9 research outputs found

    Accessible user interface support for multi-device ubiquitous applications: architectural modifiability considerations

    Get PDF
    The market for personal computing devices is rapidly expanding from PC, to mobile, home entertainment systems, and even the automotive industry. When developing software targeting such ubiquitous devices, the balance between development costs and market coverage has turned out to be a challenging issue. With the rise of Web technology and the Internet of things, ubiquitous applications have become a reality. Nonetheless, the diversity of presentation and interaction modalities still drastically limit the number of targetable devices and the accessibility toward end users. This paper presents webinos, a multi-device application middleware platform founded on the Future Internet infrastructure. Hereto, the platform's architectural modifiability considerations are described and evaluated as a generic enabler for supporting applications, which are executed in ubiquitous computing environments

    Delivering together for inclusive development : digital access to Information and knowledge for persons with disabilities

    Get PDF
    This report focuses on digital inclusion as it relates to four of the 17 Goals for the 2030 Sustainable Development Agenda: SDG 9 - Innovation, Industry, and Infrastructure, SDG 16 - Peace, Justice, and Strong Institutions, SDG 17 - Partnerships for the Goals, SDG 4 - Quality Education. For each of the goals, a number of major challenges and key recommendations are defined. Finally, general recommendations are given for improving global digital inclusion overall

    Leveraging the web as a ubiquitous platform for adaptive multi-device applications

    Get PDF

    How a Diverse Research Ecosystem Has Generated New Rehabilitation Technologies: Review of NIDILRR’s Rehabilitation Engineering Research Centers

    Get PDF
    Over 50 million United States citizens (1 in 6 people in the US) have a developmental, acquired, or degenerative disability. The average US citizen can expect to live 20% of his or her life with a disability. Rehabilitation technologies play a major role in improving the quality of life for people with a disability, yet widespread and highly challenging needs remain. Within the US, a major effort aimed at the creation and evaluation of rehabilitation technology has been the Rehabilitation Engineering Research Centers (RERCs) sponsored by the National Institute on Disability, Independent Living, and Rehabilitation Research. As envisioned at their conception by a panel of the National Academy of Science in 1970, these centers were intended to take a “total approach to rehabilitation”, combining medicine, engineering, and related science, to improve the quality of life of individuals with a disability. Here, we review the scope, achievements, and ongoing projects of an unbiased sample of 19 currently active or recently terminated RERCs. Specifically, for each center, we briefly explain the needs it targets, summarize key historical advances, identify emerging innovations, and consider future directions. Our assessment from this review is that the RERC program indeed involves a multidisciplinary approach, with 36 professional fields involved, although 70% of research and development staff are in engineering fields, 23% in clinical fields, and only 7% in basic science fields; significantly, 11% of the professional staff have a disability related to their research. We observe that the RERC program has substantially diversified the scope of its work since the 1970’s, addressing more types of disabilities using more technologies, and, in particular, often now focusing on information technologies. RERC work also now often views users as integrated into an interdependent society through technologies that both people with and without disabilities co-use (such as the internet, wireless communication, and architecture). In addition, RERC research has evolved to view users as able at improving outcomes through learning, exercise, and plasticity (rather than being static), which can be optimally timed. We provide examples of rehabilitation technology innovation produced by the RERCs that illustrate this increasingly diversifying scope and evolving perspective. We conclude by discussing growth opportunities and possible future directions of the RERC program

    User Interface Abstraction for enabling TV set based Inclusive Access to the Information Society

    Get PDF
    199 p.The television (TV) set is present in most homes worldwide, and is the most used Information and Communication Technology (ICT). Despite its large implantation in the market, the interactive services consumption on TV set is limited. This thesis focuses on overcoming the following limiting factors: (i) limited Human Computer Interaction and (ii) lack of considering user’s real life context in the digital television (dTV) service integration strategy. Making interactive services accessible to TV set’s large user base, and especially to the most vulnerable ones, is understood as the path to integrate the mankind with the information society. This thesis explores the use of user interface abstraction technologies to reach the introduced goals. The main contributions of this thesis are: (i) an approach to enable the universally accessible remote control of the TV set, (ii) an approach for the provision of universally accessible interactive services through TV sets, and (iii) an approach for the provision of universally accessible services in the TV user’s real life context. We have implemented the contributing approaches for different use cases, and we have evaluated them with real users, achieving good results

    Barrier-free communication: methods and products : proceedings of the 1st Swiss conference on barrier-free communication

