13,093 research outputs found

    Herding as a Learning System with Edge-of-Chaos Dynamics

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    Herding defines a deterministic dynamical system at the edge of chaos. It generates a sequence of model states and parameters by alternating parameter perturbations with state maximizations, where the sequence of states can be interpreted as "samples" from an associated MRF model. Herding differs from maximum likelihood estimation in that the sequence of parameters does not converge to a fixed point and differs from an MCMC posterior sampling approach in that the sequence of states is generated deterministically. Herding may be interpreted as a"perturb and map" method where the parameter perturbations are generated using a deterministic nonlinear dynamical system rather than randomly from a Gumbel distribution. This chapter studies the distinct statistical characteristics of the herding algorithm and shows that the fast convergence rate of the controlled moments may be attributed to edge of chaos dynamics. The herding algorithm can also be generalized to models with latent variables and to a discriminative learning setting. The perceptron cycling theorem ensures that the fast moment matching property is preserved in the more general framework

    Using parametric set constraints for locating errors in CLP programs

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    This paper introduces a framework of parametric descriptive directional types for constraint logic programming (CLP). It proposes a method for locating type errors in CLP programs and presents a prototype debugging tool. The main technique used is checking correctness of programs w.r.t. type specifications. The approach is based on a generalization of known methods for proving correctness of logic programs to the case of parametric specifications. Set-constraint techniques are used for formulating and checking verification conditions for (parametric) polymorphic type specifications. The specifications are expressed in a parametric extension of the formalism of term grammars. The soundness of the method is proved and the prototype debugging tool supporting the proposed approach is illustrated on examples. The paper is a substantial extension of the previous work by the same authors concerning monomorphic directional types.Comment: 64 pages, To appear in Theory and Practice of Logic Programmin

    Class-Agnostic Counting

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    Nearly all existing counting methods are designed for a specific object class. Our work, however, aims to create a counting model able to count any class of object. To achieve this goal, we formulate counting as a matching problem, enabling us to exploit the image self-similarity property that naturally exists in object counting problems. We make the following three contributions: first, a Generic Matching Network (GMN) architecture that can potentially count any object in a class-agnostic manner; second, by reformulating the counting problem as one of matching objects, we can take advantage of the abundance of video data labeled for tracking, which contains natural repetitions suitable for training a counting model. Such data enables us to train the GMN. Third, to customize the GMN to different user requirements, an adapter module is used to specialize the model with minimal effort, i.e. using a few labeled examples, and adapting only a small fraction of the trained parameters. This is a form of few-shot learning, which is practical for domains where labels are limited due to requiring expert knowledge (e.g. microbiology). We demonstrate the flexibility of our method on a diverse set of existing counting benchmarks: specifically cells, cars, and human crowds. The model achieves competitive performance on cell and crowd counting datasets, and surpasses the state-of-the-art on the car dataset using only three training images. When training on the entire dataset, the proposed method outperforms all previous methods by a large margin.Comment: Asian Conference on Computer Vision (ACCV), 201

    Good Features to Correlate for Visual Tracking

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    During the recent years, correlation filters have shown dominant and spectacular results for visual object tracking. The types of the features that are employed in these family of trackers significantly affect the performance of visual tracking. The ultimate goal is to utilize robust features invariant to any kind of appearance change of the object, while predicting the object location as properly as in the case of no appearance change. As the deep learning based methods have emerged, the study of learning features for specific tasks has accelerated. For instance, discriminative visual tracking methods based on deep architectures have been studied with promising performance. Nevertheless, correlation filter based (CFB) trackers confine themselves to use the pre-trained networks which are trained for object classification problem. To this end, in this manuscript the problem of learning deep fully convolutional features for the CFB visual tracking is formulated. In order to learn the proposed model, a novel and efficient backpropagation algorithm is presented based on the loss function of the network. The proposed learning framework enables the network model to be flexible for a custom design. Moreover, it alleviates the dependency on the network trained for classification. Extensive performance analysis shows the efficacy of the proposed custom design in the CFB tracking framework. By fine-tuning the convolutional parts of a state-of-the-art network and integrating this model to a CFB tracker, which is the top performing one of VOT2016, 18% increase is achieved in terms of expected average overlap, and tracking failures are decreased by 25%, while maintaining the superiority over the state-of-the-art methods in OTB-2013 and OTB-2015 tracking datasets.Comment: Accepted version of IEEE Transactions on Image Processin

