177 research outputs found

    Low-power FSMs in FPGA: Encoding alternatives

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    The final publication is available at Springer via http://dx.doi.org/10.1007/3-540-45716-X_36Proceedings of 12th International Workshop, PATMOS 2002 Seville, Spain, September 11ā€“13, 2002In this paper, the problem of state encoding of FPGA-based synchronous finite state machines (FSMs) for low-power is addressed. Four codification schemes have been studied: First, the usual binary encoding and the One-Hot approach suggested by the FPGA vendor; then, a code that minimizes the output logic; finally, the so-called Two-Hot code strategy. FSMs of the MCNC and PREP benchmark suites have been analyzed. Main results show that binary state encoding fit well with small machines (up to 8 states), meanwhile One-Hot is better for large FSMs (over 16 states). A power saving of up to the 57% can be achieved selecting the appropriate encoding. An areapower correlation has been observed in spite of the circuit or encoding scheme. Thus, FSMs that make use of fewer resources are good candidates to consume less power.Ministry of Science of Spain, under Contract TIC2001-2688-C03-03, has supported this work. Additional funds have been obtained from Projects 658001 and 658004 of the FundaciĆ³n General de la Universidad AutĆ³noma de Madrid

    Learning Finite State Machine Controllers from Motion Capture Data

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    With characters in computer games and interactive media increasingly being based on real actors, the individuality of an actor's performance should not only be reflected in the appearance and animation of the character but also in the Artificial Intelligence that governs the character's behavior and interactions with the environment. Machine learning methods applied to motion capture data provide a way of doing this. This paper presents a method for learning the parameters of a Finite State Machine controller. The method learns both the transition probabilities of the Finite State Machine and also how to select animations based on the current state

    Rtl Power Estimation of Sequential Circuits

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    Power consumption has become a major concern in the electronic industry in recent years because of the increased demand for portable electronic devices. Part of the problem in power conscious design is accurate power estimation. Power estimation at low-levels of design abstraction is slow since the units of low-levels of design abstraction are transistors or gates. But designers need reliable power estimates early in the design process. Therefore designers need to have tools for fast and accurate power estimation at higher levels of design abstraction such as the Register Transfer Level (RTL). This thesis introduces a new method for RTL power estimation of CMOS sequential circuits. This method tries to estimate the average power of a sequential circuit through the combination of a low-effort synthesis of the RTL description of the sequential circuit and the parameters readily available from the RTL description of the circuit like the sum-of-product count and literal count. The quantitative and qualitative aspects of the new model are studied with MCNC91 benchmark circuits and a large set of randomly generated circuits. Quantitative power estimation with the new model is seen to be very difficult because of the highly irregular surfaces of the functions that are being modeled in an effort to understand how a synthesis tool changes the power of a circuit during optimization. A qualitative measure is then proposed for the performance of a synthesis tool in preserving the qualitative ordering of power values of different implementations of a sequential circuit. An inference about such a performance of the synthesis tool would help the designer make informed decisions about the choice of implementation of a sequential circuit from a set of broad alternatives

    Predictive Maneuver Planning and Control of an Autonomous Vehicle in Multi-Vehicle Traffic with Observation Uncertainty

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    Autonomous vehicle technology is a promising development for improving the safety, efficiency and environmental impact of on-road transportation systems. However, the task of guiding an autonomous vehicle by rapidly and systematically accommodating the plethora of changing constraints, e.g. of avoiding multiple stationary and moving obstacles, obeying traffic rules, signals and so on as well as the uncertain state observation due to sensor imperfections, remains a major challenge. This dissertation attempts to address this challenge via designing a robust and efficient predictive motion planning framework that can generate the appropriate vehicle maneuvers (selecting and tracking specific lanes, and related speed references) as well as the constituent motion trajectories while considering the differential vehicle kinematics of the controlled vehicle and other constraints of operating in public traffic. The main framework combines a finite state machine (FSM)-based maneuver decision module with a model predictive control (MPC)-based trajectory planner. Based on the prediction of the traffic environment, reference speeds are assigned to each lane in accordance with the detection of objects during measurement update. The lane selection decisions themselves are then incorporated within the MPC optimization. The on-line maneuver/motion planning effort for autonomous vehicles in public traffic is a non-convex problem due to the multiple collision avoidance constraints with overlapping areas, lane boundaries, and nonlinear vehicle-road dynamics constraints. This dissertation proposes and derives some remedies for these challenges within the planning framework to improve the feasibility and optimality of the solution. Specifically, it introduces vehicle grouping notions and derives conservative and smooth algebraic models to describe the overlapped space of several individual infeasible spaces and help prevent the optimization from falling into undesired local minima. Furthermore, in certain situations, a forced objective selection strategy is needed and adopted to help the optimization jump out of local minima. Furthermore, the dissertation considers stochastic uncertainties prevalent in dynamic and complex traffic and incorporate them with in the predictive planning and control framework. To this end, Bayesian filters are implemented to estimate the uncertainties in object motions and then propagate them into the prediction horizon. Then, a pair-wise probabilistic collision condition is defined for objects with non-negligible geometrical shape/sizes and computationally efficient and conservative forms are derived to efficiently and analytically approximate the involved multi-variate integrals. The probabilistic collision evaluation is then applied within a vehicle grouping algorithms to cluster the object vehicles with closeness in positions and speeds and eventually within the stochastic predictive maneuver planner framework to tighten the chanced-constraints given a deterministic confidence margin. It is argued that these steps make the planning problem tractable for real-time implementation on autonomously controlled vehicles

