application. Compared with other types of mobile networks, NB-IoT is the best choice

    The strategies associated with the migration of networks to 4G

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    The networks need to provide higher speeds than those offered today. For it, considering that in the spectrum radio technologies is the scarcest resource in the development of these technologies and the new developments is essential to maximize the performance of bits per hertz transmitted. Long Term Evolution optimize spectral efficiency modulations with new air interface, and more advanced algorithms radius. These capabilities is the fact that LTE is an IPbased technology that enables end-to-end offer high transmission rates per user and very low latency, ie delay in the response times of the network around only 10 milliseconds, so you can offer any realtime application. LTE is the latest standard in mobile network technology and 3GPP ensure competitiveness in the future, may be considered a technology bridge between 3G networks - current 3.5G and future 4G networks, which are expected to reach speeds of up to 1G . LTE operators provide a simplified architecture but both robust, supporting services on IP technology. The objectives to be achieved through its implementation are ambitious, first users have a wide range of added services like capabilities that currently enjoys with residential broadband access at competitive prices, while the operator will have a network fully IP-based environment, reducing the complexity and cost of the same, which will give operators the opportunity to migrate to LTE directly. A major advantage of LTE is its ability to fuse with existing networks, ensuring interconnection with the same, increasing his current coverage and allowing a data connection established by a user in the environment continue when fade the coverage LTE. Moreover, the operator has the advantage of deploying network gradually, starting initially at areas of high demand for broadband services and expand progressively in line with this. RESUMEN. Las redes necesitan proporcionar velocidades mayores a las ofertadas a día de hoy. Para ello, teniendo en cuenta que en tecnologías radio el espectro es el recurso más escaso, en la evolución de estas tecnologías y en los nuevos desarrollos es esencial maximizar el rendimiento de bits por hercio transmitido. Long Term Evolution optimiza la eficiencia espectral con nuevas modulaciones en la interfaz aire, así como los algoritmos radio más avanzado. A estas capacidades se suma el hecho de que LTE es una tecnología basada en IP de extremo a extremo que permite ofrecer altas velocidades de transmisión por usuario y latencias muy bajas, es decir, retardos en los tiempos de respuesta de la red en torno a sólo 10 milisegundos, por lo que permite ofrecer cualquier tipo de aplicación en tiempo real. LTE es el último estándar en tecnología de redes móviles y asegurará la competitividad de 3GPP en el futuro, pudiendo ser considerada una tecnología puente entre las redes 3G – 3.5G actuales y las futuras redes 4G, de las que se esperan alcanzar velocidades de hasta 1G. LTE proporcionará a las operadoras una arquitectura simplificada pero robusta a la vez, soportando servicios sobre tecnología IP. Los objetivos que se persiguen con su implantación son ambiciosos, por una parte los usuarios dispondrá de una amplia oferta de servicios añadidos con capacidades similares a las que disfruta actualmente con accesos a banda ancha residencial y a precios competitivos, mientras que el operador dispondrá de una red basada en entorno totalmente IP, reduciendo la complejidad y el costo de la misma, lo que dará a las operadoras la oportunidad de migrar a LTE directamente. Una gran ventaja de LTE es su capacidad para fusionarse con las redes existentes, asegurando la interconexión con las mismas, aumentando su actual cobertura y permitiendo que una conexión de datos establecida por un usuario en el entorno LTE continúe cuando la cobertura LTE se desvanezca. Por otra parte el operador tiene la ventaja de desplegar la red LTE de forma gradual, comenzando inicialmente por las áreas de gran demanda de servicios de banda ancha y ampliarla progresivamente en función de ésta

