162 research outputs found

    An inertial human upper limb motion tracking method for robot programming by demonstration

    Full text link
    peer reviewedThis paper proposes an inertial human motion tracking for robot programming by demonstration (PbD). An original element called heading reset is proposed to catch the drift around gravity direction. It is based on a hypothesis made on the human arm motion during a task demonstration. It is used to overcome the non-use of the magnetometer due to magnetic disturbances from robotic environment. This element is implemented in an orientation estimation algorithm and compared with three other IMU algorithms and a commercial MARG algorithm. The human arm trajectory is estimated through three IMUs sensors directly set on the arm to estimate the segment orientation (hand, forearm and arm). A specific inertial-2-segment procedure is presented as well as a procedure to estimate the transformation from human reference frame to task frame, necessary for a PbD process. Experimental tests, using a robot as a reference, have been conducted to validate the different part of the method. The heading reset and the orientation algorithm show good results. The inertial-2-segment procedure is shown to be robust. Finally, experimental tests on a human arm and physical robot validate the complete method

    Human skill capturing and modelling using wearable devices

    Get PDF
    Industrial robots are delivering more and more manipulation services in manufacturing. However, when the task is complex, it is difficult to programme a robot to fulfil all the requirements because even a relatively simple task such as a peg-in-hole insertion contains many uncertainties, e.g. clearance, initial grasping position and insertion path. Humans, on the other hand, can deal with these variations using their vision and haptic feedback. Although humans can adapt to uncertainties easily, most of the time, the skilled based performances that relate to their tacit knowledge cannot be easily articulated. Even though the automation solution may not fully imitate human motion since some of them are not necessary, it would be useful if the skill based performance from a human could be firstly interpreted and modelled, which will then allow it to be transferred to the robot. This thesis aims to reduce robot programming efforts significantly by developing a methodology to capture, model and transfer the manual manufacturing skills from a human demonstrator to the robot. Recently, Learning from Demonstration (LfD) is gaining interest as a framework to transfer skills from human teacher to robot using probability encoding approaches to model observations and state transition uncertainties. In close or actual contact manipulation tasks, it is difficult to reliabley record the state-action examples without interfering with the human senses and activities. Therefore, wearable sensors are investigated as a promising device to record the state-action examples without restricting the human experts during the skilled execution of their tasks. Firstly to track human motions accurately and reliably in a defined 3-dimensional workspace, a hybrid system of Vicon and IMUs is proposed to compensate for the known limitations of the individual system. The data fusion method was able to overcome occlusion and frame flipping problems in the two camera Vicon setup and the drifting problem associated with the IMUs. The results indicated that occlusion and frame flipping problems associated with Vicon can be mitigated by using the IMU measurements. Furthermore, the proposed method improves the Mean Square Error (MSE) tracking accuracy range from 0.8˚ to 6.4˚ compared with the IMU only method. Secondly, to record haptic feedback from a teacher without physically obstructing their interactions with the workpiece, wearable surface electromyography (sEMG) armbands were used as an indirect method to indicate contact feedback during manual manipulations. A muscle-force model using a Time Delayed Neural Network (TDNN) was built to map the sEMG signals to the known contact force. The results indicated that the model was capable of estimating the force from the sEMG armbands in the applications of interest, namely in peg-in-hole and beater winding tasks, with MSE of 2.75N and 0.18N respectively. Finally, given the force estimation and the motion trajectories, a Hidden Markov Model (HMM) based approach was utilised as a state recognition method to encode and generalise the spatial and temporal information of the skilled executions. This method would allow a more representative control policy to be derived. A modified Gaussian Mixture Regression (GMR) method was then applied to enable motions reproduction by using the learned state-action policy. To simplify the validation procedure, instead of using the robot, additional demonstrations from the teacher were used to verify the reproduction performance of the policy, by assuming human teacher and robot learner are physical identical systems. The results confirmed the generalisation capability of the HMM model across a number of demonstrations from different subjects; and the reproduced motions from GMR were acceptable in these additional tests. The proposed methodology provides a framework for producing a state-action model from skilled demonstrations that can be translated into robot kinematics and joint states for the robot to execute. The implication to industry is reduced efforts and time in programming the robots for applications where human skilled performances are required to cope robustly with various uncertainties during tasks execution

