1,543 research outputs found

    Boosted Multiple Kernel Learning for First-Person Activity Recognition

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    Activity recognition from first-person (ego-centric) videos has recently gained attention due to the increasing ubiquity of the wearable cameras. There has been a surge of efforts adapting existing feature descriptors and designing new descriptors for the first-person videos. An effective activity recognition system requires selection and use of complementary features and appropriate kernels for each feature. In this study, we propose a data-driven framework for first-person activity recognition which effectively selects and combines features and their respective kernels during the training. Our experimental results show that use of Multiple Kernel Learning (MKL) and Boosted MKL in first-person activity recognition problem exhibits improved results in comparison to the state-of-the-art. In addition, these techniques enable the expansion of the framework with new features in an efficient and convenient way.Comment: First published in the Proceedings of the 25th European Signal Processing Conference (EUSIPCO-2017) in 2017, published by EURASI

    Multimodal Subspace Support Vector Data Description

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    In this paper, we propose a novel method for projecting data from multiple modalities to a new subspace optimized for one-class classification. The proposed method iteratively transforms the data from the original feature space of each modality to a new common feature space along with finding a joint compact description of data coming from all the modalities. For data in each modality, we define a separate transformation to map the data from the corresponding feature space to the new optimized subspace by exploiting the available information from the class of interest only. We also propose different regularization strategies for the proposed method and provide both linear and non-linear formulations. The proposed Multimodal Subspace Support Vector Data Description outperforms all the competing methods using data from a single modality or fusing data from all modalities in four out of five datasets.Comment: 26 pages manuscript (6 tables, 2 figures), 24 pages supplementary material (27 tables, 10 figures). The manuscript and supplementary material are combined as a single .pdf (50 pages) fil

    Human-robot interaction and computer-vision-based services for autonomous robots

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    L'Aprenentatge per Imitació (IL), o Programació de robots per Demostració (PbD), abasta mètodes pels quals un robot aprèn noves habilitats a través de l'orientació humana i la imitació. La PbD s'inspira en la forma en què els éssers humans aprenen noves habilitats per imitació amb la finalitat de desenvolupar mètodes pels quals les noves tasques es poden transferir als robots. Aquesta tesi està motivada per la pregunta genèrica de "què imitar?", Que es refereix al problema de com extreure les característiques essencials d'una tasca. Amb aquesta finalitat, aquí adoptem la perspectiva del Reconeixement d'Accions (AR) per tal de permetre que el robot decideixi el què cal imitar o inferir en interactuar amb un ésser humà. L'enfoc proposat es basa en un mètode ben conegut que prové del processament del llenguatge natural: és a dir, la bossa de paraules (BoW). Aquest mètode s'aplica a grans bases de dades per tal d'obtenir un model entrenat. Encara que BoW és una tècnica d'aprenentatge de màquines que s'utilitza en diversos camps de la investigació, en la classificació d'accions per a l'aprenentatge en robots està lluny de ser acurada. D'altra banda, se centra en la classificació d'objectes i gestos en lloc d'accions. Per tant, en aquesta tesi es demostra que el mètode és adequat, en escenaris de classificació d'accions, per a la fusió d'informació de diferents fonts o de diferents assajos. Aquesta tesi fa tres contribucions: (1) es proposa un mètode general per fer front al reconeixement d'accions i per tant contribuir a l'aprenentatge per imitació; (2) la metodologia pot aplicar-se a grans bases de dades, que inclouen diferents modes de captura de les accions; i (3) el mètode s'aplica específicament en un projecte internacional d'innovació real anomenat Vinbot.El Aprendizaje por Imitación (IL), o Programación de robots por Demostración (PbD), abarca métodos por los cuales un robot aprende nuevas habilidades a través de la orientación humana y la imitación. La PbD se inspira en la forma en que los seres humanos aprenden nuevas habilidades por imitación con el fin de desarrollar métodos por los cuales las nuevas tareas se pueden transferir a los robots. Esta tesis está motivada por la pregunta genérica de "qué imitar?", que se refiere al problema de cómo extraer las características esenciales de una tarea. Con este fin, aquí adoptamos la perspectiva del Reconocimiento de Acciones (AR) con el fin de permitir que el robot decida lo que hay que imitar o inferir al interactuar con un ser humano. El enfoque propuesto se basa en un método bien conocido que proviene del procesamiento del lenguaje natural: es decir, la bolsa de palabras (BoW). Este método se aplica a grandes bases de datos con el fin de obtener un modelo entrenado. Aunque BoW es una técnica de aprendizaje de máquinas que se utiliza en diversos campos de la investigación, en la clasificación de acciones para el aprendizaje en robots está lejos de ser acurada. Además, se centra en la clasificación de objetos y gestos en lugar de acciones. Por lo tanto, en esta tesis se demuestra que el método es adecuado, en escenarios de clasificación de acciones, para la fusión de información de diferentes fuentes o de diferentes ensayos. Esta tesis hace tres contribuciones: (1) se propone un método general para hacer frente al reconocimiento de acciones y por lo tanto contribuir al aprendizaje por imitación; (2) la metodología puede aplicarse a grandes bases de datos, que incluyen diferentes modos de captura de las acciones; y (3) el método se aplica específicamente en un proyecto internacional de innovación real llamado Vinbot.Imitation Learning (IL), or robot Programming by Demonstration (PbD), covers methods by which a robot learns new skills through human guidance and imitation. PbD takes its inspiration from the way humans learn new skills by imitation in order to develop methods by which new tasks can be transmitted to robots. This thesis is motivated by the generic question of “what to imitate?” which concerns the problem of how to extract the essential features of a task. To this end, here we adopt Action Recognition (AR) perspective in order to allow the robot to decide what has to be imitated or inferred when interacting with a human kind. The proposed approach is based on a well-known method from natural language processing: namely, Bag of Words (BoW). This method is applied to large databases in order to obtain a trained model. Although BoW is a machine learning technique that is used in various fields of research, in action classification for robot learning it is far from accurate. Moreover, it focuses on the classification of objects and gestures rather than actions. Thus, in this thesis we show that the method is suitable in action classification scenarios for merging information from different sources or different trials. This thesis makes three contributions: (1) it proposes a general method for dealing with action recognition and thus to contribute to imitation learning; (2) the methodology can be applied to large databases which include different modes of action captures; and (3) the method is applied specifically in a real international innovation project called Vinbot

