18 research outputs found

    Reconocimiento de objetos implementando caracterĂ­sticas puntuales y el algoritmo RANSAC

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    This paper shows some results of research works: first, the implementation of artificial vision techniques for the treatment of images, such as: filtering, edge detection, morphological operations, location and recognition, and secondly the implementation of the point of interest invariant detector to scale and rotation. descriptor together with the Ransac probabilistic method to derive an object matching methodology. There are two cases of application, one of these in the domain of augmented reality. The object identification methodology that is implemented has excellent results, even with cases of occlusion; however, for MATLAB implementation it is desirable to increase the processing speed almost in real time and implementation in practical cases.Este artículo muestra algunos resultados de trabajos de investigación: en primer lugar, la implementación de técnicas de visión artificial para el tratamiento de imágenes, tales como: filtrado, detección de bordes, operaciones morfológicas, localización y reconocimiento; en segundo lugar, la implementación del detector y descriptor de punto de interés invariante a escala y rotación junto con el método probabilístico Ransac para derivar una metodología de coincidencia de objetos. Se presentan dos casos de aplicación, uno de estos en el dominio de realidad aumentada. La metodología de identificación de objetos que se implementa presenta excelentes resultados, incluso con casos de oclusión; sin embargo, para la implementación en MATLAB es deseable aumentar la velocidad de procesamiento casi en tiempo real y la implementación en casos prácticos

    Efficient Algorithms for Robust Estimation

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    One of the most commonly encountered tasks in computer vision is the estimation of model parameters from image measurements. This scenario arises in a variety of applications -- for instance, in the estimation of geometric entities, such as camera pose parameters, from feature matches between images. The main challenge in this task is to handle the problem of outliers -- in other words, data points that do not conform to the model being estimated. It is well known that if these outliers are not properly accounted for, even a single outlier in the data can result in arbitrarily bad model estimates. Due to the widespread prevalence of problems of this nature, the field of robust estimation has been well studied over the years, both in the statistics community as well as in computer vision, leading to the development of popular algorithms like Random Sample Consensus (RANSAC). While recent years have seen exciting advances in this area, a number of important issues still remain open. In this dissertation, we aim to address some of these challenges. The main goal of this dissertation is to advance the state of the art in robust estimation techniques by developing algorithms capable of efficiently and accurately delivering model parameter estimates in the face of noise and outliers. To this end, the first contribution of this work is in the development of a coherent framework for the analysis of RANSAC-based robust estimators, which consolidates various improvements made over the years. In turn, this analysis leads naturally to the development of new techniques that combine the strengths of existing methods, and yields high-performance robust estimation algorithms, including for real-time applications. A second contribution of this dissertation is the development of an algorithm that explicitly characterizes the effects of estimation uncertainty in RANSAC. This uncertainty arises from small-scale measurement noise that affects the data points, and consequently, impacts the accuracy of model parameters. We show that knowledge of this measurement noise can be leveraged to develop an inlier classification scheme that is dependent on the model uncertainty, as opposed to a fixed inlier threshold, as in RANSAC. This has the advantage that, given a model with associated uncertainty, we can immediately identify a set of points that support this solution, which in turn leads to an improvement in computational efficiency. Finally, we have also developed an approach to addresses the issue of the inlier threshold, which is a user-supplied parameter that can vary depending on the estimation problem and the data being processed. Our technique is based on the intuition that the residual errors for good models are in some way consistent with each other, while bad models do not exhibit this consistency. In other words, looking at the relationship between \\subsets of models can reveal useful information about the validity of the models themselves. We show that it is possible to efficiently identify this consistent behaviour by exploiting residual ordering information coupled with simple non-parametric statistical tests, which leads to an effective algorithm for threshold-free robust estimation.Doctor of Philosoph