    Medical SLAM in an autonomous robotic system

    Get PDF
    One of the main challenges for computer-assisted surgery (CAS) is to determine the intra-operative morphology and motion of soft-tissues. This information is prerequisite to the registration of multi-modal patient-specific data for enhancing the surgeon’s navigation capabilities by observing beyond exposed tissue surfaces and for providing intelligent control of robotic-assisted instruments. In minimally invasive surgery (MIS), optical techniques are an increasingly attractive approach for in vivo 3D reconstruction of the soft-tissue surface geometry. This thesis addresses the ambitious goal of achieving surgical autonomy, through the study of the anatomical environment by Initially studying the technology present and what is needed to analyze the scene: vision sensors. A novel endoscope for autonomous surgical task execution is presented in the first part of this thesis. Which combines a standard stereo camera with a depth sensor. This solution introduces several key advantages, such as the possibility of reconstructing the 3D at a greater distance than traditional endoscopes. Then the problem of hand-eye calibration is tackled, which unites the vision system and the robot in a single reference system. Increasing the accuracy in the surgical work plan. In the second part of the thesis the problem of the 3D reconstruction and the algorithms currently in use were addressed. In MIS, simultaneous localization and mapping (SLAM) can be used to localize the pose of the endoscopic camera and build ta 3D model of the tissue surface. Another key element for MIS is to have real-time knowledge of the pose of surgical tools with respect to the surgical camera and underlying anatomy. Starting from the ORB-SLAM algorithm we have modified the architecture to make it usable in an anatomical environment by adding the registration of the pre-operative information of the intervention to the map obtained from the SLAM. Once it has been proven that the slam algorithm is usable in an anatomical environment, it has been improved by adding semantic segmentation to be able to distinguish dynamic features from static ones. All the results in this thesis are validated on training setups, which mimics some of the challenges of real surgery and on setups that simulate the human body within Autonomous Robotic Surgery (ARS) and Smart Autonomous Robotic Assistant Surgeon (SARAS) projects

    Medical SLAM in an autonomous robotic system

    Get PDF
    One of the main challenges for computer-assisted surgery (CAS) is to determine the intra-operative morphology and motion of soft-tissues. This information is prerequisite to the registration of multi-modal patient-specific data for enhancing the surgeon’s navigation capabilities by observing beyond exposed tissue surfaces and for providing intelligent control of robotic-assisted instruments. In minimally invasive surgery (MIS), optical techniques are an increasingly attractive approach for in vivo 3D reconstruction of the soft-tissue surface geometry. This thesis addresses the ambitious goal of achieving surgical autonomy, through the study of the anatomical environment by Initially studying the technology present and what is needed to analyze the scene: vision sensors. A novel endoscope for autonomous surgical task execution is presented in the first part of this thesis. Which combines a standard stereo camera with a depth sensor. This solution introduces several key advantages, such as the possibility of reconstructing the 3D at a greater distance than traditional endoscopes. Then the problem of hand-eye calibration is tackled, which unites the vision system and the robot in a single reference system. Increasing the accuracy in the surgical work plan. In the second part of the thesis the problem of the 3D reconstruction and the algorithms currently in use were addressed. In MIS, simultaneous localization and mapping (SLAM) can be used to localize the pose of the endoscopic camera and build ta 3D model of the tissue surface. Another key element for MIS is to have real-time knowledge of the pose of surgical tools with respect to the surgical camera and underlying anatomy. Starting from the ORB-SLAM algorithm we have modified the architecture to make it usable in an anatomical environment by adding the registration of the pre-operative information of the intervention to the map obtained from the SLAM. Once it has been proven that the slam algorithm is usable in an anatomical environment, it has been improved by adding semantic segmentation to be able to distinguish dynamic features from static ones. All the results in this thesis are validated on training setups, which mimics some of the challenges of real surgery and on setups that simulate the human body within Autonomous Robotic Surgery (ARS) and Smart Autonomous Robotic Assistant Surgeon (SARAS) projects

    User Experience Enchanced Interface ad Controller Design for Human-Robot Interaction