    Rohc-Mpls Tunnel Architecture For Wireless Mesh

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    Natural or human-made disasters are sudden events that can cause significant damage, especially to the network communication infrastructure. In these events, a rapid deployment of network communication systems is required in order to relay or receive the communication among the people in the disaster areas to conduct relief and rescue efforts. Wireless mesh networks have emerged and has been recognised for its potential for rapid deployment and last mile coverage of network infrastructure, which is highly suitable for emergency response management. While wireless mesh networks have beneficial attributes, it also introduces some crucial problems. During data transmission, the path recovery time is significantly higher resulting in the loss of data if node and link failures occur

    3D video transmission over LTE

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    This thesis presents a research work on quality of experience in 3D video transmission over LTE networks. The objective is to study the state-of-art of LTE and 3D video, described in the scientific literature, and to quantify the user quality of experience (QoE) during a simulated LTE transmission. The work will start by a study of the University of Wien “LTE-A System Simulator” and its capabilities. In addition, different scenarios with various users equipment (UEs) and base stations (eNodeBs) densities will be configured and simulated in order to obtain the frame-by-frame Block Error Rate (BLER) values experienced by different UEs. Once obtained, the Block Error Rate frames will be converted to packet level error traces, which will be used to introduce erasures and corruptions into the packetized 3D video bitstream. The corrupted encoded video stream will be decoded using an error-concealment capable video decoder and the decoded/recovered video quality (QoE) will be estimated based on the Structural Similarity Index of the recovered video. Finally, the QoE results for the different system configurations will allow classifying the severity of the QoE degradations due to transmission losses, through inferring the relationship between those system parameters and the achievable QoE.Esta dissertação apresenta um trabalho de investigação sobre a qualidade de experiência numa transmissão de vídeo 3D sobre redes LTE. O objectivo é estudar o estado-da-arte no que respeita a rede LTE e vídeo 3D, descrito na literatura científica, e obter a qualidade de experiência de usuário (QoE) durante uma simulação de transmissão LTE. O trabalho começará por um estudo do University of Wien “LTE-A System Simulator” e as suas capacidades. Para este efeito, vão ser configurados diferentes cenários com distintas densidades de utilizadores (UEs) e estações base (eNodeBs), com o fim de obter a taxa de erros do bloco (BLER) experimentada por diferentes utilizadores. Depois de obter esta taxa, as tramas da taxa de erros do bloco (BLER) serão convertidas em tramas de nível de erro de pacotes, que vão ser usadas para adicionar corrupções de bit em ficheiros de vídeo 3D. O fluxo de vídeo codificado e corrompido será descodificado usando um descodificador de vídeo e a qualidade do vídeo recuperado vai ser calculada com base no Índice de Similitude Estrutural. Finalmente, os resultados de QoE para as diferentes configurações do sistema permitirão classificar o nível das degradações de QoE devido a perdas de transmissão, por meio de inferir a relação entre os parâmetros do sistema e a QoE obtida.Ingeniería de Telecomunicació

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin

    A Network Algorithm for 3D/2D IPTV Distribution using WiMAX and WLAN Technologies

