34,073 research outputs found
Exploring Regional Development of Digital Humanities Research: A Case Study for Taiwan
This study analyzed references and source papers of the Proceedings of
2009-2012 International Conference of Digital Archives and Digital Humanities
(DADH), which was held annually in Taiwan. A total of 59 sources and 1,104
references were investigated, based on descriptive analysis and subject
analysis of library practices on cataloguing. Preliminary results showed
historical materials, events, bureaucracies, and people of Taiwan and China in
the Qing Dynasty were the major subjects in the tempo-spatial dimensions. The
subject-date figure depicted a long-low head and short-high tail curve, which
demonstrated both characteristics of research of humanities and application of
technology in digital humanities. The dates of publication of the references
spanned over 360 years, which shows a long time span in research materials. A
majority of the papers (61.41%) were single-authored, which is in line with the
common research practice in the humanities. Books published by general
publishers were the major type of references, and this was the same as that of
established humanities research. The next step of this study will focus on the
comparison of characteristics of both sources and references of international
journals with those reported in this article.Comment: 25 pages, 10 tables, 5 figure
Peer review innovations in Humanities: how can scholars in A&H profit of the "wisdom of the crowds"?
Though supported by a large number of scholars in Scientific, Technical, and Medical (STM) disciplines traditional peer review does not live up to the needs of an efficient scholarly communication system and of quality research control.
Therefore journals in STM are experimenting different forms of refereeing in combination with more traditional peer review system. Such is the case of PLoSONE, Biology Direct, Atmospheric Chemistry and Physics, Electronic Transactions on Artificial Intelligence, and JIME.
However in STM disciplines public peer review is not regarded an alternative to more traditional quality certification forms.
It may be the case in the Arts & Humanities.
In A&H publishing system peer review is by far a less common practice.
Therefore the adoption of a social peer review process could be very useful to foster research in humanities. Scholars in A&H can profit of the interactive evaluation forms of the public peer-review to strengthen the scholarly debate, to foster active international and interdisciplinary discussions, to focus social attention on topics in Humanities, to broaden the borders of the cultural and intellectual discourse among non-scholars (public debate). This paper will provide some examples of how social peer review has been adopted by innovative communities of scholars in humanities to publish new experimental digital book models.
In the digital environment the concepts of “document”, of “completeness of a document” and of “evaluation” is fast changing. In a close future in scholarly publishing it might become possible to overcome the rigid distinction between ex-ante and ex-post evaluation as the evaluation process might become an enduring part of the text itsel
A Bibliography on the Application of GIS in Archaeology and Cultural Heritage
Geographical Information Systems (GIS) applications to archaeological projects of different scales, chronological contexts and cultural milieux has accrued by now a long history and bibliography. Hopefully the phases of experimentation and almost blind testing are over, even if GIS applications are still sometimes being labeled as “new technologies”
Untangling the Web of E-Research: Towards a Sociology of Online Knowledge
e-Research is a rapidly growing research area, both in terms of publications
and in terms of funding. In this article we argue that it is necessary to
reconceptualize the ways in which we seek to measure and understand e-Research
by developing a sociology of knowledge based on our understanding of how
science has been transformed historically and shifted into online forms. Next,
we report data which allows the examination of e-Research through a variety of
traces in order to begin to understand how the knowledge in the realm of
e-Research has been and is being constructed. These data indicate that
e-Research has had a variable impact in different fields of research. We argue
that only an overall account of the scale and scope of e-Research within and
between different fields makes it possible to identify the organizational
coherence and diffuseness of e-Research in terms of its socio-technical
networks, and thus to identify the contributions of e-Research to various
research fronts in the online production of knowledge
Archaeological practices, knowledge work and digitalisation
Defining what constitute archaeological practices is a prerequisite for understanding where and how archaeological and archaeologically relevant information and knowledge are made, what counts as archaeological information, and where the limits are situated. The aim of this position paper, developed as a part of the COST action Archaeological practices and knowledge work in the digital environment (www.arkwork.eu), is to highlight the need for at least a relative consensus on the extents of archaeological practices in order to be able to understand and develop archaeological practices and knowledge work in the contemporary digital context. The text discusses approaches to study archaeological practices and knowledge work including Nicolini’s notions of zooming in and zooming out, and proposes that a distinction between archaeological and archaeology-related practices could provide a way to negotiate the ‘archaeologicality’ of diverse practices
Experimental archeology and serious games: challenges of inhabiting virtual heritage
Experimental archaeology has long yielded valuable insights into the tools and techniques that featured in past peoples’ relationship with the material world around them. However, experimental archaeology has, hitherto, confined itself to rigid, empirical and quantitative questions. This paper applies principles of experimental archaeology and serious gaming tools in the reconstructions of a British Iron Age Roundhouse. The paper explains a number of experiments conducted to look for quantitative differences in movement in virtual vs material environments using both “virtual” studio reconstruction as well as material reconstruction. The data from these experiments was then analysed to look for differences in movement which could be attributed to artefacts and/or environments. The paper explains the structure of the experiments, how the data was generated, what theories may make sense of the data, what conclusions have been drawn and how serious gaming tools can support the creation of new experimental heritage environments
Trends in Russian research output indexed in Scopus and Web of Science
Trends are analysed in the annual number of documents published by Russian
institutions and indexed in Scopus and Web of Science, giving special attention
to the time period starting in the year 2013 in which the Project 5-100 was
launched by the Russian Government. Numbers are broken down by document type,
publication language, type of source, research discipline, country and source.
It is concluded that Russian publication counts strongly depend upon the
database used, and upon changes in database coverage, and that one should be
cautious when using indicators derived from WoS, and especially from Scopus, as
tools in the measurement of research performance and international orientation
of the Russian science system.Comment: Author copy of a manuscript accepted for publication in the journal
Scientometrics, May 201
The Creation in Building Good News for The Society in Medan, Indonesia
the news has three news coverage techniques, namely reportage, interviews, library
research (literature studies). Some news writing techniques that can be a basic guide for
journalists are:The title of the news is as concise as possible with short and clear sentences,
but can still describe the core of the story as a whole.There are 5W + 1H elements.Arrange
news so that it can be presented with accurate, clear and interesting information. Use
language that is easily understood by readers from a variety of circles.Not "patronizing" but
"showing / presenting"
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