    Get PDF
    The robotic technologies have been well developed recently in various fields, such as medical services, industrial manufacture and aerospace. Despite their rapid development, how to deal with the uncertain envi-ronment during human-robot interactions effectively still remains un-resolved. The current artificial intelligence (AI) technology does not support robots to fulfil complex tasks without human’s guidance. Thus, teleoperation, which means remotely controlling a robot by a human op-erator, is indispensable in many scenarios. It is an important and useful tool in research fields. This thesis focuses on the study of designing a user experience (UX) enhanced robot controller, and human-robot in-teraction interfaces that try providing human operators an immersion perception of teleoperation. Several works have been done to achieve the goal.First, to control a telerobot smoothly, a customised variable gain con-trol method is proposed where the stiffness of the telerobot varies with the muscle activation level extracted from signals collected by the surface electromyograph(sEMG) devices. Second, two main works are conducted to improve the user-friendliness of the interaction interfaces. One is that force feedback is incorporated into the framework providing operators with haptic feedback to remotely manipulate target objects. Given the high cost of force sensor, in this part of work, a haptic force estimation algorithm is proposed where force sensor is no longer needed. The other main work is developing a visual servo control system, where a stereo camera is mounted on the head of a dual arm robots offering operators real-time working situations. In order to compensate the internal and ex-ternal uncertainties and accurately track the stereo camera’s view angles along planned trajectories, a deterministic learning techniques is utilised, which enables reusing the learnt knowledge before current dynamics changes and thus features increasing the learning efficiency. Third, in-stead of sending commands to the telerobts by joy-sticks, keyboards or demonstrations, the telerobts are controlled directly by the upper limb motion of the human operator in this thesis. Algorithm that utilised the motion signals from inertial measurement unit (IMU) sensor to captures humans’ upper limb motion is designed. The skeleton of the operator is detected by Kinect V2 and then transformed and mapped into the joint positions of the controlled robot arm. In this way, the upper limb mo-tion signals from the operator is able to act as reference trajectories to the telerobts. A more superior neural networks (NN) based trajectory controller is also designed to track the generated reference trajectory. Fourth, to further enhance the human immersion perception of teleop-eration, the virtual reality (VR) technique is incorporated such that the operator can make interaction and adjustment of robots easier and more accurate from a robot’s perspective.Comparative experiments have been performed to demonstrate the effectiveness of the proposed design scheme. Tests with human subjects were also carried out for evaluating the interface design

    Programming Robots by Demonstration using Augmented Reality

    Get PDF
    O mundo está a viver a quarta revolução industrial, a Indústria 4.0; marcada pela crescente inteligência e automação dos sistemas industriais. No entanto, existem tarefas que são muito complexas ou caras para serem totalmente automatizadas, seria mais eficiente se a máquina pudesse trabalhar com o ser humano, não apenas partilhando o mesmo espaço de trabalho, mas como colaboradores úteis. O foco da investigação para solucionar esse problema está em sistemas de interação homem-robô, percebendo em que aplicações podem ser úteis para implementar e quais são os desafios que enfrentam. Neste contexto, uma melhor interação entre as máquinas e os operadores pode levar a múltiplos benefícios, como menos, melhor e mais fácil treino, um ambiente mais seguro para o operador e a capacidade de resolver problemas mais rapidamente. O tema desta dissertação é relevante na medida em que é necessário aprender e implementar as tecnologias que mais contribuem para encontrar soluções para um trabalho mais simples e eficiente na indústria. Assim, é proposto o desenvolvimento de um protótipo industrial de um sistema de interação homem-máquina através de Realidade Estendida, no qual o objetivo é habilitar um operador industrial sem experiência em programação, a programar um robô colaborativo utilizando o Microsoft HoloLens 2. O sistema desenvolvido é dividido em duas partes distintas: o sistema de tracking, que regista o movimento das mãos do operador, e o sistema de tradução da programação por demonstração, que constrói o programa a ser enviado ao robô para que ele se mova. O sistema de monitorização e supervisão é executado pelo Microsoft HoloLens 2, utilizando a plataforma Unity e Visual Studio para programá-lo. A base do sistema de programação por demonstração foi desenvolvida em Robot Operating System (ROS). Os robôs incluídos nesta interface são Universal Robots UR5 (robô colaborativo) e ABB IRB 2600 (robô industrial). Adicionalmente, a interface foi construída para incorporar facilmente mais robôs.The world is living the fourth industrial revolution, Industry 4.0; marked by the increasing intelligence and automation of manufacturing systems. Nevertheless, there are types of tasks that are too complex or too expensive to be fully automated, it would be more efficient if the machine were able to work with the human, not only by sharing the same workspace but also as useful collaborators. A possible solution to that problem is on human-robot interactions systems, understanding the applications where they can be helpful to implement and what are the challenges they face. In this context a better interaction between the machines and the operators can lead to multiples benefits, like less, better, and easier training, a safer environment for the operator and the capacity to solve problems quicker. The focus of this dissertation is relevant as it is necessary to learn and implement the technologies which most contribute to find solutions for a simpler and more efficient work in industry. This dissertation proposes the development of an industrial prototype of a human machine interaction system through Extended Reality (XR), in which the objective is to enable an industrial operator without any programming experience to program a collaborative robot using the Microsoft HoloLens 2. The system itself is divided into two different parts: the tracking system, which records the operator's hand movement, and the translator of the programming by demonstration system, which builds the program to be sent to the robot to execute the task. The monitoring and supervision system is executed by the Microsoft HoloLens 2, using the Unity platform and Visual Studio to program it. The programming by demonstration system's core was developed in Robot Operating System (ROS). The robots included in this interface are Universal Robots UR5 (collaborative robot) and ABB IRB 2600 (industrial robot). Moreover, the interface was built to easily add other robots

