37 research outputs found

    Real-Time Adaptive Radiometric Compensation

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    Recent radiometric compensation techniques make it possible to project images onto colored and textured surfaces. This is realized with projector-camera systems by scanning the projection surface on a per-pixel basis. With the captured information, a compensation image is calculated that neutralizes geometric distortions and color blending caused by the underlying surface. As a result, the brightness and the contrast of the input image is reduced compared to a conventional projection onto a white canvas. If the input image is not manipulated in its intensities, the compensation image can contain values that are outside the dynamic range of the projector. They will lead to clipping errors and to visible artifacts on the surface. In this article, we present a novel algorithm that dynamically adjusts the content of the input images before radiometric compensation is carried out. This reduces the perceived visual artifacts while simultaneously preserving a maximum of luminance and contrast. The algorithm is implemented entirely on the GPU and is the first of its kind to run in real-time

    Concepção de experiências psicofísicas para visualização de imagens HDR em dispositivos móveis

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    Nos últimos catorze anos, foram muitas as técnicas desenvolvidas para redução da gama dinâmica de uma cena por forma a melhor mostrá-la em dispositivos de visualização comuns. Têm sido realizadas diversas experiências psicofísicas por forma a classificar num ranking os operadores de tone mapping (TMOs) mas, até à data, ninguém ousou testá-los em dispositivos com ecrãs pequenos como os PDAs (Personal Digital Assistants). O nosso objectivo consiste na escolha do(s) algoritmo(s) que melhor operam neste tipo de dispositivos. Esta decisão basear-se-á em resultados de experiências psicofísicas que serão realizadas. No entanto, é nossa preocupação conceber e conduzir tais experiências com o máximo cuidado e rigor. Assim, neste trabalho definimos as condições experimentais para avaliação dos TMOs em dispositivos com muito baixa gama dinâmica (VLDR – Very Low Dynamic Range)

    A local model of eye adaptation for high dynamic range images

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    In the real world, the human eye is confronted with a wide range of luminances from bright sunshine to low night light. Our eyes cope with this vast range of intensities by adaptation; changing their sensitivity to be responsive at di erent illumination levels. This adaptation is highly localized, allowing us to see both dark and bright regions of a high dynamic range environment. In this paper we present a new model of eye adaptation based on physiological data. The model, which can be easily integrated into existing renderers, can function either as a static local tone mapping operator for single high dynamic range image, or as a temporal adaptation model taking into account time elapsed and intensity of preadaptation for a dynamic sequence. We nally validate our technique with a high dynamic range display and a psychophysical study.(undefined

    Fast and Robust Pyramid-based Image Processing

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    Multi-scale manipulations are central to image editing but they are also prone to halos. Achieving artifact-free results requires sophisticated edgeaware techniques and careful parameter tuning. These shortcomings were recently addressed by the local Laplacian filters, which can achieve a broad range of effects using standard Laplacian pyramids. However, these filters are slow to evaluate and their relationship to other approaches is unclear. In this paper, we show that they are closely related to anisotropic diffusion and to bilateral filtering. Our study also leads to a variant of the bilateral filter that produces cleaner edges while retaining its speed. Building upon this result, we describe an acceleration scheme for local Laplacian filters that yields speed-ups on the order of 50x. Finally, we demonstrate how to use local Laplacian filters to alter the distribution of gradients in an image. We illustrate this property with a robust algorithm for photographic style transfer

    Photographic tone reproduction for digital images

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    technical reportA classic photographic task is the mapping of the potentially high dynamic range of real world luminances to the low dynamic range of the photographic print. This tone reproduction problem is also faced by computer graphics practitioners who must map digital images to a low dynamic range print or screen. The work presented in this paper leverages the time-tested techniques of photographic practice to develop a new tone reproduction operator. In particular, we use and extend the techniques developed by Ansel Adams to deal with digital images. The resulting algorithm is simple and is shown to produce good results for the wide variety of images that we have tested

    High-Brightness Image Enhancement Algorithm

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    In this paper, we introduce a tone mapping algorithm for processing high-brightness video images. This method can maximally recover the information of high-brightness areas and preserve detailed information. Along with benchmark data, real-life and practical application data were taken to test the proposed method. The experimental objects were license plates. We reconstructed the image in the RGB channel, and gamma correction was carried out. After that, local linear adjustment was completed through a tone mapping window to restore the detailed information of the high-brightness region. The experimental results showed that our algorithm could clearly restore the details of high-brightness local areas. The processed image conformed to the visual effect observed by human eyes but with higher definition. Compared with other algorithms, the proposed algorithm has advantages in terms of both subjective and objective evaluation. It can fully satisfy the needs in various practical applications

    Fast Local Laplacian Filters: Theory and Applications

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    International audienceMulti-scale manipulations are central to image editing but they are also prone to halos. Achieving artifact-free results requires sophisticated edge- aware techniques and careful parameter tuning. These shortcomings were recently addressed by the local Laplacian filters, which can achieve a broad range of effects using standard Laplacian pyramids. However, these filters are slow to evaluate and their relationship to other approaches is unclear. In this paper, we show that they are closely related to anisotropic diffusion and to bilateral filtering. Our study also leads to a variant of the bilateral filter that produces cleaner edges while retaining its speed. Building upon this result, we describe an acceleration scheme for local Laplacian filters on gray-scale images that yields speed-ups on the order of 50×. Finally, we demonstrate how to use local Laplacian filters to alter the distribution of gradients in an image. We illustrate this property with a robust algorithm for photographic style transfer
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