485 research outputs found
Augmenting Graphical User Interfaces with Haptic Assistance for Motion-Impaired Operators
Haptic assistance is an emerging field of research that is designed to improve human-computer interaction (HCI) by reducing error rates and targeting times through the use of force feedback. Haptic feedback has previously been investigated to assist motion-impaired computer users, however, limitations such as target distracters have hampered its integration with graphical user interfaces (GUIs). In this paper two new haptic assistive techniques are presented that utilise the 3DOF capabilities of the Phantom Omni. These are referred to as deformable haptic cones and deformable virtual switches. The assistance is designed specifically to enable motion-impaired operators to use existing GUIs more effectively. Experiment 1 investigates the performance benefits of the new haptic techniques when used in conjunction with the densely populated Windows on-screen keyboard (OSK). Experiment 2 utilises the ISO 9241-9 point-and-click task to investigate the effects of target size and shape. The results of the study prove that the newly proposed techniques improve interaction rates and can be integrated with existing software without many of the drawbacks of traditional haptic assistance. Deformable haptic cones and deformable virtual switches were shown to reduce the mean number of missed-clicks by at least 75% and reduce targeting times by at least 25%
Augmenting User Interfaces with Haptic Feedback
Computer assistive technologies have developed considerably over the past decades.
Advances in computer software and hardware have provided motion-impaired operators
with much greater access to computer interfaces. For people with motion
impairments, the main di�culty in the communication process is the input of data
into the system. For example, the use of a mouse or a keyboard demands a high level
of dexterity and accuracy. Traditional input devices are designed for able-bodied
users and often do not meet the needs of someone with disabilities. As the key feature
of most graphical user interfaces (GUIs) is to point-and-click with a cursor this
can make a computer inaccessible for many people.
Human-computer interaction (HCI) is an important area of research that aims
to improve communication between humans and machines. Previous studies have
identi�ed haptics as a useful method for improving computer access. However, traditional
haptic techniques su�er from a number of shortcomings that have hindered
their inclusion with real world software. The focus of this thesis is to develop haptic
rendering algorithms that will permit motion-impaired operators to use haptic assistance
with existing graphical user interfaces. The main goal is to improve interaction
by reducing error rates and improving targeting times. A number of novel haptic
assistive techniques are presented that utilise the three degrees-of-freedom (3DOF)
capabilities of modern haptic devices to produce assistance that is designed speci�-
cally for motion-impaired computer users. To evaluate the e�ectiveness of the new
techniques a series of point-and-click experiments were undertaken in parallel with
cursor analysis to compare the levels of performance. The task required the operator
to produce a prede�ned sentence on the densely populated Windows on-screen keyboard
(OSK). The results of the study prove that higher performance levels can be
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achieved using techniques that are less constricting than traditional assistance
Longitudinal Study of Two Virtual Cursors for People With Motor Impairments: A Performance and Satisfaction Analysis on Web Navigation
The lack of dexterity in the upper limbs of people with motor impairments may prevent the use of standard pointing devices, such as mice, to access graphical user interfaces. In these cases, pointing and clicking are usually performed by means of alternative devices such as joysticks, trackballs or standard keyboards. However, target acquisition can still be challenging for this group of people due to their physical condition. Based on previous works, we developed two virtual cursors: the novel cross cursor and the standard area cursor. They are devoted to assist two different groups of users with link selection within web pages: keyboard-only users, and joystick and trackball users, respectively. Both virtual cursors have been evaluated and compared with the original unassisted cursor in a longitudinal study. Eight people with motor impairments participated in an unsupervised experiment from their own personal computers at home. For a period of six weeks, each participant used both a virtual cursor and the original unassisted cursor to freely navigate the Web, and to perform predefined target acquisition tasks. Interaction data was automatically logged throughout the study along with subjective assessments concerning the usability of the virtual cursor being tested. Results show significant improvements for both virtual cursors in six of the seven cursor parameters studied, albeit with performance variations between some participants. The virtual cursors were extensively used for free web navigation and in their subjective assessments both were positively endorsed by participants who also put forward improvement suggestions for future developments
Assisted Interaction for Improving Web Accessibility: An Approach Driven and Tested by Userswith Disabilities
148 p.Un porcentaje cada vez mayor de la población mundial depende de la Web para trabajar, socializar, opara informarse entre otras muchas actividades. Los beneficios de la Web son todavÃa más cruciales paralas personas con discapacidades ya que les permite realizar un sinfÃn de tareas que en el mundo fÃsico lesestán restringidas debido distintas barreras de accesibilidad. A pesar de sus ventajas, la mayorÃa depáginas web suelen ignoran las necesidades especiales de las personas con discapacidad, e incluyen undiseño único para todos los usuarios. Existen diversos métodos para combatir este problema, como porejemplo los sistemas de ¿transcoding¿, que transforman automáticamente páginas web inaccesibles enaccesibles. Para mejorar la accesibilidad web a grupos especÃficos de personas, estos métodos requiereninformación sobre las técnicas de adaptación más adecuadas que deben aplicarse.En esta tesis se han realizado una serie de estudios sobre la idoneidad de diversas técnicas de adaptaciónpara mejorar la navegación web para dos grupos diferentes de personas con discapacidad: personas conmovilidad reducida en miembros superiores y personas con baja visión. Basado en revisionesbibliográficas y estudios observacionales, se han desarrollado diferentes adaptaciones de interfaces web ytécnicas alternativas de interacción, que posteriormente han sido evaluadas a lo largo de varios estudioscon usuarios con necesidades especiales. Mediante análisis cualitativos y cuantitativos del rendimiento yla satisfacción de los participantes, se han evaluado diversas adaptaciones de interfaz y métodosalternativos de interacción. Los resultados han demostrado que las técnicas probadas mejoran el acceso ala Web y que los beneficios varÃan según la tecnologÃa asistiva usada para acceder al ordenador
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Mobile assistive technologies for the visually impaired
There are around 285 million visually impaired people worldwide, and around 370,000 people are registered as blind or partially sighted in the UK. Ongoing advances in information technology (IT) are increasing the scope for IT-based mobile assistive technologies to facilitate the independence, safety, and improved quality of life of the visually impaired. Research is being directed at making mobile phones and other handheld devices accessible via our haptic (touch) and audio sensory channels. We review research and innovation within the field of mobile assistive technology for the visually impaired and, in so doing, highlight the need for successful collaboration between clinical expertise, computer science, and domain users to realize fully the potential benefits of such technologies. We initially reflect on research that has been conducted to make mobile phones more accessible to people with vision loss. We then discuss innovative assistive applications designed for the visually impaired that are either delivered via mainstream devices and can be used while in motion (e.g., mobile phones) or are embedded within an environment that may be in motion (e.g., public transport) or within which the user may be in motion (e.g., smart homes)
Proceedings of the 4th international conference on disability, virtual reality and associated technologies (ICDVRAT 2002)
The proceedings of the conferenc
Proceedings of the 3rd international conference on disability, virtual reality and associated technologies (ICDVRAT 2000)
The proceedings of the conferenc
Physical Diagnosis and Rehabilitation Technologies
The book focuses on the diagnosis, evaluation, and assistance of gait disorders; all the papers have been contributed by research groups related to assistive robotics, instrumentations, and augmentative devices
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