    Automatic Food Intake Assessment Using Camera Phones

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    Obesity is becoming an epidemic phenomenon in most developed countries. The fundamental cause of obesity and overweight is an energy imbalance between calories consumed and calories expended. It is essential to monitor everyday food intake for obesity prevention and management. Existing dietary assessment methods usually require manually recording and recall of food types and portions. Accuracy of the results largely relies on many uncertain factors such as user\u27s memory, food knowledge, and portion estimations. As a result, the accuracy is often compromised. Accurate and convenient dietary assessment methods are still blank and needed in both population and research societies. In this thesis, an automatic food intake assessment method using cameras, inertial measurement units (IMUs) on smart phones was developed to help people foster a healthy life style. With this method, users use their smart phones before and after a meal to capture images or videos around the meal. The smart phone will recognize food items and calculate the volume of the food consumed and provide the results to users. The technical objective is to explore the feasibility of image based food recognition and image based volume estimation. This thesis comprises five publications that address four specific goals of this work: (1) to develop a prototype system with existing methods to review the literature methods, find their drawbacks and explore the feasibility to develop novel methods; (2) based on the prototype system, to investigate new food classification methods to improve the recognition accuracy to a field application level; (3) to design indexing methods for large-scale image database to facilitate the development of new food image recognition and retrieval algorithms; (4) to develop novel convenient and accurate food volume estimation methods using only smart phones with cameras and IMUs. A prototype system was implemented to review existing methods. Image feature detector and descriptor were developed and a nearest neighbor classifier were implemented to classify food items. A reedit card marker method was introduced for metric scale 3D reconstruction and volume calculation. To increase recognition accuracy, novel multi-view food recognition algorithms were developed to recognize regular shape food items. To further increase the accuracy and make the algorithm applicable to arbitrary food items, new food features, new classifiers were designed. The efficiency of the algorithm was increased by means of developing novel image indexing method in large-scale image database. Finally, the volume calculation was enhanced through reducing the marker and introducing IMUs. Sensor fusion technique to combine measurements from cameras and IMUs were explored to infer the metric scale of the 3D model as well as reduce noises from these sensors

    Learning to Predict Dense Correspondences for 6D Pose Estimation

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    Object pose estimation is an important problem in computer vision with applications in robotics, augmented reality and many other areas. An established strategy for object pose estimation consists of, firstly, finding correspondences between the image and the object’s reference frame, and, secondly, estimating the pose from outlier-free correspondences using Random Sample Consensus (RANSAC). The first step, namely finding correspondences, is difficult because object appearance varies depending on perspective, lighting and many other factors. Traditionally, correspondences have been established using handcrafted methods like sparse feature pipelines. In this thesis, we introduce a dense correspondence representation for objects, called object coordinates, which can be learned. By learning object coordinates, our pose estimation pipeline adapts to various aspects of the task at hand. It works well for diverse object types, from small objects to entire rooms, varying object attributes, like textured or texture-less objects, and different input modalities, like RGB-D or RGB images. The concept of object coordinates allows us to easily model and exploit uncertainty as part of the pipeline such that even repeating structures or areas with little texture can contribute to a good solution. Although we can train object coordinate predictors independent of the full pipeline and achieve good results, training the pipeline in an end-to-end fashion is desirable. It enables the object coordinate predictor to adapt its output to the specificities of following steps in the pose estimation pipeline. Unfortunately, the RANSAC component of the pipeline is non-differentiable which prohibits end-to-end training. Adopting techniques from reinforcement learning, we introduce Differentiable Sample Consensus (DSAC), a formulation of RANSAC which allows us to train the pose estimation pipeline in an end-to-end fashion by minimizing the expectation of the final pose error

    Quantitative Performance Assessment of LiDAR-based Vehicle Contour Estimation Algorithms for Integrated Vehicle Safety Applications

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    Many nations and organizations are committing to achieving the goal of `Vision Zero\u27 and eliminate road traffic related deaths around the world. Industry continues to develop integrated safety systems to make vehicles safer, smarter and more capable in safety critical scenarios. Passive safety systems are now focusing on pre-crash deployment of restraint systems to better protect vehicle passengers. Current commonly used bounding box methods for shape estimation of crash partners lack the fidelity required for edge case collision detection and advanced crash modeling. This research presents a novel algorithm for robust and accurate contour estimation of opposing vehicles. The presented method is evaluated via a developed framework for key performance metrics and compared to alternative algorithms found in literature

