443 research outputs found

    Distributed Coding/Decoding Complexity in Video Sensor Networks

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    Video Sensor Networks (VSNs) are recent communication infrastructures used to capture and transmit dense visual information from an application context. In such large scale environments which include video coding, transmission and display/storage, there are several open problems to overcome in practical implementations. This paper addresses the most relevant challenges posed by VSNs, namely stringent bandwidth usage and processing time/power constraints. In particular, the paper proposes a novel VSN architecture where large sets of visual sensors with embedded processors are used for compression and transmission of coded streams to gateways, which in turn transrate the incoming streams and adapt them to the variable complexity requirements of both the sensor encoders and end-user decoder terminals. Such gateways provide real-time transcoding functionalities for bandwidth adaptation and coding/decoding complexity distribution by transferring the most complex video encoding/decoding tasks to the transcoding gateway at the expense of a limited increase in bit rate. Then, a method to reduce the decoding complexity, suitable for system-on-chip implementation, is proposed to operate at the transcoding gateway whenever decoders with constrained resources are targeted. The results show that the proposed method achieves good performance and its inclusion into the VSN infrastructure provides an additional level of complexity control functionality

    Cost-effective low-delay cloud video conferencing

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    The cloud computing paradigm has been advocated in recent video conferencing system design, which exploits the rich on-demand resources spanning multiple geographic regions of a distributed cloud, for better conferencing experience. A typical architectural design in cloud environment is to create video conferencing agents, i.e., virtual machines, in each cloud site, assign users to the agents, and enable inter-user communication through the agents. Given the diversity of devices and network connectivities of the users, the agents may also transcode the conferencing streams to the best formats and bitrates. In this architecture, two key issues exist on how to effectively assign users to agents and how to identify the best agent to perform a transcoding task, which are nontrivial due to the following: (1) the existing proximity-based assignment may not be optimal in terms of inter-user delay, which fails to consider the whereabouts of the other users in a conferencing session; (2) the agents may have heterogeneous bandwidth and processing availability, such that the best transcoding agents should be carefully identified, for cost minimization while best serving all the users requiring the transcoded streams. To address these challenges, we formulate the user-to-agent assignment and transcoding-agent selection problems, which targets at minimizing the operational cost of the conferencing provider while keeping the conferencing delay low. The optimization problem is combinatorial in nature and difficult to solve. Using Markov approximation framework, we design a decentralized algorithm that provably converges to a bounded neighborhood of the optimal solution. An agent ranking scheme is also proposed to properly initialize our algorithm so as to improve its convergence. The results from a prototype system implementation show that our design in a set of Internet-scale scenarios reduces the operational cost by 77% as compared to a commonly-adopted alternative, while simultaneously yielding lower conferencing delays.published_or_final_versio

    Decision Making Analysis of Video Streaming Algorithm for Private Cloud Computing Infrastructure

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    The issue on how to effectively deliver video streaming contents over cloud computing infrastructures is tackled in this study. Basically, quality of service of video streaming is strongly influenced by bandwidth, jitter and data loss problems. A number of intelligent video streaming algorithms are proposed by using different techniques to deal with such issues. This study aims to propose and demonstrate a novel decision making analysis which combines ISO 9126 (international standard for software engineering) and Analytic Hierarchy Process to help experts selecting the best video streaming algorithm for the case of private cloud computing infrastructure. The given case study concluded that Scalable Streaming algorithm is the best algorithm to be implemented for delivering high quality of service of video streaming over  the private cloud computing infrastructure

    Seamless Multimedia Delivery Within a Heterogeneous Wireless Networks Environment: Are We There Yet?

