2,430 research outputs found
Generic Model Refactorings
Many modeling languages share some common concepts and principles. For example, Java, MOF, and UML share some aspects of the concepts\ud
of classes, methods, attributes, and inheritance. However, model\ud
transformations such as refactorings specified for a given language\ud
cannot be readily reused for another language because their related\ud
metamodels may be structurally different. Our aim is to enable a\ud
flexible reuse of model transformations across various metamodels.\ud
Thus, in this paper, we present an approach allowing the specification\ud
of generic model transformations, in particular refactorings, so\ud
that they can be applied to different metamodels. Our approach relies\ud
on two mechanisms: (1) an adaptation based mainly on the weaving\ud
of aspects; (2) the notion of model typing, an extension of object\ud
typing in the model-oriented context. We validated our approach by\ud
performing some experiments that consisted of specifying three well\ud
known refactorings (Encapsulate Field, Move Method, and Pull Up Method)\ud
and applying each of them onto three different metamodels (Java,\ud
MOF, and UML)
Evaluation of Kermeta for Solving Graph-based Problems
Kermeta is a meta-language for specifying the structure and behavior of graphs of interconnected objects called models. In this paper,\ud
we show that Kermeta is relatively suitable for solving three graph-based\ud
problems. First, Kermeta allows the specification of generic model\ud
transformations such as refactorings that we apply to different metamodels\ud
including Ecore, Java, and Uml. Second, we demonstrate the extensibility\ud
of Kermeta to the formal language Alloy using an inter-language model\ud
transformation. Kermeta uses Alloy to generate recommendations for\ud
completing partially specified models. Third, we show that the Kermeta\ud
compiler achieves better execution time and memory performance compared\ud
to similar graph-based approaches using a common case study. The\ud
three solutions proposed for those graph-based problems and their\ud
evaluation with Kermeta according to the criteria of genericity,\ud
extensibility, and performance are the main contribution of the paper.\ud
Another contribution is the comparison of these solutions with those\ud
proposed by other graph-based tools
Meta-model Pruning
Large and complex meta-models such as those of Uml and its profiles are growing due to modelling and inter-operability needs of numerous\ud
stakeholders. The complexity of such meta-models has led to coining\ud
of the term meta-muddle. Individual users often exercise only a small\ud
view of a meta-muddle for tasks ranging from model creation to construction\ud
of model transformations. What is the effective meta-model that represents\ud
this view? We present a flexible meta-model pruning algorithm and\ud
tool to extract effective meta-models from a meta-muddle. We use\ud
the notion of model typing for meta-models to verify that the algorithm\ud
generates a super-type of the large meta-model representing the meta-muddle.\ud
This implies that all programs written using the effective meta-model\ud
will work for the meta-muddle hence preserving backward compatibility.\ud
All instances of the effective meta-model are also instances of the\ud
meta-muddle. We illustrate how pruning the original Uml metamodel\ud
produces different effective meta-models
A Framework for Evaluating Model-Driven Self-adaptive Software Systems
In the last few years, Model Driven Development (MDD), Component-based
Software Development (CBSD), and context-oriented software have become
interesting alternatives for the design and construction of self-adaptive
software systems. In general, the ultimate goal of these technologies is to be
able to reduce development costs and effort, while improving the modularity,
flexibility, adaptability, and reliability of software systems. An analysis of
these technologies shows them all to include the principle of the separation of
concerns, and their further integration is a key factor to obtaining
high-quality and self-adaptable software systems. Each technology identifies
different concerns and deals with them separately in order to specify the
design of the self-adaptive applications, and, at the same time, support
software with adaptability and context-awareness. This research studies the
development methodologies that employ the principles of model-driven
development in building self-adaptive software systems. To this aim, this
article proposes an evaluation framework for analysing and evaluating the
features of model-driven approaches and their ability to support software with
self-adaptability and dependability in highly dynamic contextual environment.
Such evaluation framework can facilitate the software developers on selecting a
development methodology that suits their software requirements and reduces the
development effort of building self-adaptive software systems. This study
highlights the major drawbacks of the propped model-driven approaches in the
related works, and emphasise on considering the volatile aspects of
self-adaptive software in the analysis, design and implementation phases of the
development methodologies. In addition, we argue that the development
methodologies should leave the selection of modelling languages and modelling
tools to the software developers.Comment: model-driven architecture, COP, AOP, component composition,
self-adaptive application, context oriented software developmen
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A Static Verification Framework for Secure Peer-to-Peer Applications
In this paper we present a static verification framework to support the design and verification of secure peer-to-peer applications. The framework supports the specification, modeling, and analysis of security aspects together with the general characteristics of the system, during early stages of the development life-cycle. The approach avoids security issues to be taken into consideration as a separate layer that is added to the system as an afterthought by the use of security protocols. The main functionality supported by the framework are concerned with the modeling of the system together with its security aspects by using an extension of UML, modeling of abuse cases to represent scenarios of attackers and assist with the identification of properties to be verified, specification of properties to be verified in a graphical template language, verification of the models against the properties, and visualization of the results of the verification process
A feasibility study in rearchitecting UML as a family of languages using a precise OO meta-modeling approach.
This report describes a feasibility study in rearchitecting UML. It develops a theory of precise OO meta-modeling in order to fulfil this task, and checks the feasibility of that theory by developing the meta-model of various aspects of UML
Pattern-based model transformation: a metamodel-based approach to model evolution
Software systems continue to grow in complexity at a rapid pace, creating systems that are complex to build and evolve. The problems that accompany changes in requirements, system upgrades, and error correction produce a desire for software evolution methods that increase the efficiency and effectiveness of adapting complex software to changes. As software systems evolve, design models must be modified to accommodate the required changes. Techniques that control the changes to models in a systematic manner are a key to model evolution. A process that improves the ability to effectively modify a design, thereby enhancing design qualities, supports the need for improved model evolution techniques. Design patterns are common forms of reusable design experiences. They offer solutions to common design problems, reduce complexity by naming and defining abstractions, and provide a foundation for building reusable software. Well-known pattern solutions are expressed in a natural language as fragments of code which are sometimes difficult to understand and implement by software modelers. With increased focus on development of model-driven approaches, rigorous descriptions of design patterns that capture solutions during design instead of implementation are needed. This research defines an approach for the transformation of models that supports controlled model evolution. More precisely, a process for capturing design patterns in UML class diagrams is defined. This process involves defining a metamodel-level representation which specifies how a software developer can introduce design patterns into existing design models. We defined transformation patterns as an extension of the UML metamodel to characterize source and target model elements. The transformation pattern consists of specialized metamodel elements that specify the structure of source and target metamodels. Transformation patterns were specified for the Abstract Factory, Bridge and Visitor design patterns to show how the model-level transformations can be perform on patterns that represent different functionalities. We developed an action language to specify constructs which add, delete, retrieve and connect model elements. We used the constructs of the action language to define transformation specifications that implement model-level transformations on class diagrams. To determine the potential of this approach we manually implemented the transformation specification on a UML design
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