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    The final publication is available at link.springer.comThe appearance of new broadband wireless technologies jointly with the ability to offer enough quality of service to provide IPTV over them, have made possible the mobility and ubiquity of any type of device to access the IPTV network. The minimum bandwidth required in the access network to provide appropriate quality 3D/2D IPTV services jointly with the need to guarantee the Quality of Experience (QoE) to the end user, makes the need of algorithms that should be able to combine different wireless standards and technologies. In this paper, we propose a network algorithm that manages the IPTV access network and decides which type of wireless technology the customers should connect with when using multiband devices, depending on the requirements of the IPTV client device, the available networks, and some network parameters (such as the number of loss packets and packet delay), to provide the maximum QoE to the customer. The measurements taken in a real environment from several wireless networks allow us to know the performance of the proposed system when it selects each one of them. The measurements taken from a test bench demonstrate the success of our system.This work has been partially supported by the Polytechnic University of Valencia, though the PAID-15-10 multidisciplinary projects, by the Instituto de Telecomunicacoes, Next Generation Networks and Applications Group (NetGNA), Portugal, and by National Funding from the FCT - Fundacao para a Ciencia e a Tecnologia through the PEst-OE/EEI/LA0008/2011 Project.Lloret, J.; Cánovas Solbes, A.; Rodrigues, JJPC.; Lin, K. (2013). A Network Algorithm for 3D/2D IPTV Distribution using WiMAX and WLAN Technologies. Multimedia Tools and Applications. 67(1):7-30. https://doi.org/10.1007/s11042-011-0929-4S730671Abukharis S, MacKenzie R, Farrell TO (2009) Improving QoS of Video Transmitted Over 802.11 WLANs Using Frame Aggregation. 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Transactions on Broadcasting, IEEE 55(4):796–801Dai Z, Fracchia R, Gosteau J, Pellati P, Vivier G (2008) Vertical Handover Criteria and Algorithm in IEEE802.11 and 802.16 Hybrid Networks, IEEE International Conference on Communications, 2008. ICC’08. Beijing, China, 19–23Gidlund M, Ekling J (2008) VoIP and IPTV distribution over wireless mesh networks in indoor environment. IEEE Trans Consum Electron 54(4):1665–1671Hellberg C, Greene D, Boyes T (2007) Broadband network architectures: designing and deploying triple-play services. Prentice Hall PTR Upper Saddle River, NJ, USAHsu H-T, Kuo F-Y, Lu P-H (2010) Design of WiFi/WiMAX dual-band E-shaped patch antennas through cavity model approach. Microw Opt Technol Lett 52(2):471–474IEEE 802.11 Working Group, At http://www.ieee802.org/11/index.shtml [last access: July 2011]IEEE Std 802.11™-2007 - IEEE Standard for Information Technology— Telecommunications and information exchange between systems— Local and metropolitan area networks—Specific requirements Part 11: Wireless LAN Medium Access Control (MAC) and Physical Layer (PHY) SpecificationsIEEE Std 802.16™-2009, IEEE Standard for Local and metropolitan area networks, Part 16: Air Interface for Broadband Wireless Access Systems. At http://standards.ieee.org/getieee802/download/802.16-2009.pdf [last access: July 2011]inCode Telecom group Inc. (2006) The Quad-Play—the First Wave of the Converged Services Evolution. White paper, FebruaryIPTV Focus Group, Available at http://www.itu.int/ITU-T/IPTV/ [last access: July 2011]Jindal S, Jindal A, Gupta N (2005) Grouping WI-MAX, 3 G and WI-FI for wireless broadband, The First IEEE and IFIP International Conference in Central Asia on Internet 2005, September 26–29, Bishkek, KyrgyzstanJin-Yu Zhang, Man-Gui Liang (2008) “IPTV QoS Implement Mechanism in WLAN,” Int. Conference on Intelligent Information Hiding and Multimedia Signal Processing. pp 117-120, 15–17Karen Fernanda Medina Velez and Ivonne Alexandra Revelo Arias (2006) Diseño y planificación de una red inalámbrica basada en los estandares IEEE 802.16 (WIMAX) y 802.11 (WIFI) para proveer de internet de banda ancha a poblaciones de las provincias de Loja y Zamora Chinchipe, Tesis Electrónica y Telecomunicaciones (IET), Escuela Politécnica Nacional, Quito, EcuadorKnightson K, Morita N, Towle T (2005) NGN architecture: generic principles, functional architecture, and implementation. 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Conference on Advanced Communication Technology 2:1077–1080Retnasothie FE, Ozdemir MK, YÄucek T, Zhang J, Celebi H, Muththaiah R (2006) “Wireless IPTV over WiMAX: Challenges and applications”. IEEE Wamicon, Clearwater, FLSchollmeier G, Winkler C (2004) Providing sustainable QoS in next-generation networks. IEEE Communication Magazine 42(6):102–107She J, Hou F, Ho P-H, Xie L-L (2007) IPTV over WiMAX: Key Success Factors, Challenges, and Solutions [Advances in Mobile Multimedia]. IEEE Commun Mag 45(8):87–93Shihab E, Cai L, Wan F, Gulliver TA, Tin N (2008) Wireless mesh networks for in-home IPTV distribution. 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    Point-to-Multipoint Services on Fifth-Generation Mobile Networks