    Development and evaluation of mixed reality-enhanced robotic systems for intuitive tele-manipulation and telemanufacturing tasks in hazardous conditions

    Get PDF
    In recent years, with the rapid development of space exploration, deep-sea discovery, nuclear rehabilitation and management, and robotic-assisted medical devices, there is an urgent need for humans to interactively control robotic systems to perform increasingly precise remote operations. The value of medical telerobotic applications during the recent coronavirus pandemic has also been demonstrated and will grow in the future. This thesis investigates novel approaches to the development and evaluation of a mixed reality-enhanced telerobotic platform for intuitive remote teleoperation applications in dangerous and difficult working conditions, such as contaminated sites and undersea or extreme welding scenarios. This research aims to remove human workers from the harmful working environments by equipping complex robotic systems with human intelligence and command/control via intuitive and natural human-robot- interaction, including the implementation of MR techniques to improve the user's situational awareness, depth perception, and spatial cognition, which are fundamental to effective and efficient teleoperation. The proposed robotic mobile manipulation platform consists of a UR5 industrial manipulator, 3D-printed parallel gripper, and customized mobile base, which is envisaged to be controlled by non-skilled operators who are physically separated from the robot working space through an MR-based vision/motion mapping approach. The platform development process involved CAD/CAE/CAM and rapid prototyping techniques, such as 3D printing and laser cutting. Robot Operating System (ROS) and Unity 3D are employed in the developing process to enable the embedded system to intuitively control the robotic system and ensure the implementation of immersive and natural human-robot interactive teleoperation. This research presents an integrated motion/vision retargeting scheme based on a mixed reality subspace approach for intuitive and immersive telemanipulation. An imitation-based velocity- centric motion mapping is implemented via the MR subspace to accurately track operator hand movements for robot motion control, and enables spatial velocity-based control of the robot tool center point (TCP). The proposed system allows precise manipulation of end-effector position and orientation to readily adjust the corresponding velocity of maneuvering. A mixed reality-based multi-view merging framework for immersive and intuitive telemanipulation of a complex mobile manipulator with integrated 3D/2D vision is presented. The proposed 3D immersive telerobotic schemes provide the users with depth perception through the merging of multiple 3D/2D views of the remote environment via MR subspace. The mobile manipulator platform can be effectively controlled by non-skilled operators who are physically separated from the robot working space through a velocity-based imitative motion mapping approach. Finally, this thesis presents an integrated mixed reality and haptic feedback scheme for intuitive and immersive teleoperation of robotic welding systems. By incorporating MR technology, the user is fully immersed in a virtual operating space augmented by real-time visual feedback from the robot working space. The proposed mixed reality virtual fixture integration approach implements hybrid haptic constraints to guide the operator’s hand movements following the conical guidance to effectively align the welding torch for welding and constrain the welding operation within a collision-free area. Overall, this thesis presents a complete tele-robotic application space technology using mixed reality and immersive elements to effectively translate the operator into the robot’s space in an intuitive and natural manner. The results are thus a step forward in cost-effective and computationally effective human-robot interaction research and technologies. The system presented is readily extensible to a range of potential applications beyond the robotic tele- welding and tele-manipulation tasks used to demonstrate, optimise, and prove the concepts

