47,369 research outputs found

    Integration of Exploration and Search: A Case Study of the M3 Model

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    International audienceEffective support for multimedia analytics applications requires exploration and search to be integrated seamlessly into a single interaction model. Media metadata can be seen as defining a multidimensional media space, casting multimedia analytics tasks as exploration, manipulation and augmentation of that space. We present an initial case study of integrating exploration and search within this multidimensional media space. We extend the M3 model, initially proposed as a pure exploration tool, and show that it can be elegantly extended to allow searching within an exploration context and exploring within a search context. We then evaluate the suitability of relational database management systems, as representatives of today’s data management technologies, for implementing the extended M3 model. Based on our results, we finally propose some research directions for scalability of multimedia analytics

    Measuring the impact of temporal context on video retrieval

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    In this paper we describe the findings from the K-Space interactive video search experiments in TRECVid 2007, which examined the effects of including temporal context in video retrieval. The traditional approach to presenting video search results is to maximise recall by offering a user as many potentially relevant shots as possible within a limited amount of time. ‘Context’-oriented systems opt to allocate a portion of theresults presentation space to providing additional contextual cues about the returned results. In video retrieval these cues often include temporal information such as a shot’s location within the overall video broadcast and/or its neighbouring shots. We developed two interfaces with identical retrieval functionality in order to measure the effects of such context on user performance. The first system had a ‘recall-oriented’ interface, where results from a query were presented as a ranked list of shots. The second was ‘contextoriented’, with results presented as a ranked list of broadcasts. 10 users participated in the experiments, of which 8 were novices and 2 experts. Participants completed a number of retrieval topics using both the recall-oriented and context-oriented systems

    Designing a Semantically Rich Visual Iinterface for Cultural Digital Libraries Using the UNESCO Multilingual Thesaurus

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    This paper reports on the design of a visual user interface for the UNESCO digital portal. The interface makes use of the UNESCO multilingual thesaurus to provide visualized views of terms and their relationships and the way in which spaces associated with the thesaurus, the query and the results can be integrated into a single user interface.\u

    Designing a semantically rich visual interface for cultural digital libraries using the UNEsCO multilingual thesaurus

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    This paper reports on the design of a visual user interface for the UNESCO digital portal. The interface makes use of the UNESCO multilingual thesaurus to provide visualized views of terms and their relationships and the way in which spaces associated with the thesaurus, the query and the results can be integrated into a single user interface

    Short article: When are moving images remembered better? Study–test congruence and the dynamic superiority effect

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    It has previously been shown that moving images are remembered better than static ones. In two experiments, we investigated the basis for this dynamic superiority effect. Participants studied scenes presented as a single static image, a sequence of still images, or a moving video clip, and 3 days later completed a recognition test in which familiar and novel scenes were presented in all three formats. We found a marked congruency effect: For a given study format, accuracy was highest when test items were shown in the same format. Neither the dynamic superiority effect nor the study–test congruency effect was affected by encoding (Experiment 1) or retrieval (Experiment 2) manipulations, suggesting that these effects are relatively impervious to strategic control. The results demonstrate that the spatio-temporal properties of complex, realistic scenes are preserved in long-term memory. </jats:p

    Visual exploration and retrieval of XML document collections with the generic system X2

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    This article reports on the XML retrieval system X2 which has been developed at the University of Munich over the last five years. In a typical session with X2, the user first browses a structural summary of the XML database in order to select interesting elements and keywords occurring in documents. Using this intermediate result, queries combining structure and textual references are composed semiautomatically. After query evaluation, the full set of answers is presented in a visual and structured way. X2 largely exploits the structure found in documents, queries and answers to enable new interactive visualization and exploration techniques that support mixed IR and database-oriented querying, thus bridging the gap between these three views on the data to be retrieved. Another salient characteristic of X2 which distinguishes it from other visual query systems for XML is that it supports various degrees of detailedness in the presentation of answers, as well as techniques for dynamically reordering and grouping retrieved elements once the complete answer set has been computed

    Towards memory supporting personal information management tools

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    In this article we discuss re-retrieving personal information objects and relate the task to recovering from lapse(s) in memory. We propose that fundamentally it is lapses in memory that impede users from successfully re-finding the information they need. Our hypothesis is that by learning more about memory lapses in non-computing contexts and how people cope and recover from these lapses, we can better inform the design of PIM tools and improve the user's ability to re-access and re-use objects. We describe a diary study that investigates the everyday memory problems of 25 people from a wide range of backgrounds. Based on the findings, we present a series of principles that we hypothesize will improve the design of personal information management tools. This hypothesis is validated by an evaluation of a tool for managing personal photographs, which was designed with respect to our findings. The evaluation suggests that users' performance when re-finding objects can be improved by building personal information management tools to support characteristics of human memory

    Object Segmentation in Images using EEG Signals

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    This paper explores the potential of brain-computer interfaces in segmenting objects from images. Our approach is centered around designing an effective method for displaying the image parts to the users such that they generate measurable brain reactions. When an image region, specifically a block of pixels, is displayed we estimate the probability of the block containing the object of interest using a score based on EEG activity. After several such blocks are displayed, the resulting probability map is binarized and combined with the GrabCut algorithm to segment the image into object and background regions. This study shows that BCI and simple EEG analysis are useful in locating object boundaries in images.Comment: This is a preprint version prior to submission for peer-review of the paper accepted to the 22nd ACM International Conference on Multimedia (November 3-7, 2014, Orlando, Florida, USA) for the High Risk High Reward session. 10 page
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