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    [ES] Esta disertación cubre el estado del arte en LTE eMBMS Release 14, también conocido como Enhanced Television Services (ENTV). ENTV trajo un conjunto de mejoras, tanto a nivel radio como a nivel de núcleo, que transformó a eMBMS en un estándar de televisión terrestre completo. La última versión de esta tecnología se denomina LTE-based 5G Broadcast; pero no usa New Radio ni el núcleo 5G. Para proveer una solución nativa 5G de servicios punto-a-multipunto, hubo investigación en entornos acad\'emicos y colaboraciones público-privada. La iniciativa más notable en este aspecto fue el proyecto del Horizon 2020 5G-Xcast, que transcurrió de 2017 a 2019. 5G-Xcast produjo varias soluciones a nivel de arquitectura, desde la perspectiva de provisión de contenidos, nuevas funciones de red interoperables con el núcleo 5G, hasta modificaciones a la interfaz aire basada en New Radio. Los hallazgos del proyecto están descritos en esta tesis. La tesis incluye dos ejemplos de eMBMS aplicados a verticales diferentes, una para el uso de eMBMS en entornos industriales, y otra presentando eMBMS como un sistema SAP. Incluir servicios punto-a-multipunto como un modo adicional celular trae algunos desafíos, como ya mostró la estandarización de eMBMS: las redes de radiodifusión terrestre y las redes celulares son muy distintas entre ellas. Encontrar una forma de onda viable para ambas infraestructuras es complejo. Esta tesis ofrece un punto de vista distinto al problema: un escenario de colaboración entre cadenas televisivas y operadores móviles, donde la infraestructura de radiodifusión y móvil son compartidas. Este concepto se ha definido como Convergence of Terrestrial and Mobile Networks. Las tecnologías elegidas para converger son ATSC 3.0 y 5G, usando el Advanced Traffic Steering, Switching and Splitting (ATSSS). ATSSS está compuesto de una serie de procedimientos, interfaces, funciones de red, para permitir el uso compartido de un acceso 3GPP con uno non-3GPP, como Wi-Fi. Sin embargo, el uso de ATSSS para juntar radiodifusión y celular no es trivial, ya que ATSSS no fue dise\~{n}ado para enlaces radio unidireccionales como ATSC 3.0. Estas limitaciones son descritas en detalle, y una propuesta para solventarlas tambi\'en está incluida. La solución se basa en Quick UDP Internet Connections (QUIC), y se usa como ejemplo para la provisión de Convergent Services (File Repair y Video Offloading). La tesis concluye con una descripción de Release 17 5MBS, con los nuevos conceptos introducidos. 5MBS es capaz de cambiar entre unicast, multicast y broadcast; dependiendo del servicio, la ubicación geográfica de los usuarios, y las capacidades de la infraestructura móvil involucradas. Para evaluar 5MBS, se ha realizado un estudio de prestaciones, basado en comunicaciones multicast dentro del núcleo de red 5G. Este prototipo 5MBS forma parte del laboratorio VLC Campus 5G, y utiliza el software comercial Open5GCore como base del desarrollo. El modelo de sistema para la experimentación esta formado por un servidor de vídeo, que se conecta al Open5GCore y a las funciones de red mejoradas con funcionalidades 5MBS. Estas funciones de red envían el contenido mediante punto-a-multipunto a un entorno radio y terminales simulados. Los resultados obtenidos resaltan el objetivo principal de la tesis: las comunicaciones punto-a-multipunto son una solución escalable para el envío de contenido multimedia en directo.