    Une méthode de mesure du mouvement humain pour la programmation par démonstration

    Full text link
    Programming by demonstration (PbD) is an intuitive approach to impart a task to a robot from one or several demonstrations by the human teacher. The acquisition of the demonstrations involves the solution of the correspondence problem when the teacher and the learner differ in sensing and actuation. Kinesthetic guidance is widely used to perform demonstrations. With such a method, the robot is manipulated by the teacher and the demonstrations are recorded by the robot's encoders. In this way, the correspondence problem is trivial but the teacher dexterity is afflicted which may impact the PbD process. Methods that are more practical for the teacher usually require the identification of some mappings to solve the correspondence problem. The demonstration acquisition method is based on a compromise between the difficulty of identifying these mappings, the level of accuracy of the recorded elements and the user-friendliness and convenience for the teacher. This thesis proposes an inertial human motion tracking method based on inertial measurement units (IMUs) for PbD for pick-and-place tasks. Compared to kinesthetic guidance, IMUs are convenient and easy to use but can present a limited accuracy. Their potential for PbD applications is investigated. To estimate the trajectory of the teacher's hand, 3 IMUs are placed on her/his arm segments (arm, forearm and hand) to estimate their orientations. A specific method is proposed to partially compensate the well-known drift of the sensor orientation estimation around the gravity direction by exploiting the particular configuration of the demonstration. This method, called heading reset, is based on the assumption that the sensor passes through its original heading with stationary phases several times during the demonstration. The heading reset is implemented in an integration and vector observation algorithm. Several experiments illustrate the advantages of this heading reset. A comprehensive inertial human hand motion tracking (IHMT) method for PbD is then developed. It includes an initialization procedure to estimate the orientation of each sensor with respect to the human arm segment and the initial orientation of the sensor with respect to the teacher attached frame. The procedure involves a rotation and a static position of the extended arm. The measurement system is thus robust with respect to the positioning of the sensors on the segments. A procedure for estimating the position of the human teacher relative to the robot and a calibration procedure for the parameters of the method are also proposed. At the end, the error of the human hand trajectory is measured experimentally and is found in an interval between 28.528.5 mm and 61.861.8 mm. The mappings to solve the correspondence problem are identified. Unfortunately, the observed level of accuracy of this IHMT method is not sufficient for a PbD process. In order to reach the necessary level of accuracy, a method is proposed to correct the hand trajectory obtained by IHMT using vision data. A vision system presents a certain complementarity with inertial sensors. For the sake of simplicity and robustness, the vision system only tracks the objects but not the teacher. The correction is based on so-called Positions Of Interest (POIs) and involves 3 steps: the identification of the POIs in the inertial and vision data, the pairing of the hand POIs to objects POIs that correspond to the same action in the task, and finally, the correction of the hand trajectory based on the pairs of POIs. The complete method for demonstration acquisition is experimentally evaluated in a full PbD process. This experiment reveals the advantages of the proposed method over kinesthesy in the context of this work.La programmation par démonstration est une approche intuitive permettant de transmettre une tâche à un robot à partir d'une ou plusieurs démonstrations faites par un enseignant humain. L'acquisition des démonstrations nécessite cependant la résolution d'un problème de correspondance quand les systèmes sensitifs et moteurs de l'enseignant et de l'apprenant diffèrent. De nombreux travaux utilisent des démonstrations faites par kinesthésie, i.e., l'enseignant manipule directement le robot pour lui faire faire la tâche. Ce dernier enregistre ses mouvements grâce à ses propres encodeurs. De cette façon, le problème de correspondance est trivial. Lors de telles démonstrations, la dextérité de l'enseignant peut être altérée et impacter tout le processus de programmation par démonstration. Les méthodes d'acquisition de démonstration moins invalidantes pour l'enseignant nécessitent souvent des procédures spécifiques pour résoudre le problème de correspondance. Ainsi l'acquisition des démonstrations se base sur un compromis entre complexité de ces procédures, le niveau de précision des éléments enregistrés et la commodité pour l'enseignant. Cette thèse propose ainsi une méthode de mesure du mouvement humain par capteurs inertiels pour la programmation par démonstration de tâches de ``pick-and-place''. Les capteurs inertiels sont en effet pratiques et faciles à utiliser, mais sont d'une précision limitée. Nous étudions leur potentiel pour la programmation par démonstration. Pour estimer la trajectoire de la main de l'enseignant, des capteurs inertiels sont placés sur son bras, son avant-bras et sa main afin d'estimer leurs orientations. Une méthode est proposée afin de compenser partiellement la dérive de l'estimation de l'orientation des capteurs autour de la direction de la gravité. Cette méthode, appelée ``heading reset'', est basée sur l'hypothèse que le capteur passe plusieurs fois par son azimut initial avec des phases stationnaires lors d'une démonstration. Cette méthode est implémentée dans un algorithme d'intégration et d'observation de vecteur. Des expériences illustrent les avantages du ``heading reset''. Cette thèse développe ensuite une méthode complète de mesure des mouvements de la main humaine par capteurs inertiels (IHMT). Elle comprend une première procédure d'initialisation pour estimer l'orientation des capteurs par rapport aux segments du bras humain ainsi que l'orientation initiale des capteurs par rapport au repère de référence de l'humain. Cette procédure, consistant en une rotation et une position statique du bras tendu, est robuste au positionnement des capteurs. Une seconde procédure est proposée pour estimer la position de l'humain par rapport au robot et pour calibrer les paramètres de la méthode. Finalement, l'erreur moyenne sur la trajectoire de la main humaine est mesurée expérimentalement entre 28.5 mm et 61.8 mm, ce qui n'est cependant pas suffisant pour la programmation par démonstration. Afin d'atteindre le niveau de précision nécessaire, une nouvelle méthode est développée afin de corriger la trajectoire de la main par IHMT à partir de données issues d'un système de vision, complémentaire des capteurs inertiels. Pour maintenir une certaine simplicité et robustesse, le système de vision ne suit que les objets et pas l'enseignant. La méthode de correction, basée sur des ``Positions Of Interest (POIs)'', est constituée de 3 étapes: l'identification des POIs dans les données issues des capteurs inertiels et du système de vision, puis l'association de POIs liées à la main et de POIs liées aux objets correspondant à la même action, et enfin, la correction de la trajectoire de la main à partir des paires de POIs. Finalement, la méthode IHMT corrigée est expérimentalement évaluée dans un processus complet de programmation par démonstration. Cette expérience montre l'avantage de la méthode proposée sur la kinesthésie dans le contexte de ce travail

