65 research outputs found

    Reverse Skew-T - A Cloudmaking Tool for CG

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    We present 'Reverse Skew-T', a tool that allows users to direct a physically inspired simulation of layered clouds. To achieve this, we extend existing models for cloud simulation and provide a graphical user interface for providing important simulation parameters to our system

    Procedural Cloudscapes

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    International audienceWe present a phenomenological approach for modeling and animating cloudscapes. We propose a compact procedural model for representing the different types of cloud over a range of altitudes. We define primitive-based field functions that allow the user to control and author the cloud cover over large distances easily. Our approach allows us to animate cloudscapes by morphing: instead of simulating the evolution of clouds using a physically-based simulation, we compute the movement of clouds using key-frame interpolation and tackle the morphing problem as an Optimal Transport problem. The trajectories of the cloud cover primitives are generated by solving an Anisotropic Shortest Path problem with a cost function that takes into account the elevation of the terrain and the parameters of the wind field

    Realistic natural atmospheric phenomena and weather effects for interactive virtual environments.

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    Clouds and the weather are important aspects of any natural outdoor scene, but existing dynamic techniques within computer graphics only offer the simplest of cloud representations. The problem that this work looks to address is how to provide a means of simulating clouds and weather features such as precipitation, that are suitable for virtual environments. Techniques for cloud simulation are available within the area of meteorology, but numerical weather prediction systems are computationally expensive, give more numerical accuracy than we require for graphics and are restricted to the laws of physics. Within computer graphics, we often need to direct and adjust physical features or to bend reality to meet artistic goals, which is a key difference between the subjects of computer graphics and physical science. Pure physicallybased simulations, however, evolve their solutions according to pre-set rules and are notoriously difficult to control. The challenge then is for the solution to be computationally lightweight and able to be directed in some measure while at the same time producing believable results. This work presents a lightweight physically-based cloud simulation scheme that simulates the dynamic properties of cloud formation and weather effects. The system simulates water vapour, cloud water, cloud ice, rain, snow and hail. The water model incorporates control parameters and the cloud model uses an arbitrary vertical temperature profile, with a tool described to allow the user to define this. The result of this work is that clouds can now be simulated in near real-time complete with precipitation. The temperature profile and tool then provide a means of directing the resulting formation

    3D Weather – Towards a Real-time 3D Simulation of Localised Weather presented at EVA 2011

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    Weather forecasts are nearly always portrayed from either a satellite view perspective, a numerical or symbol based representation. None of these methods actually portray weather visually from the point of view of the observer, that is, they do not represent our experience of weather. This problem presents a challenge to displaying weather using real-time 3D computer graphics. 3D Weather is a proposed method to solve this problem, to create more believable representations of the weather using real weather data. By employing computer graphic techniques and computer game concepts the project intends to create a localized display of weather using mapping and weather data. Started in 2010, the project has been exploring existing techniques, scoping out the needs of stakeholders (such as the Met Office), and creating a prototype to explore the issues. The paper concludes that the quest for realism with computer graphics can be a double-edged sword. It can lead to expectations of accuracy in the data its meant to represent, which can be desired, but in the case of the weather forecast the representation is not necessary what the weather will be, its what the weather might be. The continuing project will explore the balance of issues when representing the weather for past events as well as for forecasts

    On the ice-nucleating potential of warm hydrometeors in mixed-phase clouds

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    The question whether or not the presence of warm hydrometeors in clouds may play a significant role in the nucleation of new ice particles has been debated for several decades. While the early works of Fukuta and Lee (1986) and Baker (1991) indicated that it might be irrelevant, the more recent study of Prabhakaran et al. (2019) [arXiv:1906.06129] suggested otherwise. In this work, we are aiming to quantify the ice-nucleating potential using high-fidelity flow simulation techniques around a single hydrometeor and use favorable considerations to upscale the effects to a collective of ice particles in clouds. While we find that ice nucleation may be enhanced in the vicinity of a warm hydrometeor by several orders of magnitude and that the affected volume of air is much larger than previously estimated, it is very unlikely that this effect alone causes the rapid enhancement of ice nucleation observed in some types of clouds, mainly due to the low initial volumetric ice concentration. Nonetheless, it is suggested to implement this effect into existing cloud models in order to investigate second-order effects such as ice nucleus preactivation or enhancement after the onset of glaciation.Comment: 11 pages, 9 figures, submitted to Atmospheric Chemistry and Physics, accepted as discussion pape