[CA] Aquesta dissertació cobreix capdavanter en LTE eMBMS Release 14, també conegut com Enhanced Television Services (ENTV). ENTV va portar un conjunt de millores, tant a nivell de ràdio com a nivell de nucli, que va transformar el eMBMS en un estàndard de televisió terrestre complet. La última versió d'aquesta tecnologia es denomina LTE-based 5G Broadcast; però no fa servir New Ràdio ni el nucli 5G. Per a proveir una solució nativa 5G de serveis punt-a-multipunt, va haver-hi investigació en entorns acadèmics i col·laboracions pública i privada. La iniciativa més notable en aquest aspecte va ser el projecte del Horizon 2020 5G-Xcast, que va transcórrer del 2017 a 2019. 5G-Xcast va produir diverses solucions a nivell d'arquitectura, des de la perspectiva de provisió de continguts, noves funcions de xarxa interoperables amb el nucli 5G, fins a modificacions a la interfície aire basada en New Radio. Les troballes del projecte estan descrits en aquesta tesi. La tesi inclou dos exemples de eMBMS aplicats a verticals diferents, una per a l'ús de eMBMS en entorns industrials, i una altra presentant eMBMS com un sistema SAP. Incloure serveis punt-a-multipunt com una manera addicional cel·lular duu alguns desafiaments, com ja va mostrar l'estandardització de eMBMS: les xarxes de radiodifusió terrestre i les xarxes cel·lulars són molt diferents entre elles. Trobar una forma d'ona viable per a totes dues infraestructures és complex. Aquesta tesi ofereix un punt de vista diferent al problema: un escenari de col·laboració entre cadenes televisives i operadors mòbils, on la infraestructura de radiodifusió i mòbil són compartides. Aquest concepte s'ha definit com Convergence of Terrestrial and Mobile Networks. Les tecnologies triades per a convergir són ATSC 3.0 i 5G, usant el Advanced Traffic Steering, Switching and Splitting (ATSSS). ATSSS està compost d'una sèrie de procediments, interfícies, funcions de xarxa, per a permetre l'ús compartit d'un accés 3GPP amb un non-3GPP, com a Wi-Fi. No obstant això, l'ús de ATSSS per a adjuntar radiodifusió i cel·lular no és trivial, ja que ATSSS no va ser dissenyada per a per a enllaços ràdio unidireccionals com ATSC 3.0. Aquestes limitacions són descrites detalladament, i una proposta per a solucionar-les també està inclosa. La solució es basa en Quick UDP Internet Connections (QUIC), i s'usa com a exemple per a la provisió de Convergent Services (File Repair i Vídeo Offloading). La tesi conclou amb una descripció de Release 17 5MBS, amb els nous conceptes introduïts. 5MBS és capaç de canviar entre unicast, multicast i broadcast; depenent del servei, la ubicació geogràfica dels usuaris, i les capacitats de la infraestructura mòbil involucrades. Per a avaluar 5MBS, s'ha realitzat un estudi de prestacions, basat en comunicacions multicast dins del nucli de xarxa 5G. Aquest prototip 5MBS forma part del laboratori VLC Campus 5G, i utilitza el programari comercial Open5GCore com a base del desenvolupament. El model de sistema per a l'experimentació està format per un servidor de vídeo, que es connecta al Open5GCore i a les funcions de xarxa millorades amb funcionalitats 5MBS. Aquestes funcions de xarxa envien el contingut mitjançant punt-a-multipunt a un entorn ràdio i terminals simulats. Els resultats obtinguts ressalten l'objectiu principal de la tesi: les comunicacions punt-a-multipunt són una solució escalable per a l'enviament de contingut multimèdia en directe.