2,115 research outputs found
Multiverse: Mobility pattern understanding improves localization accuracy
Department of Computer Science and EngineeringThis paper presents the design and implementation of Multiverse, a practical indoor localization system that can be deployed on top of already existing WiFi infrastructure. Although the existing WiFi-based positioning techniques achieve acceptable accuracy levels, we find that existing solutions are not practical for use in buildings due to a requirement of installing sophisticated access point (AP) hardware or special application on client devices to aid the system with extra information. Multiverse achieves sub-room precision estimates, while utilizing only received signal strength indication (RSSI) readings available to most of today's buildings through their installed APs, along with the assumption that most users would walk at the normal speed. This level of simplicity would promote ubiquity of indoor localization in the era of smartphones.ope
Crowdsourcing-Based Fingerprinting for Indoor Location in Multi-Storey Buildings
POCI-01-0247-FEDER-033479The number of available indoor location solutions has been growing, however with insufficient precision, high implementation costs or scalability limitations. As fingerprinting-based methods rely on ubiquitous information in buildings, the need for additional infrastructure is discarded. Still, the time-consuming manual process to acquire fingerprints limits their applicability in most scenarios. This paper proposes an algorithm for the automatic construction of environmental fingerprints on multi-storey buildings, leveraging the information sources available in each scenario. It relies on unlabelled crowdsourced data from users’ smartphones. With only the floor plans as input, a demand for most applications, we apply a multimodal approach that joins inertial data, local magnetic field andWi-Fi signals to construct highly accurate fingerprints. Precise movement estimation is achieved regardless of smartphone usage through Deep Neural Networks, and the transition between floors detected from barometric data. Users’ trajectories obtained with Pedestrian Dead Reckoning techniques are partitioned into clusters with Wi-Fi measurements. Straight sections from the same cluster are then compared with subsequence Dynamic Time Warping to search for similarities. From the identified overlapping sections, a particle filter fits each trajectory into the building’s floor plans. From all successfully mapped routes, fingerprints labelled with physical locations are finally obtained. Experimental results from an office and a university building show that this solution constructs comparable fingerprints to those acquired manually, thus providing a useful tool for fingerprinting-based solutions automatic setup.publishersversionpublishe
Mobility increases localizability: A survey on wireless indoor localization using inertial sensors
Wireless indoor positioning has been extensively studied for the past 2 decades and continuously attracted growing research efforts in mobile computing context. As the integration of multiple inertial sensors (e.g., accelerometer, gyroscope, and magnetometer) to nowadays smartphones in recent years, human-centric mobility sensing is emerging and coming into vogue. Mobility information, as a new dimension in addition to wireless signals, can benefit localization in a number of ways, since location and mobility are by nature related in the physical world. In this article, we survey this new trend of mobility enhancing smartphone-based indoor localization. Specifically, we first study how to measure human mobility: what types of sensors we can use and what types of mobility information we can acquire. Next, we discuss how mobility assists localization with respect to enhancing location accuracy, decreasing deployment cost, and enriching location context. Moreover, considering the quality and cost of smartphone built-in sensors, handling measurement errors is essential and accordingly investigated. Combining existing work and our own working experiences, we emphasize the principles and conduct comparative study of the mainstream technologies. Finally, we conclude this survey by addressing future research directions and opportunities in this new and largely open area.</jats:p
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iSEA: IoT-based smartphone energy assistant for prompting energy-aware behaviors in commercial buildings
Providing personalized energy-use information to individual occupants enables the adoption of energy-aware behaviors in commercial buildings. However, the implementation of individualized feedback still remains challenging due to the difficulties in collecting personalized data, tracking personal behaviors, and delivering personalized tailored information to individual occupants. Nowadays, the Internet of Things (IoT) technologies are used in a variety of applications including real-time monitoring, control, and decision-making due to the flexibility of these technologies for fusing different data streams. In this paper, we propose a novel IoT-based smartphone energy assistant (iSEA) framework which prompts energy-aware behaviors in commercial buildings. iSEA tracks individual occupants through tracking their smartphones, uses a deep learning approach to identify their energy usage, and delivers personalized tailored feedback to impact their usage. iSEA particularly uses an energy-use efficiency index (EEI) to understand behaviors and categorize them into efficient and inefficient behaviors. The iSEA architecture includes four layers: physical, cloud, service, and communication. The results of implementing iSEA in a commercial building with ten occupants over a twelve-week duration demonstrate the validity of this approach in enhancing individualized energy-use behaviors. An average of 34% energy savings was measured by tracking occupants’ EEI by the end of the experimental period. In addition, the results demonstrate that commercial building occupants often ignore controlling over lighting systems at their departure events that leads to wasting energy during non-working hours. By utilizing the existing IoT devices in commercial buildings, iSEA significantly contributes to support research efforts into sensing and enhancing energy-aware behaviors at minimal costs
User Experience Enhancement on Smartphones using Wireless Communication Technologies
학위논문 (박사) -- 서울대학교 대학원 : 공과대학 전기·정보공학부, 2020. 8. 박세웅.Recently, various sensors as well as wireless communication technologies such as
Wi-Fi and Bluetooth Low Energy (BLE) have been equipped with smartphones. In
addition, in many cases, users use a smartphone while on the move, so if a wireless
communication technologies and various sensors are used for a mobile user, a better
user experience can be provided. For example, when a user moves while using Wi-Fi,
the user experience can be improved by providing a seamless Wi-Fi service. In addition,
it is possible to provide a special service such as indoor positioning or navigation
by estimating the users mobility in an indoor environment, and additional services
such as location-based advertising and payment systems can also be provided. Therefore,
improving the user experience by using wireless communication technology and
smartphones sensors is considered to be an important research field in the future.