    Get PDF

    How I use the internet and online social media: experiences of young people who use Augmentative and Alternative Communication (AAC)

    Get PDF
    This thesis addresses a specific gap in the literature base regarding the self-reported experiences of using the internet and online social media by adolescents and young adults (young people) who use augmentative and alternative communication (AAC) within the UK. The research took a socially constructivist approach and used a qualitative methodology to conduct semi-structured interviews with twenty-five young people (aged 14-24) with complex communication needs. The data was collected over a period of eighteen months within a mainstream school, two specialist schools, four specialist colleges and an adult residential centre. The study is based within the context of adolescent development for young people who use AAC. Peer relationships are important to adolescents (Helseth & Misvaer, 2010) and Smith (2005) identified establishing friendships is difficult for young people who use AAC in light of their physical and complex communication challenges which increases the risk of loneliness. Using online communication technology can help mitigate feelings of loneliness with people who use AAC (Cooper, Balandin & Trembath, 2009), although significant barriers for access have been identified (McNaughton & Bryen, 2007). The views of young people who use AAC are under-represented on the topic of the internet and online social media. There are important legal obligations to seek the views of young people with disabilities (Article 12, United Nations Convention on the Rights of the Child, 1989; Article 21, United Nations Convention on the Rights of Persons with Disabilities, 2006) but progress has been slow to include the voices of young people with significant communication impairment (Morris, 2003; Rabiee, Sloper and Beresford 2005; Wickenden, 2009). A grounded theory approach to data analysis generated nine categories, from which the core category identified was the desire to use the internet and online social media. A theoretical grounded theory is proposed which is also refined to offer a more accessible practical application version. The proposed ground theory is then used to explore whether outcome measures, focused on social inclusion within community 2 environments, may be applicable to perceptions of social inclusion within virtual communities. The key message of the thesis is that young people who use AAC have a clear desire to use the internet and online social media, as it is perceived to offer tangible benefits that are synonymous with identified outcome measures for community-based social inclusion, but they also face many challenges, especially regarding accessibility

    The three dimensions of inclusive design: A design framework for a digitally transformed and complexly connected society

    Get PDF
    This thesis attempts to answer the following meta-design challenge: In this digitally transformed and increasingly connected society, how can we design in such a way that we include the full range of human diversity? How can we use design to both circumvent the new barriers that escalate exclusion and leverage the new affordances of emerging sociotechnical systems to reduce disparity? This thesis documents the formulation, application and testing of a guiding framework for Inclusive Design, suitable for a digitally transformed and increasingly connected context. During the course of my doctoral studies I have iteratively formalised and refined this framework. As a doctoral student, Founder/Director of the Inclusive Design Research Centre of Canada (1993–), and co-Director of the sister European lab, the Inclusive Design Research Centre of Ireland (2008–), I have implemented the inclusive design framework in applied research with colleagues. I have also taught the framework in the graduate programme that I launched at OCAD University in Toronto in 2011. These framework applications have helped to develop tools and design methods that support the framework. The thesis conveys the formulation, implementation, and communication of the framework to several application domains. The fields of knowledge are diverse and post-disciplinary. If a primary field must be chosen, then it would be the field of Design, not only in terms of Design Engineering but also in the broader scope of Design for Society: both are explored and developed in tandem. But the impact of the work in the ‘real world’ and within the industry sector that can support community change, is the most important aim and contribution of this research. The evolving framework is already being applied by a global collaborating community and has formed the basis of the corporate transformation of companies such as Microsoft. The applied research has delved into many cognate fields, including Systems Thinking, Deeper Learning, Economics, Machine Learning, Human Computer Interfaces, and Critical Disability Studies. The thesis makes an original and substantial contribution to knowledge, articulating a guiding framework for Inclusive Design in a digitally transformed and complexly connected global society. The framework applies Systems Thinking to the area of digital inclusion for people experiencing disabilities and adds the consideration of the design process to inclusive or accessible Design. Examples taken from years of intensive practice that support the thesis are provided as use cases, to support future research and implementation. The thesis also attempts to provide a bridge between scholarly study and community action, in part by using clear language to prevent or overcome any conceptual divide between scholars and the diverse individuals who must participate in co-designing a more inclusive society. The thesis includes translations of the concepts inherent in the proposed framework, expressed clearly and succinctly, for a variety of co-designers. The thesis posits that Diversity is Strength: a concept that can be applied in many cognate fields as well

    Implementing GPII/Cloud4All Support for Mobile Accessibility for Android

    No full text
    corecore