4,689 research outputs found
External-Memory Computational Geometry
(c) 1993 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.In this paper we give new techniques for designing
e cient algorithms for computational geometry prob-
lems that are too large to be solved in internal mem-
ory. We use these techniques to develop optimal and
practical algorithms for a number of important large-
scale problems. We discuss our algorithms primarily
in the context of single processor/single disk machines,
a domain in which they are not only the rst known
optimal results but also of tremendous practical value.
Our methods also produce the rst known optimal al-
gorithms for a wide range of two-level and hierarchical
multilevel memory models, including parallel models.
The algorithms are optimal both in terms of I/O cost
and internal computation
Further results on generalized intersection searching problems: counting, reporting, and dynamization
In a generalized intersection searching problem, a set, , of colored geometric objects is to be preprocessed so that given some query object, , the distinct colors of the objects intersected by can be reported efficiently or the number of such colors can be counted efficiently. In the dynamic setting, colored objects can be inserted into or deleted from . These problems generalize the well-studied standard intersection searching problems and are rich in applications. Unfortunately, the techniques known for the standard problems do not yield efficient solutions for the generalized problems. Moreover, previous work on generalized problems applies only to the static reporting problems. In this paper, a uniform framework is presented to solve efficiently the counting/reporting/dynamic versions of a variety of generalized intersection searching problems, including: 1-, 2-, and 3-dimensional range searching, quadrant searching, interval intersection searching, 1- and 2-dimensional point enclosure searching, and orthogonal segment intersection searching
Searching edges in the overlap of two plane graphs
Consider a pair of plane straight-line graphs, whose edges are colored red
and blue, respectively, and let n be the total complexity of both graphs. We
present a O(n log n)-time O(n)-space technique to preprocess such pair of
graphs, that enables efficient searches among the red-blue intersections along
edges of one of the graphs. Our technique has a number of applications to
geometric problems. This includes: (1) a solution to the batched red-blue
search problem [Dehne et al. 2006] in O(n log n) queries to the oracle; (2) an
algorithm to compute the maximum vertical distance between a pair of 3D
polyhedral terrains one of which is convex in O(n log n) time, where n is the
total complexity of both terrains; (3) an algorithm to construct the Hausdorff
Voronoi diagram of a family of point clusters in the plane in O((n+m) log^3 n)
time and O(n+m) space, where n is the total number of points in all clusters
and m is the number of crossings between all clusters; (4) an algorithm to
construct the farthest-color Voronoi diagram of the corners of n axis-aligned
rectangles in O(n log^2 n) time; (5) an algorithm to solve the stabbing circle
problem for n parallel line segments in the plane in optimal O(n log n) time.
All these results are new or improve on the best known algorithms.Comment: 22 pages, 6 figure
The persistent cosmic web and its filamentary structure I: Theory and implementation
We present DisPerSE, a novel approach to the coherent multi-scale
identification of all types of astrophysical structures, and in particular the
filaments, in the large scale distribution of matter in the Universe. This
method and corresponding piece of software allows a genuinely scale free and
parameter free identification of the voids, walls, filaments, clusters and
their configuration within the cosmic web, directly from the discrete
distribution of particles in N-body simulations or galaxies in sparse
observational catalogues. To achieve that goal, the method works directly over
the Delaunay tessellation of the discrete sample and uses the DTFE density
computed at each tracer particle; no further sampling, smoothing or processing
of the density field is required.
The idea is based on recent advances in distinct sub-domains of computational
topology, which allows a rigorous application of topological principles to
astrophysical data sets, taking into account uncertainties and Poisson noise.
Practically, the user can define a given persistence level in terms of
robustness with respect to noise (defined as a "number of sigmas") and the
algorithm returns the structures with the corresponding significance as sets of
critical points, lines, surfaces and volumes corresponding to the clusters,
filaments, walls and voids; filaments, connected at cluster nodes, crawling
along the edges of walls bounding the voids. The method is also interesting as
it allows for a robust quantification of the topological properties of a
discrete distribution in terms of Betti numbers or Euler characteristics,
without having to resort to smoothing or having to define a particular scale.
In this paper, we introduce the necessary mathematical background and
describe the method and implementation, while we address the application to 3D
simulated and observed data sets to the companion paper.Comment: A higher resolution version is available at
http://www.iap.fr/users/sousbie together with complementary material.