    Patterns and Pattern Languages for Mobile Augmented Reality

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    Mixed Reality is a relatively new field in computer science which uses technology as a medium to provide modified or enhanced views of reality or to virtually generate a new reality. Augmented Reality is a branch of Mixed Reality which blends the real-world as viewed through a computer interface with virtual objects generated by a computer. The 21st century commodification of mobile devices with multi-core Central Processing Units, Graphics Processing Units, high definition displays and multiple sensors controlled by capable Operating Systems such as Android and iOS means that Mobile Augmented Reality applications have become increasingly feasible. Mobile Augmented Reality is a multi-disciplinary field requiring a synthesis of many technologies such as computer graphics, computer vision, machine learning and mobile device programming while also requiring theoretical knowledge of diverse fields such as Linear Algebra, Projective and Differential Geometry, Probability and Optimisation. This multi-disciplinary nature has led to a fragmentation of knowledge into various specialisations, making it difficult to integrate different solution components into a coherent architecture. Software design patterns provide a solution space of tried and tested best practices for a specified problem within a given context. The solution space is non-prescriptive and is described in terms of relationships between roles that can be assigned to software components. Architectural patterns are used to specify high level designs of complete systems, as opposed to domain or tactical level patterns that address specific lower level problem areas. Pattern Languages comprise multiple software patterns combining in multiple possible sequences to form a language with the individual patterns forming the language vocabulary while the valid sequences through the patterns define the grammar. Pattern Languages provide flexible generalised solutions within a particular domain that can be customised to solve problems of differing characteristics and levels of iii complexity within the domain. The specification of one or more Pattern Languages tailored to the Mobile Augmented Reality domain can therefore provide a generalised guide for the design and architecture of Mobile Augmented Reality applications from an architectural level down to the ”nuts-and-bolts” implementation level. While there is a large body of research into the technical specialisations pertaining to Mobile Augmented Reality, there is a dearth of up-to-date literature covering Mobile Augmented Reality design. This thesis fills this vacuum by: 1. Providing architectural patterns that provide the spine on which the design of Mobile Augmented Reality artefacts can be based; 2. Documenting existing patterns within the context of Mobile Augmented Reality; 3. Identifying new patterns specific to Mobile Augmented Reality; and 4. Combining the patterns into Pattern Languages for Detection & Tracking, Rendering & Interaction and Data Access for Mobile Augmented Reality. The resulting Pattern Languages support design at multiple levels of complexity from an object-oriented framework down to specific one-off Augmented Reality applications. The practical contribution of this thesis is the specification of architectural patterns and Pattern Language that provide a unified design approach for both the overall architecture and the detailed design of Mobile Augmented Reality artefacts. The theoretical contribution is a design theory for Mobile Augmented Reality gleaned from the extraction of patterns and creation of a pattern language or languages

    Local Accuracy and Global Consistency for Efficient SLAM

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    This thesis is concerned with the problem of Simultaneous Localisation and Mapping (SLAM) using visual data only. Given the video stream of a moving camera, we wish to estimate the structure of the environment and the motion of the device most accurately and in real-time. Two effective approaches were presented in the past. Filtering methods marginalise out past poses and summarise the information gained over time with a probability distribution. Keyframe methods rely on the optimisation approach of bundle adjustment, but computationally must select only a small number of past frames to process. We perform a rigorous comparison between the two approaches for visual SLAM. Especially, we show that accuracy comes from a large number of points, while the number of intermediate frames only has a minor impact. We conclude that keyframe bundle adjustment is superior to ltering due to a smaller computational cost. Based on these experimental results, we develop an efficient framework for large-scale visual SLAM using the keyframe strategy. We demonstrate that SLAM using a single camera does not only drift in rotation and translation, but also in scale. In particular, we perform large-scale loop closure correction using a novel variant of pose-graph optimisation which also takes scale drift into account. Starting from this two stage approach which tackles local motion estimation and loop closures separately, we develop a unified framework for real-time visual SLAM. By employing a novel double window scheme, we present a constant-time approach which enables the local accuracy of bundle adjustment while ensuring global consistency. Furthermore, we suggest a new scheme for local registration using metric loop closures and present several improvements for the visual front-end of SLAM. Our contributions are evaluated exhaustively on a number of synthetic experiments and real-image data-set from single cameras and range imaging devices