    Adaptive Robot Framework: Providing Versatility and Autonomy to Manufacturing Robots Through FSM, Skills and Agents

    Get PDF
    207 p.The main conclusions that can be extracted from an analysis of the current situation and future trends of the industry,in particular manufacturing plants, are the following: there is a growing need to provide customization of products, ahigh variation of production volumes and a downward trend in the availability of skilled operators due to the ageingof the population. Adapting to this new scenario is a challenge for companies, especially small and medium-sizedenterprises (SMEs) that are suffering first-hand how their specialization is turning against them.The objective of this work is to provide a tool that can serve as a basis to face these challenges in an effective way.Therefore the presented framework, thanks to its modular architecture, allows focusing on the different needs of eachparticular company and offers the possibility of scaling the system for future requirements. The presented platform isdivided into three layers, namely: interface with robot systems, the execution engine and the application developmentlayer.Taking advantage of the provided ecosystem by this framework, different modules have been developed in order toface the mentioned challenges of the industry. On the one hand, to address the need of product customization, theintegration of tools that increase the versatility of the cell are proposed. An example of such tools is skill basedprogramming. By applying this technique a process can be intuitively adapted to the variations or customizations thateach product requires. The use of skills favours the reuse and generalization of developed robot programs.Regarding the variation of the production volumes, a system which permits a greater mobility and a faster reconfigurationis necessary. If in a certain situation a line has a production peak, mechanisms for balancing the loadwith a reasonable cost are required. In this respect, the architecture allows an easy integration of different roboticsystems, actuators, sensors, etc. In addition, thanks to the developed calibration and set-up techniques, the system canbe adapted to new workspaces at an effective time/cost.With respect to the third mentioned topic, an agent-based monitoring system is proposed. This module opens up amultitude of possibilities for the integration of auxiliary modules of protection and security for collaboration andinteraction between people and robots, something that will be necessary in the not so distant future.For demonstrating the advantages and adaptability improvement of the developed framework, a series of real usecases have been presented. In each of them different problematic has been resolved using developed skills,demonstrating how are adapted easily to the different casuistic
    corecore