    kLog: A Language for Logical and Relational Learning with Kernels

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    We introduce kLog, a novel approach to statistical relational learning. Unlike standard approaches, kLog does not represent a probability distribution directly. It is rather a language to perform kernel-based learning on expressive logical and relational representations. kLog allows users to specify learning problems declaratively. It builds on simple but powerful concepts: learning from interpretations, entity/relationship data modeling, logic programming, and deductive databases. Access by the kernel to the rich representation is mediated by a technique we call graphicalization: the relational representation is first transformed into a graph --- in particular, a grounded entity/relationship diagram. Subsequently, a choice of graph kernel defines the feature space. kLog supports mixed numerical and symbolic data, as well as background knowledge in the form of Prolog or Datalog programs as in inductive logic programming systems. The kLog framework can be applied to tackle the same range of tasks that has made statistical relational learning so popular, including classification, regression, multitask learning, and collective classification. We also report about empirical comparisons, showing that kLog can be either more accurate, or much faster at the same level of accuracy, than Tilde and Alchemy. kLog is GPLv3 licensed and is available at http://klog.dinfo.unifi.it along with tutorials

    Sliced Wasserstein Kernel for Persistence Diagrams

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    Persistence diagrams (PDs) play a key role in topological data analysis (TDA), in which they are routinely used to describe topological properties of complicated shapes. PDs enjoy strong stability properties and have proven their utility in various learning contexts. They do not, however, live in a space naturally endowed with a Hilbert structure and are usually compared with specific distances, such as the bottleneck distance. To incorporate PDs in a learning pipeline, several kernels have been proposed for PDs with a strong emphasis on the stability of the RKHS distance w.r.t. perturbations of the PDs. In this article, we use the Sliced Wasserstein approximation SW of the Wasserstein distance to define a new kernel for PDs, which is not only provably stable but also provably discriminative (depending on the number of points in the PDs) w.r.t. the Wasserstein distance d1d_1 between PDs. We also demonstrate its practicality, by developing an approximation technique to reduce kernel computation time, and show that our proposal compares favorably to existing kernels for PDs on several benchmarks.Comment: Minor modification

    Fine-Grained Product Class Recognition for Assisted Shopping

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    Assistive solutions for a better shopping experience can improve the quality of life of people, in particular also of visually impaired shoppers. We present a system that visually recognizes the fine-grained product classes of items on a shopping list, in shelves images taken with a smartphone in a grocery store. Our system consists of three components: (a) We automatically recognize useful text on product packaging, e.g., product name and brand, and build a mapping of words to product classes based on the large-scale GroceryProducts dataset. When the user populates the shopping list, we automatically infer the product class of each entered word. (b) We perform fine-grained product class recognition when the user is facing a shelf. We discover discriminative patches on product packaging to differentiate between visually similar product classes and to increase the robustness against continuous changes in product design. (c) We continuously improve the recognition accuracy through active learning. Our experiments show the robustness of the proposed method against cross-domain challenges, and the scalability to an increasing number of products with minimal re-training.Comment: Accepted at ICCV Workshop on Assistive Computer Vision and Robotics (ICCV-ACVR) 201

    Generalized Max Pooling

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    State-of-the-art patch-based image representations involve a pooling operation that aggregates statistics computed from local descriptors. Standard pooling operations include sum- and max-pooling. Sum-pooling lacks discriminability because the resulting representation is strongly influenced by frequent yet often uninformative descriptors, but only weakly influenced by rare yet potentially highly-informative ones. Max-pooling equalizes the influence of frequent and rare descriptors but is only applicable to representations that rely on count statistics, such as the bag-of-visual-words (BOV) and its soft- and sparse-coding extensions. We propose a novel pooling mechanism that achieves the same effect as max-pooling but is applicable beyond the BOV and especially to the state-of-the-art Fisher Vector -- hence the name Generalized Max Pooling (GMP). It involves equalizing the similarity between each patch and the pooled representation, which is shown to be equivalent to re-weighting the per-patch statistics. We show on five public image classification benchmarks that the proposed GMP can lead to significant performance gains with respect to heuristic alternatives.Comment: (to appear) CVPR 2014 - IEEE Conference on Computer Vision & Pattern Recognition (2014
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