    Bayesian learning for multi-agent coordination

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    Multi-agent systems draw together a number of significant trends in modern technology: ubiquity, decentralisation, openness, dynamism and uncertainty. As work in these fields develops, such systems face increasing challenges. Two particular challenges are decision making in uncertain and partially-observable environments, and coordination with other agents in such environments. Although uncertainty and coordination have been tackled as separate problems, formal models for an integrated approach are typically restricted to simple classes of problem and are not scalable to problems with tens of agents and millions of states.We improve on these approaches by extending a principled Bayesian model into more challenging domains, using Bayesian networks to visualise specific cases of the model and thus as an aid in deriving the update equations for the system. One approach which has been shown to scale well for networked offline problems uses finite state machines to model other agents. We used this insight to develop an approximate scalable algorithm applicable to our general model, in combination with adapting a number of existing approximation techniques, including state clustering.We examine the performance of this approximate algorithm on several cases of an urban rescue problem with respect to differing problem parameters. Specifically, we consider first scenarios where agents are aware of the complete situation, but are not certain about the behaviour of others; that is, our model with all elements but the actions observable. Secondly, we examine the more complex case where agents can see the actions of others, but cannot see the full state and thus are not sure about the beliefs of others. Finally, we look at the performance of the partially observable state model when the system is dynamic or open. We find that our best response algorithm consistently outperforms a handwritten strategy for the problem, more noticeably as the number of agents and the number of states involved in the problem increase

    Efficient decoder design for error correcting codes

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    Error correctiong codes (ECC) are widly used in applications to correct errors in data transmission over unreliable or noisy communication channels. Recently, two kinds of promising codes attracted lots of research interest because they provide excellent error correction performance. One is non-binary LDPC codes, and the other is polar codes. This dissertation focuses on efficient decoding algorithms and decoder design for thesetwo types of codes.Non-binary low-density parity-check (LDPC) codes have some advantages over their binary counterparts, but unfortunately their decoding complexity is a significant challenge. The iterative hard- and soft-reliability based majority-logic decoding algorithms are attractive for non-binary LDPC codes, since they involve only finite field additions and multiplications as well as integer operations and hence have significantly lower complexity than other algorithms. We propose two improvements to the majority-logic decoding algorithms. Instead of the accumulation of reliability information in the ex-isting majority-logic decoding algorithms, our first improvement is a new reliability information update. The new update not only results in better error performance and fewer iterations on average, but also further reduces computational complexity. Since existing majority-logic decoding algorithms tend to have a high error floor for codes whose parity check matrices have low column weights, our second improvement is a re-selection scheme, which leads to much lower error floors, at the expense of more finite field operations and integer operations, by identifying periodic points, re-selectingintermediate hard decisions, and changing reliability information.Polar codes are of great interests because they provably achieve the symmetric capacity of discrete memoryless channels with arbitrary input alphabet sizes an explicit construction. Most existing decoding algorithms of polar codes are based on bit-wise hard or soft decisions. We propose symbol-decision successive cancellation (SC) and successive cancellation list (SCL) decoders for polar codes, which use symbol-wise hard or soft decisions for higher throughput or better error performance. Then wepropose to use a recursive channel combination to calculate symbol-wise channel transition probabilities, which lead to symbol decisions. Our proposed recursive channel combination has lower complexity than simply combining bit-wise channel transition probabilities. The similarity between our proposed method and Arıkanā€™s channel transformations also helps to share hardware resources between calculating bit- and symbol-wise channel transition probabilities. To reduce the complexity of the list pruning, atwo-stage list pruning network is proposed to provide a trade-off between the error performance and the complexity of the symbol-decision SCL decoder. Since memory is a significant part of SCL decoders, we also propose a pre-computation memory-saving technique to reduce memory requirement of an SCL decoder.To reduce the complexity of the recursive channel combination further, we propose an approximate ML (AML) decoding unit for SCL decoders. In particular, we investigate the distribution of frozen bits of polar codes designed for both the binary erasure and additive white Gaussian noise channels, and take advantage of the distribution to reduce the complexity of the AML decoding unit, improving the throughput-area efficiency of SCL decoders.Furthermore, to adapt to variable throughput or latency requirements which exist widely in current communication applications, a multi-mode SCL decoder with variable list sizes and parallelism is proposed. If high throughput or small latency is required, the decoder decodes multiple received words in parallel with a small list size. However, if error performance is of higher priority, the multi-mode decoder switches to a serialmode with a bigger list size. Therefore, the multi-mode SCL decoder provides a flexible tradeoff between latency, throughput and error performance at the expense of small overhead