[EN] This dissertation covers the state-of-the-art in LTE eMBMS Release 14, also known as Enhanced Television Services (ENTV). ENTV provided a suite of radio and core enhancements that made eMBMS into a viable terrestrial broadcast standard. The latest iteration of this technology is known as LTE-based 5G Broadcast; even though it is not New Radio or 5G Core based. To bridge this gap, research efforts by academia, public and private enterprises evaluated how to provide a 5G-based solution for point-to-multipoint services. The most notable effort in this regard is the Horizon 2020 project 5G-Xcast, which ran from 2017 to 2019. 5G-Xcast provided several architectural solutions, from the content delivery perspective down to air interface specifics; providing new waveforms based on New Radio and Network Functions interoperable with a Release 15 5G Core. The findings are summarized in this thesis. Two examples of eMBMS applied to different verticals are included in the thesis, one for the use of eMBMS in industrial environments, and the other using eMBMS as a PWS technology. Providing point-to-multipoint services as another cellular service poses some problems, as the standardization process of eMBMS showed: the broadcast infrastructure is different than the cellular one. Having a waveform that is suited for both scenarios is a difficult endeavour. The thesis provides a new perspective into this problem: Having existing Terrestrial Broadcast standards and infrastructure be the point-to-multipoint solution of 5G, where mobile operators and broadcasters collaborate together. This is defined in the dissertation as Convergence of Terrestrial and Mobile Networks. The technologies chosen to be converged together were ATSC 3.0 and 5G; using the existing Release 16 framework known as Advanced Traffic Steering, Switching and Splitting (ATSSS). ATSSS is a series of procedures, interfaces, new Network Functions, to allow the joint use of a 3GPP Access Network alongside a non-3GPP one, like Wi-Fi. However, the use of ATSSS for cellular plus broadcast brings challenges, as the ATSSS technology was not designed to be used with a unidirectional access network like ATSC 3.0. These limitations are described in detail, and an architectural proposal that overcomes the limitations is proposed. This solution is based on Quick UDP Internet Connections (QUIC), and how to provide Convergent Services (i.e File Repair and Video Offloading) is shown. The thesis concludes with a description of Release 17 5MBS, including the new concepts introduced. 5MBS features the capacity of switching between unicast, multicast and broadcast; depending on the service addressed, the geographical location of the users, and the capability of the RAN infrastructure targeted. In order to evaluate 5MBS, a performance study of the use of multicast inside the 5G Core has been carried out. The 5MBS prototype was developed as part of the VLC Campus 5G laboratory, using the commercial software Open5GCore which provides the libraries and Network Functions to deploy your own 5G Private Network in testing environments. The system model of the experiment is formed by a video server, connected to the Open5GCore and the 5MBS enhanced functions; which will deliver the content to an emulated RAN environment hosting virtual gNBs and devices. The results obtained reinforce the objective of the thesis, positioning point-to-multipoint as a scalable way to deliver live content.Research projects: 5G-Xcast: Broadcast and Multicast Communication Enablers for the Fifth-Generation of Wireless Systems (H2020 No 761498); 5G-TOURS: SmarT mObility, media and e-health for toURists and citizenS (H2020 No 856950); FUDGE-5G: FUlly DisinteGrated private nEtworks for 5G verticals (H2020 No 957242).Barjau Estevan, CS. (2022). Point-to-Multipoint Services on Fifth-Generation Mobile Networks [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/19140