Submitted to MNRA
Concepts for the Representation, Storage, and Retrieval of Spatio-Temporal Objects in 3D/4D Geo-Informations-Systems
The quickly increasing number of spatio-temporal applications in fields like environmental management or geology is a new challenge to the development of database systems. This thesis addresses three areas of the problem of integrating spatio-temporal objects into databases. First, a new representational model for continuously changing, spatial 3D objects is introduced and transferred into a small system of classes within an object-oriented database framework. The model extends simplicial cell complexes to the spatio-temporal setting. The problem of closure under certain operations is investigated. Second, internal data structures are introduced that represent instances of the (user-level) spatio-temporal classes. A new technique provides a compromise between compact storage and efficient retrieval of spatio-temporal objects. These structures correspond to temporal graphs and support updates as well as the maintainance of connected components over time. Third, it is shown how to realise further operations on the new type of objects. Among these operations are range queries, intersection tests, and the Euclidean distance function
I/O-Efficient Planar Range Skyline and Attrition Priority Queues
In the planar range skyline reporting problem, we store a set P of n 2D
points in a structure such that, given a query rectangle Q = [a_1, a_2] x [b_1,
b_2], the maxima (a.k.a. skyline) of P \cap Q can be reported efficiently. The
query is 3-sided if an edge of Q is grounded, giving rise to two variants:
top-open (b_2 = \infty) and left-open (a_1 = -\infty) queries.
All our results are in external memory under the O(n/B) space budget, for
both the static and dynamic settings:
* For static P, we give structures that answer top-open queries in O(log_B n
+ k/B), O(loglog_B U + k/B), and O(1 + k/B) I/Os when the universe is R^2, a U
x U grid, and a rank space grid [O(n)]^2, respectively (where k is the number
of reported points). The query complexity is optimal in all cases.
* We show that the left-open case is harder, such that any linear-size
structure must incur \Omega((n/B)^e + k/B) I/Os for a query. We show that this
case is as difficult as the general 4-sided queries, for which we give a static
structure with the optimal query cost O((n/B)^e + k/B).
* We give a dynamic structure that supports top-open queries in O(log_2B^e
(n/B) + k/B^1-e) I/Os, and updates in O(log_2B^e (n/B)) I/Os, for any e
satisfying 0 \le e \le 1. This leads to a dynamic structure for 4-sided queries
with optimal query cost O((n/B)^e + k/B), and amortized update cost O(log
(n/B)).
As a contribution of independent interest, we propose an I/O-efficient
version of the fundamental structure priority queue with attrition (PQA). Our
PQA supports FindMin, DeleteMin, and InsertAndAttrite all in O(1) worst case
I/Os, and O(1/B) amortized I/Os per operation.
We also add the new CatenateAndAttrite operation that catenates two PQAs in
O(1) worst case and O(1/B) amortized I/Os. This operation is a non-trivial
extension to the classic PQA of Sundar, even in internal memory.Comment: Appeared at PODS 2013, New York, 19 pages, 10 figures. arXiv admin
note: text overlap with arXiv:1208.4511, arXiv:1207.234
On realistic target coverage by autonomous drones
Low-cost mini-drones with advanced sensing and maneuverability enable a new class of intelligent sensing systems. To achieve the full potential of such drones, it is necessary to develop new enhanced formulations of both common and emerging sensing scenarios. Namely, several fundamental challenges in visual sensing are yet to be solved including (1) fitting sizable targets in camera frames; (2) positioning cameras at effective viewpoints matching target poses; and (3) accounting for occlusion by elements in the environment, including other targets. In this article, we introduce Argus, an autonomous system that utilizes drones to collect target information incrementally through a two-tier architecture. To tackle the stated challenges, Argus employs a novel geometric model that captures both target shapes and coverage constraints. Recognizing drones as the scarcest resource, Argus aims to minimize the number of drones required to cover a set of targets. We prove this problem is NP-hard, and even hard to approximate, before deriving a best-possible approximation algorithm along with a competitive sampling heuristic which runs up to 100× faster according to large-scale simulations. To test Argus in action, we demonstrate and analyze its performance on a prototype implementation. Finally, we present a number of extensions to accommodate more application requirements and highlight some open problems
Two Approaches to Building Time-Windowed Geometric Data Structures
Given a set of geometric objects each associated with a time value, we wish to determine whether a given property is true for a subset of those objects whose time values fall within a query time window. We call such problems time-windowed decision problems, and they have been the subject of much recent attention, for instance studied by Bokal, Cabello, and Eppstein [SoCG 2015]. In this paper, we present new approaches to this class of problems that are conceptually simpler than Bokal et al.\u27s, and also lead to faster algorithms. For instance, we present algorithms for preprocessing for the time-windowed 2D diameter decision problem in O(n log n) time and the time-windowed 2D convex hull area decision problem in O(n alpha(n) log n) time (where alpha is the inverse Ackermann function), improving Bokal et al.\u27s O(n log^2 n) and O(n log n loglog n) solutions respectively.
Our first approach is to reduce time-windowed decision problems to a generalized range successor problem, which we solve using a novel way to search range trees. Our other approach is to use dynamic data structures directly, taking advantage of a new observation that the total number of combinatorial changes to a planar convex hull is near linear for any FIFO update sequence, in which deletions occur in the same order as insertions. We also apply these approaches to obtain the first O(n polylog n) algorithms for the time-windowed 3D diameter decision and 2D orthogonal segment intersection detection problems
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