    Volumetric cloud generation using a Chinese brush calligraphy style

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    Includes bibliographical references.Clouds are an important feature of any real or simulated environment in which the sky is visible. Their amorphous, ever-changing and illuminated features make the sky vivid and beautiful. However, these features increase both the complexity of real time rendering and modelling. It is difficult to design and build volumetric clouds in an easy and intuitive way, particularly if the interface is intended for artists rather than programmers. We propose a novel modelling system motivated by an ancient painting style, Chinese Landscape Painting, to address this problem. With the use of only one brush and one colour, an artist can paint a vivid and detailed landscape efficiently. In this research, we develop three emulations of a Chinese brush: a skeleton-based brush, a 2D texture footprint and a dynamic 3D footprint, all driven by the motion and pressure of a stylus pen. We propose a hybrid mapping to generate both the body and surface of volumetric clouds from the brush footprints. Our interface integrates these components along with 3D canvas control and GPU-based volumetric rendering into an interactive cloud modelling system. Our cloud modelling system is able to create various types of clouds occurring in nature. User tests indicate that our brush calligraphy approach is preferred to conventional volumetric cloud modelling and that it produces convincing 3D cloud formations in an intuitive and interactive fashion. While traditional modelling systems focus on surface generation of 3D objects, our brush calligraphy technique constructs the interior structure. This forms the basis of a new modelling style for objects with amorphous shape

    Atmospheric cloud representation methods in computer graphics: A review

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    Cloud representation is one of the important components in the atmospheric cloud visualization system. Lack of review papers on the cloud representation methods available in the area of computer graphics has directed towards the difficulty for researchers to understand the appropriate solutions. Therefore, this paper aims to provide a comprehensive review of the atmospheric cloud representation methods that have been proposed in the computer graphics domain, involving the classical and the current state-of-the-art approaches. The reviewing process was conducted by searching, selecting, and analyzing the prominent articles collected from online digital libraries and search engines. We highlighted the taxonomic classification of the existing cloud representation methods in solving the atmospheric cloud-related problems. Finally, research issues and directions in the area of cloud representations and visualization have been discussed. This review would be significantly beneficial for researchers to clearly understand the general picture of the existing methods and thus helping them in choosing the best-suited approach for their future research and development

    Numerical Modeling of Anti-Icing Using an Array of Heated Synthetic Jets

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    A novel approach to icing control using an array of thermally activated synthetic jet actuators (SJAs) embedded in a wedge surface subject to a super-cooled flow is investigated numerically. The effects of SJA actuation with and without jet heating on ice accretion are studied using the FENSAP-ICE software. It is shown that the heated actuating SJAs can lead to a significant reduction in the amount of ice accreted on the surface. Additional parametric studies on several icing and SJA parameters are analyzed for their influence on the amount of ice accretion

    Understanding climate: A strategy for climate modeling and predictability research, 1985-1995

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    The emphasis of the NASA strategy for climate modeling and predictability research is on the utilization of space technology to understand the processes which control the Earth's climate system and it's sensitivity to natural and man-induced changes and to assess the possibilities for climate prediction on time scales of from about two weeks to several decades. Because the climate is a complex multi-phenomena system, which interacts on a wide range of space and time scales, the diversity of scientific problems addressed requires a hierarchy of models along with the application of modern empirical and statistical techniques which exploit the extensive current and potential future global data sets afforded by space observations. Observing system simulation experiments, exploiting these models and data, will also provide the foundation for the future climate space observing system, e.g., Earth observing system (EOS), 1985; Tropical Rainfall Measuring Mission (TRMM) North, et al. NASA, 1984
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