    Software defined wireless network (sdwn) for industrial environment: case of underground mine

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    Avec le développement continu des industries minières canadiennes, l’établissement des réseaux de communications souterrains avancés et sans fil est devenu un élément essentiel du processus industriel minier et ceci pour améliorer la productivité et assurer la communication entre les mineurs. Cette étude vise à proposer un système de communication minier en procurant une architecture SDWN (Software Defined Wireless Network) basée sur la technologie de communication LTE. Dans cette étude, les plateformes les plus importantes de réseau mobile 4G ont été étudiées, configurées et testées dans deux zones différentes : un tunnel de mine souterrain et un couloir intérieur étroit. Également, une architecture mobile combinant SDWN et NFV (Network Functions Virtualization) a été réalisée

    Distribuição de vídeo para grupos de utilizadores em redes móveis heterogéneas19

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    The evolutions veri ed in mobile devices capabilities (storage capacity, screen resolution, processor, etc.) over the last years led to a signi cant change in mobile user behavior, with the consumption and creation of multimedia content becoming more common, in particular video tra c. Consequently, mobile operator networks, despite being the target of architectural evolutions and improvements over several parameters (such as capacity, transmission and reception performance, amongst others), also increasingly become more frequently challenged by performance aspects associated to the nature of video tra c, whether by the demanding requirements associated to that service, or by its volume increase in such networks. This Thesis proposes modi cations to the mobile architecture towards a more e cient video broadcasting, de ning and developing mechanisms applicable to the network, or to the mobile terminal. Particularly, heterogeneous networks multicast IP mobility supported scenarios are focused, emphasizing their application over di erent access technologies. The suggested changes are applicable to mobile or static user scenarios, whether it performs the role of receiver or source of the video tra c. Similarly, the de ned mechanisms propose solutions targeting operators with di erent video broadcasting goals, or whose networks have di erent characteristics. The pursued methodology combined an experimental evaluation executed over physical testbeds, with the mathematical evaluation using network simulation, allowing the veri cation of its impact on the optimization of video reception in mobile terminalsA evolução veri cada nas características dos dispositivos moveis (capacidade de armazenamento, resolução do ecrã, processador, etc.) durante os últimos anos levou a uma alteração signi cativa nos comportamentos dos utilizadores, sendo agora comum o consumo e produção de conteúdos multimédia envolvendo terminais móveis, em particular o tráfego vídeo. Consequentemente, as redes de operador móvel, embora tendo também sido alvo constante de evoluções arquitecturais e melhorias em vários parâmetros (tais como capacidade, ritmo de transmissão/recepção, entre outros), vêemse cada vez mais frequentemente desa adas por aspectos de desempenho associados à natureza do tráfego de vídeo, seja pela exigência de requisitos associados a esse serviço, quer pelo aumento do volume do mesmo nesse tipo de redes. Esta Tese propôe alterações à arquitetura móvel para a disseminação de vídeo mais e ciente, de nindo e desenvolvendo mecanismos aplicáveis à rede, ou ao utilizador móvel. Em particular, são focados cenários suportados por IP multicast em redes móveis heterogéneas, isto é, com ênfase na aplicação destes mecanismos sobre diferentes tecnologias de acesso. As alterações sugeridas aplicam-se a cenários de utilizador estático ou móvel, sendo este a fonte ou receptor do tráfego vídeo. Da mesma forma, são propostas soluções tendo em vista operadores com diferentes objectivos de disseminação de vídeo, ou cujas redes têm diferentes características. A metodologia utilizada combinou a avaliação experimental em testbeds físicas com a avaliação matemática em simulações de redes, e permitiu veri car o impacto sobre a optimização da recepção de vídeo em terminais móveisPrograma Doutoral em Telecomunicaçõe

    Technologies of Mobile Communication

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    Long-Term Evolution (LTE) is a new technology recently specified by 3GPP-Third Generation Partnership Project on the way towards fourth-generation mobile. This thesis presents the main technical features of this technology as well as its performances in terms of peak bit rate and average cell throughput, among others. LTE entails a big technological improvement as compared with the previous 3G standards. 1 However, this thesis also demonstrates that LTE performances do not fulfill the technical requirements established by ITU-R to classify one radio access technology as a member of the IMT-Advanced family of standards. Thus, this thesis describes the procedure followed by 3GPP to address these challenging requirements. Through the design and optimization of new radio access techniques and a further evolution of the system, 3GPP is laying down the foundations of the future LTE-Advanced standard, the 3GPP candidate for 4G
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