299,379 research outputs found

    Social Distancing in a World of Memes

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    This eBook unpack and present common stories told about social distancing, through the visual-textual medium of popular internet meme circulating online during the first half of 2020 due to the COVID-19 Global Pandemic.This eBook presents the finding from a creative research study conducted between March-July 2020 on the theme of social distancing during the COVID-19 global pandemic. The book explores the messages internet memes that circulated widely online, communicated about the practice of social distancing. Many people were introduced to the concept of social distancing for the first time in March 2020, as a health and safety strategy for combating the spread of the Corona virus. The project argues internet memes played an important role in helping people understand and adjust to the behavioral changes this practice required. As a form of visual-textual digital communication that is focused on humor, internet memes also became important tool for helping people making sense of this time of anxiety and uncertainty. Through meme images and summary reports this eBook unpack the core stories popular internet memes told about social distancing, and the potential implications of these narratives in the culture of the pandemic.Glasscock Center for Humanities Research, Texas A&M Universit

    Awjedni: A Reverse-Image-Search Application

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    The abundance of photos on the internet, along with smartphones that could implement computer vision technologies allow for a unique way to browse the web. These technologies have potential used in many widely accessible and globally available reverse-image search applications. One of these applications is the use of reverse-image search to help people finding items which they're interested in, but they can't name it. This is where Awjedni was born. Awjedni is a reverse-image search application compatible with iOS and Android smartphones built to provide an efficient way to search millions of products on the internet using images only. Awjedni utilizes a computer vision technology through implementing multiple libraries and frameworks to process images, recognize objects, and crawl the web. Users simply upload/take a photo of a desired item and the application returns visually similar items and a direct link to the websites that sell them

    Image Sources: A guide to finding photographs, pictures and graphics

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    A Library Research Guide to finding and using print, electronic and web images for use in coursewor

    The memory space: Exploring future uses of Web 2.0 and mobile internet through design interventions.

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    The QuVis Quantum Mechanics Visualization project aims to address challenges of quantum mechanics instruction through the development of interactive simulations for the learning and teaching of quantum mechanics. In this article, we describe evaluation of simulations focusing on two-level systems developed as part of the Institute of Physics Quantum Physics resources. Simulations are research-based and have been iteratively refined using student feedback in individual observation sessions and in-class trials. We give evidence that these simulations are helping students learn quantum mechanics concepts at both the introductory and advanced undergraduate level, and that students perceive simulations to be beneficial to their learning.Comment: 15 pages, 5 figures, 1 table; accepted for publication in the American Journal of Physic

    Finding Person Relations in Image Data of the Internet Archive

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    The multimedia content in the World Wide Web is rapidly growing and contains valuable information for many applications in different domains. For this reason, the Internet Archive initiative has been gathering billions of time-versioned web pages since the mid-nineties. However, the huge amount of data is rarely labeled with appropriate metadata and automatic approaches are required to enable semantic search. Normally, the textual content of the Internet Archive is used to extract entities and their possible relations across domains such as politics and entertainment, whereas image and video content is usually neglected. In this paper, we introduce a system for person recognition in image content of web news stored in the Internet Archive. Thus, the system complements entity recognition in text and allows researchers and analysts to track media coverage and relations of persons more precisely. Based on a deep learning face recognition approach, we suggest a system that automatically detects persons of interest and gathers sample material, which is subsequently used to identify them in the image data of the Internet Archive. We evaluate the performance of the face recognition system on an appropriate standard benchmark dataset and demonstrate the feasibility of the approach with two use cases

    ImpaCT2: pupils' and teachers' perceptions of ICT in the home, school and community

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    The Strand 2 report of the ImpaCT 2 research describes the results of applying a range of research methods to explore, how pupils use ICT, in particular out of school and what had been gained from this use. ImpaCT2 was a major longitudinal study (1999-2002) involving 60 schools in England, its aims were to: identify the impact of networked technologies on the school and out-of-school environment; determine whether or not this impact affected the educational attainment of pupils aged 8 - 16 years (at Key Stages 2, 3, and 4); and provide information that would assist in the formation of national, local and school policies on the deployment of ICT

    Childporn.GIF:  Establishing Liability for On-Line Service Providers

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    Towards memory supporting personal information management tools

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    In this article we discuss re-retrieving personal information objects and relate the task to recovering from lapse(s) in memory. We propose that fundamentally it is lapses in memory that impede users from successfully re-finding the information they need. Our hypothesis is that by learning more about memory lapses in non-computing contexts and how people cope and recover from these lapses, we can better inform the design of PIM tools and improve the user's ability to re-access and re-use objects. We describe a diary study that investigates the everyday memory problems of 25 people from a wide range of backgrounds. Based on the findings, we present a series of principles that we hypothesize will improve the design of personal information management tools. This hypothesis is validated by an evaluation of a tool for managing personal photographs, which was designed with respect to our findings. The evaluation suggests that users' performance when re-finding objects can be improved by building personal information management tools to support characteristics of human memory
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