    Multimodal sensor-based human-robot collaboration in assembly tasks

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    This work presents a framework for Human-Robot Collaboration (HRC) in assembly tasks that uses multimodal sensors, perception and control methods. First, vision sensing is employed for user identification to determine the collaborative task to be performed. Second, assembly actions and hand gestures are recognised using wearable inertial measurement units (IMUs) and convolutional neural networks (CNN) to identify when robot collaboration is needed and bring the next object to the user for assembly. If collaboration is not required, then the robot performs a solo task. Third, the robot arm uses time domain features from tactile sensors to detect when an object has been touched and grasped for handover actions in the assembly process. These multimodal sensors and computational modules are integrated in a layered control architecture for HRC collaborative assembly tasks. The proposed framework is validated in real-time using a Universal Robot arm (UR3) to collaborate with humans for assembling two types of objects 1) a box and 2) a small chair, and to work on a solo task of moving a stack of Lego blocks when collaboration with the user is not needed. The experiments show that the robot is capable of sensing and perceiving the state of the surrounding environment using multimodal sensors and computational methods to act and collaborate with humans to complete assembly tasks successfully.</p

    Multimodal sensor-based human-robot collaboration in assembly tasks

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    This work presents a framework for Human-Robot Collaboration (HRC) in assembly tasks that uses multimodal sensors, perception and control methods. First, vision sensing is employed for user identification to determine the collaborative task to be performed. Second, assembly actions and hand gestures are recognised using wearable inertial measurement units (IMUs) and convolutional neural networks (CNN) to identify when robot collaboration is needed and bring the next object to the user for assembly. If collaboration is not required, then the robot performs a solo task. Third, the robot arm uses time domain features from tactile sensors to detect when an object has been touched and grasped for handover actions in the assembly process. These multimodal sensors and computational modules are integrated in a layered control architecture for HRC collaborative assembly tasks. The proposed framework is validated in real-time using a Universal Robot arm (UR3) to collaborate with humans for assembling two types of objects 1) a box and 2) a small chair, and to work on a solo task of moving a stack of Lego blocks when collaboration with the user is not needed. The experiments show that the robot is capable of sensing and perceiving the state of the surrounding environment using multimodal sensors and computational methods to act and collaborate with humans to complete assembly tasks successfully.</p

    Learning Dynamic Systems for Intention Recognition in Human-Robot-Cooperation

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    This thesis is concerned with intention recognition for a humanoid robot and investigates how the challenges of uncertain and incomplete observations, a high degree of detail of the used models, and real-time inference may be addressed by modeling the human rationale as hybrid, dynamic Bayesian networks and performing inference with these models. The key focus lies on the automatic identification of the employed nonlinear stochastic dependencies and the situation-specific inference
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