In this dissertation, we propose three systems that can improve the user experience
or convenience by usingWi-Fi, BLE, and smartphones sensors: (i) BLEND: BLE
beacon-aided fast Wi-Fi handoff for smartphones, (ii) PYLON: Smartphone based Indoor
Path Estimation and Localization without Human Intervention, (iii) FINISH:
Fully-automated Indoor Navigation using Smartphones with Zero Human Assistance.
First, we propose fast handoff scheme called BLEND exploiting BLE as secondary
radio. We conduct detailed analysis of the sticky client problem on commercial smartphones
with experiment and close examination of Android source code. We propose
BLEND, which exploits BLE modules to provide smartphones with prior knowledge
of the presence and information of APs operating at 2.4 and 5 GHz Wi-Fi channels.
BLEND operating with only application requires no hardware and Android source code
modification of smartphones.We prototype BLEND with commercial smartphones and
evaluate the performance in real environment. Our measurement results demonstrate
that BLEND significantly improves throughput and video bitrate by up to 61% and
111%, compared to a commercial Android application, respectively, with negligible
energy overhead.
Second, we design a path estimation and localization system, termed PYLON,
which is plug-and-play on Android smartphones. PYLON includes a novel landmark
correction scheme that leverages real doors of indoor environments consisting of floor
plan mapping, door passing time detection and correction. It operates without any user
intervention. PYLON relaxes some requirements for localization systems. It does not
require any modifications to hardware or software of smartphones, and the initial location
of WiFi APs, BLE beacons, and users. We implement PYLON on five Android
smartphones and evaluate it on two office buildings with the help of three participants
to prove applicability and scalability. PYLON achieves very high floor plan mapping
accuracy with a low localization error.
Finally, We design a fully-automated navigation system, termed FINISH, which
addresses the problems of existing previous indoor navigation systems. FINISH generates
the radio map of an indoor building based on the localization system to determine
the initial location of the user. FINISH relaxes some requirements for current
indoor navigation systems. It does not require any human assistance to provide navigation
instructions. In addition, it is plug-and-play on Android smartphones. We implement
FINISH on five Android smartphones and evaluate it on five floors of an office
building with the help of multiple users to prove applicability and scalability. FINISH
determines the location of the user with extremely high accuracy with in one step.
In summary, we propose systems that enhance the users convenience and experience
by utilizing wireless infrastructures such as Wi-Fi and BLE and various smartphones
sensors such as accelerometer, gyroscope, and barometer equipped in smartphones.
Systems are implemented on commercial smartphones to verify the performance
through experiments. As a result, systems show the excellent performance that
can enhance the users experience.1 Introduction 1
1.1 Motivation 1
1.2 Overview of Existing Approaches 3
1.2.1 Wi-Fi handoff for smartphones 3
1.2.2 Indoor path estimation and localization 4
1.2.3 Indoor navigation 5
1.3 Main Contributions 7
1.3.1 BLEND: BLE Beacon-aided Fast Handoff for Smartphones 7
1.3.2 PYLON: Smartphone Based Indoor Path Estimation and Localization with Human Intervention 8
1.3.3 FINISH: Fully-automated Indoor Navigation using Smartphones with Zero Human Assistance 9
1.4 Organization of Dissertation 10
2 BLEND: BLE Beacon-Aided FastWi-Fi Handoff for Smartphones 11
2.1 Introduction 11
2.2 Related Work 14
2.2.1 Wi-Fi-based Handoff 14
2.2.2 WPAN-aided AP Discovery 15
2.3 Background 16
2.3.1 Handoff Procedure in IEEE 802.11 16
2.3.2 BSS Load Element in IEEE 802.11 16
2.3.3 Bluetooth Low Energy 17
2.4 Sticky Client Problem 17
2.4.1 Sticky Client Problem of Commercial Smartphone 17
2.4.2 Cause of Sticky Client Problem 20
2.5 BLEND: Proposed Scheme 21
2.5.1 Advantages and Necessities of BLE as Secondary Low-Power Radio 21
2.5.2 Overall Architecture 22
2.5.3 AP Operation 23
2.5.4 Smartphone Operation 24
2.5.5 Verification of aTH estimation 28
2.6 Performance Evaluation 30
2.6.1 Implementation and Measurement Setup 30
2.6.2 Saturated Traffic Scenario 31
2.6.3 Video Streaming Scenario 35
2.7 Summary 38