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    The increasing popularity of live video streaming from mobile devices, such as Facebook Live, Instagram Stories, Snapchat, etc. pressurizes the network operators to increase the capacity of their networks. However, a simple increase in system capacity will not be enough without considering the provisioning of quality of experience (QoE) as the basis for network control, customer loyalty, and retention rate and thus increase in network operators revenue. As QoE is gaining strong momentum especially with increasing users' quality expectations, the focus is now on proposing innovative solutions to enable QoE when delivering video content over heterogeneous wireless networks. In this context, this paper presents an overview of multimedia delivery solutions, identifies the problems and provides a comprehensive classification of related state-of-the-art approaches following three key directions: 1) adaptation; 2) energy efficiency; and 3) multipath content delivery. Discussions, challenges, and open issues on the seamless multimedia provisioning faced by the current and next generation of wireless networks are also provided

    Seamless multimedia delivery within a heterogeneous wireless networks environment: are we there yet?

    Get PDF
    The increasing popularity of live video streaming from mobile devices such as Facebook Live, Instagram Stories, Snapchat, etc. pressurises the network operators to increase the capacity of their networks. However, a simple increase in system capacity will not be enough without considering the provisioning of Quality of Experience (QoE) as the basis for network control, customer loyalty and retention rate and thus increase in network operators revenue. As QoE is gaining strong momentum especially with increasing users’ quality expectations, the focus is now on proposing innovative solutions to enable QoE when delivering video content over heterogeneous wireless networks. In this context, this paper presents an overview of multimedia delivery solutions, identifies the problems and provides a comprehensive classification of related state-of-the-art approaches following three key directions: adaptation, energy efficiency and multipath content delivery. Discussions, challenges and open issues on the seamless multimedia provisioning faced by the current and next generation of wireless networks are also provided

    Recent Advances in Wireless Communications and Networks

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    This book focuses on the current hottest issues from the lowest layers to the upper layers of wireless communication networks and provides "real-time" research progress on these issues. The authors have made every effort to systematically organize the information on these topics to make it easily accessible to readers of any level. This book also maintains the balance between current research results and their theoretical support. In this book, a variety of novel techniques in wireless communications and networks are investigated. The authors attempt to present these topics in detail. Insightful and reader-friendly descriptions are presented to nourish readers of any level, from practicing and knowledgeable communication engineers to beginning or professional researchers. All interested readers can easily find noteworthy materials in much greater detail than in previous publications and in the references cited in these chapters

    QoS framework for video streaming in home networks

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    In this thesis we present a new SNR scalable video coding scheme. An important advantage of the proposed scheme is that it requires just a standard video decoder for processing each layer. The quality of the delivered video depends on the allocation of bit rates to the base and enhancement layers. For a given total bit rate, the combination with a bigger base layer delivers higher quality. The absence of dependencies between frames in enhancement layers makes the system resilient to losses of arbitrary frames from an enhancement layer. Furthermore, that property can be used in a more controlled fashion. An important characteristic of any video streaming scheme is the ability to handle network bandwidth fluctuations. We made a streaming technique that observes the network conditions and based on the observations reconfigures the layer configuration in order to achieve the best possible quality. A change of the network conditions forces a change in the number of layers or the bit rate of these layers. Knowledge of the network conditions allows delivery of a video of higher quality by choosing an optimal layer configuration. When the network degrades, the amount of data transmitted per second is decreased by skipping frames from an enhancement layer on the sender side. The presented video coding scheme allows skipping any frame from an enhancement layer, thus enabling an efficient real-time control over transmission at the network level and fine-grained control over the decoding of video data. The methodology proposed is not MPEG-2 specific and can be applied to other coding standards. We made a terminal resource manager that enables trade-offs between quality and resource consumption due to the use of scalable video coding in combination with scalable video algorithms. The controller developed for the decoding process optimizes the perceived quality with respect to the CPU power available and the amount of input data. The controller does not depend on the type of scalability technique and can therefore be used with any scalable video. The controller uses the strategy that is created offline by means of a Markov Decision Process. During the evaluation it was found that the correctness of the controller behavior depends on the correctness of parameter settings for MDP, so user tests should be employed to find the optimal settings
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