    Local Accuracy and Global Consistency for Efficient SLAM

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    This thesis is concerned with the problem of Simultaneous Localisation and Mapping (SLAM) using visual data only. Given the video stream of a moving camera, we wish to estimate the structure of the environment and the motion of the device most accurately and in real-time. Two effective approaches were presented in the past. Filtering methods marginalise out past poses and summarise the information gained over time with a probability distribution. Keyframe methods rely on the optimisation approach of bundle adjustment, but computationally must select only a small number of past frames to process. We perform a rigorous comparison between the two approaches for visual SLAM. Especially, we show that accuracy comes from a large number of points, while the number of intermediate frames only has a minor impact. We conclude that keyframe bundle adjustment is superior to ltering due to a smaller computational cost. Based on these experimental results, we develop an efficient framework for large-scale visual SLAM using the keyframe strategy. We demonstrate that SLAM using a single camera does not only drift in rotation and translation, but also in scale. In particular, we perform large-scale loop closure correction using a novel variant of pose-graph optimisation which also takes scale drift into account. Starting from this two stage approach which tackles local motion estimation and loop closures separately, we develop a unified framework for real-time visual SLAM. By employing a novel double window scheme, we present a constant-time approach which enables the local accuracy of bundle adjustment while ensuring global consistency. Furthermore, we suggest a new scheme for local registration using metric loop closures and present several improvements for the visual front-end of SLAM. Our contributions are evaluated exhaustively on a number of synthetic experiments and real-image data-set from single cameras and range imaging devices

    Cartographie dense basée sur une représentation compacte RGB-D dédiée à la navigation autonome

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    Our aim is concentrated around building ego-centric topometric maps represented as a graph of keyframe nodes which can be efficiently used by autonomous agents. The keyframe nodes which combines a spherical image and a depth map (augmented visual sphere) synthesises information collected in a local area of space by an embedded acquisition system. The representation of the global environment consists of a collection of augmented visual spheres that provide the necessary coverage of an operational area. A "pose" graph that links these spheres together in six degrees of freedom, also defines the domain potentially exploitable for navigation tasks in real time. As part of this research, an approach to map-based representation has been proposed by considering the following issues : how to robustly apply visual odometry by making the most of both photometric and ; geometric information available from our augmented spherical database ; how to determine the quantity and optimal placement of these augmented spheres to cover an environment completely ; how tomodel sensor uncertainties and update the dense infomation of the augmented spheres ; how to compactly represent the information contained in the augmented sphere to ensure robustness, accuracy and stability along an explored trajectory by making use of saliency maps.Dans ce travail, nous proposons une représentation efficace de l’environnement adaptée à la problématique de la navigation autonome. Cette représentation topométrique est constituée d’un graphe de sphères de vision augmentées d’informations de profondeur. Localement la sphère de vision augmentée constitue une représentation égocentrée complète de l’environnement proche. Le graphe de sphères permet de couvrir un environnement de grande taille et d’en assurer la représentation. Les "poses" à 6 degrés de liberté calculées entre sphères sont facilement exploitables par des tâches de navigation en temps réel. Dans cette thèse, les problématiques suivantes ont été considérées : Comment intégrer des informations géométriques et photométriques dans une approche d’odométrie visuelle robuste ; comment déterminer le nombre et le placement des sphères augmentées pour représenter un environnement de façon complète ; comment modéliser les incertitudes pour fusionner les observations dans le but d’augmenter la précision de la représentation ; comment utiliser des cartes de saillances pour augmenter la précision et la stabilité du processus d’odométrie visuelle

    Autocalibrating vision guided navigation of unmanned air vehicles via tactical monocular cameras in GPS denied environments

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    This thesis presents a novel robotic navigation strategy by using a conventional tactical monocular camera, proving the feasibility of using a monocular camera as the sole proximity sensing, object avoidance, mapping, and path-planning mechanism to fly and navigate small to medium scale unmanned rotary-wing aircraft in an autonomous manner. The range measurement strategy is scalable, self-calibrating, indoor-outdoor capable, and has been biologically inspired by the key adaptive mechanisms for depth perception and pattern recognition found in humans and intelligent animals (particularly bats), designed to assume operations in previously unknown, GPS-denied environments. It proposes novel electronics, aircraft, aircraft systems, systems, and procedures and algorithms that come together to form airborne systems which measure absolute ranges from a monocular camera via passive photometry, mimicking that of a human-pilot like judgement. The research is intended to bridge the gap between practical GPS coverage and precision localization and mapping problem in a small aircraft. In the context of this study, several robotic platforms, airborne and ground alike, have been developed, some of which have been integrated in real-life field trials, for experimental validation. Albeit the emphasis on miniature robotic aircraft this research has been tested and found compatible with tactical vests and helmets, and it can be used to augment the reliability of many other types of proximity sensors
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