3 PYLON: Smartphone based Indoor Path Estimation and Localization without Human Intervention 41
3.1 Introduction 41
3.2 Background and Related Work 44
3.2.1 Infrastructure-Based Localization 44
3.2.2 Fingerprint-Based Localization 45
3.2.3 Model-Based Localization 45
3.2.4 Dead Reckoning 46
3.2.5 Landmark-Based Localization 47
3.2.6 Simultaneous Localization and Mapping (SLAM) 47
3.3 System Overview 48
3.3.1 Notable RSSI Signature 49
3.3.2 Smartphone Operation 50
3.3.3 Server Operation 51
3.4 Path Estimation 52
3.4.1 Step Detection 52
3.4.2 Step Length Estimation 54
3.4.3 Walking Direction 54
3.4.4 Location Update 55
3.5 Landmark Correction Part 1: Virtual Room Generation 56
3.5.1 RSSI Stacking Difference 56
3.5.2 Virtual Room Generation 57
3.5.3 Virtual Graph Generation 59
3.5.4 Physical Graph Generation 60
3.6 Landmark Correction Part 2: From Floor Plan Mapping to Path Correction 60
3.6.1 Candidate Graph Generation 60
3.6.2 Backbone Node Mapping 62
3.6.3 Dead-end Node Mapping 65
3.6.4 Final Candidate Graph Selection 66
3.6.5 Door Passing Time Detection 68
3.6.6 Path Correction 70
3.7 Particle Filter 71
3.8 Performance Evaluation 73
3.8.1 Implementation and Measurement Setup 73
3.8.2 Step Detection Accuracy 77
3.8.3 Floor Plan Mapping Accuracy 77
3.8.4 Door Passing Time 78
3.8.5 Walking Direction and Localization Performance 81
3.8.6 Impact of WiFi AP and BLE Beacon Number 84
3.8.7 Impact of Walking Distance and Speed 84
3.8.8 Performance on Different Areas 87
3.9 Summary 87
4 FINISH: Fully-automated Indoor Navigation using Smartphones with Zero Human Assistance 91
4.1 Introduction 91
4.2 Related Work 92
4.2.1 Localization-based Navigation System 92
4.2.2 Peer-to-peer Navigation System 93
4.3 System Overview 93
4.3.1 System Architecture 93
4.3.2 An Example for Navigation 95
4.4 Level Change Detection and Floor Decision 96
4.4.1 Level Change Detection 96
4.5 Real-time navigation 97
4.5.1 Initial Floor and Location Decision 97
4.5.2 Orientation Adjustment 98
4.5.3 Shortest Path Estimation 99
4.6 Performance Evaluation 99
4.6.1 Initial Location Accuracy 99
4.6.2 Real-Time Navigation Accuracy 100
4.7 Summary 101
5 Conclusion 102
5.1 Research Contributions 102
5.2 Future Work 103
Abstract (In Korean) 118
감사의 글Docto
Human Crowdsourcing Data for Indoor Location Applied to Ambient Assisted Living Scenarios
In the last decades, the rise of life expectancy has accelerated the demand for new technological
solutions to provide a longer life with improved quality. One of the major areas
of the Ambient Assisted Living aims to monitor the elderly location indoors. For this purpose,
indoor positioning systems are valuable tools and can be classified depending on the
need of a supporting infrastructure. Infrastructure-based systems require the investment
on expensive equipment and existing infrastructure-free systems, although rely on the
pervasively available characteristics of the buildings, present some limitations regarding
the extensive process of acquiring and maintaining fingerprints, the maps that store the
environmental characteristics to be used in the localisation phase. These problems hinder
indoor positioning systems to be deployed in most scenarios.
To overcome these limitations, an algorithm for the automatic construction of indoor
floor plans and environmental fingerprints is proposed. With the use of crowdsourcing
techniques, where the extensiveness of a task is reduced with the help of a large undefined
group of users, the algorithm relies on the combination ofmultiple sources of information,
collected in a non-annotated way by common smartphones. The crowdsourced data is
composed by inertial sensors, responsible for estimating the users’ trajectories, Wi-Fi
radio and magnetic field signals. Wi-Fi radio data is used to cluster the trajectories into
smaller groups, each corresponding to specific areas of the building. Distance metrics
applied to magnetic field signals are used to identify geomagnetic similarities between
different users’ trajectories. The building’s floor plan is then automatically created, which
results in fingerprints labelled with physical locations.
Experimental results show that the proposed algorithm achieved comparable floor
plan and fingerprints to those acquired manually, allowing the conclusion that is possible
to automate the setup process of infrastructure-free systems. With these results, this
solution can be applied in any fingerprinting-based indoor positioning system
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