    Intuitive Human-Robot Interaction by Intention Recognition

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    Hidden Markov Models

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    Hidden Markov Models (HMMs), although known for decades, have made a big career nowadays and are still in state of development. This book presents theoretical issues and a variety of HMMs applications in speech recognition and synthesis, medicine, neurosciences, computational biology, bioinformatics, seismology, environment protection and engineering. I hope that the reader will find this book useful and helpful for their own research

    Mimicking human player strategies in fighting games using game artificial intelligence techniques

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    Fighting videogames (also known as fighting games) are ever growing in popularity and accessibility. The isolated console experiences of 20th century gaming has been replaced by online gaming services that allow gamers to play from almost anywhere in the world with one another. This gives rise to competitive gaming on a global scale enabling them to experience fresh play styles and challenges by playing someone new. Fighting games can typically be played either as a single player experience, or against another human player, whether it is via a network or a traditional multiplayer experience. However, there are two issues with these approaches. First, the single player offering in many fighting games is regarded as being simplistic in design, making the moves by the computer predictable. Secondly, while playing against other human players can be more varied and challenging, this may not always be achievable due to the logistics involved in setting up such a bout. Game Artificial Intelligence could provide a solution to both of these issues, allowing a human player s strategy to be learned and then mimicked by the AI fighter. In this thesis, game AI techniques have been researched to provide a means of mimicking human player strategies in strategic fighting games with multiple parameters. Various techniques and their current usages are surveyed, informing the design of two separate solutions to this problem. The first solution relies solely on leveraging k nearest neighbour classification to identify which move should be executed based on the in-game parameters, resulting in decisions being made at the operational level and being fed from the bottom-up to the strategic level. The second solution utilises a number of existing Artificial Intelligence techniques, including data driven finite state machines, hierarchical clustering and k nearest neighbour classification, in an architecture that makes decisions at the strategic level and feeds them from the top-down to the operational level, resulting in the execution of moves. This design is underpinned by a novel algorithm to aid the mimicking process, which is used to identify patterns and strategies within data collated during bouts between two human players. Both solutions are evaluated quantitatively and qualitatively. A conclusion summarising the findings, as well as future work, is provided. The conclusions highlight the fact that both solutions are proficient in mimicking human strategies, but each has its own strengths depending on the type of strategy played out by the human. More structured, methodical strategies are better mimicked by the data driven finite state machine hybrid architecture, whereas the k nearest neighbour approach is better suited to tactical approaches, or even random button bashing that does not always conform to a pre-defined strategy

    Evolutionary algorithms for synthesis and optimisation of sequential logic circuits

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    Considerable progress has been made recently 1n the understanding of combinational logic optimization. Consequently a large number of university and industrial Electric Computing Aided Design (ECAD) programs are now available for optimal logic synthesis of combinational circuits. The progress with sequential logic synthesis and optimization, on the other hand, is considerably less mature. In recent years, evolutionary algorithms have been found to be remarkably effective way of using computers for solving difficult problems. This thesis is, in large part, a concentrated effort to apply this philosophy to the synthesis and optimization of sequential circuits. A state assignment based on the use of a Genetic Algorithm (GA) for the optimal synthesis of sequential circuits is presented. The state assignment determines the structure of the sequential circuit realizing the state machine and therefore its area and performances. The synthesis based on the GA approach produced designs with the smallest area to date. Test results on standard fmite state machine (FS:M) benchmarks show that the GA could generate state assignments, which required on average 15.44% fewer gates and 13.47% fewer literals compared with alternative techniques. Hardware evolution is performed through a succeSSlOn of changes/reconfigurations of elementary components, inter-connectivity and selection of the fittest configurations until the target functionality is reached. The thesis presents new approaches, which combine both genetic algorithm for state assignment and extrinsic Evolvable Hardware (EHW) to design sequential logic circuits. The implemented evolutionary algorithms are able to design logic circuits with size and complexity, which have not been demonstrated in published work. There are still plenty of opportunities to develop this new line of research for the synthesis, optimization and test of novel digital, analogue and mixed circuits. This should lead to a new generation of Electronic Design Automation tools.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
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